barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)


  • @VictoryFirst added the Factories to the Boxes :) Wish I’d thought of it sooner. That’s ok though, it’s our first Box game. :)

    Gonna wait on update. Maybe when you get time, you could bust out our Overflow Tokens :)

    Looks like some first grader did it right now lol


  • @barnee
    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 usa_fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 Fortification placed in Philippines
            1 destroyer and 2 transports placed in 10 Sea Zone
            2 usa_armours placed in Central United States
            1 usa_fighter placed in Eastern United States
            1 harbour placed in Aleutian Islands
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            4 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,50
    Japanese regular : 0,00
    

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 usa_fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 Fortification placed in Philippines
            1 destroyer and 2 transports placed in 10 Sea Zone
            2 usa_armours placed in Central United States
            1 usa_fighter placed in Eastern United States
            1 harbour placed in Aleutian Islands
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            4 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
            British buy 4 Fortifications, 2 destroyers, 5 infantry, 3 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
            1 bomber moved from Malta to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 bomber, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 aaGun moved from French West Africa to 87 Sea Zone
            1 aaGun and 1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 aaGun moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 battleship, 1 cruiser and 1 destroyer moved from 87 Sea Zone to 86 Sea Zone
            1 destroyer moved from 83 Sea Zone to 86 Sea Zone
            1 bomber moved from Kenya to Belgian Congo
            1 uk_fighter moved from French West Africa to Egypt
            1 Rail moved from Union of South Africa to French West Africa
            1 Rail and 1 infantry moved from French West Africa to Egypt
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 aaGun, 1 artillery and 5 infantry moved from Burma to India
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 uk_fighter moved from United Kingdom to French West Africa
            2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 uk_fighter placed in United Kingdom
            3 uk_armours placed in Union of South Africa
            5 infantry placed in India
            3 Fortifications placed in Sumatra
            1 Fortification placed in Borneo
            2 destroyers placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1,1,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,4,6,2,2,4,3,3,1
            British collect 43 PUs (11 lost to blockades); end with 43 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,50
    Italians regular : 0,67
    Japanese regular : 0,00
    British regular : 1,00
    

    Exp Game 3 US2-C2-UK2.tsvg


  • @VictoryFirst

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Cyprus from British
                EDIT: Turning off Edit Mode
            EDIT: 1 italian_para moved from Southern Italy to Cyprus
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 Rail moved from Southern Italy to Northern Italy
            1 Rail and 1 infantry moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Place Units - Italians
            3 italian_paras placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    EXP Game 3 I 2.tsvg


  • @VictoryFirst

    Dutch Harbor Looking Good :)

    Screenshot from 2023-07-31 03-51-44.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I’m gonna change SZ 8 placement so they all hang out together

    lol


  • Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Malaya to Sumatra
            1 infantry moved from New Guinea to Dutch New Guinea
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            EDIT: 1 bomber moved from Guam to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 Fortification placed in Celebes
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Malaya to Sumatra
            1 infantry moved from New Guinea to Dutch New Guinea
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            EDIT: 1 bomber moved from Guam to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 Fortification placed in Celebes
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Tunisia to Algeria
            EDIT: 1 infantry moved from French Central Africa to Egypt
            1 cruiser moved from 87 Sea Zone to 86 Sea Zone
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 3 A2-F2.tsvg


  • Some comments:

    I realized I accidentally moved the US bomber with all those other aircraft to Guam, but I actually wanted it to move to Hawaii lol, so I edited that.

    I also edited the French infantry to Egypt, because of rail movement (UK had only one rail spent I believe, so I could use the other one for France)

    Didn’t even know that harbor was called Dutch Harbor lol. I am Dutch too, so that is a nice similarity :)


  • @VictoryFirst

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
            Germans buy 2 GermanUBoats, 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 Wolfpack, 1 artillery, 1 elite, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 106 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 2 GermanUBoats
                British defend with 2 destroyers
                    Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 2 destroyers in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the British lost in 106 Sea Zone
                Germans win with 2 GermanUBoats remaining. Battle score for attacker is 14
                Casualties for British: 2 destroyers
    
        Non Combat Move - Germans
            Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 German_LCV, 2 Rails and 1 elite moved from Germany to Romania
            4 german_paras moved from Germany to Romania
            2 tactical_bombers moved from Southern Italy to Romania
            2 fighters moved from Western Germany to Romania
            1 air_transport and 1 armour moved from Western Germany to Alexandria
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Western Germany to France
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            3 artilleries and 1 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 Wolfpack placed in 93 Sea Zone
            1 GermanUBoat placed in 93 Sea Zone
            1 GermanUBoat placed in 112 Sea Zone
            1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 artillery, 1 elite and 2 infantry placed in Germany
            1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 43 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    British regular : -0.67
    

    EXP Game 3 G 3.tsvg

    Had a bit of a rough start. Musta saved practice rd over the save and then I ended purchase too soon, so had to restart. In case you notice any weirdness.

    Oops forgot to add 1st Panzer. Brb :)


  • @VictoryFirst Here ya go Exp Game 3 G 3 1st Pnzr.tsvg

    Yea it’ll be a lot nicer when we can place directly in the Box. Wish I’d thought of it sooner. Oh well, next game :)


  • @VictoryFirst here’s the updated Place for 8 SZ if you want

    place.txt

  • B barnee referenced this topic on

  • Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds; Remaining resources: 14 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 russian_para moved from Ukraine to Russia
            1 2ndCorps moved from Russia to Bryansk
            1 infantry moved from Caucasus to Volgograd
            4 infantry moved from Rostov to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Western Ukraine
            4 mine_unarmeds moved from Bryansk to Belarus
            2 mine_unarmeds moved from Bryansk to Ukraine
            4 mine_unarmeds moved from Russia to Smolensk
            4 mine_unarmeds moved from Russia to Bryansk
            2 Rails and 2 mine_unarmeds moved from Russia to Volgograd
            1 Europe_Rail moved from Russia to Bryansk
            1 Europe_Rail and 1 elite moved from Bryansk to Volgograd
            1 elite moved from Russia to Bryansk
            1 armour moved from Urals to Russia
            2 aaGuns and 11 infantry moved from Siberia to Amur
            1 infantry moved from Amur to Siberia
            2 aaGuns moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to Ukraine: 2 russian_mine_Reds
            EDIT: Removing units owned by Changer from Ukraine: 2 russian_mine_Reds
            EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Rostov: 2 russian_mine_Reds
            EDIT: Turning off Edit Mode
            COMMENT: Two mines dug in Rostov dug in on the border with sz 100
            1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 3rdCorps
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 1 armour
            EDIT: Removing units owned by Russians from Russia: 2 armour
            EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3 and 3 armour
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Exp Game 3 R3.tsvg


  • COMMENT: Two mines in Rostov are dug in along the border with sz 100

    By the way, I realized that there was an off-map box for these mines placed in Rostov, but what should I do exactly? Should I place the mines in that box? I couldn’t see the new LM token in the Changer’s units. Also not in the Russian one.

    There might be an alternative way to make it more visual along which border those LMs are dug, which is to reserve a place for them that is exactly near that border. For example, if I dug in mines in Rostov along sz 100, those will get placed not behind in the territory but near the sea. Might this be possible?
    I don’t know how the current way exactly works, but I think having mines in an off-map box is visually not very pleasant, as you can’t immediately see which mine is dug in where.


  • @VictoryFirst yea so mine boxes are to show which tty that colored mine defends against.

    For example
    Orange LMs in Belarus would defend against E POL

    Blue ones would defend against Novgorod

    Plain/no color would defend against Baltic STs. No box for them.

    Just a thought for help on LMs. Your Red ones are correct :)
    I know it’s confusing but will get easier with more play.

    Gotta fry. Put a turn out tommorow :)

  • 2023 '22 '21 '20 '19 '18

    So yea, cant use them like combat boxes. Can’t move


  • @VictoryFirst so yea the mine box is just for direction.
    Place the Changer Mines in the Zone with Edit

  • 2023 '22 '21 '20 '19 '18

    @barnee the zone as in the actual TTy not the mine box :)

    Sorry it’s confusing :)


  • @VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:

    There might be an alternative way to make it more visual along which border those LMs are dug, which is to reserve a place for them that is exactly near that border. For example, if I dug in mines in Rostov along sz 100, those will get placed not behind in the territory but near the sea. Might this be possible?

    yea so place kinda rolls as in whats written first in the xml.
    it pretty much goes
    Inf
    Arty
    Mech
    Tank
    and so on

    Trprt
    Sub
    DD
    CA
    CV
    BB
    air units and …

    It gets kinda tweaked with all the new shit getting added and it might work for some place but not another sorta thing.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I tried to do that. Place a certain LM so it 'd place to a certain border, but didn’t work.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I bumped the #5 place in Bryansk over 10. It helps a little. Can’t really go more or other stuff doesn’t fit. Arty especially.

    The Tokens are 48x48. Tried shrinking to 42 but that doesn’t really do much and I prefer the larger look.

    Here’s the place and what it looks like.
    place.txt

    Screenshot from 2023-08-06 13-46-24.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst ok i got my brain working again. I’m not sure what happened but the “Sea LMs” were missing from Changer. Here they are. Put in Changers units.
    LM_YellowSea.png
    LM_BlueSea.png
    LM_GreenSea.png
    LM_OrangeSea.png
    LM_GreySea.png
    LM_RedSea.png

    So this is what it’d look like if you wanted to use them.
    Screenshot from 2023-08-06 14-57-18.png

    Yea the problem with Place is, if you have place #1 for a certain border LM and #2 for another etc… what happens is, if all the #1 Place LMs are gone, then #2 moves to #1.

    Also, I have Airfields place 1st, Harbors 2nd, Fctrys 3rd, so they can be close to where they’d be in real life. So that’d be another issue for like Normandy and other places.

    The Boxes themselves, are just for information purposes. I tried to pick some high use areas where if you have 2 or 3 different LMs, you can look at the Box and see which color defends which border.

    Had some extra space for boxes, so thought I’d try that to use it up :)

    We’ll just have to see how things go and if/when needed and we can, we’ll adjust stuff :)

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