Panzerstahl-Helm vs barnee Game 3
-
@Panzerstahl-Helm looking at this some more. Is that why you didn’t take Belarus ? You didn’t think AG 1 could move 2 as 2 of there dudes could only move 1 ? Which is correct. But not knowing it could disband is pretty impactful.
Idk we can do a SSR reset if you want. Just redo a Belarus battle for G. You obviously had the strength. I wouldn’t have been able to kill AG Center otherwise.
-
…this was indeed the reason I didn´t take Belarus. I was thinking about it, but since I am vry short on infantry on the front, I decided not too.
I am currently going through my J11 and alo take a glance on my G12.
-
@Panzerstahl-Helm I mean you’re a more than competent player. I doubt you would have left Belarus open if you understood the rule completely. i don’t want you to be bummed after investing this much time over a rule misunderstanding.
It’s ok by me if you wanna a russian redo
-
@Panzerstahl-Helm well I think we should just do a reset for R 11 then. I’m not quite sure how to set it up so it’ll work on the pbem part though. It seems as if it won’t work unless it’s a save from the thread.
Should be able to just add our emails in and start a new one from there. Let me try and set it up. I can save from History start of R 11 and we can just hand roll your Belarus attack.
Then I’ll see if we can start a new pbem from there.
-
That´s very kind and fair move from you. I appreciate!
How about if we just roll out the battle for Belarus and you re-do your Russian turn?
Taking Belarus will prevent 6 Guard inf + 10 tanks + 1 Tank General + 2 commisars to attack AG Center. (instead of the limited movement due to being part in an AG)I would have taken 2 inf + 1 tact. bomber + 1 ME 262 ) both coming in from Eastern Poland.
BR
-
I mean 3 inf antry. I just saw it is an Elite in Bealrus.
-
nevermind! you switched it in NCM against a regular infantry.
so back to 2 inf + the fighters. -
oh boy! …just noticed I looked at your Russian turn. I had to look at my German turn, and while my German turn it was the Elite in Belarus, which I should have attacked.
so back to 3 inf + figters vs. 1 Elite
-
@Panzerstahl-Helm ok I got it to work. Here is start of R 11
EXP Game 3 Stahl R 11 Redo.tsvg
See if it’ll load in pem and then just handroll Belarus :)
-
@Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:
oh boy! …just noticed I looked at your Russian turn. I had to look at my German turn, and while my German turn it was the Elite in Belarus, which I should have attacked.
so back to 3 inf + figters vs. 1 Elite
hee hee
I’ll roll it in dicebot now :)
-
-
3d6<=1: 5, 4, 6; Hits: 0
1d6<=3: 6; Hits: 0
1d6<=4: 4; Hits: 1
2d6<=2: 6, 2; Hits: 1 -
1 Inf and the Elite get slayed. I’ll edit that and post a save, then start on R 11 :)
-
-
Hold a sec.
With the AG now able to splitt up in CM I need to look out for an attack on Eastern Poland.
Lez me get through that realy quick -
ok. go ahead. Eastern Poland should be save. I roughly get 3% winning chance for the Russians.
In case you decide to attack, please create AG South with 1st + 2nd Waffen plus 4 inf + 4 art + 2 tanksThanks
BR
-
@Panzerstahl-Helm heh heh no worries. If I attack and you would’ve been able to form a AG, I will form it. Gentlemans game :) Make it easier with less movement for us :)
Got R 11 Redo done. Going to pbem mode now :) Be up in a few :)
-
Game History
Round: 11 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Germans from 203 to 101 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 elite EDIT: Changing ownership of Belarus from Russians to Germans EDIT: Removing units owned by Germans from Eastern Poland: 3 infantry EDIT: Adding units owned by Germans to Belarus: 2 infantry EDIT: Changing PUs for Germans from 101 to 102 EDIT: Turning off Edit Mode Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 aaGun, 2 artilleries, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Baltic States from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Russians takes Korea from Japanese EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Russia to Baltic States 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 armour moved from Buryatia to Siberia 1 armour and 1 elite moved from Buryatia to Sakha 1 armour moved from Amur to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 1st Corps to Amur EDIT: 1 armour moved from Amur to Korea EDIT: 1 armour moved from Korea to Manchuria 4 infantry moved from Bryansk to Belarus 2 fighters and 2 tactical_bombers moved from Russia to Belarus 2 fighters moved from Caucasus to Belarus Combat - Russians Battle in Siberia Russians attack with 1 armour Japanese defend with 1 Japanese_LCV Russians win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_LCV Battle in Sakha Russians attack with 1 armour and 1 elite Japanese defend with 1 infantry Russians win, taking Sakha from Japanese with 1 armour and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians win, taking Belarus from Germans with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Amur 2 fighters moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Russia 2 fighters moved from Belarus to Bryansk 1 aaGun, 1 artillery and 1 infantry moved from Archangel to Smolensk 5 Russian_Rocketss moved from Russia to Bryansk 2 russian_paras moved from Russia to Caucasus 4 armour moved from Caucasus to Bryansk 1 elite moved from Ukraine to Western Ukraine 1 Russian_Engineer moved from Ukraine to Volgograd 1 artillery moved from Volgograd to Rostov 1 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 Europe_Rail and 1 elite moved from Russia to Amur 1 Rail moved from Russia to Urals 1 Rail and 1 armour moved from Urals to Amur 1 Rail and 1 armour moved from Russia to Amur EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Amur to 1st Corps 5 armour moved from Russia to Bryansk 1 armour moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 3rdCorps and 1 armour moved from Iraq to Caucasus 1 FighterAce moved from Iraq to Caucasus Place Units - Russians 1 artillery placed in Volgograd 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 aaGun, 1 artillery, 1 elite and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,1,4,2,3,2,3 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
EXP Game 3 R 11 Redo Final.tsvg
Should be up to date now. I’ll dbl check but confidence is high :)
-
Overconfident as usual. AG 1 is now fully maneuverable but can’t blitz
-
Hallo
Just noticed your previous edits for the Reich didn’t go through for the redo. So you’ll need to edit those.
Talking to my 5th generation German Alaskan friend. He enjoys our game updates, although he is concerned by the number of russian Tanks on the E Front.
He always wants Germany to win, whether I’m playing them or not :)