@leemorrison
That’s another couple for dumb luck in India and Karelia.
I mean, I like to say I play “medium risk, high reward” but…
When the stats even out, I’m in for one hell of a rude awakening.
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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Lol, by the way, wasn’t it a bit early for the British to do a D-Day landing in Normandy? :)
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@victoryfirst it was a early Dieppe :)
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@VictoryFirst machine been crashing a lot lately so heres USA just in case. EXP Game 2 USA 4.tsvg
I killed off your Tacs in Morocco. Let me know if you want one of the FTRs instead.Game History
Round: 4 Purchase Units - Americans Americans buy 2 Escorts, 1 Heavy_BB, 1 artillery, 1 carrier, 1 destroyer, 1 elite, 1 submarine, 2 transports and 1 usa_armour; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 usa_fighters moved from Scotland to 104 Sea Zone 1 bomber moved from United Kingdom to Morocco 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 Heavy_BB, 1 artillery, 1 elite, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 destroyer and 2 usa_fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 16 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 2 usa_fighters owned by the Americans retreated Japanese win with 1 Japan_destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Morocco Americans attack with 1 ArmoredInfantry, 1 artillery, 1 bomber, 1 elite and 1 infantry Germans defend with 3 fighters and 3 tactical_bombers; Italians defend with 1 artillery and 1 mech_infantry Americans roll dice for 1 Heavy_BB in Morocco, round 2 : 2/2 hits, 1.67 expected hits Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 bomber, 1 elite and 1 infantry in Morocco, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Morocco, round 2 : 3/8 hits, 4.17 expected hits 1 elite owned by the Americans, 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans roll dice for 1 ArmoredInfantry and 1 bomber in Morocco, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 3 fighters and 1 tactical_bomber in Morocco, round 3 : 3/4 hits, 2.50 expected hits 1 ArmoredInfantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Morocco Italians win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 ArmoredInfantry, 1 artillery, 1 bomber, 1 elite and 1 infantry Casualties for Italians: 1 artillery and 1 mech_infantry Casualties for Germans: 3 tactical_bombers Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska 2 usa_fighters moved from 104 Sea Zone to United Kingdom 2 usa_armours moved from Western United States to 10 Sea Zone 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 2 usa_armours moved from 10 Sea Zone to 2 Sea Zone 1 usa_armour moved from Alaska to 2 Sea Zone 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 3 usa_armours moved from 2 Sea Zone to 3 Sea Zone 3 usa_armours moved from 3 Sea Zone to Soviet Far East 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 usa_tactical_bomber moved from Eastern United States to Gibraltar 1 infantry moved from Western United States to Central United States 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Central United States 2 mech_infantrys moved from Western United States to Alaska 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 Heavy_BB placed in 10 Sea Zone 2 Escorts, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 elite placed in Eastern United States 1 artillery and 1 usa_armour placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Guam Turn4: Americans met a national objective for an additional -1 PUs; end with 63 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -0.67 Japanese regular : 0.67 Germans regular : -0.17
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@VictoryFirst
EXP Game 2 UK 4.tsvg
Game HistoryRound: 4 Purchase Units - Americans Americans buy 2 Escorts, 1 Heavy_BB, 1 artillery, 1 carrier, 1 destroyer, 1 elite, 1 submarine, 2 transports and 1 usa_armour; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 usa_fighters moved from Scotland to 104 Sea Zone 1 bomber moved from United Kingdom to Morocco 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 Heavy_BB, 1 artillery, 1 elite, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 destroyer and 2 usa_fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 16 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 2 usa_fighters owned by the Americans retreated Japanese win with 1 Japan_destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Morocco Americans attack with 1 ArmoredInfantry, 1 artillery, 1 bomber, 1 elite and 1 infantry Germans defend with 3 fighters and 3 tactical_bombers; Italians defend with 1 artillery and 1 mech_infantry Americans roll dice for 1 Heavy_BB in Morocco, round 2 : 2/2 hits, 1.67 expected hits Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 bomber, 1 elite and 1 infantry in Morocco, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Morocco, round 2 : 3/8 hits, 4.17 expected hits 1 elite owned by the Americans, 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans roll dice for 1 ArmoredInfantry and 1 bomber in Morocco, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 3 fighters and 1 tactical_bomber in Morocco, round 3 : 3/4 hits, 2.50 expected hits 1 ArmoredInfantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Morocco Italians win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 ArmoredInfantry, 1 artillery, 1 bomber, 1 elite and 1 infantry Casualties for Italians: 1 artillery and 1 mech_infantry Casualties for Germans: 3 tactical_bombers Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska 2 usa_fighters moved from 104 Sea Zone to United Kingdom 2 usa_armours moved from Western United States to 10 Sea Zone 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 2 usa_armours moved from 10 Sea Zone to 2 Sea Zone 1 usa_armour moved from Alaska to 2 Sea Zone 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 3 usa_armours moved from 2 Sea Zone to 3 Sea Zone 3 usa_armours moved from 3 Sea Zone to Soviet Far East 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 usa_tactical_bomber moved from Eastern United States to Gibraltar 1 infantry moved from Western United States to Central United States 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Central United States 2 mech_infantrys moved from Western United States to Alaska 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 Heavy_BB placed in 10 Sea Zone 2 Escorts, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 elite placed in Eastern United States 1 artillery and 1 usa_armour placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Guam Turn4: Americans met a national objective for an additional -1 PUs; end with 63 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 fighter and 3 infantry moved from Yunnan to Szechwan 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 6 infantry and 2 uk_armours; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 uk_armour moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Egypt to Alexandria 1 infantry and 1 uk_fighter moved from Yunnan to French Indo China 1 uk_fighter moved from India to French Indo China 1 bomber moved from Gibraltar to Normandy Bordeaux 1 uk_fighter moved from United Kingdom to Normandy Bordeaux EDIT: 2 uk_paras moved from United Kingdom to Normandy Bordeaux Combat - British Battle in French Indo China British attack with 1 infantry and 2 uk_fighters Japanese defend with 1 infantry British roll dice for 1 infantry and 2 uk_fighters in French Indo China, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery, 1 infantry and 1 uk_armour Italians defend with 2 infantry British roll dice for 1 artillery, 1 infantry and 1 uk_armour in Alexandria, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 infantry and 1 uk_armour remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Normandy Bordeaux British attack with 1 bomber, 1 uk_fighter and 2 uk_paras Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 bomber, 1 uk_fighter and 2 uk_paras in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits 2 uk_paras owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux 1 uk_fighter owned by the British and 1 bomber owned by the British retreated Germans win with 1 artillery remaining. Battle score for attacker is -2 Casualties for British: 2 uk_paras Casualties for Germans: 2 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Yunnan 1 bomber and 1 uk_fighter moved from Normandy Bordeaux to United Kingdom 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Caucasus 2 Rails, 1 artillery and 1 infantry moved from Union of South Africa to Yunnan 1 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from India to Burma 1 uk_fighter moved from French Indo China to India 1 uk_fighter moved from French Indo China to Yunnan 2 uk_armours moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 uk_armour moved from Union of South Africa to Belgian Congo 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry and 1 uk_armour moved from Iraq to Egypt Place Units - British 1 destroyer placed in 106 Sea Zone 1 factory_minor placed in Iraq 1 artillery, 1 infantry and 1 uk_armour placed in Union of South Africa 5 infantry and 1 uk_armour placed in India Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,4,2,2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 32 PUs (12 lost to blockades); end with 32 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -0.50 Italians regular : -1.33 Japanese regular : 0.00 Germans regular : 0.83 British regular : 1.17
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@VictoryFirst oh yea so the UK Air and USA Tanks are Lend Lease
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@VictoryFirst machine took a major fail right after I posted lol. Just got it working again. Not sure it’s a 100% cure, so if posting is off for a while, means I’m still fckn with it lol
Don’t buy lenovo :)
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@VictoryFirst Hey keep forgetting :) Thanks for turning on the Neutrals. It looks so much cooler to me :)
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I like the new neutrals too. These armies look more realistic than just infantry lol
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Two Italian infantry + SBR vs Russian Para in W. Ukr:
[dice 2d6] at 1
[dice 1d6] at 4[dice 1d6] at 3
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2d6: 2, 1
1d6: 4
1d6: 3 -
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by Germans to Morocco: 1 tactical_bomber EDIT: Removing units owned by Germans from Morocco: 1 fighter EDIT: Turning off Edit Mode Italians buy 1 Italian_LCV, 7 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Turning on Edit Mode Combat Move - Italians EDIT: Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy EDIT: Resetting and Giving Bonus Movement to Units EDIT: Cleaning up during movement phase EDIT: 2 infantry moved from Romania to Slovakia Hungary EDIT: 1 bomber moved from Greece to Slovakia Hungary EDIT: 2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland EDIT: Italians undo move 3. Combat - Italians EDIT: Battle in Slovakia Hungary EDIT: Italians attack with 1 bomber and 2 infantry EDIT: Russians defend with 1 russian_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 1 infantry owned by the Italians lost in Slovakia Hungary EDIT: 0/2 hits, 0,83 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 russian_para owned by the Russians lost in Slovakia Hungary EDIT: Germans takes Slovakia Hungary from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland EDIT: 1 bomber moved from Slovakia Hungary to Greece EDIT: 2 italian_paras moved from Southern Italy to Greece EDIT: 1 Rail and 1 infantry moved from Southern Italy to Eastern Poland EDIT: 2 german_paras moved from Romania to Eastern Poland EDIT: Italians undo move 4. EDIT: 2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya 1 cruiser, 1 destroyer and 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
EDIT: : -0,33
Hey, I have something interesting to tell you - during the Para combat in W Ukr, I accidentally had edit mode still on, and I was able to manually select casualties. I could choose any number of casualties I liked regardless of the roll I had.
I was thinking, and I think this way, we do not need to use the dicebot anymore. We can just ignore the first strike roll the para makes and choose no casualties. Then you can select the casualties the Para’s inflict while keeping in mind their first round roll at three.
Same thing for the Wolfpacks - ignore their first roll at 1, and then count the amount of dice that hit ‘3’. And you also get the dice emails for these rolls.
Might this be an idea? -
Forgot this lol :)
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And yeah, I did choose to save a Taccy instead of a Fighter. Still wondering if that move was good or not. I killed a lot of your stuff but the Luftwaffe needs to be rebuilt now lol. And a new American navy is on the horizon.
Uncle Sam was still asleep? I thought I’ve already awaken the sleeping giant with Japan… :)
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@victoryfirst wow i never encountered that. I’ll explore it. Sounds cool if so, although i really don’t mind dicebot. he’s kinda grown on me lol
But yea that would speed things up if so. One caution is that triplea does weird stuff sometimes when edit on. I don’t understand it all but errors pop up sometimes.
Anyway. I will check that out :+
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@VictoryFirst the dice rolls also show up in history. I have to dbl check, but i think it’s the same order as in th battle window. Start lowest to highest bu t i can’t remember.
Yea that would be way cool. Those huge naval battles kind of a pita to hand roll. Paras only matter when by themselves, so not that big a deal. but yea I will check out after i finish Late 1942 off :)
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Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 armour moved from New South Wales to Queensland Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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@VictoryFirst I just tried the edit thing in combat. F yea ! Good find ! Gotta use your brain a little bit, but way faster than dicebot.
i think the only thing we need dicebot for is LMs now. We’ll see how it goes. Feel free to play that way the rest of the game. If no bugs, I’ll add it to Notes in next update. Probably do a notification at Game Start too
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@VictoryFirst here’s a new place
it’ll fix the bessarabia Flow. i’ve gotta tweak the xml so factories don’t move in there place but that won’t work till an update.
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@VictoryFirst another connection error. Marianas and Paulau. I notified Elk.
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Nice work! Just sent ya a new one with those corrections. Tried to use the lip trick so it wouldn’t jack up the place too hard. Hopefully got it dialed this time. But let me know if you find any others