barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)


  • @VictoryFirst yea worth the gamble. I’ll have something up in about an hour


  • @VictoryFirst

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
            Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze....
            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
            Trigger Army Group: buyArmy_Group added to productionGermans
            triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
            triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
            triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
            triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
            Germans buy 3 GermanUBoats, 1 German_LCV, 1 Wolfpack, 1 air_transport, 3 artilleries, 1 destroyer, 1 elite, 2 fighters, 4 german_paras and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 bomber moved from Western Germany to Scotland
            5 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
            1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            1 tactical_bomber moved from Northern Italy to 96 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Scotland
                    British roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
                Bombing raid in Scotland rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in Scotland causes 3 damage total. 
            Battle in 96 Sea Zone
                Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
            1 bomber moved from 96 Sea Zone to Western Germany
            2 tactical_bombers moved from Western Germany to Southern Italy
            1 bomber moved from Scotland to Western Germany
            1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Norway to Finland
            2 Waffen_Artys, 5 armour, 1 mech_infantry and 6 waffen_infantrys moved from France to Germany
            1 Rail moved from Germany to France
            1 Rail and 1 artillery moved from France to Poland
            1 armour moved from Bulgaria to Slovakia Hungary
            4 infantry moved from Bulgaria to Romania
            1 Rail moved from Poland to Southern France
            1 Rail and 1 mech_infantry moved from Southern France to Slovakia Hungary
            1 armour moved from Southern France to Western Germany
    
        Place Units - Germans
            1 German_LCV, 1 elite and 4 german_paras placed in Germany
            3 artilleries and 1 infantry placed in Germany
            1 air_transport, 2 fighters and 1 infantry placed in Western Germany
            1 Wolfpack placed in 93 Sea Zone
            3 GermanUBoats placed in 93 Sea Zone
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Germans regular : 1.50
    British regular : 0.50
    

    EXP Game 3 G 2.tsvg


  • @VictoryFirst I’m going to add a 1 pixel Fctry to the Boxes. That way, you can place direct in Place phases. Won’t work for our current game but … :)
    Oh yea, I’ll make it place last, so if there’s overflow, it’ll be less noticeable.

    I’ve been testing the Boxes out and they play better than I expected. :) Realizing you can move other Player’s Units as well as your own in Edit is Huge lol
    I think you’re gonna Dig it :)

    Thanks again @Black_Elk for making it happen :grin:

  • 2023 '22 '21 '20 '19 '18

    UHD Rocks !!!

    I appreciate Bung’s map, it’s provided a lot of fun and will continue to do so, but, things evolve :)

    Screenshot from 2023-07-29 06-45-54.png

    Screenshot from 2023-07-29 06-45-39.png

    :)

  • 2023 '22 '21 '20 '19 '18

    Ok here’s France too lol

    Screenshot from 2023-07-29 06-57-45.png


  • Game History

    Round: 2
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Rostov
            1 artillery moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Bryansk to Russia
            1 1stCorps moved from Russia to Bryansk
            1 russian_para moved from Russia to Ukraine
            6 mine_unarmeds moved from Russia to Bryansk
            1 Europe_Rail and 2 Rails moved from Russia to Sakha
            1 Europe_Rail, 2 Rails and 3 infantry moved from Sakha to Rostov
            1 infantry moved from Bryansk to Rostov
            1 elite moved from Russia to Bryansk
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Russians
            1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
            3 infantry placed in Ukraine
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Russians undo move 1.
            1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 2nd Corps: 3 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to Russia: 1 2ndCorps
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 3 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Exp Game 3 R2.tsvg


  • Lol, did you look at the map again too long? It’s such a great map, that it is dangerous to look at it for too long of a time :)

    Yeah, the boxes kick ass tbh! The tokens really visually stand out more than just a bunch of units. I think being able to place in the boxes will help a lot, since now you need to edit the units into the box when it’s in the place units phase. Great idea!


  • @VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:

    Lol, did you look at the map again too long?

    hee hee :)


  • @VictoryFirst

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 elite, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Chahar to Suiyuyan
            1 bomber moved from Kwangsi to Suiyuyan
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 artillery and 2 infantry moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            1 fighter moved from Jehol to Hopei
            1 bomber moved from Kwangsi to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/20 hits, 9.00 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Hopei, round 2 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Hopei, round 3 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
            1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Formosa to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
            4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
            1 bomber moved from Hopei to Kwangsi
            2 infantry moved from Jehol to Chahar
            2 Rails moved from Kiangsu to Korea
            2 Rails, 1 artillery and 1 infantry moved from Korea to Kwangsi
            1 artillery and 1 elite moved from Japan to 6 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi
            1 bomber moved from Suiyuyan to Anhwe
            1 fighter moved from Hopei to Anhwe
            1 artillery, 1 fighter and 2 infantry moved from Anhwe to Hunan
            1 aaGun and 4 infantry moved from Jehol to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 elite placed in Japan
            2 armour and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -2.00
    

    EXP Game 3 J 2.tsvg


  • @VictoryFirst added the Factories to the Boxes :) Wish I’d thought of it sooner. That’s ok though, it’s our first Box game. :)

    Gonna wait on update. Maybe when you get time, you could bust out our Overflow Tokens :)

    Looks like some first grader did it right now lol


  • @barnee
    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 usa_fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 Fortification placed in Philippines
            1 destroyer and 2 transports placed in 10 Sea Zone
            2 usa_armours placed in Central United States
            1 usa_fighter placed in Eastern United States
            1 harbour placed in Aleutian Islands
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            4 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,50
    Japanese regular : 0,00
    

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 usa_fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 Fortification placed in Philippines
            1 destroyer and 2 transports placed in 10 Sea Zone
            2 usa_armours placed in Central United States
            1 usa_fighter placed in Eastern United States
            1 harbour placed in Aleutian Islands
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            4 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
            British buy 4 Fortifications, 2 destroyers, 5 infantry, 3 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
            1 bomber moved from Malta to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 bomber, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 aaGun moved from French West Africa to 87 Sea Zone
            1 aaGun and 1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 aaGun moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 battleship, 1 cruiser and 1 destroyer moved from 87 Sea Zone to 86 Sea Zone
            1 destroyer moved from 83 Sea Zone to 86 Sea Zone
            1 bomber moved from Kenya to Belgian Congo
            1 uk_fighter moved from French West Africa to Egypt
            1 Rail moved from Union of South Africa to French West Africa
            1 Rail and 1 infantry moved from French West Africa to Egypt
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 aaGun, 1 artillery and 5 infantry moved from Burma to India
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 uk_fighter moved from United Kingdom to French West Africa
            2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 uk_fighter placed in United Kingdom
            3 uk_armours placed in Union of South Africa
            5 infantry placed in India
            3 Fortifications placed in Sumatra
            1 Fortification placed in Borneo
            2 destroyers placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1,1,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,4,6,2,2,4,3,3,1
            British collect 43 PUs (11 lost to blockades); end with 43 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,50
    Italians regular : 0,67
    Japanese regular : 0,00
    British regular : 1,00
    

    Exp Game 3 US2-C2-UK2.tsvg


  • @VictoryFirst

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Cyprus from British
                EDIT: Turning off Edit Mode
            EDIT: 1 italian_para moved from Southern Italy to Cyprus
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 Rail moved from Southern Italy to Northern Italy
            1 Rail and 1 infantry moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Place Units - Italians
            3 italian_paras placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    EXP Game 3 I 2.tsvg


  • @VictoryFirst

    Dutch Harbor Looking Good :)

    Screenshot from 2023-07-31 03-51-44.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I’m gonna change SZ 8 placement so they all hang out together

    lol


  • Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Malaya to Sumatra
            1 infantry moved from New Guinea to Dutch New Guinea
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            EDIT: 1 bomber moved from Guam to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 Fortification placed in Celebes
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Malaya to Sumatra
            1 infantry moved from New Guinea to Dutch New Guinea
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            EDIT: 1 bomber moved from Guam to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 Fortification placed in Celebes
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Tunisia to Algeria
            EDIT: 1 infantry moved from French Central Africa to Egypt
            1 cruiser moved from 87 Sea Zone to 86 Sea Zone
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 3 A2-F2.tsvg


  • Some comments:

    I realized I accidentally moved the US bomber with all those other aircraft to Guam, but I actually wanted it to move to Hawaii lol, so I edited that.

    I also edited the French infantry to Egypt, because of rail movement (UK had only one rail spent I believe, so I could use the other one for France)

    Didn’t even know that harbor was called Dutch Harbor lol. I am Dutch too, so that is a nice similarity :)


  • @VictoryFirst

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
            Germans buy 2 GermanUBoats, 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 Wolfpack, 1 artillery, 1 elite, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 106 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 2 GermanUBoats
                British defend with 2 destroyers
                    Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 2 destroyers in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the British lost in 106 Sea Zone
                Germans win with 2 GermanUBoats remaining. Battle score for attacker is 14
                Casualties for British: 2 destroyers
    
        Non Combat Move - Germans
            Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 German_LCV, 2 Rails and 1 elite moved from Germany to Romania
            4 german_paras moved from Germany to Romania
            2 tactical_bombers moved from Southern Italy to Romania
            2 fighters moved from Western Germany to Romania
            1 air_transport and 1 armour moved from Western Germany to Alexandria
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Western Germany to France
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            3 artilleries and 1 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 Wolfpack placed in 93 Sea Zone
            1 GermanUBoat placed in 93 Sea Zone
            1 GermanUBoat placed in 112 Sea Zone
            1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 artillery, 1 elite and 2 infantry placed in Germany
            1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 43 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    British regular : -0.67
    

    EXP Game 3 G 3.tsvg

    Had a bit of a rough start. Musta saved practice rd over the save and then I ended purchase too soon, so had to restart. In case you notice any weirdness.

    Oops forgot to add 1st Panzer. Brb :)


  • @VictoryFirst Here ya go Exp Game 3 G 3 1st Pnzr.tsvg

    Yea it’ll be a lot nicer when we can place directly in the Box. Wish I’d thought of it sooner. Oh well, next game :)


  • @VictoryFirst here’s the updated Place for 8 SZ if you want

    place.txt

  • B barnee referenced this topic on

  • Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds; Remaining resources: 14 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 russian_para moved from Ukraine to Russia
            1 2ndCorps moved from Russia to Bryansk
            1 infantry moved from Caucasus to Volgograd
            4 infantry moved from Rostov to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Western Ukraine
            4 mine_unarmeds moved from Bryansk to Belarus
            2 mine_unarmeds moved from Bryansk to Ukraine
            4 mine_unarmeds moved from Russia to Smolensk
            4 mine_unarmeds moved from Russia to Bryansk
            2 Rails and 2 mine_unarmeds moved from Russia to Volgograd
            1 Europe_Rail moved from Russia to Bryansk
            1 Europe_Rail and 1 elite moved from Bryansk to Volgograd
            1 elite moved from Russia to Bryansk
            1 armour moved from Urals to Russia
            2 aaGuns and 11 infantry moved from Siberia to Amur
            1 infantry moved from Amur to Siberia
            2 aaGuns moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to Ukraine: 2 russian_mine_Reds
            EDIT: Removing units owned by Changer from Ukraine: 2 russian_mine_Reds
            EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Rostov: 2 russian_mine_Reds
            EDIT: Turning off Edit Mode
            COMMENT: Two mines dug in Rostov dug in on the border with sz 100
            1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 3rdCorps
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 1 armour
            EDIT: Removing units owned by Russians from Russia: 2 armour
            EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3 and 3 armour
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Exp Game 3 R3.tsvg

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