Send me how you want to spend the bonus of 10 ipcs, and I will try set up the game from my end.
Elche +10 v Gamerman01 BM4
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yes and 1 more
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Uh oh, the situation in Egypt just changed drastically. This could draw things out…
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There will be an attack. max. defense ?
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Nice move, I’m at the mercy of the dice now
Yes, I guess Italian plane last -
But it won’t get that far!
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No scramble in sz112 - 1 inf + 1 art against WG
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Assuming you have DD, CA, BB, 2 FTR in 112, then no scramble
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Nice, the dice do not punish your cleverness. The scheming US fighter lives, and Egypt falls with a crash
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I need 1,5 h for my move. Have to sleep now.
Good night. -
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Tobruk to Trans-Jordan 1 submarine moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone Americans take 36 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Solomon Islands 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone 2 fighters moved from 54 Sea Zone to 30 Sea Zone 1 infantry moved from Bulgaria to Romania Americans take Romania from Germans Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Denmark Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 2 destroyers and 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Trans-Jordan Americans attack with 1 fighter Italians defend with 1 artillery Americans roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 tactical_bombers in Solomon Islands, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans lost in Solomon Islands 1 infantry owned by the Japanese lost in Solomon Islands Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Solomon Islands to 54 Sea Zone 1 tactical_bomber moved from Solomon Islands to 54 Sea Zone 1 fighter moved from 49 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands 3 fighters moved from 30 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 fighters moved from 30 Sea Zone to 54 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States 2 destroyers and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,3,3,5,4 Americans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Shensi to Kweichow 4 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 11 infantry Japanese defend with 1 armour, 1 artillery and 6 infantry Chinese roll dice for 11 infantry in Kweichow, round 2 : 0/11 hits, 1,83 expected hits Japanese roll dice for 1 armour, 1 artillery and 6 infantry in Kweichow, round 2 : 1/8 hits, 2,83 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 10 infantry in Kweichow, round 3 : 2/10 hits, 1,67 expected hits Japanese roll dice for 1 armour, 1 artillery and 6 infantry in Kweichow, round 3 : 5/8 hits, 2,83 expected hits 5 infantry owned by the Chinese lost in Kweichow 2 infantry owned by the Japanese lost in Kweichow 5 infantry owned by the Chinese retreated to Hopei Japanese win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 6 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 3 artilleries, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Tobruk to Egypt 2 armour moved from Iraq to Egypt British take Trans-Jordan from Italians 2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt 1 armour, 1 fighter and 5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Western Germany British attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 fighters, 4 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/9 hits, 4,00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Western Germany 1 infantry owned by the Germans lost in Western Germany Germans win with 3 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Egypt British attack with 4 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers Germans defend with 4 fighters; Italians defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 4 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 3/14 hits, 5,67 expected hits Italians roll dice for 2 armour, 5 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/12 hits, 6,00 expected hits 4 mech_infantrys owned by the British lost in Egypt 3 infantry owned by the Italians lost in Egypt British roll dice for 4 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 5/10 hits, 5,00 expected hits Italians roll dice for 2 armour, 5 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits, 5,00 expected hits 1 mech_infantry owned by the British and 3 armour owned by the British lost in Egypt 1 mech_infantry owned by the Italians, 1 fighter owned by the Germans, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt British roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Egypt, round 4 : 2/6 hits, 3,33 expected hits Italians roll dice for 4 fighters in Egypt, round 4 : 2/4 hits, 2,67 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Egypt 2 fighters owned by the Germans lost in Egypt British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Egypt, round 5 : 2/4 hits, 2,17 expected hits Italians roll dice for 2 fighters in Egypt, round 5 : 1/2 hits, 1,33 expected hits 1 fighter owned by the British lost in Egypt 1 fighter owned by the Germans and 1 fighter owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber Casualties for Italians: 2 armour, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Germans: 4 fighters Non Combat Move - British 1 artillery moved from Tobruk to Alexandria 1 fighter moved from Egypt to Persia 2 carriers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 1 mech_infantry moved from Persia to Iraq Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 3 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : 2,50 Italians regular : -4,33 Japanese regular : 0,83 Germans regular : 0,00 British regular : -5,00
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@elche Well I’m glad you can’t handle me with a 30 min US/China/UK move!
Rest up
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Your subs are back to normal!
A huge hit in Kazakh, too -
Ohoh, Germany will do something bad against me :anguished:
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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You bought so much time finally taking Egypt! But now I get more fun.
I’m glad a few planes are down in the mideast. It will be very interesting with 3 complexes close together.
I keep you busy down there to keep minimal pressure off Europe west
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You don’t blunder, and you have many good ideas - no wonder you are at “E” level already
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Thanks, but after our game I am L1 and you are M.
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True, but not in the overall!
You’ll probably end the year E, you keep learning
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OK, I hope I have time to put down a G13
If not, might be able to finish it tomorrow.You are hanging tough. At the risk of sounding too proud, not many hang with me for 13 rounds so this is an accomplishment.
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MARTI froze up on me. I can’t save, I can’t X out the window… so I will wait longer
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It was going really slow, and it never does that… Very last battle, Russian defense, and it’s froze. And now the dice aren’t listed in order in the e-mails (so sometimes can’t tell how many hits).
I can’t see the map behind the windows, can’t move the windows.
I’ll wait several more minutes, but if all else fails, I will have to look through the e-mails, and reconstruct the turn.
It’s working on my other computer, so I’ll roll the last roll that is the defense of Smolensk.
You will have 2 sets of dice in MARTI, and the first set are the ones that will stand. The 2nd set was just to make it easier to reconstruct the turn.
I am confident this reconstruction is exactly right. You can look through the MARTI e-mails if you want, but you can tell, nearly exactly, that the units moved and the dice results of this map are correct.
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Smolensk in MARTI (only done once), last battle, is a double miss for the Russians. You did not have bad luck for the turn, though