Elche +10 v Gamerman01 BM4


  • Thank you for the quick answer, it’s nice to not have a big break in the middle of a turn.


  • Well, I think I’m glad I didn’t win, and I only left one unit, but it is far from a perfect hit and run because you pasted 4 of my guys!


  • Edited artillery to infantry on Java
    Just choosing casualties differently than you assumed



  • Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Central Mongolia to Chahar
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            2 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Hopei
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 infantry moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
            2 fighters moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Western Ukraine to Bryansk
            1 aaGun and 2 infantry moved from Yenisey to Yakut S.S.R.
            2 infantry moved from Timguska to Kansu
            1 armour and 1 mech_infantry moved from Urals to Yenisey
            2 artilleries and 5 infantry moved from Vologda to Smolensk
            1 artillery moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            3 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    Germans regular : -0,33
    Russians regular : -0,33
    

    r6.tsvg


  • Big oversight that I should have moved sub up to Iraq J5. Didn’t miss it this time.

    J6.tsvg


  • I ask me where are all my UK fighters gone.
    Your sub costs a lot of money.


  • Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from Gibraltar to French West Africa
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 submarine moved from 39 Sea Zone to 43 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French West Africa
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 2/3 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from French West Africa to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Shensi
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
            1 armour moved from Tunisia to Libya
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Ethiopia to British Somaliland
                  British take British Somaliland from Italians
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                British attack with 1 artillery and 4 infantry
                Japanese defend with 3 infantry
                    British roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 4 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 armour moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour moved from Northwest Persia to Iraq
            1 artillery moved from Persia to Iraq
            1 armour moved from Persia to Iraq
            1 armour moved from Eastern Persia to Iraq
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 82 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 carrier and 1 transport placed in 71 Sea Zone
            1 artillery placed in Union of South Africa
            1 fighter and 1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Americans regular : 0,50
    Japanese regular : 2,50
    Neutral_Axis regular : -0,33
    British regular : 0,50
    

    uk6.tsvg


  • @elche said in Elche +10 v Gamerman01 BM4:

    I ask me where are all my UK fighters gone.

    Attacking FIC that had an AAA, a triple hit by the defense of FIC, and landing with a doomed China stack! That’s where they went :hushed:
    Your aggression comes with a price! :smirk:


  • @gamerman01 said in Elche +10 v Gamerman01 BM4:

    @elche said in Elche +10 v Gamerman01 BM4:

    I ask me where are all my UK fighters gone.

    Your aggression comes with a price! :smirk:

    And I have almost no ground on Asia :frowning:


  • 1 submarine stopping 2 NO’s and doing convoy damage of up to 4 IPC’s? That ain’t right.

    Big Japanese defense for once - I’ll take it!

    You can’t blitz a neutral (NW Persia) The placement of that tank is important, so I’ll wait until you fix to make it legal -

    Thanks friend! Fun game


  • Waiting on your fix for illegal blitz of NW Persia

    _
    _
    _
    (Just didn’t want you to overlook that I’m waiting)


  • Long time ago I learned a new rule from you. Maybe this was the last :blush:


  • The tank stays in NWP.
    uk6-edit.tsvg


  • @elche said in Elche +10 v Gamerman01 BM4:

    Long time ago I learned a new rule from you. Maybe this was the last :blush:

    Yes, I remember your North Africa shenanigans with Italy! :laughing:


  • Nice use of AAA (Rostov and Yunnan)

    The TUV says I am doing great, but it doesn’t feel like it. It’s probably misleading, you have the unit value where it’s important (Russia’s western front)


  • Maximum damage on Normandy for the 3rd straight round, but the win in TrJ is more important

    I6.tsvg


  • I overlooked the ANZAC transport at Borneo in all the excitement - will be interesting to see if you can get it away!


  • I cannot really safe the transport.

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 43 Sea Zone to 56 Sea Zone
            1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    fre6.tsvg


  • If I can just survive your onslaughts, there’s not much left on India or Australia. Big if.

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