Elche +10 v Gamerman01 BM4


  • No scramble in sz112 - 1 inf + 1 art against WG


  • Assuming you have DD, CA, BB, 2 FTR in 112, then no scramble


  • Nice, the dice do not punish your cleverness. The scheming US fighter lives, and Egypt falls with a crash


  • I need 1,5 h for my move. Have to sleep now.
    Good night.


  • Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from Tobruk to Trans-Jordan
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            3 fighters moved from Hawaiian Islands to 30 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
                  Americans take 36 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Solomon Islands
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Solomon Islands
            1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
            2 fighters moved from 54 Sea Zone to 30 Sea Zone
            1 infantry moved from Bulgaria to Romania
                  Americans take Romania from Germans
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Denmark
            Battle in 49 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 destroyers and 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Trans-Jordan
                Americans attack with 1 fighter
                Italians defend with 1 artillery
                    Americans roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                Americans win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 30 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Solomon Islands
                Americans attack with 2 fighters and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 tactical_bombers in Solomon Islands, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans lost in Solomon Islands
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from Solomon Islands to 54 Sea Zone
            1 tactical_bomber moved from Solomon Islands to 54 Sea Zone
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
            3 fighters moved from 30 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 fighters moved from 30 Sea Zone to 54 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
            2 destroyers and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,3,3,5,4
            Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Shensi to Kweichow
            4 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 11 infantry
                Japanese defend with 1 armour, 1 artillery and 6 infantry
                    Chinese roll dice for 11 infantry in Kweichow, round 2 : 0/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 6 infantry in Kweichow, round 2 : 1/8 hits, 2,83 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 10 infantry in Kweichow, round 3 : 2/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 6 infantry in Kweichow, round 3 : 5/8 hits, 2,83 expected hits
                    5 infantry owned by the Chinese lost in Kweichow
                    2 infantry owned by the Japanese lost in Kweichow
                5 infantry owned by the Chinese retreated to Hopei
                Japanese win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 armour moved from Tobruk to Egypt
            2 armour moved from Iraq to Egypt
                  British take Trans-Jordan from Italians
            2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
            1 armour, 1 fighter and 5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
    
        Combat - British
            Battle in Western Germany
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 fighters, 4 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/9 hits, 4,00 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Western Germany
                    1 infantry owned by the Germans lost in Western Germany
                Germans win with 3 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Egypt
                British attack with 4 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers
                Germans defend with 4 fighters; Italians defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
                    British roll dice for 4 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 3/14 hits, 5,67 expected hits
                    Italians roll dice for 2 armour, 5 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/12 hits, 6,00 expected hits
                    4 mech_infantrys owned by the British lost in Egypt
                    3 infantry owned by the Italians lost in Egypt
                    British roll dice for 4 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 5/10 hits, 5,00 expected hits
                    Italians roll dice for 2 armour, 5 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits, 5,00 expected hits
                    1 mech_infantry owned by the British and 3 armour owned by the British lost in Egypt
                    1 mech_infantry owned by the Italians, 1 fighter owned by the Germans, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt
                    British roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Egypt, round 4 : 2/6 hits, 3,33 expected hits
                    Italians roll dice for 4 fighters in Egypt, round 4 : 2/4 hits, 2,67 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Egypt
                    2 fighters owned by the Germans lost in Egypt
                    British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Egypt, round 5 : 2/4 hits, 2,17 expected hits
                    Italians roll dice for 2 fighters in Egypt, round 5 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the British lost in Egypt
                    1 fighter owned by the Germans and 1 fighter owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                Casualties for Italians: 2 armour, 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for Germans: 4 fighters
    
        Non Combat Move - British
            1 artillery moved from Tobruk to Alexandria
            1 fighter moved from Egypt to Persia
            2 carriers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            1 mech_infantry moved from Persia to Iraq
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            3 infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Americans regular : 2,50
    Italians regular : -4,33
    Japanese regular : 0,83
    Germans regular : 0,00
    British regular : -5,00
    

    uk12.tsvg


  • @elche Well I’m glad you can’t handle me with a 30 min US/China/UK move!

    Rest up


  • Your subs are back to normal!
    A huge hit in Kazakh, too

    I12.tsvg


  • Ohoh, Germany will do something bad against me :anguished:

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    f12.tsvg


  • You bought so much time finally taking Egypt! But now I get more fun.

    I’m glad a few planes are down in the mideast. It will be very interesting with 3 complexes close together.

    I keep you busy down there to keep minimal pressure off Europe west


  • You don’t blunder, and you have many good ideas - no wonder you are at “E” level already


  • Thanks, but after our game I am L1 and you are M.


  • True, but not in the overall!

    You’ll probably end the year E, you keep learning


  • OK, I hope I have time to put down a G13
    If not, might be able to finish it tomorrow.

    You are hanging tough. At the risk of sounding too proud, not many hang with me for 13 rounds so this is an accomplishment.


  • MARTI froze up on me. I can’t save, I can’t X out the window… so I will wait longer


  • It was going really slow, and it never does that… Very last battle, Russian defense, and it’s froze. And now the dice aren’t listed in order in the e-mails (so sometimes can’t tell how many hits).

    I can’t see the map behind the windows, can’t move the windows.

    I’ll wait several more minutes, but if all else fails, I will have to look through the e-mails, and reconstruct the turn.

    It’s working on my other computer, so I’ll roll the last roll that is the defense of Smolensk.

    You will have 2 sets of dice in MARTI, and the first set are the ones that will stand. The 2nd set was just to make it easier to reconstruct the turn.

    I am confident this reconstruction is exactly right. You can look through the MARTI e-mails if you want, but you can tell, nearly exactly, that the units moved and the dice results of this map are correct.


  • Smolensk in MARTI (only done once), last battle, is a double miss for the Russians. You did not have bad luck for the turn, though

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    G13.tsvg

    It is too bad about slow and freezing MARTI there. If you have any questions or concerns, I can explain. If there is really a problem, there is no other moderator so we could just agree on another league player to give his opinion, but I think if you look at MARTI e-mails you will see that this move is correct.

    If you insist, I can re-roll the whole turn but the battles were very high percentage and you got several hits in.


  • Placement changed a little

    G13 edit placement.tsvg


  • I have although problems, sometimes there are versions not compatibel, sometimes I am out of space and cannot open one more game in a new window ( 8 or 10 are max. on my computer ) and sometimes I although have to wait if Marti rolls.

    I believe everything is right without looking my E-Mail.
    You can have Russia. I dont want it anymore.


  • Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 infantry moved from Russia to Samara
            4 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 artillery and 3 infantry moved from Vologda to Archangel
            1 artillery moved from Russia to Bryansk
            2 armour, 18 artilleries and 21 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 2 armour, 18 artilleries and 21 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 armour, 18 artilleries and 21 infantry in Smolensk, round 2 : 10/41 hits, 13,50 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                    3 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Bryansk to Nenetsia
    
        Place Units - Russians
            1 aaGun and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -4,83
    

    r13.tsvg

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