barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)


  • @VictoryFirst

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
            Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze....
            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
            Trigger Army Group: buyArmy_Group added to productionGermans
            triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
            triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
            triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
            triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
            Germans buy 3 GermanUBoats, 1 German_LCV, 1 Wolfpack, 1 air_transport, 3 artilleries, 1 destroyer, 1 elite, 2 fighters, 4 german_paras and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 bomber moved from Western Germany to Scotland
            5 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
            1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            1 tactical_bomber moved from Northern Italy to 96 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Scotland
                    British roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
                Bombing raid in Scotland rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in Scotland causes 3 damage total. 
            Battle in 96 Sea Zone
                Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
            1 bomber moved from 96 Sea Zone to Western Germany
            2 tactical_bombers moved from Western Germany to Southern Italy
            1 bomber moved from Scotland to Western Germany
            1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Norway to Finland
            2 Waffen_Artys, 5 armour, 1 mech_infantry and 6 waffen_infantrys moved from France to Germany
            1 Rail moved from Germany to France
            1 Rail and 1 artillery moved from France to Poland
            1 armour moved from Bulgaria to Slovakia Hungary
            4 infantry moved from Bulgaria to Romania
            1 Rail moved from Poland to Southern France
            1 Rail and 1 mech_infantry moved from Southern France to Slovakia Hungary
            1 armour moved from Southern France to Western Germany
    
        Place Units - Germans
            1 German_LCV, 1 elite and 4 german_paras placed in Germany
            3 artilleries and 1 infantry placed in Germany
            1 air_transport, 2 fighters and 1 infantry placed in Western Germany
            1 Wolfpack placed in 93 Sea Zone
            3 GermanUBoats placed in 93 Sea Zone
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Germans regular : 1.50
    British regular : 0.50
    

    EXP Game 3 G 2.tsvg


  • @VictoryFirst I’m going to add a 1 pixel Fctry to the Boxes. That way, you can place direct in Place phases. Won’t work for our current game but … :)
    Oh yea, I’ll make it place last, so if there’s overflow, it’ll be less noticeable.

    I’ve been testing the Boxes out and they play better than I expected. :) Realizing you can move other Player’s Units as well as your own in Edit is Huge lol
    I think you’re gonna Dig it :)

    Thanks again @Black_Elk for making it happen :grin:

  • 2023 '22 '21 '20 '19 '18

    UHD Rocks !!!

    I appreciate Bung’s map, it’s provided a lot of fun and will continue to do so, but, things evolve :)

    Screenshot from 2023-07-29 06-45-54.png

    Screenshot from 2023-07-29 06-45-39.png

    :)

  • 2023 '22 '21 '20 '19 '18

    Ok here’s France too lol

    Screenshot from 2023-07-29 06-57-45.png


  • Game History

    Round: 2
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Rostov
            1 artillery moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Bryansk to Russia
            1 1stCorps moved from Russia to Bryansk
            1 russian_para moved from Russia to Ukraine
            6 mine_unarmeds moved from Russia to Bryansk
            1 Europe_Rail and 2 Rails moved from Russia to Sakha
            1 Europe_Rail, 2 Rails and 3 infantry moved from Sakha to Rostov
            1 infantry moved from Bryansk to Rostov
            1 elite moved from Russia to Bryansk
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Russians
            1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
            3 infantry placed in Ukraine
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Russians undo move 1.
            1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 2nd Corps: 3 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to Russia: 1 2ndCorps
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 3 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Exp Game 3 R2.tsvg


  • Lol, did you look at the map again too long? It’s such a great map, that it is dangerous to look at it for too long of a time :)

    Yeah, the boxes kick ass tbh! The tokens really visually stand out more than just a bunch of units. I think being able to place in the boxes will help a lot, since now you need to edit the units into the box when it’s in the place units phase. Great idea!


  • @VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:

    Lol, did you look at the map again too long?

    hee hee :)


  • @VictoryFirst

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 elite, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Chahar to Suiyuyan
            1 bomber moved from Kwangsi to Suiyuyan
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 artillery and 2 infantry moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            1 fighter moved from Jehol to Hopei
            1 bomber moved from Kwangsi to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/20 hits, 9.00 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Hopei, round 2 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Hopei, round 3 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
            1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Formosa to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
            4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
            1 bomber moved from Hopei to Kwangsi
            2 infantry moved from Jehol to Chahar
            2 Rails moved from Kiangsu to Korea
            2 Rails, 1 artillery and 1 infantry moved from Korea to Kwangsi
            1 artillery and 1 elite moved from Japan to 6 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi
            1 bomber moved from Suiyuyan to Anhwe
            1 fighter moved from Hopei to Anhwe
            1 artillery, 1 fighter and 2 infantry moved from Anhwe to Hunan
            1 aaGun and 4 infantry moved from Jehol to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 elite placed in Japan
            2 armour and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -2.00
    

    EXP Game 3 J 2.tsvg


  • @VictoryFirst added the Factories to the Boxes :) Wish I’d thought of it sooner. That’s ok though, it’s our first Box game. :)

    Gonna wait on update. Maybe when you get time, you could bust out our Overflow Tokens :)

    Looks like some first grader did it right now lol


  • @barnee
    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 usa_fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 Fortification placed in Philippines
            1 destroyer and 2 transports placed in 10 Sea Zone
            2 usa_armours placed in Central United States
            1 usa_fighter placed in Eastern United States
            1 harbour placed in Aleutian Islands
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            4 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,50
    Japanese regular : 0,00
    

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 usa_fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 Fortification placed in Philippines
            1 destroyer and 2 transports placed in 10 Sea Zone
            2 usa_armours placed in Central United States
            1 usa_fighter placed in Eastern United States
            1 harbour placed in Aleutian Islands
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            4 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
            British buy 4 Fortifications, 2 destroyers, 5 infantry, 3 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
            1 bomber moved from Malta to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 bomber, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 aaGun moved from French West Africa to 87 Sea Zone
            1 aaGun and 1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 aaGun moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 battleship, 1 cruiser and 1 destroyer moved from 87 Sea Zone to 86 Sea Zone
            1 destroyer moved from 83 Sea Zone to 86 Sea Zone
            1 bomber moved from Kenya to Belgian Congo
            1 uk_fighter moved from French West Africa to Egypt
            1 Rail moved from Union of South Africa to French West Africa
            1 Rail and 1 infantry moved from French West Africa to Egypt
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 aaGun, 1 artillery and 5 infantry moved from Burma to India
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 uk_fighter moved from United Kingdom to French West Africa
            2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 uk_fighter placed in United Kingdom
            3 uk_armours placed in Union of South Africa
            5 infantry placed in India
            3 Fortifications placed in Sumatra
            1 Fortification placed in Borneo
            2 destroyers placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1,1,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,4,6,2,2,4,3,3,1
            British collect 43 PUs (11 lost to blockades); end with 43 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,50
    Italians regular : 0,67
    Japanese regular : 0,00
    British regular : 1,00
    

    Exp Game 3 US2-C2-UK2.tsvg


  • @VictoryFirst

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Cyprus from British
                EDIT: Turning off Edit Mode
            EDIT: 1 italian_para moved from Southern Italy to Cyprus
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 Rail moved from Southern Italy to Northern Italy
            1 Rail and 1 infantry moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Place Units - Italians
            3 italian_paras placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    EXP Game 3 I 2.tsvg


  • @VictoryFirst

    Dutch Harbor Looking Good :)

    Screenshot from 2023-07-31 03-51-44.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I’m gonna change SZ 8 placement so they all hang out together

    lol


  • Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Malaya to Sumatra
            1 infantry moved from New Guinea to Dutch New Guinea
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            EDIT: 1 bomber moved from Guam to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 Fortification placed in Celebes
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Malaya to Sumatra
            1 infantry moved from New Guinea to Dutch New Guinea
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            EDIT: 1 bomber moved from Guam to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 Fortification placed in Celebes
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Tunisia to Algeria
            EDIT: 1 infantry moved from French Central Africa to Egypt
            1 cruiser moved from 87 Sea Zone to 86 Sea Zone
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 3 A2-F2.tsvg


  • Some comments:

    I realized I accidentally moved the US bomber with all those other aircraft to Guam, but I actually wanted it to move to Hawaii lol, so I edited that.

    I also edited the French infantry to Egypt, because of rail movement (UK had only one rail spent I believe, so I could use the other one for France)

    Didn’t even know that harbor was called Dutch Harbor lol. I am Dutch too, so that is a nice similarity :)


  • @VictoryFirst

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
            Germans buy 2 GermanUBoats, 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 Wolfpack, 1 artillery, 1 elite, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 106 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 2 GermanUBoats
                British defend with 2 destroyers
                    Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 2 destroyers in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the British lost in 106 Sea Zone
                Germans win with 2 GermanUBoats remaining. Battle score for attacker is 14
                Casualties for British: 2 destroyers
    
        Non Combat Move - Germans
            Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 German_LCV, 2 Rails and 1 elite moved from Germany to Romania
            4 german_paras moved from Germany to Romania
            2 tactical_bombers moved from Southern Italy to Romania
            2 fighters moved from Western Germany to Romania
            1 air_transport and 1 armour moved from Western Germany to Alexandria
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Western Germany to France
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            3 artilleries and 1 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 Wolfpack placed in 93 Sea Zone
            1 GermanUBoat placed in 93 Sea Zone
            1 GermanUBoat placed in 112 Sea Zone
            1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 artillery, 1 elite and 2 infantry placed in Germany
            1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 43 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    British regular : -0.67
    

    EXP Game 3 G 3.tsvg

    Had a bit of a rough start. Musta saved practice rd over the save and then I ended purchase too soon, so had to restart. In case you notice any weirdness.

    Oops forgot to add 1st Panzer. Brb :)


  • @VictoryFirst Here ya go Exp Game 3 G 3 1st Pnzr.tsvg

    Yea it’ll be a lot nicer when we can place directly in the Box. Wish I’d thought of it sooner. Oh well, next game :)


  • @VictoryFirst here’s the updated Place for 8 SZ if you want

    place.txt

  • B barnee referenced this topic on

  • Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds; Remaining resources: 14 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 russian_para moved from Ukraine to Russia
            1 2ndCorps moved from Russia to Bryansk
            1 infantry moved from Caucasus to Volgograd
            4 infantry moved from Rostov to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Western Ukraine
            4 mine_unarmeds moved from Bryansk to Belarus
            2 mine_unarmeds moved from Bryansk to Ukraine
            4 mine_unarmeds moved from Russia to Smolensk
            4 mine_unarmeds moved from Russia to Bryansk
            2 Rails and 2 mine_unarmeds moved from Russia to Volgograd
            1 Europe_Rail moved from Russia to Bryansk
            1 Europe_Rail and 1 elite moved from Bryansk to Volgograd
            1 elite moved from Russia to Bryansk
            1 armour moved from Urals to Russia
            2 aaGuns and 11 infantry moved from Siberia to Amur
            1 infantry moved from Amur to Siberia
            2 aaGuns moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to Ukraine: 2 russian_mine_Reds
            EDIT: Removing units owned by Changer from Ukraine: 2 russian_mine_Reds
            EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Rostov: 2 russian_mine_Reds
            EDIT: Turning off Edit Mode
            COMMENT: Two mines dug in Rostov dug in on the border with sz 100
            1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 3rdCorps
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 1 armour
            EDIT: Removing units owned by Russians from Russia: 2 armour
            EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3 and 3 armour
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Exp Game 3 R3.tsvg


  • COMMENT: Two mines in Rostov are dug in along the border with sz 100

    By the way, I realized that there was an off-map box for these mines placed in Rostov, but what should I do exactly? Should I place the mines in that box? I couldn’t see the new LM token in the Changer’s units. Also not in the Russian one.

    There might be an alternative way to make it more visual along which border those LMs are dug, which is to reserve a place for them that is exactly near that border. For example, if I dug in mines in Rostov along sz 100, those will get placed not behind in the territory but near the sea. Might this be possible?
    I don’t know how the current way exactly works, but I think having mines in an off-map box is visually not very pleasant, as you can’t immediately see which mine is dug in where.

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