TGC (CP) v Yamato (Entente), 1914, oob with RR
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
I started watching the Austria Hungary video. I see you did the exact same moves as you showed in the video.
A little question. How high of a win probability on a battle calculator do you recommend if you want to conquer a territory for 1914? Using AndrewAAGamer’s 95% or higher for other Axis and Allies games don’t really work due to how the battles work. What’s your recommendation? Thank you!
sending you a PM on this
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My thoughts on the Russia video, which stood out to me:
Why do you have blockers in some territories, especially Ukraine when doing the Poland move? Most land units can only move one space, so if the Austro-Hungarians move into Ukraine they’ll just kill the infantry. if Ukraine was empty they wouldn’t be able to dash to Moscow anyway.
Wait, so in a Russian Revolution scenario no Allied powers can move into original Russian territories? If that’s the case, that means I’ve been playing the game wrong.
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I think an important note is that in the game I was referring to (the Allies almost winning if not for some really bad decisions), the Central Powers built a big navy, so I guess I didn’t really see imbalance, but both bad luck and Central Powers stupidity (it was my first game of 1914).
To be honest, I can’t shake a personal urge as the Central Powers to build up a navy. Those ships just look so tempting to destroy…
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
I watched your intro video. Based on the number of wins, you’re probably very, very, very good. I’m now even more impressed than I was before.
Thanks but no, I really am no better or worse than someone who spends too much of his free time playing different versions on this game via Triple which allows anyone to be able to study the percentages and understand the pressure points on various maps.
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
So what you’re saying is that while it might favour one side, it’s not terribly unbalanced. I’m not surprised, hundreds of hours were spent making the original rules to be balanced.
Its difficult to explain thoroughly via text and I will eventually release a video on this concept but let me put it another way, if you and I played 10 games together, I know by the 10th game if you played the Entente, you would start regularly burying me as the CP and we would have to discuss how to balance the game.
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
I think an important note is that in the game I was referring to (the Allies almost winning if not for some really bad decisions), the Central Powers built a big navy, so I guess I didn’t really see imbalance, but both bad luck and Central Powers stupidity (it was my first game of 1914).
To be honest, I can’t shake a personal urge as the Central Powers to build up a navy. Those ships just look so tempting to destroy…
Whatever that urge is, don’t let anyone (even me) talk you out of trying it. The only way any of us learn anything or get better is ppl who have a new or untried idea. Only you should talk yourself out of it. Even if I don’t agree with it, I can say from personal experience, I’ve learned a lot from folks who had a unique strategy and in axis and allies the original, I myself was/am that guy. So if we end up swapping sides in the future, I will be keen to see what if any advantages can come from something like that.
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
My thoughts on the Russia video, which stood out to me:
Why do you have blockers in some territories, especially Ukraine when doing the Poland move? Most land units can only move one space, so if the Austro-Hungarians move into Ukraine they’ll just kill the infantry. if Ukraine was empty they wouldn’t be able to dash to Moscow anyway.
Wait, so in a Russian Revolution scenario no Allied powers can move into original Russian territories? If that’s the case, that means I’ve been playing the game wrong.
Nobody can move into territories that were Russian at the time of the Revolution. Contested zones produce no income although cp forces can move in and out of them. The Allies must vacate any original russian territory they are in, they have one turn to do so. CP controlled Russian territories are still in play and can be captured normally.
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Game History
Round: 7 Puchase Units - Ottomans Ottomans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans Turning on Edit Mode EDIT: Changing ownership of Mesopotamia from British to Ottomans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by French to Belgian Congo: 1 infantry EDIT: Turning off Edit Mode 6 artilleries and 8 infantry moved from Mesopotamia to Persia 3 infantry moved from Ankara to Mesopotamia 1 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Constantinople to Smyrna 6 infantry moved from Constantinople to Ankara 1 infantry moved from Anglo Egyptian Sudan to British East Africa Ottomans take British East Africa from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Ottomans Battle in Persia Ottomans attack with 6 artilleries and 8 infantry British defend with 4 artilleries, 1 fighter and 4 infantry Ottomans roll dice for 6 artilleries and 8 infantry in Persia, round 2 : 10/14 hits, 6.67 expected hits British roll dice for 4 artilleries, 1 fighter and 4 infantry in Persia, round 2 : 4/9 hits, 5.00 expected hits 4 infantry owned by the Ottomans, 4 artilleries owned by the British, 4 infantry owned by the British and 1 fighter owned by the British lost in Persia Ottomans win, taking Persia from British with 6 artilleries and 4 infantry remaining. Battle score for attacker is 22 Casualties for Ottomans: 4 infantry Casualties for British: 4 artilleries, 1 fighter and 4 infantry Battle in Belgian Congo Ottomans attack with 1 artillery and 4 infantry Italians defend with 1 infantry; French defend with 1 infantry Ottomans roll dice for 1 artillery and 4 infantry in Belgian Congo, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Ottomans, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Belgian Congo Ottomans win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Ottomans: 2 infantry Casualties for Italians: 1 infantry Casualties for French: 1 infantry Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Ottomans regular : 3.33 British regular : 0.00
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Wow, really? By the way can we play ten games? Or are you too busy?
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Crap, then I’ve been playing it wrong. That changes things I guess.
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Game History
Round: 8 Puchase Units - AustroHungarians AustroHungarians buy 11 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 1 unit repaired. Turning on Edit Mode EDIT: Changing ownership of Piedmont from Italians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: tank = 1, tank = 1 EDIT: Turning off Edit Mode 3 artilleries and 3 infantry moved from Albania to Trieste 1 infantry moved from Serbia to Trieste 2 artilleries and 1 infantry moved from Trieste to Venice 6 infantry and 1 tank moved from Tyrolia to Venice 1 fighter moved from Vienna to Venice 2 infantry moved from Vienna to Trieste 9 infantry moved from Vienna to Tyrolia 7 artilleries, 2 fighters, 11 infantry and 1 tank moved from Venice to Tuscany Combat - AustroHungarians Battle in Tuscany AustroHungarians attack with 7 artilleries, 2 fighters, 11 infantry and 1 tank Italians defend with 2 artilleries, 9 infantry and 2 tanks AustroHungarians roll dice for 7 artilleries, 2 fighters, 11 infantry and 1 tank in Tuscany, round 2 : 14/21 hits, 10.50 expected hits Italians roll dice for 2 artilleries, 9 infantry and 2 tanks in Tuscany, round 2 : 5/13 hits, 5.83 expected hits Units damaged: 1 tank owned by the AustroHungarians 4 infantry owned by the AustroHungarians, 2 tanks owned by the Italians, 2 artilleries owned by the Italians and 9 infantry owned by the Italians lost in Tuscany AustroHungarians win, taking Tuscany from Italians with 7 artilleries, 2 fighters, 7 infantry and 1 tank remaining. Battle score for attacker is 35 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 2 artilleries, 9 infantry and 2 tanks Combat Move - AustroHungarians Place Units - AustroHungarians 11 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 AustroHungarians regular : 3.50
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Game History
Round: 8 Puchase Units - Germans Germans buy 3 artilleries, 12 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - Germans 3 units repaired. Turning on Edit Mode EDIT: Removing units owned by Germans from Alsace: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Hanover: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these French owned units to: tank = 1 EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1 EDIT: Changing unit hit damage for these French owned units to: tank = 1 EDIT: Turning off Edit Mode 1 artillery and 4 infantry moved from Kiel to Ruhr 3 fighters moved from Hanover to Alsace 9 infantry moved from Munich to Alsace 4 artilleries and 11 infantry moved from Piedmont to Switzerland 1 fighter moved from Hanover to Switzerland 9 infantry moved from Hanover to Ruhr 1 fighter moved from Ukraine to Karelia 1 infantry moved from Finland to Karelia 2 infantry moved from Ukraine to Moscow 2 infantry moved from Galicia to Ukraine 1 infantry moved from Silesia to Galicia 3 infantry moved from Berlin to Silesia 2 artilleries and 11 infantry moved from Berlin to Kiel 5 infantry moved from Sevastopol to Persia 5 artilleries moved from Sevastopol to Persia 4 artilleries and 1 infantry moved from Sevastopol to Ukraine 1 infantry moved from South West Africa to Union of South Africa Germans take Union of South Africa from British Combat - Germans Air Battle in Alsace Germans attacks with 3 units heading to Alsace British launches 1 interceptors out of Alsace Attackers Fire, : 2/3 hits, 1.00 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Alsace Air Battle is over, the defenders have all died Battle in Alsace Germans attack with 7 artilleries, 3 fighters, 22 infantry and 3 tanks British defend with 11 artilleries, 14 infantry and 2 tanks; French defend with 1 infantry and 1 tank Germans roll dice for 7 artilleries, 3 fighters, 22 infantry and 3 tanks in Alsace, round 2 : 19/35 hits, 15.17 expected hits British roll dice for 11 artilleries, 15 infantry and 3 tanks in Alsace, round 2 : 12/29 hits, 13.50 expected hits Units damaged: 3 tanks owned by the Germans 9 infantry owned by the Germans, 1 tank owned by the French, 1 infantry owned by the French, 4 artilleries owned by the British and 13 infantry owned by the British lost in Alsace British and Germans reach a stalemate . Battle score for attacker is 37 Casualties for Germans: 9 infantry Casualties for British: 4 artilleries and 13 infantry Casualties for French: 1 infantry and 1 tank Battle in Switzerland Germans attack with 4 artilleries, 1 fighter and 11 infantry French defend with 3 artilleries, 4 infantry and 1 tank Germans roll dice for 4 artilleries, 1 fighter and 11 infantry in Switzerland, round 2 : 5/16 hits, 7.33 expected hits French roll dice for 3 artilleries, 4 infantry and 1 tank in Switzerland, round 2 : 4/8 hits, 3.67 expected hits 4 infantry owned by the Germans, 3 infantry owned by the French and 2 artilleries owned by the French lost in Switzerland French and Germans reach a stalemate . Battle score for attacker is 5 Casualties for Germans: 4 infantry Casualties for French: 2 artilleries and 3 infantry Battle in Ruhr Germans attack with 1 artillery and 13 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 13 infantry in Ruhr, round 2 : 5/14 hits, 5.00 expected hits British roll dice for 2 infantry in Ruhr, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Ruhr Germans win, taking Ruhr from British with 1 artillery and 11 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Combat Move - Germans Place Units - Germans 3 artilleries, 12 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : 0.33 Defenders Fire, : -0.33 Attackers Fire, : 1.00 Germans regular : 1.50 British regular : -0.50
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Wow, really? By the way can we play ten games? Or are you too busy?
We can play as many as you like my friend. We will have you kicking CP butt in no time.
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Is it too early to say that I did something wrong?
If not, would you please tell me what I did wrong?
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Thanks! I can’t wait to test what you said in your videos.
That being said though, I am nervous about this:
How can I win using the Allied strategies you created? Since you yourself created them you should have no problem countering them. Kinda hard to beat someone with their own weapon.
Is this concern valid? Or do you think that your turn openers, while important, aren’t necessarily decisive by itself? Thank you!
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Thanks for the kind words. I really appreciate it.
Things haven’t been looking too stellar. The only game where the Central Powers won using this strategy they were using low luck (which probably favoured them), and were super lucky forcing the Russian Revolution on turn 4 (that was really, really lucky). They probably won in spite of, not because, of building a navy.
I might do it with you once just to see how you react.
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My thoughts on why a big navy is a good idea is partly so the Allies can’t land troops onto France.
However, I think the main reason why I want to build a big navy is that I’m almost sentimental about navies (I always liked studying navies rather than armies in general when I look at World War 1 and World War 2), and I just feel the need to build a navy because of this sentimentality.
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Game History
Round: 8 Puchase Units - Ottomans Ottomans buy 4 artilleries, 1 fighter and 1 tank; Remaining resources: 0 PUs; Combat Move - Ottomans 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Smyrna to Trans-Jordan 6 artilleries and 4 infantry moved from Persia to India 6 infantry moved from Ankara to Smyrna 1 infantry moved from Mesopotamia to Ankara 2 infantry moved from Mesopotamia to Syrian Desert 1 infantry moved from British East Africa to Somaliland Ottomans take Somaliland from Italians 1 artillery and 1 infantry moved from Belgian Congo to Rhodesia Ottomans take Rhodesia from British 1 infantry moved from Belgian Congo to Angola Ottomans take Angola from British Combat - Ottomans Battle in India Ottomans attack with 6 artilleries and 4 infantry British defend with 1 factory and 3 infantry Ottomans roll dice for 6 artilleries and 4 infantry in India, round 2 : 4/10 hits, 5.00 expected hits British roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Ottomans and 3 infantry owned by the British lost in India Ottomans win, taking India from British with 6 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Ottomans: 2 infantry Casualties for British: 3 infantry Combat Move - Ottomans Place Units - Ottomans 4 artilleries, 1 fighter and 1 tank placed in Constantinople Turn Complete - Ottomans Ottomans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Ottomans regular : -1.00 British regular : 0.50