assumed no scramble.
L23 PTV mr_stucifer (Axis+9) vs mikawagunichi
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 cruiser, 9 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 25 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour moved from Caroline Islands to 34 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Wake Island to 24 Sea Zone 1 armour, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Japan to Midway 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsu to 20 Sea Zone 1 artillery and 2 transports moved from 20 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Kyushu to Korea 1 bomber moved from Anhwe to Inner Mongolia 1 infantry moved from Honan to Inner Mongolia 2 artilleries moved from Shansi to Inner Mongolia 1 artillery and 1 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Honan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Kiangsi 1 submarine moved from 56 Sea Zone to 46 Sea Zone
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@mikawagunichi Scramble Midway?
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@mr_stucifer No thanks
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 cruiser, 9 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 25 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour moved from Caroline Islands to 34 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Wake Island to 24 Sea Zone 1 armour, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Japan to Midway 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsu to 20 Sea Zone 1 artillery and 2 transports moved from 20 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Kyushu to Korea 1 bomber moved from Anhwe to Inner Mongolia 1 infantry moved from Honan to Inner Mongolia 2 artilleries moved from Shansi to Inner Mongolia 1 artillery and 1 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Honan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Kiangsi 1 submarine moved from 56 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 2 artilleries and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Midway, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Midway, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 2 artilleries and 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 fighters and 3 infantry Russians defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Korea, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Korea 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Inner Mongolia Japanese attack with 2 artilleries, 1 bomber and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Inner Mongolia, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Inner Mongolia, round 4 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Shan State to Yunnan 2 armour and 1 mech_infantry moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 1 infantry moved from Malaya to Shan State 1 armour moved from Szechwan to Honan 1 carrier moved from 35 Sea Zone to 7 Sea Zone 3 carriers moved from 35 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone 2 fighters moved from 35 Sea Zone to Japan 2 fighters moved from Korea to 7 Sea Zone 1 bomber moved from Inner Mongolia to Yunnan 1 aaGun moved from Kansu to Inner Mongolia Place Units - Japanese 1 cruiser and 1 transport placed in 7 Sea Zone 1 marine placed in Japan 1 artillery and 2 infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Kwangtung 1 armour and 1 mech_infantry placed in Kiangsu 2 artilleries and 5 infantry placed in Japan Japanese undo move 6. 1 infantry placed in Kiangsu Japanese undo move 4. Japanese undo move 4. 1 armour and 2 mech_infantrys placed in Kwangtung 2 infantry placed in Kiangsu 2 artilleries and 4 infantry placed in Japan Japanese undo move 5. Japanese undo move 5. Japanese undo move 4. 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3 Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.33 Japanese regular : 1.00 Russians regular : 0.00
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TripleA Manual Gamesave Post: UK_Pacific round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Non Combat Move - Americans 5 artilleries and 2 infantry moved from Central United States to 104 Sea Zone 11 infantry moved from Eastern United States to 104 Sea Zone 5 artilleries, 13 infantry and 9 transports moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 107 Sea Zone 2 aaGuns and 9 infantry moved from Morocco to Algeria 5 artilleries and 13 infantry moved from 93 Sea Zone to Morocco 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 27 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers placed in 11 Sea Zone 1 cruiser placed in 104 Sea Zone 2 carriers placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Northern Sinkiang 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 submarine moved from 40 Sea Zone to 132 Sea Zone 1 infantry moved from Eastern India to Burma 6 armour moved from Southern Caucasus to Southern Persia 3 fighters moved from Egypt to Southern Persia 1 submarine moved from 73 Sea Zone to 60 Sea Zone Place Units - British 3 fighters placed in United Kingdom 1 infantry placed in Southern Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,6,6,6 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 5,3 British collect 36 PUs (5 lost to blockades); end with 36 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers moved from 94 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 carrier moved from 96 Sea Zone to 93 Sea Zone 1 battleship moved from 96 Sea Zone to 93 Sea Zone 2 fighters moved from Malta to 93 Sea Zone 1 fighter moved from 96 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone 2 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Tunisia to Algeria 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Algeria
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@mikawagunichi Scramble orders sir -
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@mr_stucifer
Scramble 2 fig to 107. OOL fig, fig, DD.
Scramble french fig + 2 UK fig to 93. Do not take hits on carriers, otherwise max defense.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers moved from 94 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 carrier moved from 96 Sea Zone to 93 Sea Zone 1 battleship moved from 96 Sea Zone to 93 Sea Zone 2 fighters moved from Malta to 93 Sea Zone 1 fighter moved from 96 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone 2 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Tunisia to Algeria 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Algeria Combat - Italians Americans scrambles 2 units out of 93 Sea Zone to defend against the attack in 107 Sea Zone Americans scrambles 3 units out of Morocco to defend against the attack in 93 Sea Zone Battle in 107 Sea Zone Italians attack with 1 fighter and 1 tactical_bomber British defend with 1 fighter; Americans defend with 1 destroyer and 1 fighter Italians roll dice for 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 tactical_bomber owned by the Italians lost in 107 Sea Zone 1 fighter owned by the Italians retreated Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10 Casualties for Italians: 1 tactical_bomber Battle in 93 Sea Zone Italians attack with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers British defend with 2 battleships and 2 fighters; French defend with 1 fighter; Americans defend with 2 battleships, 2 carriers, 8 destroyers, 2 tactical_bombers and 9 transports Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits Units damaged: 2 battleships owned by the British and 2 battleships owned by the Americans Americans roll dice for 4 battleships, 2 carriers, 8 destroyers, 3 fighters, 2 tactical_bombers and 9 transports in 93 Sea Zone, round 2 : 12/19 hits, 8.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 2 carriers owned by the Italians lost in 93 Sea Zone 1 destroyer owned by the Americans lost in 93 Sea Zone 1 tactical_bomber owned by the Italians and 3 fighters owned by the Italians retreated 1 battleship owned by the Italians and 2 carriers owned by the Italians retreated to 94 Sea Zone Americans win with 4 battleships, 2 carriers, 7 destroyers, 3 fighters, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is -90 Casualties for Italians: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Algeria Italians attack with 2 armour, 4 artilleries, 7 infantry, 1 marine and 1 mech_infantry Americans defend with 2 aaGuns and 10 infantry Italians roll dice for 2 armour, 4 artilleries, 7 infantry, 1 marine and 1 mech_infantry in Algeria, round 2 : 4/15 hits, 4.67 expected hits Americans roll dice for 2 aaGuns and 10 infantry in Algeria, round 2 : 5/10 hits, 3.33 expected hits 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Algeria 2 aaGuns owned by the Americans and 2 infantry owned by the Americans lost in Algeria 1 mech_infantry owned by the Italians, 1 marine owned by the Italians, 3 artilleries owned by the Italians, 3 infantry owned by the Italians and 2 armour owned by the Italians retreated to Tunisia Americans win with 8 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery and 4 infantry Casualties for Americans: 2 aaGuns and 2 infantry Scrambled unit stays in territory 107 Sea Zone Scrambled unit stays in territory 107 Sea Zone Moving scrambled unit from 93 Sea Zone back to originating territory: Morocco Moving scrambled unit from 93 Sea Zone back to originating territory: Morocco Moving scrambled unit from 93 Sea Zone back to originating territory: Morocco Non Combat Move - Italians 2 fighters could not land in 107 Sea Zone and were removed 2 infantry moved from Libya to Tunisia 2 transports moved from 94 Sea Zone to 95 Sea Zone 4 infantry moved from Southern France to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 4 infantry moved from 94 Sea Zone to Gibraltar 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 3 fighters moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from 107 Sea Zone to 94 Sea Zone 1 submarine moved from 100 Sea Zone to 97 Sea Zone 4 infantry moved from Northern Italy to Southern France Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 4.33 Italians regular : -3.00
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Well that went poorly…😬
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@mr_stucifer
Wow, brutal dice. Maybe I have a chance to comeback now.
Also I think you accidentally killed the fighters that scrambled to 107, they should be able to land back on the carriers in 93.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Germans
Combat Hit Differential Summary :
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@mikawagunichi might be a bug with scrambling off the SZ then scrambling others to that SZ from Morocco, if you didn’t edit them back in I’ll take care of it
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Germans Germans buy 3 artilleries, 2 carriers, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from 115 Sea Zone to United Kingdom 3 fighters moved from Western Germany to United Kingdom 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone 1 bomber moved from Iceland to United Kingdom 1 submarine moved from 122 Sea Zone to 107 Sea Zone Germans take 112 Sea Zone from Americans 1 artillery and 2 infantry moved from Rostov to Stalingrad 1 infantry moved from Ukraine to 103 Sea Zone 1 infantry moved from 103 Sea Zone to Southern Caucasus 1 armour moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 armour moved from Yaroslavl to Novgorod 1 armour moved from Southern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Southern Belarus 1 armour moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Southern Belarus 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 armour moved from Tambov to Tula Germans take Tula from Russians 1 armour moved from Tula to Kursk 1 mech_infantry moved from Novgorod to Southern Belarus 1 tactical_bomber moved from Ukraine to Stalingrad 1 bomber moved from Ukraine to Kazakhstan 1 artillery moved from Northern Caucasus to Kazakhstan 1 bomber moved from Ukraine to Stalingrad
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@mikawagunichi Scramble options for SBR & blocker
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@mr_stucifer
I wonder if scrambling to and from the same SZ was why (a rare situation). tripleA possibly not smart enough to return the planes to land prior to returning the others to the carriers.
No scramble or intercept.
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@mikawagunichi I looked at the history and think the problem is that it asked for the scramble to 107 first and then attempted to resolve returning the planes from 107 first. Not finding enough Carrier space in 93 due to the scramble in Morocco, it failed, then returned the planes in 93 to Morocco.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Germans Germans buy 3 artilleries, 2 carriers, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from 115 Sea Zone to United Kingdom 3 fighters moved from Western Germany to United Kingdom 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone 1 bomber moved from Iceland to United Kingdom 1 submarine moved from 122 Sea Zone to 107 Sea Zone Germans take 112 Sea Zone from Americans 1 artillery and 2 infantry moved from Rostov to Stalingrad 1 infantry moved from Ukraine to 103 Sea Zone 1 infantry moved from 103 Sea Zone to Southern Caucasus 1 armour moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 armour moved from Yaroslavl to Novgorod 1 armour moved from Southern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Southern Belarus 1 armour moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Southern Belarus 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 armour moved from Tambov to Tula Germans take Tula from Russians 1 armour moved from Tula to Kursk 1 mech_infantry moved from Novgorod to Southern Belarus 1 tactical_bomber moved from Ukraine to Stalingrad 1 bomber moved from Ukraine to Kazakhstan 1 artillery moved from Northern Caucasus to Kazakhstan 1 bomber moved from Ukraine to Stalingrad Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Southern Caucasus Battle in 107 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win, taking Southern Caucasus from Russians with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Stalingrad Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Stalingrad, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Stalingrad 1 infantry owned by the Russians lost in Stalingrad Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Stalingrad, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Kazakhstan to Leningrad 1 bomber moved from Stalingrad to Leningrad 1 tactical_bomber moved from Stalingrad to Ukraine 2 aaGuns, 5 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Tambov to Kursk 2 mech_infantrys moved from Northern Caucasus to Rostov 2 armour moved from Northern Caucasus to Rostov 1 fighter moved from Malta to Gibraltar 2 fighters moved from 107 Sea Zone to Gibraltar 2 tactical_bombers moved from 107 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to France 1 battleship, 2 carriers and 7 submarines moved from 115 Sea Zone to 113 Sea Zone 6 fighters moved from United Kingdom to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Leningrad to France 1 infantry moved from Archangel to Vologda 2 infantry moved from Karelia to Archangel 2 infantry moved from Finland to Karelia 3 infantry moved from Norway to Finland 2 transports moved from 118 Sea Zone to 117 Sea Zone 4 infantry moved from Germany to 117 Sea Zone 4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 4 infantry moved from 118 Sea Zone to Leningrad 1 armour and 1 mech_infantry moved from Southern Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Ukraine to Western Germany 1 mech_infantry moved from Southern Belarus to Kursk 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone 2 transports moved from 115 Sea Zone to 116 Sea Zone 3 infantry moved from Western Germany to 116 Sea Zone 4 infantry moved from 116 Sea Zone to Norway 1 infantry moved from Ukraine to Kursk 1 infantry moved from Ukraine to Rostov 2 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Novgorod Place Units - Germans 2 carriers placed in 113 Sea Zone 2 transports placed in 116 Sea Zone 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Romania 2 artilleries, 2 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.17 Russians regular : -0.33 Germans regular : -0.00
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TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Russians Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 1 infantry and 1 mech_infantry moved from Western Sinkiang to Eastern Sinkiang 1 armour, 1 artillery and 1 infantry moved from Northern Sinkiang to Kansu 2 infantry moved from Samara to Kazakhstan 2 tactical_bombers moved from Russia to Kazakhstan 2 infantry moved from Russia to Gorky 1 tactical_bomber moved from Russia to Gorky 1 fighter moved from Russia to Gorky 1 infantry moved from Saratov to Stalingrad 1 infantry moved from Russia to Yaroslavl Russians take Yaroslavl from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Tula Russians take Tula from Germans 7 armour and 4 mech_infantrys moved from Russia to Stalingrad 2 fighters moved from Russia to Kazakhstan 2 fighters moved from Russia to Gorky Combat - Russians Battle in Kansu Russians attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 infantry in Kansu, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Eastern Sinkiang Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Sinkiang, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Russians win, taking Eastern Sinkiang from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gorky Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gorky, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Stalingrad Russians attack with 7 armour, 1 infantry and 4 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 7 armour, 1 infantry and 4 mech_infantrys in Stalingrad, round 2 : 8/12 hits, 5.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Stalingrad, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Stalingrad 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakhstan Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Kazakhstan to Russia 3 fighters and 1 tactical_bomber moved from Gorky to Russia 9 infantry moved from Samara to Stalingrad 7 artilleries moved from Samara to Stalingrad 1 armour moved from Yenisey to Northern Sinkiang Place Units - Russians 2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.33 Russians regular : 5.83