Scramble 97?
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To avoid any misunderstanding - only one Kami, saving the last Kami for later, right?
that is correct. Save 1 kami for future turns.
You had your hit.
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
Chinese take Jehol from Japanese
1 bomber and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Wake Island to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber, 3 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6,50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 4 carriers and 1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun moved from Alaska to 2 Sea Zone
1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
3 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 aaGun and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Western United States to British Columbia
1 fighter moved from 6 Sea Zone to Soviet Far East
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 factory_minor placed in Korea
1 harbour placed in Alaska
1 destroyer and 2 submarines placed in 2 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Suiyuyan to Shensi
4 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
3 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hopei: 4 infantry
EDIT: Removing units owned by Chinese from Szechwan: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 submarines moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Tobruk to 98 Sea Zone
1 infantry moved from Persia to Northwest Persia
3 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : -0,17
It6.tsvg
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Bryansk
1 bomber moved from Southern Italy to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Caucasus
1 aaGun, 2 artilleries and 1 infantry moved from Rostov to Caucasus
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : -0.67
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 bombers, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Southern Italy to 98 Sea Zone
4 bombers moved from Greece to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Russia to Tambov
6 artilleries moved from Russia to Tambov
1 tactical_bomber moved from Caucasus to Volgograd
3 mech_infantrys moved from Novgorod to Vologda
1 fighter moved from Caucasus to Vologda
1 tactical_bomber moved from Caucasus to Vologda
1 armour moved from Russia to Vologda
1 armour moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
Combat - Germans
Battle in Tambov
Germans attack with 6 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 1 mech_infantry in Tambov, round 2 : 1/7 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Germans attack with 7 bombers and 3 fighters
British defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
2 submarines owned by the British submerged
Germans roll dice for 7 bombers and 3 fighters in 98 Sea Zone, round 2 : 6/10 hits, 6.17 expected hits
British roll dice for 1 carrier, 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
2 destroyers owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Germans win with 7 bombers and 1 fighter remaining. Battle score for attacker is 32
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 2 destroyers and 2 fighters
Battle in Kazakhstan
Germans attack with 2 armour and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 tactical_bombers in Kazakhstan, round 2 : 2/4 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
11 armour and 8 mech_infantrys moved from Russia to Volgograd
2 aaGuns moved from Rostov to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
2 tactical_bombers moved from Kazakhstan to Caucasus
7 bombers moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Germans
4 bombers and 3 fighters placed in Western Germany
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.00
British regular : -0.67
Game History
Round: 7
Combat Move - Russians
3 artilleries and 1 infantry moved from Novosibirsk to Vologda
3 artilleries moved from Novosibirsk to Kazakhstan
Combat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 3 artilleries and 1 infantry in Vologda, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 3 artilleries in Vologda, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 3 artilleries
Germans defend with 2 armour
Russians roll dice for 3 artilleries in Kazakhstan, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 3 artilleries in Kazakhstan, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians roll dice for 2 artilleries in Kazakhstan, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery
Casualties for Germans: 2 armour
Non Combat Move - Russians
2 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
1 fighter moved from Kansu to Hopei
2 infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
1 aaGun moved from Novosibirsk to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -1,17
Russians regular : 0,00
J7.tsvg
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 armour and 3 mech_infantrys moved from Burma to Kweichow
1 armour moved from French Indo China to Kweichow
1 infantry and 2 mech_infantrys moved from Hunan to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 bomber moved from French Indo China to Anhwe
1 bomber moved from Shan State to Anhwe
1 infantry moved from Yunnan to Szechwan
1 armour, 2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 bomber moved from Shan State to Szechwan
1 bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Air Battle in Korea
Japanese attacks with 3 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Korea causes 4 damage total.
Battle in Kweichow
Japanese attack with 4 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 4 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 1/10 hits, 3.67 expected hits
Chinese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Kweichow, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Japanese roll dice for 4 armour, 2 artilleries and 3 mech_infantrys in Kweichow, round 3 : 3/9 hits, 3.50 expected hits
Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 2/4 hits, 1.50 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 4 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 1 armour in Kweichow, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys in Anhwe, round 2 : 3/7 hits, 2.50 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Anhwe, round 3 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from Anhwe to Japan
1 bomber moved from Anhwe to French Indo China
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 battleships and 2 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 2 battleships and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
3 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 bomber and 2 fighters moved from Korea to Japan
1 bomber moved from Szechwan to French Indo China
Place Units - Japanese
3 fighters and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 mech_infantrys placed in India
Japanese undo move 4.
Japanese undo move 3.
3 infantry placed in Japan
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,4,3,4,6,5,4,1,4,5,6,2,5,6,1,3,3,2,5,5,2
Japanese collect 44 PUs (12 lost to blockades); end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -3.50
Americans AA : -0.17
Please expect my next turn, tomorrow. Too much going on in the office and at home. It should be better during the weekend.
Are you really German? I have never seen someone from there work as hard as you…
No problem. Take your time.
Well – I am 50 years old. You must have met the new generation of woke snowflakes – they indeed don’t want to work. It could be funny if it weren’t that serious – and we are currently governed by such people…
I am working in a management company, being responsible for risk management and valuation. Since the head of compliance resigned, I also need to cover that area. And since there was some rotation in the team, I am left with only two new juniors out of which one doesn’t want to work. No German, but a Greek, LOL. So, I need to work hands-on.
I used to play 3-4 games in parallel without any issue, until a few months back. I see that it is currently even too much for me to have two games running.
And at the same time, we are living on a “building site” – we are getting a new kitchen. For this, two walls were broken through - it is a mess. Thank you for your empathy :joy:
A Greek! That explains why you have to work so hard.
The younger generation of Germans are great in my company. The older ones are the ones creating chaos. They are reorg’ing everything until the company is a total mess. Nobody knows their responsibilities any more.
Do you intercept in Japan?
very tempting, but the dice hate my Axis air force. No intercept. I would lose every Japanese plane.
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 76 PUs;
Americans buy 1 destroyer, 3 fighters, 1 harbour, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 bomber moved from Soviet Far East to Japan
1 fighter moved from Soviet Far East to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/2 hits, 0,33 expected hits
1 tactical_bomber killed by AA
Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan causes 10 damage total. Damaged units is as follows: factory_major = 8, airfield = 2
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 5 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 armour moved from Iraq to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa
1 aaGun moved from British Columbia to Alaska
2 artilleries and 2 infantry moved from Soviet Far East to 3 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 3 Sea Zone to 6 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 2 Sea Zone to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Tobruk
1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 cruiser moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 aaGun moved from Soviet Far East to Siberia
Place Units - Americans
1 harbour placed in Korea
3 submarines placed in 1 Sea Zone
1 destroyer placed in 101 Sea Zone
1 mech_infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 fighter placed in Korea
Americans undo move 3.
1 destroyer placed in 6 Sea Zone
Americans undo move 4.
1 fighter placed in Korea
1 fighter placed in Eastern United States
Americans undo move 6.
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Korea: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2,33
Japanese AA : 0,50
Germans regular : -0,67
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 5 infantry in Anhwe, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 5 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 6 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : -1,67
I nearly missed your chance to go Sea Lion, sacrificing the bomber fleet but getting the last victory city for good…
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 76 PUs;
Americans buy 1 destroyer, 3 fighters, 1 harbour, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 bomber moved from Soviet Far East to Japan
1 fighter moved from Soviet Far East to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/2 hits, 0,33 expected hits
1 tactical_bomber killed by AA
Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan causes 10 damage total. Damaged units is as follows: factory_major = 8, airfield = 2
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 5 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 armour moved from Iraq to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa
1 aaGun moved from British Columbia to Alaska
2 artilleries and 2 infantry moved from Soviet Far East to 3 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 3 Sea Zone to 6 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 2 Sea Zone to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Tobruk
1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 cruiser moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 aaGun moved from Soviet Far East to Siberia
Place Units - Americans
1 harbour placed in Korea
3 submarines placed in 1 Sea Zone
1 destroyer placed in 101 Sea Zone
1 mech_infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 fighter placed in Korea
Americans undo move 3.
1 destroyer placed in 6 Sea Zone
Americans undo move 4.
1 fighter placed in Korea
1 fighter placed in Eastern United States
Americans undo move 6.
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Korea: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 5 infantry in Anhwe, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 5 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 6 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from 79 Sea Zone to West India
Combat - British
Battle in West India
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in West India, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in West India, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in West India, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in West India, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
3 artilleries moved from Trans-Jordan to Iraq
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
2 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,17
Americans regular : -2,33
Japanese regular : -2,33
Japanese AA : 0,50
Germans regular : -0,67
British regular : -0,67
You delayed the G8 Sea Lion, but I think I have the numbers to launch it on G9. Just need to make sure Japan doesn’t fall first. Not easy for them since you gave nearly 100% of USA money for the Pacific.
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Kazakhstan
2 artilleries, 1 bomber and 1 mech_infantry moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 artilleries
Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 2 artilleries in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 artilleries in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Southern Italy
1 aaGun moved from Caucasus to Kazakhstan
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
Russians regular : -1.33
I believe I made it too easy for Japan with my bad decision to attack SZ42 with the US earlier on - and to stick to it with the other nations. Without that, the US could have spent more on the Pacific side. And the defense of Moscow was badly neglected, expecting Germany to go straight towards the Middle East. In any case I am a bit clueless how to treat Germany’s black skies. I would need loads of fighters, and the UK cannot afford this alone. And I did not manage to make ANZAC play a bigger role.
Your victory on the Pacific Board is inevitable, and I concede. Very well played - thank you for the lesson :-) Good luck in the next round - it will be more challenging. Maybe later this year, we can have a re-match with switched sides.