TGC (CP) v Yamato (Entente), 1914, oob with RR
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Game History
Round: 6 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter, 7 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - AustroHungarians 6 infantry moved from Trieste to Albania 1 tank moved from Trieste to Tyrolia 1 fighter moved from Venice to Albania 6 artilleries and 4 infantry moved from Venice to Tyrolia 2 infantry moved from Serbia to Romania 5 artilleries and 2 infantry moved from Serbia to Albania 1 infantry moved from Vienna to Trieste 1 artillery and 6 infantry moved from Vienna to Tyrolia 1 infantry moved from Vienna to Tyrolia Combat - AustroHungarians Battle in Romania AustroHungarians attack with 2 infantry British defend with 1 infantry AustroHungarians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians and 1 infantry owned by the British lost in Romania AustroHungarians win, taking Romania from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for British: 1 infantry Battle in Albania AustroHungarians attack with 5 artilleries, 1 fighter and 8 infantry Italians defend with 2 artilleries and 4 infantry AustroHungarians roll dice for 5 artilleries, 1 fighter and 8 infantry in Albania, round 2 : 4/14 hits, 7.17 expected hits Italians roll dice for 2 artilleries and 4 infantry in Albania, round 2 : 4/6 hits, 3.00 expected hits 4 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Albania Italians and AustroHungarians reach a stalemate . Battle score for attacker is 1 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Tyrolia AustroHungarians attack with 7 artilleries, 12 infantry and 1 tank French defend with 1 artillery and 5 infantry AustroHungarians roll dice for 7 artilleries, 12 infantry and 1 tank in Tyrolia, round 2 : 11/20 hits, 9.00 expected hits French roll dice for 1 artillery and 5 infantry in Tyrolia, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 tank owned by the AustroHungarians 2 infantry owned by the AustroHungarians, 5 infantry owned by the French and 1 artillery owned by the French lost in Tyrolia AustroHungarians win with 7 artilleries, 10 infantry and 1 tank remaining. Battle score for attacker is 13 Casualties for AustroHungarians: 2 infantry Casualties for French: 1 artillery and 5 infantry Combat Move - AustroHungarians Turning on Edit Mode EDIT: Changing ownership of Finland from Russians to AustroHungarians EDIT: Removing units owned by AustroHungarians from Karelia: 1 infantry EDIT: Adding units owned by AustroHungarians to Finland: 1 infantry EDIT: Turning off Edit Mode Place Units - AustroHungarians 1 fighter, 7 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : 1.00 AustroHungarians regular : -0.83 British regular : 0.50
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Game History
Round: 6 Puchase Units - Germans Germans buy 1 artillery, 2 fighters and 13 infantry; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Moscow: 1 fighter EDIT: Adding units owned by Germans to Belarus: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Silesia to Galicia 1 fighter moved from Belarus to Galicia 1 infantry moved from Moscow to Tatarstan Germans take Tatarstan from Russians 2 infantry moved from Moscow to Karelia 9 artilleries and 5 infantry moved from Moscow to Ukraine 2 infantry moved from Berlin to Silesia 4 infantry moved from Berlin to Kiel 9 infantry moved from Berlin to Hanover 7 infantry and 3 tanks moved from Hanover to Ruhr 1 artillery and 11 infantry moved from Munich to Switzerland Germans take Switzerland from Italians 1 infantry moved from Alsace to Switzerland 5 artilleries moved from Alsace to Switzerland 2 fighters moved from Alsace to Switzerland 5 artilleries and 12 infantry moved from Alsace to Ruhr 1 infantry moved from Union of South Africa to Angola Germans take Angola from British Combat - Germans Battle in Ukraine Germans attack with 9 artilleries and 5 infantry British defend with 1 infantry Germans roll dice for 9 artilleries and 5 infantry in Ukraine, round 2 : 8/14 hits, 7.00 expected hits British roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Ukraine Germans win, taking Ukraine from British with 9 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ruhr Germans attack with 5 artilleries, 20 infantry and 3 tanks British defend with 2 artilleries and 2 infantry Germans roll dice for 5 artilleries, 20 infantry and 3 tanks in Ruhr, round 2 : 8/28 hits, 11.00 expected hits British roll dice for 2 artilleries and 2 infantry in Ruhr, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 tank owned by the Germans 2 artilleries owned by the British and 2 infantry owned by the British lost in Ruhr Germans win with 5 artilleries, 20 infantry and 3 tanks remaining. Battle score for attacker is 14 Casualties for British: 2 artilleries and 2 infantry Battle in Kiel Germans attack with 4 infantry French defend with 1 infantry and 1 port Germans roll dice for 4 infantry in Kiel, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 infantry in Kiel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Kiel French and Germans reach a stalemate . Battle score for attacker is -3 Casualties for Germans: 1 infantry Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Place Units - Germans 1 artillery, 2 fighters and 13 infantry placed in Berlin Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 0.50 Germans regular : -3.33 British regular : -1.50
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Which side do you think the game is biased toward?
I was unaware that the Allies had some really lucky rolls in this game. Thanks for bringing that to my attention (so I would know that this isn’t the norm).
The game appears to be significantly biased towards the Entente. However, it takes quite a bit of experience playing the game to make this obvious or to have this become obvious.
Not a big deal at all - its more like the CP aren’t hitting their numbers in a baffling way although the Entente numbers are warm. In any case, no biggy at all. This is more of a learning game I feel.
Another small heads up: when the French captured Kiel, the mines turned French as well (use the edit mode). This means the British have the option of moving in and reinforcing kiel on their turn without the threat of mine attack. Now that it is contested, it reverts back to a German minefield.
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Oh right, I changed my mind after the fact that I would be loading two French infantry, not one infantry and one artillery to attack Kiel. I changed my mind before the battle started.
Again, no worries. Learning game. I’m having a lot of fun and hope you are too. And I am very appreciative of learning about those aligned neutrals. A lot of us had that wrong. But in yours, mine and all of our collective defense, the rulebook for 1914 is perhaps the least clear and poorest written in all of axis and allies imo (still a great game imo). I hear the re-release will have it tuned up though.
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No worries. Yeah the rules are not the best.
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Thanks for editing the mines.
Curious that you only start to realise the game is biased towards the Allies after you play many times.
In my personal games against myself, the Central Powers sometimes win, but only with bad decisions by the Allies. Like you said, I’m not sure whether it was because of bad rolls of the dice.
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Game History
Round: 6 Puchase Units - Ottomans Ottomans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery and 2 infantry moved from French Equatorial Africa to Belgian Congo 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt 6 artilleries and 10 infantry moved from Syrian Desert to Mesopotamia 8 infantry moved from Ankara to Mesopotamia 2 fighters moved from Constantinople to Mesopotamia 1 infantry moved from Bulgaria to Constantinople 1 infantry moved from Constantinople to Smyrna 3 infantry moved from Constantinople to Ankara 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan Combat - Ottomans Air Battle in Mesopotamia Ottomans attacks with 2 units heading to Mesopotamia British launches 1 interceptors out of Mesopotamia Attackers Fire, : 0/2 hits, 0.67 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Ottomans lost in Mesopotamia Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Ottomans lost in Mesopotamia Air Battle is over, the attackers have all died Battle in Mesopotamia Ottomans attack with 6 artilleries and 18 infantry British defend with 5 artilleries, 1 fighter and 9 infantry Ottomans roll dice for 6 artilleries and 18 infantry in Mesopotamia, round 2 : 9/24 hits, 10.00 expected hits British roll dice for 5 artilleries, 1 fighter and 9 infantry in Mesopotamia, round 2 : 10/15 hits, 8.17 expected hits 10 infantry owned by the Ottomans, 1 artillery owned by the British and 8 infantry owned by the British lost in Mesopotamia British and Ottomans reach a stalemate . Battle score for attacker is -2 Casualties for Ottomans: 10 infantry Casualties for British: 1 artillery and 8 infantry Battle in Belgian Congo Ottomans attack with 1 artillery and 4 infantry Italians defend with 1 infantry; French defend with 2 infantry Ottomans roll dice for 1 artillery and 4 infantry in Belgian Congo, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 3 infantry in Belgian Congo, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Ottomans and 1 infantry owned by the French lost in Belgian Congo British and Ottomans reach a stalemate . Battle score for attacker is 0 Casualties for Ottomans: 1 infantry Casualties for French: 1 infantry Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Defenders Fire, : 1.33 Attackers Fire, : -1.00 Ottomans regular : -2.00 British regular : 1.33
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In Kiel, the French attacked and I feel fairly certain you didn’t mean to do this? So I edited the French inf and German inf back in to that territory. Just to be clear, you’re not obligated to attack in a contested zone and if you don’t want to attack in a contested zone you can just edit out your pieces prior to combat and edit them back in afterward. I’m working with another newish player on 1914 and can’t remember what I went over with who so if you didn’t know that, my apologies.
In the upcoming Italian turn for example - if you don’t want to attack with the Italians, go into the EDIT mode under the Game tab at the top and select and remove both italian pieces. Do the rest of your movements, combat, and then when you’re in the “non-combat” movement phase (which exists only in TripleA for this purpose-there is no NCM in 1914), replace the pieces and move on with your turn.
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Thanks for editing the mines.
Curious that you only start to realise the game is biased towards the Allies after you play many times.
In my personal games against myself, the Central Powers sometimes win, but only with bad decisions by the Allies. Like you said, I’m not sure whether it was because of bad rolls of the dice.
This is not surprising to me. Since this module for TripleA has been out for less than a year, the handful of us who played in the beginning experienced the same result. This is because (imo) the Entente is far, far more intuitive to play than the Central Powers. However, once the non-intuitive nature of the CP is understood through experience, the playing field evens up pretty quickly.
That all being said, ‘grandmasters’ of 1914 sit down and both play perfectly, the Entente will win probably every time.
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I know that you don’t have to attack in contested territories. Yeah, I forgot to edit it out. I’m indifferent now though considering that infantry got a hit regardless.
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Cool. Hopefully you can tell me about that “non-intuitive nature” after we’re done (or maybe now if you’ll like).
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By the way, who are the grandmasters of this game? What about other Axis and Allies games?
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I forgot to edit the Italian infantry out of Belgian Congo. I edited it back in noncombat move.
I also used edit mode to spend more IPCs as America than I intended (I have 8 IPCs of savings, of which I used 7).
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Cool. Hopefully you can tell me about that “non-intuitive nature” after we’re done (or maybe now if you’ll like).
Typing is terribly difficult to explain things but I do have a YouTube channel with (what I think) are helpful videos: Here’s a link to the intro video. The videos after the intro are strategy videos for each power and outline what I think are good plays for each side based on statistics and what each side trying to accomplish. Whatever is in the videos is exactly what I would try to type out here anyway. You certainly don’t have to watch them, I just mention them as a reason I likely won’t type out a response. https://www.youtube.com/watch?v=DLmG_gyJQ_g
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
By the way, who are the grandmasters of this game? What about other Axis and Allies games?
There are none. I just used the term metaphorically to try to make the point that no matter how “imbalanced” a version of axis and allies is, I don’t think it holds a candle to experience. Take the most “imbalanced” version of axis and allies, put a newish player on the “winning” side and opposing him put a player who has over 100 games against 20+ different opponents on the same version. I feel strongly the experienced player wins that game every time.
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Game History
Round: 7 Puchase Units - Germans Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 units repaired. Turning on Edit Mode EDIT: Removing units owned by French from Kiel: 1 infantry EDIT: Removing units owned by Germans from Kiel: 1 infantry EDIT: Changing ownership of Kiel from French to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: tank = 1 EDIT: Turning off Edit Mode 1 infantry moved from Kiel to Ruhr 5 artilleries, 20 infantry and 3 tanks moved from Ruhr to Alsace 12 infantry moved from Switzerland to Piedmont 4 artilleries moved from Switzerland to Piedmont 2 artilleries moved from Switzerland to Alsace 2 fighters moved from Switzerland to Alsace 9 infantry moved from Hanover to Munich 1 artillery moved from Berlin to Kiel 2 fighters moved from Berlin to Hanover 3 infantry moved from Berlin to Kiel 1 infantry moved from Berlin to Silesia 9 infantry moved from Berlin to Hanover 2 infantry moved from Silesia to Galicia 2 infantry moved from Galicia to Ukraine 9 artilleries and 5 infantry moved from Ukraine to Sevastopol Germans take Sevastopol from Russians 1 fighter moved from Galicia to Ukraine 1 infantry moved from Tatarstan to Sevastopol 1 infantry moved from Angola to South West Africa Germans take South West Africa from British 1 infantry moved from Karelia to Finland Combat - Germans Battle in Piedmont Germans attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries, 4 infantry and 1 tank Germans roll dice for 4 artilleries and 12 infantry in Piedmont, round 2 : 4/16 hits, 6.67 expected hits Italians roll dice for 2 artilleries, 4 infantry and 1 tank in Piedmont, round 2 : 1/7 hits, 3.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Piedmont Italians and Germans reach a stalemate . Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Alsace Germans attack with 7 artilleries, 2 fighters, 20 infantry and 3 tanks British defend with 3 infantry Germans roll dice for 7 artilleries, 2 fighters, 20 infantry and 3 tanks in Alsace, round 2 : 12/32 hits, 14.17 expected hits British roll dice for 3 infantry in Alsace, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 2 tanks owned by the Germans 3 infantry owned by the British lost in Alsace Germans win, taking Alsace from British with 7 artilleries, 2 fighters, 20 infantry and 3 tanks remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: tank = 1 EDIT: Turning off Edit Mode Place Units - Germans 2 artilleries and 14 infantry placed in Berlin Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 Germans regular : -4.83 British regular : 0.50
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So what you’re saying is that while it might favour one side, it’s not terribly unbalanced. I’m not surprised, hundreds of hours were spent making the original rules to be balanced.
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Thanks, I’ll look at the strategies. I’ll be able to hear your voice too.
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