Thank you!
Global 40 Expansion Boxes
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@VictoryFirst heres the list of Names. I think I’ll change UK TG to UK Tank.
1st Desert
3rd Panzer
3rd Waffen
Army Group South
Army Group Centre
Army Group North
1st Waffen
1st Panzer
2nd Waffen
4th Waffen
2nd Panzer
1st Corps
1st Tank
2nd Corps
2nd Tank
3rd Corps
LM 1
LM 2
LM 3
LM 4
LM 5
LM 6
LM 7
LM 8
LM 9
LM 10
1st Army Group
2nd Army Group
UK Desert
UK TG
USA Desert
1st USA Tank
2nd USA Tank
USA Army GroupEdit
You should be able to Name however you want and then that name can be given these names in the decorations and they’ll show up. (the ones you make) We don’t need names for the timetable as the image will always be presentEdit
Also need Total War for timetable and a Heavy Bombers. Maybe a couple others i can’t remember lol Oh Pacific Ships -
@VictoryFirst I think we’ll need over flow images too. I just adjusted place so it’ll hit the box, but we need something in Bessarabia itself signifying it or you might go, fuck only 4 dudes, i’m attacking lol
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That’s some good news. Great that it finally worked. Not that I understood anything of it lol :) I am really a newbie when it comes to this. I am eager for learning about it though.
Should I fire up the Japan turn using the UHD boxes git or the other one you sent me (which was just called UHD)?
For clarification, which idea did you exactly have in mind for the timetable? Do you want boxes to represent each turn, and use a red token to keep track of the calendar turn? Or do you want tokens for each calendar turn, and put the token that corresponds with the current turn in one box? Sorry if I missed this, lost track because of all the posts lol.
48x48 is a good size? That would be normal Army size. 52 is Tank army size. We could also go with 56.If I understand correctly, do you want tokens for each calendar turn, alternating between red and white?
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Does the order from the list correspond with the boxes on top or is this just a random order?
Which boxes are used for the landmines?
Hope I can be of assistance with the names. Just only need to create PNGs of the names that’ll go in the boxes?
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@Black_Elk yea I’m gonna change a couple. I’m gonna move the overflow Bessarabia and W UKR to Army Group Centre and Centre to South. South to LMs 8, 9, 10 to W UKR Flow.
I think you need to be able to see the Flow and it’s Parent tty in same view or it’s too confusing.
I actually don’t know how these Flows will work. Might just be better rolling with triplea Flow. Have to playtest is all. Can always 86 em if they don’t.
Anyway, Idk if I can erase it lol. Dimensions are same though. 600, couple 300s and 3 100s
Sorry to string :)
I’ll see if I can do it
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@victoryfirst heh heh yea sorry to spam out. Yea you can go ahead and do JPNs turn. Use latest git it’s always same link
https://github.com/beelee1/global_40_expansion_uhd_boxesList is random. I will post order but you can hhover on TTy and it’ll say what it is.
yea i"ve never done the names. I searched a gimp font thing and found some info there
yea was thinking for timetable make a token for each
E
41L
42 etc…in a round one and then give a red background. Probably have to name it different red png or w/e. Then I can trigger it to activate red for that turn
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@VictoryFirst LMs are LM1 LM2 etc … I haven’t decided which way to go there yet but was gonna go
Bellarus
LM OR
E PolSomething like that. Got room for 3 spots vertical in LM Box
Then put a Orange LM in the Box
Make the LM Boxes to the right in E Europe and the 3 left W Europe.
Idk Just so you can kinda see em without scrollingNot sure :) but something like that is the thought
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@VictoryFirst order doesn’t matter as that is determined by the centers. The names will go in the misc folder. Then the decorations.txt supplies the coordinates where they are placed.
You can see how “Aleutian Islands” is different from “Aleutian_Islands”
The former is what will show on the map. The latter is what it’s called in the code part
I think lol Might have that backwards :)
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@VictoryFirst ok one more spam :) what that does is take the png and use it for the game name “Aleutian Islands” in our example.
“Aleutian Islands” is the code name.
although it doesn’t have the underscore so i guess i don’t really know how it works lol
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@VictoryFirst OK I been up all night Sorry :) This is the link for our game with the latest SZ Fixes
https://github.com/beelee1/global_40_expansion_uhdI will go away now
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yea I don’t like the overflow boxes. Triplea does it fine. Not gonna use em. Easier to see the flow in the tty then moving to a box. I’ve never liked em actually :)
So more room for decorations lol I guess could make more LMs too but I’m not sold on them either.
Will just leave em blank for now
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Here is the basic relief for your boxes map.
If the boxes are set, you can choose whatever for the empty spots. Like if you have a graphic or something I can just insert it there, so the space isn’t showing white. For all the rest of the boxes I can just add an opacity transition or paste in some terrain/or patterns to make it looks like the other spots if you think it’s ready to roll.
:)
https://www.dropbox.com/s/jh37f6el6wak69i/relief_uhd_global_1940_boxes_basic_5-11-23.png?dl=0
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@black_elk right arm. I think I’m gonna move a couple things. Hopefully I can paint over the lines and it’ll work :) but yea were pretty close for relief.
@VictoryFirst can you make a couple names for our empty boxes ? The smaller box is 100x225. Was thinking
U
H
DFor it. idk, could try black lettering for it maybe ?
and then the bigger box is 855x225. Was gonna go with something like
Global 40 Expansion
Idk open to ideas. Was thinking that should be pretty simple and better than just an empty box. I don’t know how todo any of the decoration stuff really.
Actually smaller box is 140 x 225
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Update to 1.685
https://github.com/beelee1/global_40_expansion_uhd_boxes
@Black_Elk decided not to move anything. If overflow boxes don’t work well, I’ll just remove there placements in future and they can be decorative.
I guess just kinda roll with the TTy owners for relief. The SZ 113 flow should be an ocean tile. idky it’s not working. Maybe I jacked something in the xml.
The two blank spots, I guess just throw w/e you think for a background.
For timetable, will just roll with Changer/Neutral color. Idk how to really do any of the decoration stuff, so if you have any better ideas, we can roll with them :)
Anyway, think it should be ready for Relief :)
Edit
I’ll take another look at SZ 113 Flow. It’s the white spot above Greenland. Seems like if it’s a SZ it should auto to that color ? -
Well i jacked with 113 some more. Got rid of the flow tile and just made it part of 113. Added placements. Those work but still no color change.
Also forgot boats place at a 100 so only room for 3. I might just dust it entirely. Idk gonna work on something else for a while.
I guess, just leave it blank for now or paint over it with some blue and call it good.
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hmm … I think I screwed up Nenetsia. Try another poly grab see if it fixes
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yea I did. Heres fix
https://github.com/beelee1/global_40_expansion_uhd_boxesforgot to update map version so oh actually I did. 1.686 :) hopefully thats it. I’m cruising through the oceans and border TTys for place right now but @Black_Elk should be good to roll with relief :) I think lol
Hmm … I wonder if that’ll jack with the boxes. I saved the SZ just in case. well it looks ok with details off, so should be ok
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yea we should be good. Went through all the border TTys and Oceans. Start redoing the boxes now
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@barnee said in Global 40 Expansion Boxes:
LM 1
LM 2
LM 3
LM 4
LM 5
LM 6
LM 7
LM 8
LM 9
LM 10@VictoryFirst we can nix the LM s. Gonna just go with a roundel or maybe just the lettering idk
with LM OR for orange. Maybe make it orange or just the OR part. Only need LM GRN and LM BLU for what I came up with.We’ll see how they play and adjust as needed. I’ll just use the existing names for TTy
Edit
I guess you could spell em out too. Probably go
LM
ORANGE or something then -
@VictoryFirst so I just hacked this together but was thinking something like it
You see the orange LMs in Belarus, check LM boxes for Belarus orange and it gives ya E POL