Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
I want to edit to undo the 2 Italians moving from Greece to Rome.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 6 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
EDIT: 2 fighters moved from Southern Italy to 97 Sea Zone
EDIT: 2 infantry moved from Southern Italy to Greece
1 bomber moved from Persia to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - Germans
Battle in 39 Sea Zone
Germans attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Germans win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Germans
1 bomber moved from 39 Sea Zone to Persia
6 infantry moved from Rostov to Caucasus
1 artillery and 5 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
6 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
10 infantry moved from Northern Italy to Southern Italy
1 aaGun, 18 artilleries and 4 infantry moved from Northern Italy to Western Germany
1 fighter moved from Greece to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 80 Sea Zone
1 artillery placed in Persia
3 artilleries placed in Caucasus
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
ANZAC regular : -0.17
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - Japanese
Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Kiangsi to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
Japanese take Siam from ANZAC
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Jehol
1 fighter moved from Japan to Jehol
1 infantry moved from Anhwe to Jehol
2 bombers and 2 infantry moved from Shan State to Malaya
2 artilleries and 11 infantry moved from Shan State to French Indo China
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in Malaya, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
Japanese attack with 2 artilleries and 11 infantry
Americans defend with 1 factory_minor and 1 infantry
Japanese roll dice for 2 artilleries and 11 infantry in French Indo China, round 2 : 5/13 hits, 2.83 expected hits
Americans roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
10 infantry moved from Burma to India
2 fighters moved from Yunnan to India
1 fighter moved from Kwangtung to Kiangsu
2 bombers moved from Malaya to Kiangsu
5 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
2 fighters moved from Jehol to Kiangsu
1 armour, 2 artilleries and 2 infantry moved from Eastern Persia to Persia
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter placed in Japan
3 infantry placed in Union of South Africa
1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 27
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,3,6,5,2,3,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,1,5,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,1,2,4,2,1,6,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5,6,1,5,4
Japanese collect 24 PUs (27 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.67
Japanese regular : -0.00
ANZAC regular : -0.33
Going away for 10 days tomorrow. May or may not be able to play in that time.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 3 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Rhodesia to South West Africa
British take South West Africa from Japanese
6 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
6 artilleries, 4 carriers, 2 destroyers, 6 fighters, 6 infantry, 5 submarines and 6 transports moved from 92 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Gibraltar to 97 Sea Zone
6 artilleries and 6 infantry moved from 97 Sea Zone to Yugoslavia
Alright, thanks for letting me know.
Scramble decision awaiting.
Full scramble. Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 3 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Rhodesia to South West Africa
British take South West Africa from Japanese
6 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
6 artilleries, 4 carriers, 2 destroyers, 6 fighters, 6 infantry, 5 submarines and 6 transports moved from 92 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Gibraltar to 97 Sea Zone
6 artilleries and 6 infantry moved from 97 Sea Zone to Yugoslavia
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Jehol
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking 22 Sea Zone from Japanese, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 4 carriers, 2 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 6 transports
Germans defend with 5 fighters; Italians defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits
Americans roll dice for 4 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 6 transports in 97 Sea Zone, round 2 : 5/10 hits, 5,00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 8 fighters and 1 transport in 97 Sea Zone, round 2 : 4/10 hits, 6,00 expected hits
4 submarines owned by the Americans lost in 97 Sea Zone
1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans submerged
Americans roll dice for 4 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 6 transports in 97 Sea Zone, round 3 : 6/10 hits, 5,00 expected hits
Italians roll dice for 7 fighters and 1 transport in 97 Sea Zone, round 3 : 5/7 hits, 4,67 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 97 Sea Zone
3 fighters owned by the Germans and 3 fighters owned by the Italians lost in 97 Sea Zone
Americans roll dice for 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports in 97 Sea Zone, round 4 : 2/7 hits, 3,67 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans lost in 97 Sea Zone
1 transport owned by the Italians and 1 fighter owned by the Germans lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 3 carriers, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 41
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 4 submarines
Casualties for Germans: 5 fighters
Casualties for Italians: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Battle in Yugoslavia
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 82 Sea Zone
5 artilleries, 3 fighters and 6 infantry moved from Belgian Congo to Rhodesia
1 submarine moved from 72 Sea Zone to 58 Sea Zone
1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Korea to Buryatia
1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Korea to Manchuria
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from Libya to Tobruk
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Egypt
2 artilleries and 4 infantry moved from 82 Sea Zone to French Equatorial Africa
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Korea
2 artilleries, 1 bomber, 3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
13 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3,6,5,1,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -3,00
Italians regular : -1,50
Japanese regular : -0,67
Germans regular : 0,67
British regular : -2,50
Getting a dice rolling error. Going to use forum dice to move forward.
Holland
inf+ftr
[dice 1d6<=1]
[dice 1d6<=3]
def inf
[dice 1d6<=2]
1d6<=1: 2; Hits: 0
1d6<=3: 5; Hits: 0
1d6<=2: 6; Hits: 0
inf+ftr
[dice 1d6<=1]
[dice 1d6<=3]
def inf
[dice 1d6<=2]
1d6<=1: 1; Hits: 1
1d6<=3: 4; Hits: 0
1d6<=2: 4; Hits: 0
Oh also can’t roll convoy. Will use local mode and edit in if needed.
[dice 14d6]
14d6: 5, 1, 3, 6, 3, 4, 1, 1, 2, 5, 2, 1, 5, 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 fighter moved from Western Germany to Holland Belgium
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Greece
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,3,1,4,4,2,3,2,2,3,6
Italians collect 1 PU (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Hm, weird.
I changed from PBEM to Play Forum, since that has been fixed! Could that be the reason?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 fighter moved from Sumatra to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
I assume you would not scramble.
Just let me know or roll here, if you decide otherwise
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 fighter moved from Sumatra to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 2 fighters, 3 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 39 Sea Zone
ANZAC win, taking 39 Sea Zone from Germans with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Malaya
ANZAC attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 3 artilleries and 3 infantry in Malaya, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Malaya
1 infantry owned by the Japanese lost in Malaya
ANZAC roll dice for 3 artilleries and 2 infantry in Malaya, round 3 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 4 transports moved from 34 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 bomber moved from Queensland to Java
1 fighter moved from 39 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,00
ANZAC regular : 0,33
Germans regular : -0,33