TGC (CP) v Yamato (Entente), 1914, oob with RR


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    Cool. Hopefully you can tell me about that “non-intuitive nature” after we’re done (or maybe now if you’ll like).

    Typing is terribly difficult to explain things but I do have a YouTube channel with (what I think) are helpful videos: Here’s a link to the intro video. The videos after the intro are strategy videos for each power and outline what I think are good plays for each side based on statistics and what each side trying to accomplish. Whatever is in the videos is exactly what I would try to type out here anyway. You certainly don’t have to watch them, I just mention them as a reason I likely won’t type out a response. https://www.youtube.com/watch?v=DLmG_gyJQ_g


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    By the way, who are the grandmasters of this game? What about other Axis and Allies games?

    There are none. I just used the term metaphorically to try to make the point that no matter how “imbalanced” a version of axis and allies is, I don’t think it holds a candle to experience. Take the most “imbalanced” version of axis and allies, put a newish player on the “winning” side and opposing him put a player who has over 100 games against 20+ different opponents on the same version. I feel strongly the experienced player wins that game every time.


  • @superbattleshipyamato

    Game History

    Round: 7
    
        Puchase Units - Germans
            Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by French from Kiel: 1 infantry
            EDIT: Removing units owned by Germans from Kiel: 1 infantry
            EDIT: Changing ownership of Kiel from French to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Italians owned units to: tank = 1
            EDIT: Turning off Edit Mode
            1 infantry moved from Kiel to Ruhr
            5 artilleries, 20 infantry and 3 tanks moved from Ruhr to Alsace
            12 infantry moved from Switzerland to Piedmont
            4 artilleries moved from Switzerland to Piedmont
            2 artilleries moved from Switzerland to Alsace
            2 fighters moved from Switzerland to Alsace
            9 infantry moved from Hanover to Munich
            1 artillery moved from Berlin to Kiel
            2 fighters moved from Berlin to Hanover
            3 infantry moved from Berlin to Kiel
            1 infantry moved from Berlin to Silesia
            9 infantry moved from Berlin to Hanover
            2 infantry moved from Silesia to Galicia
            2 infantry moved from Galicia to Ukraine
            9 artilleries and 5 infantry moved from Ukraine to Sevastopol
                  Germans take Sevastopol from Russians
            1 fighter moved from Galicia to Ukraine
            1 infantry moved from Tatarstan to Sevastopol
            1 infantry moved from Angola to South West Africa
                  Germans take South West Africa from British
            1 infantry moved from Karelia to Finland
    
        Combat - Germans
            Battle in Piedmont
                Germans attack with 4 artilleries and 12 infantry
                Italians defend with 2 artilleries, 4 infantry and 1 tank
                    Germans roll dice for 4 artilleries and 12 infantry in Piedmont, round 2 : 4/16 hits, 6.67 expected hits
                    Italians roll dice for 2 artilleries, 4 infantry and 1 tank in Piedmont, round 2 : 1/7 hits, 3.17 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Piedmont
                Italians and Germans reach a stalemate
                . Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Alsace
                Germans attack with 7 artilleries, 2 fighters, 20 infantry and 3 tanks
                British defend with 3 infantry
                    Germans roll dice for 7 artilleries, 2 fighters, 20 infantry and 3 tanks in Alsace, round 2 : 12/32 hits, 14.17 expected hits
                    British roll dice for 3 infantry in Alsace, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 2 tanks owned by the Germans
                    3 infantry owned by the British lost in Alsace
                Germans win, taking Alsace from British with 7 artilleries, 2 fighters, 20 infantry and 3 tanks remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Germans owned units to: tank = 1
            EDIT: Turning off Edit Mode
    
        Place Units - Germans
            2 artilleries and 14 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.17
    Germans regular : -4.83
    British regular : 0.50
    

    G7.tsvg


  • @the_good_captain

    So what you’re saying is that while it might favour one side, it’s not terribly unbalanced. I’m not surprised, hundreds of hours were spent making the original rules to be balanced.


  • @the_good_captain

    Thanks, I’ll look at the strategies. I’ll be able to hear your voice too.


  • @the_good_captain

    Britain did not attack in Alsace, which is legal.

    UK Turn 7 Complete.tsvg


  • @the_good_captain

    I watched your intro video. Based on the number of wins, you’re probably very, very, very good. I’m now even more impressed than I was before.


  • @the_good_captain

    Ohhhh, you’re so lucky! You have a full game, with all the pieces? Ahhhhh!

    Sorry, I don’t have the actual game (I already ordered two from Renegrade), and it’s just so beautiful seeing it.


  • @the_good_captain

    Nice pointer.


  • @the_good_captain

    I started watching the Austria Hungary video. I see you did the exact same moves as you showed in the video.

    A little question. How high of a win probability on a battle calculator do you recommend if you want to conquer a territory for 1914? Using AndrewAAGamer’s 95% or higher for other Axis and Allies games don’t really work due to how the battles work. What’s your recommendation? Thank you!


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    I started watching the Austria Hungary video. I see you did the exact same moves as you showed in the video.

    A little question. How high of a win probability on a battle calculator do you recommend if you want to conquer a territory for 1914? Using AndrewAAGamer’s 95% or higher for other Axis and Allies games don’t really work due to how the battles work. What’s your recommendation? Thank you!

    sending you a PM on this


  • @the_good_captain

    My thoughts on the Russia video, which stood out to me:

    Why do you have blockers in some territories, especially Ukraine when doing the Poland move? Most land units can only move one space, so if the Austro-Hungarians move into Ukraine they’ll just kill the infantry. if Ukraine was empty they wouldn’t be able to dash to Moscow anyway.

    Wait, so in a Russian Revolution scenario no Allied powers can move into original Russian territories? If that’s the case, that means I’ve been playing the game wrong.


  • @the_good_captain

    I think an important note is that in the game I was referring to (the Allies almost winning if not for some really bad decisions), the Central Powers built a big navy, so I guess I didn’t really see imbalance, but both bad luck and Central Powers stupidity (it was my first game of 1914).

    To be honest, I can’t shake a personal urge as the Central Powers to build up a navy. Those ships just look so tempting to destroy…


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    I watched your intro video. Based on the number of wins, you’re probably very, very, very good. I’m now even more impressed than I was before.

    Thanks but no, I really am no better or worse than someone who spends too much of his free time playing different versions on this game via Triple which allows anyone to be able to study the percentages and understand the pressure points on various maps.


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    So what you’re saying is that while it might favour one side, it’s not terribly unbalanced. I’m not surprised, hundreds of hours were spent making the original rules to be balanced.

    Its difficult to explain thoroughly via text and I will eventually release a video on this concept but let me put it another way, if you and I played 10 games together, I know by the 10th game if you played the Entente, you would start regularly burying me as the CP and we would have to discuss how to balance the game.


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    I think an important note is that in the game I was referring to (the Allies almost winning if not for some really bad decisions), the Central Powers built a big navy, so I guess I didn’t really see imbalance, but both bad luck and Central Powers stupidity (it was my first game of 1914).

    To be honest, I can’t shake a personal urge as the Central Powers to build up a navy. Those ships just look so tempting to destroy…

    Whatever that urge is, don’t let anyone (even me) talk you out of trying it. The only way any of us learn anything or get better is ppl who have a new or untried idea. Only you should talk yourself out of it. Even if I don’t agree with it, I can say from personal experience, I’ve learned a lot from folks who had a unique strategy and in axis and allies the original, I myself was/am that guy. So if we end up swapping sides in the future, I will be keen to see what if any advantages can come from something like that.


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    My thoughts on the Russia video, which stood out to me:

    Why do you have blockers in some territories, especially Ukraine when doing the Poland move? Most land units can only move one space, so if the Austro-Hungarians move into Ukraine they’ll just kill the infantry. if Ukraine was empty they wouldn’t be able to dash to Moscow anyway.

    Wait, so in a Russian Revolution scenario no Allied powers can move into original Russian territories? If that’s the case, that means I’ve been playing the game wrong.

    Nobody can move into territories that were Russian at the time of the Revolution. Contested zones produce no income although cp forces can move in and out of them. The Allies must vacate any original russian territory they are in, they have one turn to do so. CP controlled Russian territories are still in play and can be captured normally.


  • @superbattleshipyamato

    Game History

    Round: 7
    
        Puchase Units - Ottomans
            Ottomans buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Ottomans
            Turning on Edit Mode
            EDIT: Changing ownership of Mesopotamia from British to Ottomans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by French to Belgian Congo: 1 infantry
            EDIT: Turning off Edit Mode
            6 artilleries and 8 infantry moved from Mesopotamia to Persia
            3 infantry moved from Ankara to Mesopotamia
            1 infantry moved from Smyrna to Trans-Jordan
            2 infantry moved from Constantinople to Smyrna
            6 infantry moved from Constantinople to Ankara
            1 infantry moved from Anglo Egyptian Sudan to British East Africa
                  Ottomans take British East Africa from British
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - Ottomans
            Battle in Persia
                Ottomans attack with 6 artilleries and 8 infantry
                British defend with 4 artilleries, 1 fighter and 4 infantry
                    Ottomans roll dice for 6 artilleries and 8 infantry in Persia, round 2 : 10/14 hits, 6.67 expected hits
                    British roll dice for 4 artilleries, 1 fighter and 4 infantry in Persia, round 2 : 4/9 hits, 5.00 expected hits
                    4 infantry owned by the Ottomans, 4 artilleries owned by the British, 4 infantry owned by the British and 1 fighter owned by the British lost in Persia
                Ottomans win, taking Persia from British with 6 artilleries and 4 infantry remaining. Battle score for attacker is 22
                Casualties for Ottomans: 4 infantry
                Casualties for British: 4 artilleries, 1 fighter and 4 infantry
            Battle in Belgian Congo
                Ottomans attack with 1 artillery and 4 infantry
                Italians defend with 1 infantry; French defend with 1 infantry
                    Ottomans roll dice for 1 artillery and 4 infantry in Belgian Congo, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Ottomans, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Belgian Congo
                Ottomans win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Ottomans: 2 infantry
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Combat Move - Ottomans
    
        Place Units - Ottomans
            7 infantry placed in Constantinople
    
        Turn Complete - Ottomans
            Ottomans collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Ottomans regular : 3.33
    British regular : 0.00
    

    O7.tsvg


  • @the_good_captain

    Wow, really? By the way can we play ten games? Or are you too busy?


  • @the_good_captain

    Crap, then I’ve been playing it wrong. That changes things I guess.

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