PanzerStahl vs barnee EXP
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@Panzerstahl-Helm Now that’s what I call some overflow lol
Just checking the odds. Needless to say, not in ivan’s favor lol
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Game History
Round: 5 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body> Trigger Army Conscript: buyArmy_Conscript added to productionRussians Trigger Russians LendLeaseFee: buy1_PU added to productionRussians Russians buy 5 1_PUs, 26 Army_Conscripts, 3 Russian_Rocketss and 1 elite; Remaining resources: 0 PUs; Place Units - Russians 2 1_PUs placed in Karelia 3 1_PUs placed in Soviet Far East Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Soviet Far East: 3 usa_armours and 3 usa_armour_lendleases EDIT: Adding units owned by Russians to Soviet Far East: 3 armour EDIT: Removing units owned by British from Karelia: 2 uk_fighters and 2 uk_fighter_lendleases EDIT: Adding units owned by Russians to Karelia: 2 fighters EDIT: Turning off Edit Mode Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 1_PUs owned by Russians in Soviet Far East Trigger Russians RemoveLendLeaseFee: has removed 2 1_PUs owned by Russians in Karelia Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 fighters and 3 infantry moved from Karelia to Finland Combat - Russians Battle in Finland Russians attack with 2 fighters and 3 infantry Germans defend with 4 infantry Russians roll dice for 2 fighters and 3 infantry in Finland, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 fighters and 3 infantry in Finland, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 fighters and 2 infantry in Finland, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 4 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus 1 tactical_bomber moved from Novgorod to Caucasus 1 armour moved from Caucasus to Iraq 2 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Karelia 2 fighters moved from Finland to Novgorod 1 fighter moved from Novgorod to Caucasus 3 mine_unarmeds moved from Bryansk to Western Ukraine 3 mine_unarmeds moved from Bryansk to Ukraine 1 elite moved from Rostov to Caucasus 1 elite moved from Bryansk to Rostov 1 infantry moved from Ukraine to Bryansk 1 elite moved from Western Ukraine to Ukraine 3 artilleries and 14 infantry moved from Western Ukraine to Bryansk 2 Russian_Rocketss moved from Russia to Bryansk 1 elite moved from Russia to Bryansk EDIT: 2 guard_infantrys moved from Russia to 2nd Corps EDIT: 1 infantry and 1 mech_infantry moved from 2nd Corps to Bryansk EDIT: 1 guard_infantry moved from Russia to 3rd Corps EDIT: 1 mech_infantry moved from 3rd Corps to Bryansk EDIT: 1 guard_infantry moved from Russia to 1st Corps EDIT: 1 mech_infantry moved from 1st Corps to Bryansk 2 guard_infantrys moved from Russia to Bryansk 1 armour moved from Urals to Russia 6 infantry moved from Novosibirsk to Vologda 1 Europe_Rail and 2 Rails moved from Russia to Soviet Far East 1 Europe_Rail, 2 Rails and 3 armour moved from Soviet Far East to Caucasus 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 aaGun moved from Karelia to Finland Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mine_Oranges EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 3 russian_mines EDIT: Turning off Edit Mode COMMENT: 3 Orange LMs Armed in W UKR @ Bessarabia 3 LMs in UKR Armed @ Bessarabia 6 Army_Conscripts placed in Novgorod 3 Army_Conscripts placed in Volgograd 17 Army_Conscripts, 3 Russian_Rocketss and 1 elite placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 0.67
A few things going on.
COMMENT: 3 Orange LMs Armed in W UKR @ Bessarabia 3 LMs in UKR Armed @ Bessarabia
COMMENT: 5 PUs Edited to russia because the Changer LMs are negating 125 SZ ObjectiveI changed the composition of the Corps by adding Guard Inf.
Gave russia the SZ 125 Objective again.Think that’s got it all :)
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@Panzerstahl-Helm oops i forgot to swap the conscripts lol It’s just for space They behave the same as Inf. I’ll do it on USA if I remember :)
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London is on Fire !
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Concerning all types of Armies:
- No unit outside an Army can interact with any unit inside an Army,
Example:
A Tactical Bomber unit cannot support a Tank that is part of a Tank Army.
Concerning a Waffen-SS Army:
- A Waffen-SS Oberstgruppenführer unit cannot be supported by a Waffen-SS Artillery unit inside a Waffen-SS Army.
- A Waffen-SS Artillery unit can support a Waffen-SS Infantry unit, a Waffen-SS Panzer Grenadier unit or a Waffen-SS Paratrooper unit when they are part of the same Waffen-SS Army.
- No unit outside an Army can interact with any unit inside an Army,
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Hello,
Japan is steaming!
COMMENT: I removed 1 infantry from PHI from previous move as discussed.
COMMENT 2: I guess the battle on Java should have been in Edit mode due to the forifications. It didn´t matter in this battle since I killed everything on the first round.Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body> Japanese buy 1 Japan_destroyer, 2 armour, 1 artillery, 1 battleship, 1 elite, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes French Indo China from British EDIT: Turning off Edit Mode 1 artillery moved from Shan State to Yunnan 1 elite and 2 infantry moved from Kwangsi to Yunnan EDIT: 1 japanese_para moved from Kweichow to French Indo China 1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 fighter owned by the Japanese lost in 46 Sea Zone 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 3 Fortifications, 1 aaGun and 3 infantry ANZAC roll AA dice in Java : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Java Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Java, round 2 : 6/9 hits, 3,83 expected hits ANZAC roll dice for 3 Fortifications, 1 aaGun and 3 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese lost in Java 3 Fortifications owned by the ANZAC, 3 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter and 2 infantry Casualties for ANZAC: 3 Fortifications, 1 aaGun and 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 uk_armours Japanese roll dice for 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 3,67 expected hits Chinese roll dice for 3 uk_armours in Yunnan, round 2 : 0/3 hits, 1,50 expected hits 3 uk_armours owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 3 uk_armours Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 1 mech_infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei 1 artillery moved from Kweichow to Hunan 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 32 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 elite moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 elite and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 2 carriers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun, 2 air_transports and 1 elite moved from Japan to Hopei 1 air_transport moved from Kwangsi to Japan 3 infantry moved from Japan to 6 Sea Zone 3 Japan_destroyers and 3 infantry moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Kwangsi to 42 Sea Zone Place Units - Japanese 1 Japan_destroyer, 1 battleship and 2 transports placed in 6 Sea Zone 2 armour, 1 artillery, 1 elite and 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 53 PUs; end with 53 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 54 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : 3,17 ANZAC AA : 0,50 ANZAC regular : 1,17
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Yea you don’t need to use edit for Fortifications, you just need to ignore them as hits. They’ll die once everything else dead, but you still have to get hits to kill them.
I’ll check your turn out after bit and have something for you tomorrow. I think I’m 7 hours behind, so already getting late there :)
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@Panzerstahl-Helm Also just a FYI when I post the Comment, I’m posting it in the Game log and then copy/paste from History. It doesn’t let me copy from the log itself for some reason.
Not a biggie, but that’s why “COMMENT” is in all caps :)
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Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body> Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 ArmoredInfantry, 2 Escorts, 4 Fortifications, 1 carrier, 1 destroyer, 1 harbour, 1 submarine, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 elite moved from Morocco to 91 Sea Zone 1 elite and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 elite and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 1 elite and 1 mech_infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Southern France 1 Heavy_BB, 1 carrier, 1 cruiser, 1 submarine and 2 usa_fighters moved from 91 Sea Zone to 93 Sea Zone 2 usa_fighters moved from 93 Sea Zone to Southern France 1 destroyer moved from 92 Sea Zone to 93 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 elite, 1 mech_infantry and 2 usa_fighters Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 2 infantry Americans roll dice for 1 Heavy_BB and 1 cruiser in Southern France, round 2 : 3/3 hits, 2.17 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France 1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 1 bomber, 1 elite and 2 usa_fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 3 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska 1 bomber moved from Southern France to United Kingdom 2 usa_fighters moved from Southern France to 93 Sea Zone 1 usa_fighter moved from Gibraltar to United Kingdom 1 usa_fighter moved from Eastern United States to Western United States 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone 2 ArmoredInfantrys moved from Central United States to 101 Sea Zone 2 ArmoredInfantrys, 1 Heavy_BB, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry and 1 mech_infantry moved from Morocco to Tunisia 2 ArmoredInfantrys moved from 91 Sea Zone to Morocco 1 artillery moved from Central United States to Western United States 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 3 Sea Zone to 2 Sea Zone 1 elite and 5 infantry moved from Alaska to 2 Sea Zone 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 5 infantry, 1 submarine and 3 transports moved from 2 Sea Zone to 8 Sea Zone 1 elite and 5 infantry moved from 8 Sea Zone to Aleutian Islands 1 Rail and 1 elite moved from Eastern United States to Alaska 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Central United States to Alaska 1 Rail moved from Eastern United States to Central United States 1 Rail moved from Central United States to Western United States 1 Rail and 1 infantry moved from Western United States to Alaska 1 Escort moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 harbour placed in Aleutian Islands 4 Fortifications placed in Hawaiian Islands 1 Escort, 1 carrier, 1 destroyer, 1 submarine and 2 usa_fighters placed in 10 Sea Zone 1 ArmoredInfantry placed in Central United States 1 Escort and 1 transport placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines Turn5: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy EDIT: Removing units owned by Americans from 104 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Americans to 104 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 fighter and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 12 infantry Japanese defend with 1 artillery, 1 elite and 2 infantry Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 3/13 hits, 2.50 expected hits Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Yunnan, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 elite in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery, 1 elite and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 51 PUs; British buy 6 infantry, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Denmark from Germans EDIT: British takes Holland Belgium from Germans 2 uk_armours moved from Burma to French Indo China 3 infantry moved from Burma to Shan State 2 uk_fighters moved from India to Shan State 1 infantry and 1 uk_armour moved from Iraq to 80 Sea Zone 1 battleship, 1 infantry, 1 transport and 1 uk_armour moved from 80 Sea Zone to 81 Sea Zone 1 uk_tactical_bomber moved from Persia to Egypt 1 infantry and 1 uk_armour moved from 81 Sea Zone to Egypt 2 infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Egypt EDIT: 1 uk_para moved from United Kingdom to Denmark EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British EDIT: Battle in French Indo China EDIT: British attack with 2 uk_armours EDIT: Japanese defend with 1 japanese_para EDIT: 0/1 hits, 0.17 expected hits EDIT: 1/2 hits, 1.00 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 uk_armour owned by the British lost in French Indo China EDIT: 1 japanese_para owned by the Japanese lost in French Indo China EDIT: British takes French Indo China from Japanese EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1 EDIT: Turning off Edit Mode Battle in Shan State British attack with 3 infantry and 2 uk_fighters Japanese defend with 1 infantry British roll dice for 3 infantry and 2 uk_fighters in Shan State, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 infantry and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 3 infantry, 2 uk_armours and 1 uk_tactical_bomber Germans defend with 1 air_transport and 1 infantry; Italians defend with 1 air_transport, 1 armour, 2 fighters, 1 harbour and 1 infantry British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 infantry, 2 uk_armours and 1 uk_tactical_bomber in Egypt, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 2 air_transports, 1 armour, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 2.50 expected hits 3 infantry owned by the British lost in Egypt 1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt British roll dice for 2 uk_armours and 1 uk_tactical_bomber in Egypt, round 3 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 air_transports and 2 fighters in Egypt, round 3 : 2/2 hits, 1.33 expected hits 2 uk_armours owned by the British lost in Egypt 1 fighter owned by the Italians lost in Egypt 1 uk_tactical_bomber owned by the British retreated Italians win with 2 air_transports and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 3 infantry and 2 uk_armours Casualties for Italians: 1 armour, 1 fighter and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Syria from Italians to British EDIT: Turning off Edit Mode COMMENT: Spaced Syria Attack :) Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 infantry moved from Iraq to Syria 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 uk_tactical_bomber moved from Egypt to Anglo Egyptian Sudan 2 Rails and 2 uk_armours moved from Union of South Africa to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 2 uk_fighters moved from Shan State to India 1 aaGun and 2 infantry moved from Burma to India 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 uk_armour moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 5 infantry and 1 uk_armour placed in India 1 infantry and 3 uk_armours placed in Union of South Africa 1 uk_fighter and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,2,6,6,1,1 British collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.83 Italians regular : 1.17 Japanese regular : 1.33 Germans regular : 1.00 EDIT: : -0.50 British regular : 0.00
COMMENT: Spaced Syria Attack :) Did it in NCM
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Uggh ! What a complete brain dead idiot I am ! I totally spaced placing the ANZAC Units Rd 4 lol
I don’t think it woulda changed anything with JPN ?
Ok I just place at start of ANZAC ?
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@Panzerstahl-Helm actually tou might have put a blocker in 46 to protect Paulau. I will not Attack anything since my F up.
That seem cool ?
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Howdy,
all good with ANZAC. You can also attack Palau if you wish. I doubt that I would have placed a blocker there if you had placed your units already in last turn.
It is not a big impact at all into our game.Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 3 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 3 infantry and 1 mech_infantry British defend with 2 infantry; Americans defend with 1 elite, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 1,17 expected hits Americans roll dice for 1 elite and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Southern France 2 infantry owned by the British lost in Southern France Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits Americans roll dice for 1 elite in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 4 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 elite in Southern France, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 elite in Southern France, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians lost in Southern France 1 elite owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 2 infantry Casualties for Americans: 1 elite Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 air_transport moved from Egypt to Southern Italy 2 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from Egypt to Southern Italy 1 aaGun and 1 air_transport moved from Northern Italy to Egypt Place Units - Italians 1 carrier placed in 97 Sea Zone 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,4,4,5,5,1,4,3,2,6 Italians collect 13 PUs (3 lost to blockades); end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,67
BR
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@Panzerstahl-Helm Right Arm Hmm … looks like the update took the images away Anyway here’s F 5. :)
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 Escort, 2 Fortifications, 2 infantry and 1 transport; Remaining resources: 5 PUs; Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 armour and 1 infantry placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 armour moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 Fortifications placed in Solomon Islands 1 Escort and 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 3 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
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Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body> Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only.... Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Germans repair damage of 5x factory_minor; Remaining resources: 61 PUs; Germans buy 2 Atlantic_Walls, 6 GermanUBoats, 1 German_Heavy_BB, 2 Wolfpacks, 1 carrier and 1 elite; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 Panzer_Grndrs moved from Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery and 1 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to Denmark 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Denmark 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 tactical_bomber moved from 112 Sea Zone to Denmark 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Turning on Edit Mode EDIT: Battle in Holland Belgium EDIT: Germans attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers EDIT: British defend with 1 uk_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 2/5 hits, 2,33 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 uk_para owned by the British lost in Holland Belgium EDIT: Germans takes Holland Belgium from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Battle in Denmark EDIT: Germans attack with 1 Panzer_Grndrs, 2 bombers, 1 infantry and 1 tactical_bomber EDIT: British defend with 1 uk_para EDIT: 1/1 hits, 0,17 expected hits EDIT: 2/5 hits, 2,33 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 uk_para owned by the British lost in Denmark EDIT: Germans takes Denmark from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Turning off Edit Mode Battle in 104 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Americans defend with 1 Escort Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/3 hits, 0,50 expected hits Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Americans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 104 Sea Zone Germans win with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Denmark Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter moved from Western Germany to 104 Sea Zone 2 carriers moved from 112 Sea Zone to 104 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Denmark to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Denmark to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 2 Me_109Ts and 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy 2 mine_unarmeds moved from Germany to Western Germany 2 fighters moved from Southern Italy to 97 Sea Zone 1 aaGun and 1 air_transport moved from Western Germany to Egypt 1 air_transport moved from Egypt to Western Germany 1 infantry moved from France to Holland Belgium 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Bulgaria to Bessarabia 1 artillery moved from Romania to Bessarabia 1 infantry moved from Germany to Western Germany 1 elite moved from Slovakia Hungary to Romania 1 Rail and 1 elite moved from Germany to Denmark 2 infantry moved from Bulgaria to Romania 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Germany to Slovakia Hungary Place Units - Germans 1 German_Heavy_BB and 1 carrier placed in 110 Sea Zone 2 Wolfpacks placed in 112 Sea Zone 6 GermanUBoats placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 2 Atlantic_Walls placed in Norway 1 elite placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : -1,50 EDIT: : -0,67 Germans Wolfpack_Attack : -0,50
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@Panzerstahl-Helm Wow ! Kriegsmarine going Ape ! The Tirpitz is launched :)
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Game History
Round: 6 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body> Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 1 armour, 1 elite, 3 guard_infantrys and 2 russian_paras; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 1 submarine moved from 109 Sea Zone to 125 Sea Zone Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine 2 infantry moved from Karelia to Finland 2 infantry moved from Novgorod to Karelia EDIT: 1 armour moved from 1st Corps to 3rd Corps EDIT: 1 guard_infantry moved from 3rd Corps to 1st Corps 1 3rdCorps moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Caucasus to Novgorod 2 infantry moved from Northwest Persia to Iraq 1 1stSovietAG, 2 Russian_Rocketss, 2 aaGuns, 3 artilleries, 1 elite, 2 guard_infantrys, 19 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine 3 Russian_Rocketss moved from Russia to Bryansk 14 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 6 infantry moved from Vologda to Archangel 1 armour moved from Urals to Russia 2 Rails and 2 infantry moved from Russia to Western Ukraine 1 Europe_Rail and 1 infantry moved from Russia to Western Ukraine 3 infantry moved from Volgograd to Caucasus 2 armour moved from Caucasus to Bryansk Place Units - Russians 1 armour placed in Novgorod 3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
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@Panzerstahl-Helm oh yea, so 1 “Wolfpack” will support 3 or more U-boats, not just 3.
While I’m thinking of it, do you want me to turn on Technology for Rd 7 ? One has to turn it on at the end of turn 6 in “Game Options” in order for it to be active for Rd 7.
Also, do you care if i turn on “Charles De Gaulle Neutrals” ? We don’t have to play with the rules, I just like the Flavor it gives to the Map.
Not just all Inf for the Neutrals :) -
Hello. Sure, turn on technology. I want the full experience of the game! Why just eat a steak if I csn have a red wine with it! 😁
This game is to explore all the facets the rules to gain experience for future victories.
I haven’t found the de Gaulle rule in the rule book nor an usefull information in the forum, but as long it is not only favoring the Allies, I am eager to try it out.
This is a wild game already (the lonely queen of the north - the Tirpitz - is at the coast of Spain 🤪), so it can only get crazier! -
@Panzerstahl-Helm Right on. Yea in The Captain’s Rules, Tech is turned on Rd 7, so it needs to be activated rd 6 in Game Options in order for it to be on for Rd 7.
Charles De Gaulle Neutrals is an “unofficial” Game Option discussed here. It’s the 3rd post in the thread.
There’s a link to it in Game Notes as well as the starting setup. Here’s an excerpt from the link.
New neutral rules! Neutral ships don’t affect naval at all unless you are attacking them. When attacking a neutral, the units written here are immediately placed in the attacked territory as well as any territories alligned to them. The opposing team will pick a player to represent those forces and collect income from any of their territories you failed to take.
The neutrals which have more than one territory are:
Mongolia (use OOB rules for this one)
Portugal: Portugal, Portuguese Giunea, Angola, Mozambique
Spain: Spain, Rio de OroI’ll add this when I update the Notes. Also, for Naval, which is the Boat Anchor symbol, I still need to change it, so it will tell what Ships are there when you Hover on it.
Similar to how “Free Ships” works in the Timetable.
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Sir, it seems there is a small bug with sea zone 15. When I try to move a ship into SZ15, it appears in SZ25 only. I tried it in CM as well as in NCM, although it says that the ship moved to SZ15.
Perhaps you try it out yourself.
Below a screenshot.