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sub missed. keep damaged battleship and Ftr?
I’m not used to the Axis, and only a few games over the years with them in balanced mod…
INF/ARM from Phi to FIC instead of to Carolines
Excuse me, I meant Kwa, not FIC. The map is correct
You want to have my fleet in Pearl Habour. Okay Pacific fleet is there and its nice for you.
But I hope my moves are at least very pesky for you.
Is that correct in English ?
Youre positionting and buying with Japan are excellent.
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Iwo Jima
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from French West Africa to French Equatorial Africa
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
2 artilleries moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Libya to Alexandria
British take Alexandria from Italians
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 6/8 hits, 3,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 carrier and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to India
1 infantry moved from Persia to Iraq
1 infantry and 1 mech_infantry moved from Burma to India
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
2 fighters placed in 80 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -0,67
Italians regular : 0,33
Japanese regular : -0,33
Germans regular : -0,33
British regular : 3,83
@elche said in Elche +10 v Gamerman01 BM4:
But I hope my moves are at least very pesky for you.
Is that correct in English ?
Yes! And yes you are tough with the Allies! If wanted, I have a couple tips for you but I’m not giving them out right now!
Thank you, I actually felt really good after that Japan move even though I got hit early and lost one to AA.
Have a nice night my friend
That sneaky sub at Sumatra. I just knew 36 wasn’t safe but didn’t see it when I made the last edit. Well, I really wanted that infantry/tank there so it’s not so bad.
Its midnight now and my son is playing FIFA ( last week holidays for him) and I think I will play 1 hour and go to bed.
Sleep well and dream of a great victory my friend.
I am still sweating about both our game, and the one with MrRoboto. You guys are tough
Thanks for looking our game. Never had Sealion in game.
I loose UK sometimes for 1 round in later round like against you.
@elche said in Elche +10 v Gamerman01 BM4:
Thanks for looking our game. Never had Sealion in game.
Not sure what you mean here.
This morning I realize, I MUST not lose Egypt now!
Mean the game against MrRoboto with Sealion
OK, that’s what I guessed… The no buy forced me to defend against it and the transports weren’t purchased. It’s always tricky, because you can’t trust the dice there.
Finally Normandy doesn’t take damage!
Your turn, for your super annoying ANZAC!
A new word for pesky.
Yes I hope the Anzac move is pesky, exspecially my supersubs :blush:
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 aaGuns and 3 fighters moved from Queensland to New South Wales
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33
ANZAC regular : -1,67
@elche said in Elche +10 v Gamerman01 BM4:
A new word for pesky.
Yes I hope the Anzac move is pesky, exspecially my supersubs :blush:
We’re playing with technology?? :astonished:
Technology is very scary :dizzy_face:
I couldn’t see 2 USA transports in 92 until now. That’s not good. I did Italy’s turn not knowing about them
Only super the subs because could cost you a lot of money.
yes, without technology
This is hard without seeing 2 transports, but I think I can pull it off. Barely.