@GeneralDisarray no scramble. Submerge. 0.1% odds that I dice you completely and you surrender :)
L23 - OOB - Mainah Allies +40 v Dawg Axis
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Scramble?
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And how would you like to handle losses? OOL? Round by round?
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@mainah save the carrier as long as you can. no tips
yes scramble -
@dawgoneit subs first
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@dawgoneit said in L23 - OOB - Mainah Allies +40 v Dawg Axis:
@mainah save the carrier as long as you can. no tips
yes scrambleSo I am thinking you mean an OOL of subs, DD’s, 2 figs, CV, 3 figs?
Is that accurate? Or keep 1 DD until the CV is sunk?
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@mainah said in L23 - OOB - Mainah Allies +40 v Dawg Axis:
keep 1 DD until the CV is sunk?
keep 1 DD until the CV is sunk?
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@mainah yes scramble
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Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 carrier, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 6 submarines moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Alaska to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Alaska to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Aleutian Islands Americans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Aleutian Islands, round 2 : 2/6 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 carrier, 3 destroyers, 2 fighters and 7 submarines Italians defend with 1 carrier, 5 destroyers, 5 fighters, 5 submarines and 1 transport Americans roll dice for 7 submarines in 95 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 5 submarines in 95 Sea Zone, round 2 : 3/5 hits, 0.83 expected hits Italians roll dice for 1 carrier, 5 destroyers, 5 fighters and 1 transport in 95 Sea Zone, round 2 : 7/11 hits, 5.33 expected hits 5 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Italians lost in 95 Sea Zone Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 95 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 carrier, 5 destroyers, 5 fighters and 1 transport in 95 Sea Zone, round 3 : 7/11 hits, 5.33 expected hits 1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Italians win with 1 carrier, 5 destroyers, 5 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -84 Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 7 submarines Casualties for Italians: 3 submarines Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 armour and 2 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 bombers moved from Sakha to Philippines 1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone 1 carrier and 4 submarines moved from 10 Sea Zone to 8 Sea Zone 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 fighter placed in Western United States 4 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Kwangsi to Kiangsi 1 artillery and 2 infantry moved from Hunan to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 3 PUs; Combat Move - British 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 armour, 1 artillery, 1 destroyer and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour and 1 artillery moved from 95 Sea Zone to Sardinia 1 bomber moved from Morocco to 95 Sea Zone 2 bombers moved from Egypt to 95 Sea Zone 1 fighter moved from Trans-Jordan to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 mech_infantry moved from Yunnan to Kweichow 1 fighter moved from India to Kweichow 2 fighters moved from Hunan to Kweichow Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 3 transports Italians defend with 1 carrier, 5 destroyers, 5 fighters, 2 submarines and 1 transport British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters and 3 transports in 95 Sea Zone, round 2 : 8/13 hits, 6.50 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 carrier, 5 destroyers, 5 fighters and 1 transport in 95 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits Units damaged: 1 battleship owned by the British 5 destroyers owned by the Italians, 2 destroyers owned by the British, 2 submarines owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone British roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 95 Sea Zone, round 3 : 5/11 hits, 5.83 expected hits Italians roll dice for 1 carrier, 5 fighters and 1 transport in 95 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits Units damaged: 1 carrier owned by the British 2 destroyers owned by the British, 4 fighters owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone British roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 3 fighters and 3 transports in 95 Sea Zone, round 4 : 6/8 hits, 4.67 expected hits Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British win with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is 67 Casualties for British: 4 destroyers, 2 fighters and 1 submarine Casualties for Italians: 1 carrier, 5 destroyers, 5 fighters, 2 submarines and 1 transport Battle in Sicily Battle in Sardinia Battle in Kweichow British attack with 3 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Sicily from Italians, taking Sardinia from Italians, taking Kweichow from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 95 Sea Zone: 2 fighters EDIT: Adding units owned by British to Malta: 2 fighters EDIT: Turning off Edit Mode 3 bombers moved from 95 Sea Zone to Malta 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 armour moved from India to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi 4 infantry moved from Kwangsi to Kiangsi 1 armour moved from Kwangtung to Kiangsi 3 fighters moved from Kweichow to Hopei 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 5 infantry moved from Egypt to Alexandria Place Units - British 3 mech_infantrys placed in Persia 3 fighters placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -2.67 Italians regular : 5.17 Japanese regular : -2.33 British regular : 1.00
Edit was TripleA took the figs that had 2 mvt points left as casualties, not the ones that had 0
Dice have not been my friend this game.
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@mainah all good. I no that that happems.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Caucasus Italians take Caucasus from Russians 1 artillery and 1 infantry moved from Bryansk to Russia 1 infantry moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 infantry Americans defend with 1 infantry Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians Place Units - Italians 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.83
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 transports; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from New South Wales to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine ANZAC roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 45 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 bomber moved from 42 Sea Zone to Celebes 1 fighter moved from 8 Sea Zone to Hawaiian Islands 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland 3 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.83
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Russia to Samara Germans take Samara from Russians 22 armour, 7 artilleries, 32 infantry and 15 mech_infantrys moved from Bryansk to Rostov 1 armour moved from Smolensk to Rostov 2 fighters and 2 tactical_bombers moved from Bryansk to Rostov 7 infantry moved from Smolensk to Bryansk 1 artillery and 3 infantry moved from Smolensk to Vologda 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Archangel to Vologda 4 infantry moved from Western Germany to 113 Sea Zone 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 1 infantry moved from Novgorod to Archangel 2 infantry moved from Norway to Finland 3 bombers moved from Western Germany to 95 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Western Germany to Germany 2 armour and 2 mech_infantrys moved from France to Yugoslavia 3 infantry moved from Normandy Bordeaux to France 1 artillery and 4 infantry moved from France to Western Germany Combat - Germans Battle in 95 Sea Zone Germans attack with 3 bombers; Italians loiter and taunt British defend with 1 battleship, 1 carrier, 1 cruiser and 3 transports Germans roll dice for 3 bombers in 95 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 bomber owned by the Germans lost in 95 Sea Zone 1 cruiser owned by the British and 1 carrier owned by the British lost in 95 Sea Zone Germans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits British roll dice for 1 battleship and 3 transports in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in 95 Sea Zone 1 transport owned by the British and 1 battleship owned by the British lost in 95 Sea Zone 2 transports owned by the British lost in 95 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 45 Casualties for Germans: 2 bombers Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 3 transports Battle in 105 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 bomber moved from 95 Sea Zone to France 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from France to Southern France 1 aaGun moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Bryansk to Rostov 1 submarine moved from 120 Sea Zone to 121 Sea Zone 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 armour moved from Southern Italy to Yugoslavia Place Units - Germans 1 artillery, 1 fighter and 1 infantry placed in Russia 3 armour placed in Novgorod 2 armour and 5 mech_infantrys placed in Germany 2 destroyers and 1 submarine placed in 105 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 0.50 British regular : -0.17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Combat Move - Russians 4 artilleries and 69 infantry moved from Volgograd to Caucasus 4 armour and 4 mech_infantrys moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 4 armour, 4 artilleries, 69 infantry and 4 mech_infantrys Italians defend with 1 armour Russians roll dice for 4 armour, 4 artilleries, 69 infantry and 4 mech_infantrys in Caucasus, round 2 : 6/81 hits, 16.17 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 4 armour, 4 artilleries, 69 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 4 aaGuns moved from Volgograd to Caucasus 2 infantry moved from Novosibirsk to Kansu 4 fighters and 1 tactical_bomber moved from Volgograd to Kansu 2 infantry moved from Hopei to Anhwe 7 infantry moved from Manchuria to Buyant-Uhaa Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -10.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 armour moved from Korea to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Kwangtung Battle in French Indo China Non Combat Move - Japanese Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Aleutian Islands to 8 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 8 Sea Zone to 5 Sea Zone 2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Soviet Far East 2 fighters, 6 submarines and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 3 bombers moved from Philippines to 6 Sea Zone 1 armour and 2 infantry moved from Algeria to Tunisia Combat - Americans Battle in Soviet Far East Battle in Tunisia Americans attack with 1 armour and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Soviet Far East from Japanese, taking Tunisia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 6 Sea Zone Americans attack with 3 bombers, 3 fighters, 7 submarines and 3 tactical_bombers Japanese defend with 2 battleships, 2 carriers, 5 destroyers and 3 transports Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 6/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits, 5.50 expected hits Japanese roll dice for 2 battleships, 2 carriers, 5 destroyers and 3 transports in 6 Sea Zone, round 2 : 2/9 hits, 3.67 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 7/9 hits, 5.50 expected hits Japanese roll dice for 2 transports in 6 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 2 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 3 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 121 Casualties for Americans: 2 submarines Casualties for Japanese: 2 battleships, 2 carriers, 5 destroyers and 3 transports Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Kiangsi 3 carriers and 2 destroyers moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 transport moved from 54 Sea Zone to 35 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone Americans undo move 3. 1 artillery and 1 infantry placed in Eastern United States 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 5 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 artillery and 2 infantry moved from Anhwe to Kiangsu 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Kiangsu Chinese attack with 5 artilleries and 7 infantry Japanese defend with 2 artilleries, 1 factory_minor and 5 infantry Chinese roll dice for 5 artilleries and 7 infantry in Kiangsu, round 2 : 3/12 hits, 3.67 expected hits Japanese roll dice for 2 artilleries and 5 infantry in Kiangsu, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Chinese lost in Kiangsu 3 infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 5 artilleries and 4 infantry in Kiangsu, round 3 : 5/9 hits, 3.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 11 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 artilleries and 5 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 artillery and 2 infantry moved from Chahar to Suiyuyan Place Units - Chinese 1 artillery and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - British 2 bombers moved from Malta to Northern Italy 1 bomber moved from Malta to Southern Italy 1 armour moved from Kiangsi to French Indo China 1 armour moved from Yunnan to French Indo China 1 mech_infantry moved from Kweichow to French Indo China 1 armour, 4 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 6,8 and causes: 14 damage to unit: factory_major Bombing raid in Northern Italy causes 14 damage total. Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 1/1 hits, 0.17 expected hits 1 bomber owned by the British killed by AA in Southern Italy Bombing raid in Southern Italy causes 0 damage total. Battle in Kwangtung British attack with 1 armour, 4 infantry and 1 mech_infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 armour and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Hopei to Caucasus 2 fighters moved from India to Caucasus 3 mech_infantrys moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 3 fighters moved from Egypt to Malta 2 bombers moved from Northern Italy to Malta 1 artillery and 5 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 destroyer and 2 submarines placed in 81 Sea Zone 3 mech_infantrys placed in Persia Turn Complete - British British collect 33 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 1 armour and 2 fighters
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 6.17 Japanese regular : -1.00 Italians regular : -0.33 British regular : 0.50 Italians AA : 0.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 2x factory_major; Remaining resources: 20 PUs; Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Russia to Samara Non Combat Move - Italians Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Celebes to 20 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Formosa Non Combat Move - ANZAC 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 3 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from 20 Sea Zone to Kiangsu 1 fighter moved from Hawaiian Islands to 89 Sea Zone Place Units - ANZAC 3 fighters placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 3 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 11 armour, 4 artilleries, 15 infantry and 8 mech_infantrys moved from Rostov to Ukraine 12 armour, 3 artilleries, 15 infantry and 8 mech_infantrys moved from Rostov to Tambov 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Samara 2 fighters and 2 tactical_bombers moved from Rostov to Samara 2 artilleries and 1 infantry moved from Archangel to Smolensk 3 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Slovakia Hungary to Romania 3 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 2 infantry moved from Yugoslavia to Romania 2 armour, 6 infantry and 5 mech_infantrys moved from Germany to Poland 2 armour and 5 mech_infantrys moved from Poland to Eastern Poland 1 artillery and 4 infantry moved from Western Germany to Germany 1 bomber moved from France to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux Combat - Germans Non Combat Move - Germans 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Rostov to Tambov 1 aaGun moved from Rostov to Bryansk 4 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Finland to Karelia Place Units - Germans 3 destroyers placed in 105 Sea Zone 1 bomber placed in France 1 artillery and 2 infantry placed in Russia 2 armour and 1 mech_infantry placed in Novgorod 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :