@dawgoneit I forgot to attack 99, so we’ll have to do it through edit mode if you want to scramble.
my 2 fighter and a strat vs your 2 fighters.
If you don’t want to scramble everything is fine and proceed as is.
Scramble fighter to 110?
No thanks.
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
3 artilleries and 3 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Tambov
2 artilleries moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
1 aaGun moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Dzavhan to Central Mongolia
1 armour and 1 mech_infantry moved from Yenisey to Central Mongolia
1 aaGun and 1 infantry moved from Yakut S.S.R. to Dzavhan
Place Units - Russians
2 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
Russians regular : 1,67
Stop buying infantry and artillery only, 8:2 ratio!! :anguished: :innocent: :laughing:
The dice were terrible for me, and then they got better.
I like it better when I’m down to 14 fighter/tacs with Japan - that’s more manageable for me.
Just noticed I want to place a mech in FIC instead of Hong Kong -
I’m not used to the Axis, and only a few games over the years with them in balanced mod…
INF/ARM from Phi to FIC instead of to Carolines
Excuse me, I meant Kwa, not FIC. The map is correct
You want to have my fleet in Pearl Habour. Okay Pacific fleet is there and its nice for you.
But I hope my moves are at least very pesky for you.
Is that correct in English ?
Youre positionting and buying with Japan are excellent.
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Iwo Jima
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from French West Africa to French Equatorial Africa
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
2 artilleries moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Libya to Alexandria
British take Alexandria from Italians
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 6/8 hits, 3,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 carrier and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to India
1 infantry moved from Persia to Iraq
1 infantry and 1 mech_infantry moved from Burma to India
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
2 fighters placed in 80 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -0,67
Italians regular : 0,33
Japanese regular : -0,33
Germans regular : -0,33
British regular : 3,83
@elche said in Elche +10 v Gamerman01 BM4:
But I hope my moves are at least very pesky for you.
Is that correct in English ?
Yes! And yes you are tough with the Allies! If wanted, I have a couple tips for you but I’m not giving them out right now!
Thank you, I actually felt really good after that Japan move even though I got hit early and lost one to AA.
Have a nice night my friend
That sneaky sub at Sumatra. I just knew 36 wasn’t safe but didn’t see it when I made the last edit. Well, I really wanted that infantry/tank there so it’s not so bad.
Its midnight now and my son is playing FIFA ( last week holidays for him) and I think I will play 1 hour and go to bed.
Sleep well and dream of a great victory my friend.
I am still sweating about both our game, and the one with MrRoboto. You guys are tough
Thanks for looking our game. Never had Sealion in game.
I loose UK sometimes for 1 round in later round like against you.
@elche said in Elche +10 v Gamerman01 BM4:
Thanks for looking our game. Never had Sealion in game.
Not sure what you mean here.
This morning I realize, I MUST not lose Egypt now!
Mean the game against MrRoboto with Sealion
OK, that’s what I guessed… The no buy forced me to defend against it and the transports weren’t purchased. It’s always tricky, because you can’t trust the dice there.
Finally Normandy doesn’t take damage!
Your turn, for your super annoying ANZAC!