TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from India to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 tactical_bombers moved from India to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from Japan to Guam
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo
10 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam
6 artilleries and 16 infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Guam
Japanese attack with 1 bomber, 10 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
Japanese roll dice for 1 bomber, 10 fighters and 1 tactical_bomber in Guam, round 2 : 7/12 hits, 6.33 expected hits
Americans roll dice for 3 fighters and 2 infantry in Guam, round 2 : 2/5 hits, 2.67 expected hits
2 fighters owned by the Japanese lost in Guam
3 fighters owned by the ANZAC and 2 infantry owned by the Americans lost in Guam
Japanese win with 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 3 fighters
Casualties for Americans: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 6 artilleries, 16 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 16 infantry
Japanese roll dice for 1 armour, 6 artilleries, 16 infantry and 1 mech_infantry in Kansu, round 2 : 3/24 hits, 6.33 expected hits
Chinese roll dice for 1 fighter and 16 infantry in Kansu, round 2 : 4/17 hits, 6.00 expected hits
4 infantry owned by the Japanese lost in Kansu
3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry in Kansu, round 3 : 3/20 hits, 5.67 expected hits
Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 3 : 5/14 hits, 5.00 expected hits
5 infantry owned by the Japanese lost in Kansu
3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 6 artilleries, 7 infantry and 1 mech_infantry in Kansu, round 4 : 5/15 hits, 4.83 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 4 : 3/11 hits, 4.00 expected hits
3 infantry owned by the Japanese lost in Kansu
5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry in Kansu, round 5 : 5/12 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 5 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese lost in Kansu
5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry in Kansu, round 6 : 1/10 hits, 3.50 expected hits
Chinese roll dice for 1 fighter in Kansu, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 14 infantry
Casualties for Chinese: 1 fighter and 16 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 1 destroyer, 5 submarines and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 8 carriers, 2 cruisers, 1 destroyer, 5 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Shan State
1 aaGun and 14 infantry moved from West India to Eastern Persia
1 infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Yunnan to Anhwe
1 armour and 3 mech_infantrys moved from Hopei to Kiangsu
1 infantry moved from Sikang to Szechwan
5 artilleries and 6 infantry moved from Sikang to Shensi
2 artilleries moved from Kweichow to Anhwe
1 infantry moved from Burma to Yunnan
6 artilleries and 9 infantry moved from Burma to Shan State
2 tactical_bombers moved from 41 Sea Zone to India
1 artillery moved from West India to Eastern Persia
1 infantry moved from West India to India
8 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Guam to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery and 5 infantry moved from Hopei to Anhwe
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery placed in India
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
Japanese undo move 5.
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00
Americans regular : -1.33
Japanese regular : -6.17
ANZAC regular : 1.67
Savegame