@leemorrison
Looking forward to it. Cheers! GG
Panzerstahl-Helm vs barnee Game 3
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@Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:
oh boy! …just noticed I looked at your Russian turn. I had to look at my German turn, and while my German turn it was the Elite in Belarus, which I should have attacked.
so back to 3 inf + figters vs. 1 Elite
hee hee
I’ll roll it in dicebot now :)
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3d6<=1: 5, 4, 6; Hits: 0
1d6<=3: 6; Hits: 0
1d6<=4: 4; Hits: 1
2d6<=2: 6, 2; Hits: 1 -
1 Inf and the Elite get slayed. I’ll edit that and post a save, then start on R 11 :)
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Hold a sec.
With the AG now able to splitt up in CM I need to look out for an attack on Eastern Poland.
Lez me get through that realy quick -
ok. go ahead. Eastern Poland should be save. I roughly get 3% winning chance for the Russians.
In case you decide to attack, please create AG South with 1st + 2nd Waffen plus 4 inf + 4 art + 2 tanksThanks
BR
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@Panzerstahl-Helm heh heh no worries. If I attack and you would’ve been able to form a AG, I will form it. Gentlemans game :) Make it easier with less movement for us :)
Got R 11 Redo done. Going to pbem mode now :) Be up in a few :)
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Game History
Round: 11 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Germans from 203 to 101 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 elite EDIT: Changing ownership of Belarus from Russians to Germans EDIT: Removing units owned by Germans from Eastern Poland: 3 infantry EDIT: Adding units owned by Germans to Belarus: 2 infantry EDIT: Changing PUs for Germans from 101 to 102 EDIT: Turning off Edit Mode Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 aaGun, 2 artilleries, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Baltic States from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Russians takes Korea from Japanese EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Russia to Baltic States 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 armour moved from Buryatia to Siberia 1 armour and 1 elite moved from Buryatia to Sakha 1 armour moved from Amur to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 1st Corps to Amur EDIT: 1 armour moved from Amur to Korea EDIT: 1 armour moved from Korea to Manchuria 4 infantry moved from Bryansk to Belarus 2 fighters and 2 tactical_bombers moved from Russia to Belarus 2 fighters moved from Caucasus to Belarus Combat - Russians Battle in Siberia Russians attack with 1 armour Japanese defend with 1 Japanese_LCV Russians win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_LCV Battle in Sakha Russians attack with 1 armour and 1 elite Japanese defend with 1 infantry Russians win, taking Sakha from Japanese with 1 armour and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians win, taking Belarus from Germans with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Amur 2 fighters moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Russia 2 fighters moved from Belarus to Bryansk 1 aaGun, 1 artillery and 1 infantry moved from Archangel to Smolensk 5 Russian_Rocketss moved from Russia to Bryansk 2 russian_paras moved from Russia to Caucasus 4 armour moved from Caucasus to Bryansk 1 elite moved from Ukraine to Western Ukraine 1 Russian_Engineer moved from Ukraine to Volgograd 1 artillery moved from Volgograd to Rostov 1 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 Europe_Rail and 1 elite moved from Russia to Amur 1 Rail moved from Russia to Urals 1 Rail and 1 armour moved from Urals to Amur 1 Rail and 1 armour moved from Russia to Amur EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Amur to 1st Corps 5 armour moved from Russia to Bryansk 1 armour moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 3rdCorps and 1 armour moved from Iraq to Caucasus 1 FighterAce moved from Iraq to Caucasus Place Units - Russians 1 artillery placed in Volgograd 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 aaGun, 1 artillery, 1 elite and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,1,4,2,3,2,3 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
EXP Game 3 R 11 Redo Final.tsvg
Should be up to date now. I’ll dbl check but confidence is high :)
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Overconfident as usual. AG 1 is now fully maneuverable but can’t blitz
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Hallo
Just noticed your previous edits for the Reich didn’t go through for the redo. So you’ll need to edit those.
Talking to my 5th generation German Alaskan friend. He enjoys our game updates, although he is concerned by the number of russian Tanks on the E Front.
He always wants Germany to win, whether I’m playing them or not :)
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here’s a new place so E POL doesn’t run into Smolensk so soon. They will eventually but better for a few more places :)
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Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 Escorts, 3 Fortifications, 6 TotalWar_Artys, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 infantry and 1 mech_infantry moved from Shantung to Jehol 1 fighter moved from Japan to Jehol 1 artillery and 2 infantry moved from Chahar to Suiyuyan 2 infantry moved from Kiangsu to Kiangsi 1 armour, 1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung 1 pacific_transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Kiangsi 2 NavyFighters moved from 36 Sea Zone to 20 Sea Zone 2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in Korea Battle in Manchuria Japanese attack with 2 fighters and 2 infantry Russians defend with 1 armour Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 harbour; Americans defend with 1 marine Japanese win, taking Kwangtung from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 2 NavyFighters Americans defend with 1 pacific_transport Japanese win with 2 NavyFighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 pacific_transport Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 armour Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Kiangsi Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 34 Sea Zone Japanese attack with 2 NavyFighters, 2 fighters, 1 pacific_carrier and 2 tactical_bombers Americans defend with 1 Escort_Convoy, 2 NavyFighters, 1 pacific_carrier and 1 transport Units damaged: 1 pacific_carrier owned by the Japanese Japanese win with 2 fighters, 1 pacific_carrier and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 NavyFighters Casualties for Americans: 1 Escort_Convoy, 2 NavyFighters, 1 pacific_carrier and 1 transport Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 2 fighters moved from Manchuria to 6 Sea Zone 2 NavyFighters moved from 20 Sea Zone to 6 Sea Zone 1 Heavy_BB, 2 battleships, 2 carriers and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 1 pacific_BB moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsi to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 elite and 3 infantry moved from Anhwe to Hopei 1 fighter moved from Jehol to Kiangsu 1 air_transport moved from Anhwe to Japan EDIT: 1 elite and 2 infantry moved from Japan to 6 Sea Zone EDIT: 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone EDIT: 2 infantry moved from 36 Sea Zone to Kwangsi EDIT: 1 elite moved from 36 Sea Zone to Hainan EDIT: 1 elite moved from Hainan to Korea EDIT: 1 infantry moved from Korea to Kwangsi 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 2 transports moved from 43 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 6 TotalWar_Artys placed in Japan 2 Escorts and 2 submarines placed in 6 Sea Zone 2 Fortifications placed in Philippines 1 Fortification placed in Celebes Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3 Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Japan Loses PaulauIsland Turn11: Japanese met a national objective for an additional -1 PUs; end with 47 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Trigger Japan Loses CarolineIslands Turn11: Japanese met a national objective for an additional -3 PUs; end with 48 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
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Transports in SZ6 won’t load in NCM, hence I used edit.
Did some slight edits due to too much wine this evening 🤪🍷 -
@Panzerstahl-Helm hee hee getting a late start for me today. Probably be up all night now lol
Yea Idky sometimes triplea won’t let you load. Talked to Elk, he’s gonna dial us in for the 122 sz fix. I still can’t get it to work lol
Then I’ll finnish up LMs and clarify a few things and the next update will be ready to roll :)
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Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 Escort, 2 artilleries and 1 transport; Remaining resources: 4 PUs; Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Combat Move - ANZAC 1 armour and 1 artillery moved from Queensland to 54 Sea Zone 1 Escort_Convoy, 1 armour, 1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 1 artillery Japanese defend with 1 elite ANZAC roll dice for 1 armour and 1 artillery in Java, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 elite in Java, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Java 1 elite owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 elite Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC Liberates SolomonIslands Turn11: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Trigger ANZAC Liberates DNG Turn11: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.17
The G edits didn’t go through on the redo save. I left your SS Pnzrgrndr in W Ger and used your last rail to move a Inf from E POL to S FRA so you wouldn’t lose a Fortification in Normandy.
Go ahead and tweak if needed :)
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Howdy,
thanks for re-editing the German units. Of course I forgot to do it myself… :S
I am not sure if I can build Total War units in the Italian factories. TripleA won´t let me place 6 Total war artilleries in the Northern Italy factory, hence i only bought and placed 5. In case it is allowed, I will add an artillery. I couldn´t find a rule neither that forbits doing it nor a rule saying that it is allowed…BR
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 Atlantic_Wall, 1 German_LCV, 1 German_Rockets, 6 TotalWarMechInfs, 1 Waffen_Para, 5 artilleries, 1 elite, 1 german_para, 1 harbour and 12 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Western Germany to Holland Belgium 1 Me_262 moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Finland to Karelia 1 infantry moved from Novgorod to Karelia EDIT: 1 artillery and 1 infantry moved from Army Group Centre to Archangel 1 Me_262 moved from Eastern Poland to Archangel 1 Me_262 moved from Norway to Karelia 1 artillery, 1 elite and 2 infantry moved from Eastern Poland to Belarus 1 Me_262 moved from Western Germany to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 Waffen_Para moved from Germany to Baltic States 1 artillery moved from Eastern Poland to Baltic States 1 fighter moved from Eastern Poland to Baltic States 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 elite, 2 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone 1 elite, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 elite, 2 fighters, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 Me_262 and 1 bomber moved from Southern France to Gibraltar 1 LuftwaffeAce moved from 96 Sea Zone to Gibraltar 1 Me_262 moved from Denmark to Holland Belgium 1 LuftwaffeAce moved from Norway to Karelia 1 Me_262 moved from Western Germany to Belarus 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 Panzer_Grndrs moved from Northern Italy to 95 Sea Zone 1 Panzer_Grndrs, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone Combat - Germans Battle in Gibraltar Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 bomber, 1 elite, 2 fighters, 2 infantry and 1 mech_infantry British defend with 1 harbour; Americans defend with 1 ArmoredInfantry, 2 artilleries and 1 elite Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 bomber, 1 elite, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/11 hits, 4,17 expected hits British roll dice for 1 ArmoredInfantry, 2 artilleries and 1 elite in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 elite owned by the Americans, 1 ArmoredInfantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 LuftwaffeAce, 1 Me_262, 1 bomber, 1 elite, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Americans: 1 ArmoredInfantry, 2 artilleries and 1 elite Battle in Holland Belgium Germans attack with 2 Me_262s and 3 infantry British defend with 1 elite and 1 infantry Germans roll dice for 2 Me_262s and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 elite and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 Me_262s and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,50 expected hits British roll dice for 1 elite in Holland Belgium, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 Me_262 owned by the Germans lost in Holland Belgium 1 elite owned by the British lost in Holland Belgium Germans win with 1 Me_262 remaining. Battle score for attacker is -14 Casualties for Germans: 1 Me_262 and 3 infantry Casualties for British: 1 elite and 1 infantry Battle in Karelia Germans attack with 1 LuftwaffeAce, 1 Me_262 and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 LuftwaffeAce, 1 Me_262 and 2 infantry in Karelia, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 LuftwaffeAce, 1 Me_262 and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 Me_262, 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 Me_262, 1 artillery and 1 infantry in Archangel, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 Me_262, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 Waffen_Para, 1 artillery, 1 fighter and 1 infantry Russians defend with 1 russian_para Russians roll RussianAirborneAttack dice in Baltic States : 1/1 hits, 0,17 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 Waffen_Para, 1 artillery and 1 fighter in Baltic States, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 russian_para in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 russian_para owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 Waffen_Para, 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 russian_para Battle in Belarus Germans attack with 2 Me_262s, 1 artillery, 1 elite, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 Me_262s, 1 artillery, 1 elite, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 5/8 hits, 3,17 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 Me_262s, 1 artillery, 1 elite, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Malta Germans attack with 1 armour and 1 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/2 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Malta 1 aaGun owned by the British lost in Malta Germans roll dice for 1 armour in Malta, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Panzer_Grndrs and 1 infantry moved from 96 Sea Zone to Tobruk 1 Waffen_Para, 1 armour and 1 artillery moved from Libya to Tobruk 1 LuftwaffeAce and 1 Me_262 moved from Gibraltar to 92 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to Southern France 1 Me_262 moved from Southern France to 96 Sea Zone 1 Me_262 moved from Holland Belgium to Normandy Bordeaux 1 WaffenPnzrGrndr moved from Western Germany to Normandy Bordeaux 1 Me_262 moved from Western Germany to Denmark 1 GermanUBoat moved from 113 Sea Zone to 112 Sea Zone 1 LuftwaffeAce moved from Karelia to Norway 1 Me_262 moved from Karelia to Norway 1 tactical_bomber moved from Belarus to Eastern Poland 2 Me_262s moved from Belarus to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 Me_262 moved from Archangel to Novgorod 2 infantry moved from Finland to Norway EDIT: 1 ArmyGroupCentre moved from Novgorod to Army Group Centre EDIT: 2 Panzer_Grndrss and 2 armour moved from Army Group Centre to Novgorod EDIT: 1 1stPanzerArmy, 1 3rdWaffenArmy and 1 4thWaffenArmy moved from Army Group Centre to Novgorod EDIT: 1 1stPanzerArmy and 1 3rdWaffenArmy moved from Novgorod to Eastern Poland EDIT: 1 waffen_panzer moved from 4th Waffen to 2nd Waffen EDIT: 1 Waffen_Arty moved from 2nd Waffen to 4th Waffen EDIT: 1 waffen_panzer moved from 3rd Waffen to 1st Waffen EDIT: 1 waffen_infantry moved from 1st Waffen to 3rd Waffen EDIT: 1 1stPanzerArmy and 1 3rdWaffenArmy moved from Eastern Poland to Army Group Centre EDIT: Germans undo move 26. 1 Europe_Rail and 1 King_Tiger moved from Germany to Eastern Poland 1 1stWaffenArmy moved from Eastern Poland to Romania EDIT: 1 German_LCV and 2 infantry moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 Rail and 1 elite moved from Germany to Southern France 1 german_para moved from Tunisia to Tobruk 1 Me_262 moved from Norway to Western Germany 1 Me_262 moved from Normandy Bordeaux to Western Germany 1 Rail and 1 aaGun moved from Western Germany to Normandy Bordeaux 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Western Germany to Denmark EDIT: 1 armour moved from Tobruk to 1st Desert EDIT: 1 infantry moved from 1st Desert to Tobruk Place Units - Germans 1 Atlantic_Wall placed in Denmark 1 harbour placed in Libya 1 German_LCV, 1 German_Rockets, 6 TotalWarMechInfs, 1 elite and 1 german_para placed in Germany 5 artilleries and 4 infantry placed in Northern Italy 3 infantry placed in Eastern Poland 5 infantry placed in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 2,33 Russians RussianAirborneAttack : 0,83 British regular : 1,67
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@Panzerstahl-Helm I will check. I think you can. It might not be enabled in xml
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yes you should be able to. The xml is wrong. Mech Inf also can’t place. All the other Total War can. Must have been high while i was doing it lol
Timely catch. Just getting to upload the 122 fix. I will edit another one in.
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@Panzerstahl-Helm I didn’t think the 262s could land on CVs but the rules say they can
The Me 262 operates under Fighter plane unit
rules.Dam a Ftr Ace and a 262 could be a nice combination on the Graf Zeppelin :)
I’m going to ping @The-Captain just to make sure :) I thought I remembered him saying they couldn’t.
Not worried about the battle. You were gonna win anyway. Just want to make sure i got it right.
Triplea allows it … so … maybe they are working correctly. I probably asked when adding them originally :)
Hi @The-Captain can the Me 262 land on Carriers ? Thanks