@AndrewAAGamer No thanks.
ABH (X) vs Martin (L+34) OOB Playoffs
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Any scramble or Kamikaze in SZ6?
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One kami on a destroyer please. This time hit…
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To avoid any misunderstanding - only one Kami, saving the last Kami for later, right?
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that is correct. Save 1 kami for future turns.
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You had your hit.
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 5 PUs; Combat Move - Americans 1 mech_infantry moved from Korea to Jehol Chinese take Jehol from Japanese 1 bomber and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Wake Island to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 2 destroyers moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber, 3 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6,50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 battleship, 4 carriers and 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Soviet Far East to Siberia 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 aaGun moved from Alaska to 2 Sea Zone 1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 3 infantry moved from Tunisia to Libya 2 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 aaGun and 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to Algeria 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Western United States to British Columbia 1 fighter moved from 6 Sea Zone to Soviet Far East 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 factory_minor placed in Korea 1 harbour placed in Alaska 1 destroyer and 2 submarines placed in 2 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Suiyuyan to Shensi 4 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 3 infantry placed in Anhwe Turning on Edit Mode EDIT: Adding units owned by Chinese to Hopei: 4 infantry EDIT: Removing units owned by Chinese from Szechwan: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 submarines moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Tobruk to 98 Sea Zone 1 infantry moved from Persia to Northwest Persia 3 artilleries moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 infantry moved from Tunisia to Libya 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 98 Sea Zone 1 destroyer placed in 110 Sea Zone 1 artillery and 1 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,17
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It6.tsvg
Game HistoryRound: 6 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Bryansk 1 bomber moved from Southern Italy to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Caucasus 1 aaGun, 2 artilleries and 1 infantry moved from Rostov to Caucasus Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.67
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Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
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Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 bombers, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Southern Italy to 98 Sea Zone 4 bombers moved from Greece to 98 Sea Zone 1 bomber moved from Ukraine to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Caucasus to Volgograd 1 mech_infantry moved from Russia to Tambov 6 artilleries moved from Russia to Tambov 1 tactical_bomber moved from Caucasus to Volgograd 3 mech_infantrys moved from Novgorod to Vologda 1 fighter moved from Caucasus to Vologda 1 tactical_bomber moved from Caucasus to Vologda 1 armour moved from Russia to Vologda 1 armour moved from Caucasus to Kazakhstan 1 armour moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Rostov to Kazakhstan Combat - Germans Battle in Tambov Germans attack with 6 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 6 artilleries and 1 mech_infantry in Tambov, round 2 : 1/7 hits, 2.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Battle in 98 Sea Zone Germans attack with 7 bombers and 3 fighters British defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines 2 submarines owned by the British submerged Germans roll dice for 7 bombers and 3 fighters in 98 Sea Zone, round 2 : 6/10 hits, 6.17 expected hits British roll dice for 1 carrier, 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 2 destroyers owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone Germans win with 7 bombers and 1 fighter remaining. Battle score for attacker is 32 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 2 destroyers and 2 fighters Battle in Kazakhstan Germans attack with 2 armour and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 2 tactical_bombers in Kazakhstan, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 11 armour and 8 mech_infantrys moved from Russia to Volgograd 2 aaGuns moved from Rostov to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 2 tactical_bombers moved from Kazakhstan to Caucasus 7 bombers moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Greece 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Vologda to Russia Place Units - Germans 4 bombers and 3 fighters placed in Western Germany 3 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.00 British regular : -0.67
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Game History
Round: 7 Combat Move - Russians 3 artilleries and 1 infantry moved from Novosibirsk to Vologda 3 artilleries moved from Novosibirsk to Kazakhstan Combat - Russians Battle in Vologda Russians attack with 3 artilleries and 1 infantry Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 3 artilleries and 1 infantry in Vologda, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Russians roll dice for 3 artilleries in Vologda, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Kazakhstan Russians attack with 3 artilleries Germans defend with 2 armour Russians roll dice for 3 artilleries in Kazakhstan, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 3 artilleries in Kazakhstan, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Russians roll dice for 2 artilleries in Kazakhstan, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 artilleries remaining. Battle score for attacker is 8 Casualties for Russians: 1 artillery Casualties for Germans: 2 armour Non Combat Move - Russians 2 infantry moved from Manchuria to Korea 2 infantry moved from Manchuria to Jehol 1 fighter moved from Kansu to Hopei 2 infantry moved from Shensi to Kweichow 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 1 aaGun moved from Novosibirsk to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -1,17 Russians regular : 0,00
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J7.tsvg
Game HistoryRound: 7 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from India to West India Japanese take West India from UK_Pacific 2 armour and 3 mech_infantrys moved from Burma to Kweichow 1 armour moved from French Indo China to Kweichow 1 infantry and 2 mech_infantrys moved from Hunan to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 bomber moved from French Indo China to Anhwe 1 bomber moved from Shan State to Anhwe 1 infantry moved from Yunnan to Szechwan 1 armour, 2 artilleries and 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Shan State to Szechwan 1 bomber moved from Japan to Korea 1 fighter moved from Japan to Korea 1 fighter moved from Japan to Korea Combat - Japanese Air Battle in Korea Japanese attacks with 3 units heading to Korea Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Korea Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Korea causes 4 damage total. Battle in Kweichow Japanese attack with 4 armour, 2 artilleries, 1 infantry and 3 mech_infantrys Chinese defend with 1 infantry; Russians defend with 1 armour, 2 infantry and 1 mech_infantry Japanese roll dice for 4 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 1/10 hits, 3.67 expected hits Chinese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Kweichow, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow Japanese roll dice for 4 armour, 2 artilleries and 3 mech_infantrys in Kweichow, round 3 : 3/9 hits, 3.50 expected hits Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 4 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 armour in Kweichow, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys in Anhwe, round 2 : 3/7 hits, 2.50 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Anhwe, round 3 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Cleaning up after air battles Non Combat Move - Japanese 1 bomber moved from Anhwe to Japan 1 bomber moved from Anhwe to French Indo China 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 battleships and 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery, 2 battleships and 2 transports moved from 38 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 3 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 37 Sea Zone to 35 Sea Zone 1 bomber and 2 fighters moved from Korea to Japan 1 bomber moved from Szechwan to French Indo China Place Units - Japanese 3 fighters and 1 tactical_bomber placed in Japan 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kwangtung 2 mech_infantrys placed in India Japanese undo move 4. Japanese undo move 3. 3 infantry placed in Japan 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,4,3,4,6,5,4,1,4,5,6,2,5,6,1,3,3,2,5,5,2 Japanese collect 44 PUs (12 lost to blockades); end with 44 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -3.50 Americans AA : -0.17
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Please expect my next turn, tomorrow. Too much going on in the office and at home. It should be better during the weekend.
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Are you really German? I have never seen someone from there work as hard as you…
No problem. Take your time.
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Well – I am 50 years old. You must have met the new generation of woke snowflakes – they indeed don’t want to work. It could be funny if it weren’t that serious – and we are currently governed by such people…
I am working in a management company, being responsible for risk management and valuation. Since the head of compliance resigned, I also need to cover that area. And since there was some rotation in the team, I am left with only two new juniors out of which one doesn’t want to work. No German, but a Greek, LOL. So, I need to work hands-on.
I used to play 3-4 games in parallel without any issue, until a few months back. I see that it is currently even too much for me to have two games running.
And at the same time, we are living on a “building site” – we are getting a new kitchen. For this, two walls were broken through - it is a mess. Thank you for your empathy :joy:
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A Greek! That explains why you have to work so hard.
The younger generation of Germans are great in my company. The older ones are the ones creating chaos. They are reorg’ing everything until the company is a total mess. Nobody knows their responsibilities any more.
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Do you intercept in Japan?
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very tempting, but the dice hate my Axis air force. No intercept. I would lose every Japanese plane.
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Game History
Round: 7 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 76 PUs; Americans buy 1 destroyer, 3 fighters, 1 harbour, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan 1 fighter moved from Korea to Japan 1 bomber moved from Soviet Far East to Japan 1 fighter moved from Soviet Far East to Japan Combat - Americans Air Battle in Japan Americans attacks with 10 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/2 hits, 0,33 expected hits 1 tactical_bomber killed by AA Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Japan causes 10 damage total. Damaged units is as follows: factory_major = 8, airfield = 2 Battle in 110 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 5 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 1 armour moved from Iraq to Eastern Persia 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 2 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 aaGun and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa 1 aaGun moved from British Columbia to Alaska 2 artilleries and 2 infantry moved from Soviet Far East to 3 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Siberia to 5 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 3 Sea Zone to 6 Sea Zone 1 bomber, 7 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer and 2 submarines moved from 2 Sea Zone to 6 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Tobruk 1 fighter moved from Eastern United States to Gibraltar 1 carrier and 1 cruiser moved from 91 Sea Zone to 82 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 aaGun moved from Soviet Far East to Siberia Place Units - Americans 1 harbour placed in Korea 3 submarines placed in 1 Sea Zone 1 destroyer placed in 101 Sea Zone 1 mech_infantry placed in Eastern United States 2 fighters placed in Eastern United States 1 fighter placed in Korea Americans undo move 3. 1 destroyer placed in 6 Sea Zone Americans undo move 4. 1 fighter placed in Korea 1 fighter placed in Eastern United States Americans undo move 6. 1 fighter placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from Korea: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2,33 Japanese AA : 0,50 Germans regular : -0,67
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Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 4 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 artillery and 2 mech_infantrys Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese roll dice for 5 infantry in Anhwe, round 4 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Anhwe, round 5 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Anhwe, round 6 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : -1,67
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I nearly missed your chance to go Sea Lion, sacrificing the bomber fleet but getting the last victory city for good…
Game History
Round: 7 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 76 PUs; Americans buy 1 destroyer, 3 fighters, 1 harbour, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan 1 fighter moved from Korea to Japan 1 bomber moved from Soviet Far East to Japan 1 fighter moved from Soviet Far East to Japan Combat - Americans Air Battle in Japan Americans attacks with 10 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/2 hits, 0,33 expected hits 1 tactical_bomber killed by AA Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Japan causes 10 damage total. Damaged units is as follows: factory_major = 8, airfield = 2 Battle in 110 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 5 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 1 armour moved from Iraq to Eastern Persia 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 2 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 aaGun and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa 1 aaGun moved from British Columbia to Alaska 2 artilleries and 2 infantry moved from Soviet Far East to 3 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Siberia to 5 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 3 Sea Zone to 6 Sea Zone 1 bomber, 7 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer and 2 submarines moved from 2 Sea Zone to 6 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Tobruk 1 fighter moved from Eastern United States to Gibraltar 1 carrier and 1 cruiser moved from 91 Sea Zone to 82 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 aaGun moved from Soviet Far East to Siberia Place Units - Americans 1 harbour placed in Korea 3 submarines placed in 1 Sea Zone 1 destroyer placed in 101 Sea Zone 1 mech_infantry placed in Eastern United States 2 fighters placed in Eastern United States 1 fighter placed in Korea Americans undo move 3. 1 destroyer placed in 6 Sea Zone Americans undo move 4. 1 fighter placed in Korea 1 fighter placed in Eastern United States Americans undo move 6. 1 fighter placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from Korea: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 4 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 artillery and 2 mech_infantrys Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese roll dice for 5 infantry in Anhwe, round 4 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Anhwe, round 5 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Anhwe, round 6 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - British British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Persia to West India 1 artillery and 1 infantry moved from 79 Sea Zone to West India Combat - British Battle in West India British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in West India, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in West India, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British roll dice for 1 armour, 1 artillery and 1 mech_infantry in West India, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in West India, round 4 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 3 artilleries moved from Trans-Jordan to Iraq 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 1 infantry moved from Libya to Tobruk Place Units - British 3 mech_infantrys placed in Egypt 3 infantry placed in Persia 2 infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : -2,33 Japanese regular : -2,33 Japanese AA : 0,50 Germans regular : -0,67 British regular : -0,67
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You delayed the G8 Sea Lion, but I think I have the numbers to launch it on G9. Just need to make sure Japan doesn’t fall first. Not easy for them since you gave nearly 100% of USA money for the Pacific.