TGC (CP) v Yamato (Entente), 1914, oob with RR


  • @the_good_captain

    No worries. Yeah the rules are not the best.



  • @the_good_captain

    Thanks for editing the mines.

    Curious that you only start to realise the game is biased towards the Allies after you play many times.

    In my personal games against myself, the Central Powers sometimes win, but only with bad decisions by the Allies. Like you said, I’m not sure whether it was because of bad rolls of the dice.


  • @superbattleshipyamato

    Game History

    Round: 6
    
        Puchase Units - Ottomans
            Ottomans buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Ottomans
            2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery and 2 infantry moved from French Equatorial Africa to Belgian Congo
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Egypt
            6 artilleries and 10 infantry moved from Syrian Desert to Mesopotamia
            8 infantry moved from Ankara to Mesopotamia
            2 fighters moved from Constantinople to Mesopotamia
            1 infantry moved from Bulgaria to Constantinople
            1 infantry moved from Constantinople to Smyrna
            3 infantry moved from Constantinople to Ankara
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Ottomans
            Air Battle in Mesopotamia
                Ottomans attacks with 2 units heading to Mesopotamia
                British launches 1 interceptors out of Mesopotamia
                    Attackers Fire,  : 0/2 hits, 0.67 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Ottomans lost in Mesopotamia
                    Attackers Fire,  : 0/1 hits, 0.33 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Ottomans lost in Mesopotamia
                Air Battle is over, the attackers have all died
            Battle in Mesopotamia
                Ottomans attack with 6 artilleries and 18 infantry
                British defend with 5 artilleries, 1 fighter and 9 infantry
                    Ottomans roll dice for 6 artilleries and 18 infantry in Mesopotamia, round 2 : 9/24 hits, 10.00 expected hits
                    British roll dice for 5 artilleries, 1 fighter and 9 infantry in Mesopotamia, round 2 : 10/15 hits, 8.17 expected hits
                    10 infantry owned by the Ottomans, 1 artillery owned by the British and 8 infantry owned by the British lost in Mesopotamia
                British and Ottomans reach a stalemate
                . Battle score for attacker is -2
                Casualties for Ottomans: 10 infantry
                Casualties for British: 1 artillery and 8 infantry
            Battle in Belgian Congo
                Ottomans attack with 1 artillery and 4 infantry
                Italians defend with 1 infantry; French defend with 2 infantry
                    Ottomans roll dice for 1 artillery and 4 infantry in Belgian Congo, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 3 infantry in Belgian Congo, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Ottomans and 1 infantry owned by the French lost in Belgian Congo
                British and Ottomans reach a stalemate
                . Battle score for attacker is 0
                Casualties for Ottomans: 1 infantry
                Casualties for French: 1 infantry
    
        Combat Move - Ottomans
    
        Place Units - Ottomans
            7 infantry placed in Constantinople
    
        Turn Complete - Ottomans
            Ottomans collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : 1.33
    Attackers Fire,  : -1.00
    Ottomans regular : -2.00
    British regular : 1.33
    

    O6.tsvg


  • @superbattleshipyamato

    In Kiel, the French attacked and I feel fairly certain you didn’t mean to do this? So I edited the French inf and German inf back in to that territory. Just to be clear, you’re not obligated to attack in a contested zone and if you don’t want to attack in a contested zone you can just edit out your pieces prior to combat and edit them back in afterward. I’m working with another newish player on 1914 and can’t remember what I went over with who so if you didn’t know that, my apologies.

    In the upcoming Italian turn for example - if you don’t want to attack with the Italians, go into the EDIT mode under the Game tab at the top and select and remove both italian pieces. Do the rest of your movements, combat, and then when you’re in the “non-combat” movement phase (which exists only in TripleA for this purpose-there is no NCM in 1914), replace the pieces and move on with your turn.


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    Thanks for editing the mines.

    Curious that you only start to realise the game is biased towards the Allies after you play many times.

    In my personal games against myself, the Central Powers sometimes win, but only with bad decisions by the Allies. Like you said, I’m not sure whether it was because of bad rolls of the dice.

    This is not surprising to me. Since this module for TripleA has been out for less than a year, the handful of us who played in the beginning experienced the same result. This is because (imo) the Entente is far, far more intuitive to play than the Central Powers. However, once the non-intuitive nature of the CP is understood through experience, the playing field evens up pretty quickly.

    That all being said, ‘grandmasters’ of 1914 sit down and both play perfectly, the Entente will win probably every time.


  • @the_good_captain

    I know that you don’t have to attack in contested territories. Yeah, I forgot to edit it out. I’m indifferent now though considering that infantry got a hit regardless.


  • @the_good_captain

    Cool. Hopefully you can tell me about that “non-intuitive nature” after we’re done (or maybe now if you’ll like).


  • @the_good_captain

    By the way, who are the grandmasters of this game? What about other Axis and Allies games?


  • @the_good_captain

    US Turn 6 Complete 1914.tsvg

    I forgot to edit the Italian infantry out of Belgian Congo. I edited it back in noncombat move.

    I also used edit mode to spend more IPCs as America than I intended (I have 8 IPCs of savings, of which I used 7).


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    Cool. Hopefully you can tell me about that “non-intuitive nature” after we’re done (or maybe now if you’ll like).

    Typing is terribly difficult to explain things but I do have a YouTube channel with (what I think) are helpful videos: Here’s a link to the intro video. The videos after the intro are strategy videos for each power and outline what I think are good plays for each side based on statistics and what each side trying to accomplish. Whatever is in the videos is exactly what I would try to type out here anyway. You certainly don’t have to watch them, I just mention them as a reason I likely won’t type out a response. https://www.youtube.com/watch?v=DLmG_gyJQ_g


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    By the way, who are the grandmasters of this game? What about other Axis and Allies games?

    There are none. I just used the term metaphorically to try to make the point that no matter how “imbalanced” a version of axis and allies is, I don’t think it holds a candle to experience. Take the most “imbalanced” version of axis and allies, put a newish player on the “winning” side and opposing him put a player who has over 100 games against 20+ different opponents on the same version. I feel strongly the experienced player wins that game every time.


  • @superbattleshipyamato

    Game History

    Round: 7
    
        Puchase Units - Germans
            Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by French from Kiel: 1 infantry
            EDIT: Removing units owned by Germans from Kiel: 1 infantry
            EDIT: Changing ownership of Kiel from French to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Italians owned units to: tank = 1
            EDIT: Turning off Edit Mode
            1 infantry moved from Kiel to Ruhr
            5 artilleries, 20 infantry and 3 tanks moved from Ruhr to Alsace
            12 infantry moved from Switzerland to Piedmont
            4 artilleries moved from Switzerland to Piedmont
            2 artilleries moved from Switzerland to Alsace
            2 fighters moved from Switzerland to Alsace
            9 infantry moved from Hanover to Munich
            1 artillery moved from Berlin to Kiel
            2 fighters moved from Berlin to Hanover
            3 infantry moved from Berlin to Kiel
            1 infantry moved from Berlin to Silesia
            9 infantry moved from Berlin to Hanover
            2 infantry moved from Silesia to Galicia
            2 infantry moved from Galicia to Ukraine
            9 artilleries and 5 infantry moved from Ukraine to Sevastopol
                  Germans take Sevastopol from Russians
            1 fighter moved from Galicia to Ukraine
            1 infantry moved from Tatarstan to Sevastopol
            1 infantry moved from Angola to South West Africa
                  Germans take South West Africa from British
            1 infantry moved from Karelia to Finland
    
        Combat - Germans
            Battle in Piedmont
                Germans attack with 4 artilleries and 12 infantry
                Italians defend with 2 artilleries, 4 infantry and 1 tank
                    Germans roll dice for 4 artilleries and 12 infantry in Piedmont, round 2 : 4/16 hits, 6.67 expected hits
                    Italians roll dice for 2 artilleries, 4 infantry and 1 tank in Piedmont, round 2 : 1/7 hits, 3.17 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Piedmont
                Italians and Germans reach a stalemate
                . Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Alsace
                Germans attack with 7 artilleries, 2 fighters, 20 infantry and 3 tanks
                British defend with 3 infantry
                    Germans roll dice for 7 artilleries, 2 fighters, 20 infantry and 3 tanks in Alsace, round 2 : 12/32 hits, 14.17 expected hits
                    British roll dice for 3 infantry in Alsace, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 2 tanks owned by the Germans
                    3 infantry owned by the British lost in Alsace
                Germans win, taking Alsace from British with 7 artilleries, 2 fighters, 20 infantry and 3 tanks remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Germans owned units to: tank = 1
            EDIT: Turning off Edit Mode
    
        Place Units - Germans
            2 artilleries and 14 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.17
    Germans regular : -4.83
    British regular : 0.50
    

    G7.tsvg


  • @the_good_captain

    So what you’re saying is that while it might favour one side, it’s not terribly unbalanced. I’m not surprised, hundreds of hours were spent making the original rules to be balanced.


  • @the_good_captain

    Thanks, I’ll look at the strategies. I’ll be able to hear your voice too.


  • @the_good_captain

    Britain did not attack in Alsace, which is legal.

    UK Turn 7 Complete.tsvg


  • @the_good_captain

    I watched your intro video. Based on the number of wins, you’re probably very, very, very good. I’m now even more impressed than I was before.


  • @the_good_captain

    Ohhhh, you’re so lucky! You have a full game, with all the pieces? Ahhhhh!

    Sorry, I don’t have the actual game (I already ordered two from Renegrade), and it’s just so beautiful seeing it.


  • @the_good_captain

    Nice pointer.


  • @the_good_captain

    I started watching the Austria Hungary video. I see you did the exact same moves as you showed in the video.

    A little question. How high of a win probability on a battle calculator do you recommend if you want to conquer a territory for 1914? Using AndrewAAGamer’s 95% or higher for other Axis and Allies games don’t really work due to how the battles work. What’s your recommendation? Thank you!

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