L22 Pejon_88 (X+10) vs. GeneralDisarray (A), PTV, semi final

  • 2023 '22

    I read hits for Japan 5 + 9 =13 (12 since I rolled one tac too many, should have been 12d6…) and 0 + 1 + 1 +6 = 8 for Allies leaving the two sides with the following units:

    Japan
    10 figs at 3 or less
    1 battleship and 8 tacs at 4 or less

    Allies
    6 ACs at 1 or less
    3 cr + 4 tacs at 3 or less
    1 battleship + 10 figs at 4 or less

  • 2023 '22

    This is soooo confusing and I apologise…

    I realize I rolled the wrong dice last round for you since they made ACs 1 or less in PTV which I totally forgot in the middle of all this although I mentioned it in my first post. I went max defense for you, which would mean saving ACs before destroyers in BM3/4 or any other version of Axis and Allies… Hence you should’ve been left with more 2 or less instead of those ACs that grants you hits at only 1 or less…

    I am at a loss and have kind of lost the appetite for this particular game. I will let you decide the best way forward from here, including you collecting the win which is anyway statically fair from before this battle even started. I won’t give other examples how to proceed since I don’t want to influence your decision.

    Again apologies for messing up the forum rolls.


  • @Pejon_88 I would not feel right taking the win here. That being said can we just start at the beginning of round 2 with 25 hits and 21 hits and just roll max defense the rest of the way? @gamerman01 open for suggestions here.


  • I’ll wait for pejon reply, thank you for inviting me

  • 2023 '22

    @GeneralDisarray True sportsmanship from you here. Something we see over and over again on this forum :)

    Don’t you agree? @gamerman01

    In that case I propose that I go to the battle in Live Mode and removing those casualties and going with max d for you the rest of the battle. I tried in Local and if I stay in the session I am able to follow through with the whole battle. I think the bug is related to closing and opening a game session so by doing it this way I hope it works. Shall I try?


  • @Pejon_88 Ready when you are.

  • 2023 '22

    TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone
            3 infantry moved from Burma to Eastern India
            2 bombers moved from Davao to 55 Sea Zone
            3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone
            7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone
            1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone
            5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
            1 infantry moved from Shantung to Anhwe
            2 fighters moved from Shantung to Anhwe
            5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu
            1 fighter moved from Japan to Anhwe
    
        Combat - Japanese
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
            EDIT: Removing units owned by ANZAC from 55 Sea Zone: 3 submarines
            EDIT: Removing units owned by Americans from 55 Sea Zone: 14 submarines
            EDIT: Removing units owned by Japanese from 55 Sea Zone: 6 carriers, 4 destroyers and 4 submarines
            EDIT: Turning off Edit Mode
            Battle in 55 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 14 fighters, 11 submarines and 13 tactical_bombers
                Americans defend with 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 15 destroyers, 10 fighters, 3 infantry, 1 marine, 11 submarines, 4 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser
                    Japanese roll dice for 11 submarines in 55 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 14 fighters and 13 tactical_bombers in 55 Sea Zone, round 2 : 17/33 hits, 18.67 expected hits
                    Americans roll dice for 11 submarines in 55 Sea Zone, round 2 : 3/11 hits, 1.83 expected hits
                    Americans roll dice for 1 battleship, 8 carriers, 3 cruisers, 15 destroyers, 10 fighters, 4 tactical_bombers and 4 transports in 55 Sea Zone, round 2 : 19/41 hits, 17.17 expected hits
                    3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 bombers owned by the Japanese, 1 destroyer owned by the Japanese, 11 submarines owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone
                    11 submarines owned by the Americans, 2 destroyers owned by the Americans and 8 carriers owned by the Americans lost in 55 Sea Zone
                    Japanese roll dice for 1 battleship, 11 fighters and 10 tactical_bombers in 55 Sea Zone, round 3 : 10/22 hits, 12.83 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 13 destroyers, 10 fighters, 4 tactical_bombers and 4 transports in 55 Sea Zone, round 3 : 13/31 hits, 15.17 expected hits
                    6 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese lost in 55 Sea Zone
                    10 destroyers owned by the Americans lost in 55 Sea Zone
                    Japanese roll dice for 1 battleship, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 4 : 4/9 hits, 5.33 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 3 destroyers, 10 fighters, 4 tactical_bombers and 4 transports in 55 Sea Zone, round 4 : 9/21 hits, 11.83 expected hits
                    4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 55 Sea Zone
                    3 destroyers owned by the Americans and 1 tactical_bomber owned by the Americans lost in 55 Sea Zone
                Americans win with 1 battleship, 3 cruisers, 10 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -84
                Casualties for Japanese: 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 14 fighters, 11 submarines and 13 tactical_bombers
                Casualties for Americans: 8 carriers, 15 destroyers, 11 submarines and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Japanese regular : -5.50
    

    Savegame

  • 2023 '22

    @GeneralDisarray Congratualations for making the finals, well played! :)

    After having lost first Gibraltar costly and then much worse the German and Italian fleets which were resources I should’ve spent to crush USSR, I think the game was pretty much sealed.

    Good luck in the final game!

  • Pejon_88P Pejon_88 referenced this topic on

  • @Pejon_88 Very well played. Had a answers for nearly every front I had coming in. Close game.


  • @GeneralDisarray Yes I believe I could’ve kept a closed door if you hadn’t gotten the edge.

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