TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 cruiser, 9 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 25 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from Caroline Islands to 34 Sea Zone
1 armour and 1 transport moved from 34 Sea Zone to 24 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 armour, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 marine moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Japan to Midway
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsu to 20 Sea Zone
1 artillery and 2 transports moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Kyushu to Korea
1 bomber moved from Anhwe to Inner Mongolia
1 infantry moved from Honan to Inner Mongolia
2 artilleries moved from Shansi to Inner Mongolia
1 artillery and 1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hopei to Honan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 56 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Midway, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Midway, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Korea, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Korea
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Inner Mongolia
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Inner Mongolia, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Inner Mongolia, round 4 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Shan State to Yunnan
2 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 armour moved from Szechwan to Honan
1 carrier moved from 35 Sea Zone to 7 Sea Zone
3 carriers moved from 35 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
2 fighters moved from Korea to 7 Sea Zone
1 bomber moved from Inner Mongolia to Yunnan
1 aaGun moved from Kansu to Inner Mongolia
Place Units - Japanese
1 cruiser and 1 transport placed in 7 Sea Zone
1 marine placed in Japan
1 artillery and 2 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in Kiangsu
2 artilleries and 5 infantry placed in Japan
Japanese undo move 6.
1 infantry placed in Kiangsu
Japanese undo move 4.
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in Kwangtung
2 infantry placed in Kiangsu
2 artilleries and 4 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 5.
Japanese undo move 4.
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : 1.00
Russians regular : 0.00
Savegame