Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
1 infantry moved from Kenya to Tanganyika Territory
ANZAC take Tanganyika Territory from Italians
1 infantry moved from Italian Somaliland to 78 Sea Zone
1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
Combat - ANZAC
Battle in French Madagascar
Non Combat Move - ANZAC
1 artillery moved from Northern Australia to South Australia
1 infantry moved from Northern Australia to South Australia
2 aaGuns and 7 infantry moved from Northern Australia to Queensland
2 infantry moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to Queensland
2 fighters moved from Queensland to 32 Sea Zone
1 cruiser moved from 55 Sea Zone to 32 Sea Zone
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 78 Sea Zone to 83 Sea Zone
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 83 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
10 armour, 3 artilleries, 20 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
1 artillery and 3 infantry moved from Norway to Finland
4 artilleries and 5 infantry moved from Norway to 116 Sea Zone
3 infantry moved from Western Germany to 116 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 116 Sea Zone to 118 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 115 Sea Zone to 118 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 116 Sea Zone to 117 Sea Zone
2 artilleries and 4 infantry moved from 117 Sea Zone to Poland
2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports in 118 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 17
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Finland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 artilleries and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 4 infantry in Poland, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 4 infantry in Poland, round 3 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Leningrad
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 2 artilleries and 4 infantry in Leningrad, round 2 : 0/6 hits, 1.67 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Leningrad, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Germans roll dice for 2 artilleries and 3 infantry in Leningrad, round 3 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Leningrad, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Germans roll dice for 2 artilleries and 2 infantry in Leningrad, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Leningrad, round 4 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians lost in Leningrad
Germans roll dice for 2 artilleries and 2 infantry in Leningrad, round 5 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Leningrad, round 5 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Leningrad
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Eastern Poland
Germans attack with 14 armour, 3 artilleries, 4 fighters, 20 infantry, 11 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 4 armour, 7 artilleries, 4 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians roll AA dice in Eastern Poland : 1/1 hits, 1.33 expected hits
1 fighter owned by the Germans lost in Eastern Poland
Germans roll dice for 14 armour, 3 artilleries, 3 fighters, 20 infantry, 11 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 2 : 20/55 hits, 19.67 expected hits
Russians roll dice for 3 aaGuns, 4 armour, 7 artilleries, 4 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 22/48 hits, 18.83 expected hits
2 artilleries owned by the Germans and 20 infantry owned by the Germans lost in Eastern Poland
17 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 14 armour, 1 artillery, 3 fighters, 11 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 3 : 14/33 hits, 15.17 expected hits
Russians roll dice for 4 armour, 7 artilleries, 4 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 10/31 hits, 13.17 expected hits
1 artillery owned by the Germans and 9 mech_infantrys owned by the Germans lost in Eastern Poland
11 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Eastern Poland
Germans roll dice for 14 armour, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 4 : 15/23 hits, 11.83 expected hits
Russians roll dice for 4 armour, 4 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 : 10/17 hits, 8.50 expected hits
8 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
3 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians and 4 artilleries owned by the Russians lost in Eastern Poland
Germans roll dice for 6 armour, 3 fighters and 4 tactical_bombers in Eastern Poland, round 5 : 9/13 hits, 7.17 expected hits
Russians roll dice for 2 fighters in Eastern Poland, round 5 : 2/2 hits, 1.33 expected hits
2 armour owned by the Germans lost in Eastern Poland
2 fighters owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 10 armour, 3 artilleries, 1 fighter, 20 infantry and 11 mech_infantrys
Casualties for Russians: 3 aaGuns, 4 armour, 7 artilleries, 4 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
2 fighters moved from Eastern Poland to 118 Sea Zone
1 fighter and 4 tactical_bombers moved from Eastern Poland to Poland
EDIT: 2 fighters moved from United Kingdom to Western Germany
1 aaGun and 3 infantry moved from United Kingdom to Scotland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 tactical_bombers moved from Poland to Western Germany
1 fighter and 2 tactical_bombers moved from Poland to Germany
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
2 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : 1.83
Russians AA : -0.33
Scramble Leningrad? I won the battle in the test game with the scramble and if that happened without me asking I’d feel bad lol
@mr_stucifer I’ll scramble. I don’t like the way this game is looking though
@Daaras Honestly I had planned to move my cruiser to 117 to block an amphib into Leningrad, but it seems it baited your fleet into the baltic instead of contesting UK for one more round so I’m totally ok with it lol
I had left Egypt open so I could recapture with US and have the factory there because I had expected to not be able to retake UK on this turn
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Korea to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 armour moved from Southern Manchuria to Korea
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Northern Belarus to Eastern Poland
1 artillery and 2 infantry moved from Northern Belarus to Leningrad
3 infantry moved from Vyborg to Leningrad
Combat - Russians
Germans scrambles 2 units out of 118 Sea Zone to defend against the attack in Leningrad
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns and 4 armour
Russians roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 2 aaGuns and 4 armour in Eastern Poland, round 2 : 1/4 hits, 2.00 expected hits
1 infantry owned by the Russians lost in Eastern Poland
2 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 2/6 hits, 2.33 expected hits
Germans roll dice for 4 armour in Eastern Poland, round 3 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
2 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 4 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 armour in Eastern Poland, round 4 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 2 aaGuns and 4 armour
Battle in Leningrad
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Leningrad, round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Leningrad, round 2 : 3/5 hits, 2.33 expected hits
3 infantry owned by the Russians lost in Leningrad
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Leningrad
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Northern Belarus
Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 1 infantry
Moving scrambled unit from Leningrad to 118 Sea Zone
Moving scrambled unit from Leningrad to 118 Sea Zone
Non Combat Move - Russians
3 infantry moved from Smolensk to Northern Belarus
1 infantry moved from Russia to Yaroslavl
2 artilleries and 3 infantry moved from Russia to Smolensk
1 mech_infantry moved from Siberia to Korea
Place Units - Russians
3 infantry placed in Siberia
3 armour placed in Ukraine
2 armour, 2 fighters and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4
Russians collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 0.17
@mr_stucifer I felt like you left me in a position where I had to basically pick between the russian stack and england. I actually tested it both ways, and felt that killing the russians was better. The dice weren’t great to me in that battle unfortunately. I am nervous
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siam to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
1 submarine moved from 36 Sea Zone to 56 Sea Zone
2 bombers moved from Davao to 56 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Kwangsi to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
3 transports moved from 132 Sea Zone to 37 Sea Zone
7 transports moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 20 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
7 artilleries and 9 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
3 fighters and 3 tactical_bombers moved from Hunan to Kwangtung
1 armour and 1 mech_infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Caroline Islands
Battle in Kweichow
Japanese attack with 7 artilleries and 9 infantry
British defend with 1 infantry
Japanese roll dice for 7 artilleries and 9 infantry in Kweichow, round 2 : 4/16 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Caroline Islands from Americans, taking Kweichow from Chinese with 7 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits
ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
2 bombers moved from 56 Sea Zone to Davao
6 infantry moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
1 factory_minor placed in French Indo China
3 artilleries and 1 harbour placed in Kiangsu
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 0.00
ANZAC regular : -0.33
@Daaras Can I edit the italian stuff to rome? I forgot I moved the fighters and would like to stack rome. BTW, I am sorry for all the edits, I am coming back to playing after a long break and am still sloppy.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siam to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
1 submarine moved from 36 Sea Zone to 56 Sea Zone
2 bombers moved from Davao to 56 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Kwangsi to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
3 transports moved from 132 Sea Zone to 37 Sea Zone
7 transports moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 20 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
7 artilleries and 9 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
3 fighters and 3 tactical_bombers moved from Hunan to Kwangtung
1 armour and 1 mech_infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Caroline Islands
Battle in Kweichow
Japanese attack with 7 artilleries and 9 infantry
British defend with 1 infantry
Japanese roll dice for 7 artilleries and 9 infantry in Kweichow, round 2 : 4/16 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Caroline Islands from Americans, taking Kweichow from Chinese with 7 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits
ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
2 bombers moved from 56 Sea Zone to Davao
6 infantry moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
1 factory_minor placed in French Indo China
3 artilleries and 1 harbour placed in Kiangsu
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 artilleries and 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 0.00
ANZAC regular : -0.33
@Daaras yeah NP.
It definitely was a trade off between Russian stack and UK, I can see both ways. I personally would have played keeping UK out but it does take a lot from the eastern front.
@mr_stucifer Yeah, I felt like when I did that, I just kinda got stuck with Germany. I couldn’t ever advance East, and the income eventually just overwhelmed Germany. Idk, It is what it is, I’m having fun either way.
@Daaras making a small edit during NCM on USA, I moved fleet to 96 and then to 99 because I was picking up the artillery but it made the fighters only have 1 movement left instead of 2, and I spaced that so I am using edit mode to move 3 to Southern France
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
1 fighter moved from 95 Sea Zone to Northern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to 96 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 bomber moved from Korea to Japan
3 submarines moved from 93 Sea Zone to 113 Sea Zone
1 battleship moved from 93 Sea Zone to 113 Sea Zone
1 destroyer moved from 107 Sea Zone to 113 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 113 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 113 Sea Zone
Americans roll dice for 2 submarines in 113 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Italians defend with 2 battleships, 2 cruisers, 3 destroyers and 2 transports
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Units damaged: 2 battleships owned by the Italians
Italians roll dice for 2 battleships, 2 cruisers, 3 destroyers and 2 transports in 99 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone
2 destroyers owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 3 : 5/6 hits, 3.33 expected hits
Italians roll dice for 2 battleships, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 battleships owned by the Italians lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 75
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Italians: 2 battleships, 2 cruisers, 3 destroyers and 2 transports
Battle in Greece
Battle in Northern Italy
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_major and 3 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/4 hits, 1.50 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Northern Italy
2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northern Italy, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Greece from Italians, taking Northern Italy from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Italians: 3 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Northern Italy to 95 Sea Zone
EDIT: 3 fighters moved from 99 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
1 destroyer and 1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to 112 Sea Zone
1 tactical_bomber moved from Eastern United States to Morocco
1 bomber moved from Japan to Siberia
2 fighters and 1 tactical_bomber moved from Wake Island to Siberia
1 artillery, 3 infantry and 2 marines moved from Wake Island to 32 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 3 infantry, 2 marines and 2 transports moved from 32 Sea Zone to 27 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 46 Sea Zone to Northern Australia
Place Units - Americans
1 carrier placed in 95 Sea Zone
1 airfield and 2 infantry placed in Southern France
2 submarines placed in 11 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 4.
1 fighter and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -2.50
Italians regular : -3.33
Japanese AA : -0.17
Germans regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
1 fighter moved from 95 Sea Zone to Northern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to 96 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 bomber moved from Korea to Japan
3 submarines moved from 93 Sea Zone to 113 Sea Zone
1 battleship moved from 93 Sea Zone to 113 Sea Zone
1 destroyer moved from 107 Sea Zone to 113 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 113 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 113 Sea Zone
Americans roll dice for 2 submarines in 113 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Italians defend with 2 battleships, 2 cruisers, 3 destroyers and 2 transports
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Units damaged: 2 battleships owned by the Italians
Italians roll dice for 2 battleships, 2 cruisers, 3 destroyers and 2 transports in 99 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone
2 destroyers owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 3 : 5/6 hits, 3.33 expected hits
Italians roll dice for 2 battleships, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 battleships owned by the Italians lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 75
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Italians: 2 battleships, 2 cruisers, 3 destroyers and 2 transports
Battle in Greece
Battle in Northern Italy
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_major and 3 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/4 hits, 1.50 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Northern Italy
2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northern Italy, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Greece from Italians, taking Northern Italy from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Italians: 3 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Northern Italy to 95 Sea Zone
EDIT: 3 fighters moved from 99 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
1 destroyer and 1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to 112 Sea Zone
1 tactical_bomber moved from Eastern United States to Morocco
1 bomber moved from Japan to Siberia
2 fighters and 1 tactical_bomber moved from Wake Island to Siberia
1 artillery, 3 infantry and 2 marines moved from Wake Island to 32 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 3 infantry, 2 marines and 2 transports moved from 32 Sea Zone to 27 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 46 Sea Zone to Northern Australia
Place Units - Americans
1 carrier placed in 95 Sea Zone
1 airfield and 2 infantry placed in Southern France
2 submarines placed in 11 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 4.
1 fighter and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries, 1 fighter and 16 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 16 infantry in Yunnan, round 2 : 6/21 hits, 5.17 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 8/16 hits, 5.67 expected hits
8 infantry owned by the Chinese lost in Yunnan
6 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Yunnan, round 3 : 5/13 hits, 3.83 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 2/10 hits, 3.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
1 fighter owned by the Chinese retreated
6 infantry owned by the Chinese and 4 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 10 infantry
Casualties for Japanese: 2 artilleries and 9 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Hopei to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from 113 Sea Zone to Holland Belgium
1 infantry moved from 113 Sea Zone to Holland Belgium
1 cruiser moved from 94 Sea Zone to 113 Sea Zone
1 cruiser moved from 93 Sea Zone to 113 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Gibraltar to 93 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Eastern India to Iraq
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 112 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Scotland
3 infantry moved from 113 Sea Zone to United Kingdom
1 armour moved from 113 Sea Zone to United Kingdom
1 fighter moved from Eastern India to Yunnan
1 infantry moved from Szechwan to Hunan
1 fighter moved from Szechwan to Hunan
2 artilleries, 4 infantry and 1 tactical_bomber moved from Szechwan to Yunnan
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to 83 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 infantry moved from Baluchistan to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
Combat - British
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun
British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 aaGun in Holland Belgium, round 2 : 0/0 hits, 0.00 expected hits
1 aaGun owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in United Kingdom
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking United Kingdom from Germans, taking Kenya from ANZAC, taking Tanganyika Territory from ANZAC, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Scotland
British attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield and 3 infantry
British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Scotland, round 2 : 0/6 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Scotland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Scotland
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Scotland, round 3 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Scotland, round 4 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 armour and 1 mech_infantry in Scotland, round 5 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Scotland, round 5 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British lost in Scotland
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Scotland
British roll dice for 1 armour in Scotland, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 infantry in Scotland, round 6 : 2/2 hits, 0.67 expected hits
1 armour owned by the British lost in Scotland
1 infantry owned by the Germans lost in Scotland
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 armour, 4 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Yunnan
British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the British lost in Yunnan
2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 1.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
2 artilleries owned by the British and 1 infantry owned by the British retreated to Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is 8
Casualties for British: 3 infantry
Casualties for Japanese: 3 artilleries and 1 mech_infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 harbour
British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Iraq to Southern Persia
2 aaGuns, 4 artilleries and 13 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Hunan to Szechwan
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to Southern France
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -2.50
Japanese regular : -0.00
Italians regular : -3.83
Japanese AA : -0.17
Germans regular : 2.67
Neutral_Axis regular : -1.00
British regular : -2.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
2 fighters moved from Western Germany to Southern Italy
Combat - Italians
Battle in Rhodesia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,2,3,6
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : -0.33
@mr_stucifer I think I am ready to concede. We can keep playing it out if you want, japan is interesting but euroaxis is obviously dead.
I’d like to ask a few questions if you don’t mind. The turn I killed the russians, you said you wouldve saved london. How far into that test did you go, or was it more just a general feeling? I felt that eventually the Russians would just overwhelm Germany in the east and then it was over. I thought the best chance I had was to attack the Russian stack and hope for good dice, unfortunately for me the dice we bad.
Also, what do you think is a fair bid? My brothers and I have some thoughts, generally that the axis need easily double digits, but maybe I just suck with them. idk. This game felt pretty miserable as germany and I’m not sure what I did wrong. Is Sea Lion just terrible? I even had the very favorable Scotland battle too
@Daaras So my personal opinion is not that Sea Lion is terrible, but it usually takes so many resources that you do have to grapple with a strong Russia. The strategy Sea Lion opens up is helping Italy secure the Med and the Middle East. I am leaning towards best opening buy for Germany of carrier, destroyer, and transport or sub. Force UK to spend money in London not in Africa if you can starting round 1. If they don’t, take London.
You will eventually lose UK if the US player pouring every dollar into the Atlantic, so Japan has to find a way to force US investment in the Pacific. The best strategy there is probably an ANZAC crush, if you are pairing with a Sea Lion Germany. I have only completed a dozen games or so of PTV. 5 of which are against your brother, and Axis won 4 of those 5 games.
I also think getting infantry on the Southern route into Russia is super important, you can leave the Baltic pretty lightly contested for the inital clash with Russia because you have so many transports.
I think Germany needs to be very heavy on infantry purchases for a Sea Lion for several rounds and not expect to push into Ukraine. Secure Leningrad first and hold Romania/Bessarabia.
If you want to play any more I’m up for a rematch, but probably not starting before next week. Thanks for the game.
Also as far as Eastern Poland battle goes, I remember looking at the battle calculator and your average units remaining on a victory were 11 or 13?. Considering you had 4 tanks and all your Air Force left (when you would lose one on average to AA) I think it came out pretty average or even in your favor, TUV wise.
To consider keeping UK out of the game costs the Allies about 30 IPCs per turn. And generates +13 for Germany with Scotland and NO. As long as you can capture Leningrad soon after, you should be at 70 income before getting to Ukraine.