L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)

  • '19 '18

    Ita9 Final.tsvg

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 14 PUs; 
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern France to 92 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                Americans defend with 1 destroyer and 1 transport
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            3 fighters could not land in 92 Sea Zone and were removed
            1 bomber moved from 92 Sea Zone to Southern Italy
            2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 infantry moved from Southern France to France
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
            1 destroyer placed in 95 Sea Zone
            2 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5
            Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
    

  • '19 '18

    Ger10.tsvg

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            5 artilleries and 10 infantry moved from Ukraine to Rostov
            3 artilleries and 3 infantry moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Rostov
                Germans attack with 9 artilleries and 15 infantry
                Russians defend with 2 aaGuns and 8 infantry
                    Germans roll dice for 9 artilleries and 15 infantry in Rostov, round 2 : 8/24 hits, 7,00 expected hits
                    Russians roll dice for 2 aaGuns and 8 infantry in Rostov, round 2 : 1/8 hits, 2,67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    8 infantry owned by the Russians lost in Rostov
                    2 aaGuns owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 31
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 aaGuns and 8 infantry
    
        Non Combat Move - Germans
            1 armour, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Bessarabia
            1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
            1 armour and 2 mech_infantrys moved from Germany to Poland
            1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 mech_infantrys moved from Southern France to France
            2 mech_infantrys moved from France to Western Germany
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from Western Ukraine to Ukraine
    
        Place Units - Germans
            2 submarines placed in 112 Sea Zone
            3 infantry placed in Novgorod
            3 infantry placed in France
            3 infantry placed in Southern France
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,4
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,00
    Germans regular : -1,83
    British regular : 1,00
    

    Ok Belarus is… ugh.

    And Rostov… I didn’t even know that could happen. I though I can retreat, but apparently when there is only AAA left, I can’t?


  • @MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    And Rostov… I didn’t even know that could happen. I though I can retreat, but apparently when there is only AAA left, I can’t?

    Exactly, I think I tried to explain that before when I said you were “playing with fire”. Now it looks like you got too many hits, but I wonder why you took infantry off (which is exactly what I would have done) and that is a big bummer I only scored 1 hit. (Don’t have time right now to look at the move)

    So you scored 8 and without looking at the map, I’m sure I would take 8 infantry and suck you in.

    You can’t retreat from transports or AAA.


  • If that doesn’t make sense, let me know. I’ll look at the map later.

    Now you have another gun in your arsenal, knowing about the AAA trick.


  • @gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    You are playing with fire



  • @gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    I mean you risked a 60% chance that your strafing army would have won and been stuck in Rostov to be pummelled


  • @gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    I shouldn’t say anything because you’d probably get burned next time, but I don’t want you to keep strafing my stack with higher odds and getting lucky :face_with_head_bandage:


  • Now I need to look at the map and your turn.

    I saw a big post or two by you in the past that I never saw. So I might have answered if I’d have seen them.


  • Are emojis gone with the update? Not good!


  • What a choice. It seems like the obvious is to try against Ukraine, but there is no retreat and it is definitely too risky.

    Rostov it is.


  • Well, it makes up for your 1 unit for 10 trade

    R10.tsvg


  • You won’t be so aggressive on Bryansk, I predict.

  • '19 '18

    Yeah I remember you talking about fire and 60% and so on.

    I wondered the whole time how you ended up with 60%… Now I know.


  • Good!! I’m glad you only figured it out after jumping into the fire and getting an “unlucky” 8 hits.

    Curious! Why did you assume 8 infantry lost? (which is exactly what I would have chosen - that’s why I had 2 AA there)

    Anyway, it didn’t hurt you TOO bad, it ended up being 18 Russians to 24 Germans lost. Which is pretty bad… but not game ending.

    And now you know and can terrorize someone else in the future

  • '19 '18

    I chose that, because you have multiple times in the past so I assumed you would.

  • '19 '18

    Japan10.tsvg

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Shan State to Burma
            2 bombers moved from French Indo China to Burma
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
            2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in 39 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 39 Sea Zone
                Japanese win, taking Java from ANZAC, taking 39 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            13 infantry moved from Shan State to Yunnan
            2 artilleries and 3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 aaGun and 4 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Anhwe
            2 bombers moved from Burma to Kwangsi
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            2 artilleries placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Manchuria
            3 mech_infantrys placed in Shantung
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -1,33
    UK_Pacific regular : 0,67
    

  • Can’t keep my games straight -

    I think I talked about sucking in the enemy by saving AA until last, yes.

    Anyway, there are still 56 German and 9 Italian units on the front, so I caught a break but still have major challenges. There’s almost nothing in the mideast and there’s a complex for you to commandeer. Ukraine is quite safe and with a growing stack of Italians, I have to keep offering up stacks of Russians for hit and runs.

    As you know.

    I bought another AA gun? Good, gonna need that.


  • Thank you for your patience, hopefully neither of us has difficulty getting back into it.
    I closed out elche who made me get all victory cities, so down to only you and farmboy championship

    We have many boxes to unpack and place, and quite a bit still at the old house. We do have at least a couple weeks to get everything out of the old house, but still trying to find some of the necessities in the new house.

    Furthermore, I messed up the internet company appointment and I won’t even have internet at home until Friday.

    Anyway, I hope to move as soon as I reasonably can, though my wife had better not catch me doing it while she slaves away.

    Thanks again, I know you play fast and play several at once

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