Panzerstahl-Helm vs barnee Game 3
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I mean 3 inf antry. I just saw it is an Elite in Bealrus.
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nevermind! you switched it in NCM against a regular infantry.
so back to 2 inf + the fighters. -
oh boy! …just noticed I looked at your Russian turn. I had to look at my German turn, and while my German turn it was the Elite in Belarus, which I should have attacked.
so back to 3 inf + figters vs. 1 Elite
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@Panzerstahl-Helm ok I got it to work. Here is start of R 11
EXP Game 3 Stahl R 11 Redo.tsvg
See if it’ll load in pem and then just handroll Belarus :)
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@Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:
oh boy! …just noticed I looked at your Russian turn. I had to look at my German turn, and while my German turn it was the Elite in Belarus, which I should have attacked.
so back to 3 inf + figters vs. 1 Elite
hee hee
I’ll roll it in dicebot now :)
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3d6<=1: 5, 4, 6; Hits: 0
1d6<=3: 6; Hits: 0
1d6<=4: 4; Hits: 1
2d6<=2: 6, 2; Hits: 1 -
1 Inf and the Elite get slayed. I’ll edit that and post a save, then start on R 11 :)
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Hold a sec.
With the AG now able to splitt up in CM I need to look out for an attack on Eastern Poland.
Lez me get through that realy quick -
ok. go ahead. Eastern Poland should be save. I roughly get 3% winning chance for the Russians.
In case you decide to attack, please create AG South with 1st + 2nd Waffen plus 4 inf + 4 art + 2 tanksThanks
BR
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@Panzerstahl-Helm heh heh no worries. If I attack and you would’ve been able to form a AG, I will form it. Gentlemans game :) Make it easier with less movement for us :)
Got R 11 Redo done. Going to pbem mode now :) Be up in a few :)
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Game History
Round: 11 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Germans from 203 to 101 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 elite EDIT: Changing ownership of Belarus from Russians to Germans EDIT: Removing units owned by Germans from Eastern Poland: 3 infantry EDIT: Adding units owned by Germans to Belarus: 2 infantry EDIT: Changing PUs for Germans from 101 to 102 EDIT: Turning off Edit Mode Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 aaGun, 2 artilleries, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Baltic States from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Russians takes Korea from Japanese EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Russia to Baltic States 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 armour moved from Buryatia to Siberia 1 armour and 1 elite moved from Buryatia to Sakha 1 armour moved from Amur to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 1st Corps to Amur EDIT: 1 armour moved from Amur to Korea EDIT: 1 armour moved from Korea to Manchuria 4 infantry moved from Bryansk to Belarus 2 fighters and 2 tactical_bombers moved from Russia to Belarus 2 fighters moved from Caucasus to Belarus Combat - Russians Battle in Siberia Russians attack with 1 armour Japanese defend with 1 Japanese_LCV Russians win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_LCV Battle in Sakha Russians attack with 1 armour and 1 elite Japanese defend with 1 infantry Russians win, taking Sakha from Japanese with 1 armour and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians win, taking Belarus from Germans with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Amur 2 fighters moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Russia 2 fighters moved from Belarus to Bryansk 1 aaGun, 1 artillery and 1 infantry moved from Archangel to Smolensk 5 Russian_Rocketss moved from Russia to Bryansk 2 russian_paras moved from Russia to Caucasus 4 armour moved from Caucasus to Bryansk 1 elite moved from Ukraine to Western Ukraine 1 Russian_Engineer moved from Ukraine to Volgograd 1 artillery moved from Volgograd to Rostov 1 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 Europe_Rail and 1 elite moved from Russia to Amur 1 Rail moved from Russia to Urals 1 Rail and 1 armour moved from Urals to Amur 1 Rail and 1 armour moved from Russia to Amur EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Amur to 1st Corps 5 armour moved from Russia to Bryansk 1 armour moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 3rdCorps and 1 armour moved from Iraq to Caucasus 1 FighterAce moved from Iraq to Caucasus Place Units - Russians 1 artillery placed in Volgograd 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 aaGun, 1 artillery, 1 elite and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,1,4,2,3,2,3 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
EXP Game 3 R 11 Redo Final.tsvg
Should be up to date now. I’ll dbl check but confidence is high :)
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Overconfident as usual. AG 1 is now fully maneuverable but can’t blitz
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Hallo
Just noticed your previous edits for the Reich didn’t go through for the redo. So you’ll need to edit those.
Talking to my 5th generation German Alaskan friend. He enjoys our game updates, although he is concerned by the number of russian Tanks on the E Front.
He always wants Germany to win, whether I’m playing them or not :)
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here’s a new place so E POL doesn’t run into Smolensk so soon. They will eventually but better for a few more places :)
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Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 Escorts, 3 Fortifications, 6 TotalWar_Artys, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 infantry and 1 mech_infantry moved from Shantung to Jehol 1 fighter moved from Japan to Jehol 1 artillery and 2 infantry moved from Chahar to Suiyuyan 2 infantry moved from Kiangsu to Kiangsi 1 armour, 1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung 1 pacific_transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Kiangsi 2 NavyFighters moved from 36 Sea Zone to 20 Sea Zone 2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in Korea Battle in Manchuria Japanese attack with 2 fighters and 2 infantry Russians defend with 1 armour Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 harbour; Americans defend with 1 marine Japanese win, taking Kwangtung from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 2 NavyFighters Americans defend with 1 pacific_transport Japanese win with 2 NavyFighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 pacific_transport Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 armour Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Kiangsi Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 34 Sea Zone Japanese attack with 2 NavyFighters, 2 fighters, 1 pacific_carrier and 2 tactical_bombers Americans defend with 1 Escort_Convoy, 2 NavyFighters, 1 pacific_carrier and 1 transport Units damaged: 1 pacific_carrier owned by the Japanese Japanese win with 2 fighters, 1 pacific_carrier and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 NavyFighters Casualties for Americans: 1 Escort_Convoy, 2 NavyFighters, 1 pacific_carrier and 1 transport Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 2 fighters moved from Manchuria to 6 Sea Zone 2 NavyFighters moved from 20 Sea Zone to 6 Sea Zone 1 Heavy_BB, 2 battleships, 2 carriers and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 1 pacific_BB moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsi to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 elite and 3 infantry moved from Anhwe to Hopei 1 fighter moved from Jehol to Kiangsu 1 air_transport moved from Anhwe to Japan EDIT: 1 elite and 2 infantry moved from Japan to 6 Sea Zone EDIT: 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone EDIT: 2 infantry moved from 36 Sea Zone to Kwangsi EDIT: 1 elite moved from 36 Sea Zone to Hainan EDIT: 1 elite moved from Hainan to Korea EDIT: 1 infantry moved from Korea to Kwangsi 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 2 transports moved from 43 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 6 TotalWar_Artys placed in Japan 2 Escorts and 2 submarines placed in 6 Sea Zone 2 Fortifications placed in Philippines 1 Fortification placed in Celebes Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3 Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Japan Loses PaulauIsland Turn11: Japanese met a national objective for an additional -1 PUs; end with 47 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Trigger Japan Loses CarolineIslands Turn11: Japanese met a national objective for an additional -3 PUs; end with 48 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
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Transports in SZ6 won’t load in NCM, hence I used edit.
Did some slight edits due to too much wine this evening 🤪🍷 -
@Panzerstahl-Helm hee hee getting a late start for me today. Probably be up all night now lol
Yea Idky sometimes triplea won’t let you load. Talked to Elk, he’s gonna dial us in for the 122 sz fix. I still can’t get it to work lol
Then I’ll finnish up LMs and clarify a few things and the next update will be ready to roll :)
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Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 Escort, 2 artilleries and 1 transport; Remaining resources: 4 PUs; Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Combat Move - ANZAC 1 armour and 1 artillery moved from Queensland to 54 Sea Zone 1 Escort_Convoy, 1 armour, 1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 1 artillery Japanese defend with 1 elite ANZAC roll dice for 1 armour and 1 artillery in Java, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 elite in Java, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Java 1 elite owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 elite Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC Liberates SolomonIslands Turn11: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Trigger ANZAC Liberates DNG Turn11: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.17
The G edits didn’t go through on the redo save. I left your SS Pnzrgrndr in W Ger and used your last rail to move a Inf from E POL to S FRA so you wouldn’t lose a Fortification in Normandy.
Go ahead and tweak if needed :)