@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
Playing Italy sucks!
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,5,5
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from New South Wales to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Playing Germany sucks!
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Bryansk
Germans take Bryansk from Russians
2 artilleries moved from Romania to Bessarabia
1 fighter moved from Romania to Bessarabia
2 mech_infantrys moved from Southern Italy to Southern France
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
3 bombers moved from Western Germany to Southern France
Combat - Germans
Battle in Bessarabia
Germans attack with 2 artilleries and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 fighter in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3,50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Southern France
Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/7 hits, 3,50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
2 fighters moved from Holland Belgium to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
14 mech_infantrys moved from Romania to Belarus
1 artillery moved from Novgorod to Belarus
2 armour, 2 artilleries and 15 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Bessarabia to Belarus
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Germans
1 destroyer and 8 submarines placed in 112 Sea Zone
2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,5,1,6
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Russians regular : 0,67
Germans regular : -0,17
Germany had Russian territory, but the Red Army was still intact!
To Berlin!
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Urals to Timguska
1 artillery moved from Novosibirsk to Timguska
3 artilleries and 6 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Western Ukraine to Bessarabia
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
3 fighters and 2 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys in Bessarabia, round 2 : 7/18 hits, 5.33 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 4 armour, 3 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Timguska
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Russians attack with 3 artilleries and 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 artilleries and 7 infantry in Kansu, round 2 : 1/10 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns, 1 artillery and 27 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Ukraine to Smolensk
2 fighters moved from Bryansk to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
1 aaGun, 3 artilleries and 7 infantry moved from Kazakhstan to Tsinghai
Place Units - Russians
3 artilleries placed in Western Ukraine
1 infantry and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -1.33
That was round 9 - man, you make me feel nostalgic with that picture of the good old times!
I should get to the Japanese turn, in the evening.
@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
Any scrambling plans for SZ54?
No scramble, thanks.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x airfield; Remaining resources: 82 PUs; 6 SuicideAttackTokens;
Japanese buy 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter moved from India to 80 Sea Zone
1 bomber moved from New Guinea to 63 Sea Zone
1 bomber and 2 fighters moved from New Guinea to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 bomber and 3 fighters
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 63 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 61 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 61 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 61 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 infantry and 2 mech_infantrys moved from Burma to India
1 armour and 1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 bomber moved from 63 Sea Zone to New Guinea
2 armour, 2 artilleries and 4 infantry moved from Java to 42 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 39 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 39 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 mech_infantry moved from Western Australia to 56 Sea Zone
1 mech_infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Shensi to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Siberia to Amur
1 aaGun moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Japan to French Indo China
1 bomber moved from 54 Sea Zone to New Guinea
1 carrier moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 54 Sea Zone to New Guinea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 39 Sea Zone
1 fighter and 1 tactical_bomber placed in India
1 factory_minor placed in Malaya
1 bomber placed in French Indo China
1 submarine placed in 20 Sea Zone
1 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,33
ANZAC regular : -1,00
I had made a plan, then I got very busy again, and then I discovered that I needed to amend the plan. I have no idea how I can stop committing to do a move the same or the following day :face_with_rolling_eyes:
So if I will do that ever again, just ignore me! :joy:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 5 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 armour and 2 mech_infantrys moved from Tsinghai to Olgiy
Americans take Olgiy from Germans
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in Malta
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Malta from Italians with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 5 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 armour, 5 artilleries and 2 infantry in Southern France, round 2 : 2/8 hits, 2.83 expected hits
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
3 aaGuns moved from Normandy Bordeaux to Southern France
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
3 carriers, 4 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 29 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
2 aaGuns, 4 armour, 8 artilleries, 17 infantry and 11 mech_infantrys moved from West India to Eastern Persia
5 infantry moved from Persia to Eastern Persia
1 aaGun moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Eastern Persia to Iraq
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
2 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France
Place Units - British
1 transport placed in 81 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Iraq
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -5.33
Japanese regular : -0.33
Germans regular : -1.00
@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
I had made a plan, then I got very busy again, and then I discovered that I needed to amend the plan. I have no idea how I can stop committing to do a move the same or the following day
Never a problem, we all have other stuff to deal with.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,6,6
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
In case I manage to play Germany during the night, it might be in a rather drunk state :sunglasses:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to South Australia
3 fighters moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 armour moved from New South Wales to Queensland
1 infantry moved from Persia to Iraq
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 4 fighters and 4 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 4 infantry in South Australia, round 2 : 1/9 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to 54 Sea Zone
3 fighters moved from South Australia to Queensland
1 aaGun moved from Queensland to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from Normandy Bordeaux to Southern France
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -2.17
@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
In case I manage to play Germany during the night, it might be in a rather drunk state
I look forward to it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 95 Sea Zone
1 infantry moved from Romania to Eastern Poland
2 armour, 3 artilleries and 29 mech_infantrys moved from Belarus to Eastern Poland
2 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Germans lost in 114 Sea Zone
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys in Eastern Poland, round 2 : 5/35 hits, 7,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries and 29 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
4 fighters moved from Holland Belgium to 112 Sea Zone
3 mech_infantrys moved from Finland to Novgorod
1 fighter moved from Archangel to Novgorod
1 mech_infantry moved from Yugoslavia to Western Germany
1 bomber moved from 96 Sea Zone to Western Germany
1 bomber moved from 95 Sea Zone to Western Germany
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 artilleries moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
1 fighter and 4 mech_infantrys placed in Western Germany
2 infantry placed in France
1 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,2,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Russians regular : 0,67
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Timguska to Evenkiyskiy
2 fighters and 1 tactical_bomber moved from Western Ukraine to Romania
1 infantry moved from Bessarabia to Romania
3 artilleries and 7 infantry moved from Kansu to Shensi
2 artilleries and 5 infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Tsinghai to Sikang
2 mech_infantrys moved from Volgograd to Sikang
3 fighters moved from Smolensk to Archangel
3 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
1 infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 5 artilleries and 12 infantry
Germans defend with 1 airfield; Japanese defend with 1 infantry
Russians roll dice for 5 artilleries and 12 infantry in Shensi, round 2 : 7/17 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Sikang, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Tsinghai to Shensi
2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
3 fighters moved from Archangel to Western Ukraine
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
4 armour, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Bessarabia to Western Ukraine
1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Smolensk to Western Ukraine
5 infantry moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 aaGun, 3 artilleries and 18 infantry moved from Smolensk to Archangel
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Western Ukraine
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : -0.33
Russians regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Burma to India
1 mech_infantry moved from Shan State to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 bombers moved from New Guinea to India
1 bomber moved from French Indo China to India
2 transports moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Hopei to Anhwe
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kweichow to Hunan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Jehol to Anhwe
2 infantry moved from French Indo China to Yunnan
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to Buryatia
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 battleships and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 fighters moved from New Guinea to 35 Sea Zone
1 infantry moved from Hunan to Anhwe
2 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from 39 Sea Zone to India
Place Units - Japanese
1 carrier and 1 destroyer placed in 39 Sea Zone
1 tactical_bomber placed in India
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 20 Sea Zone
Japanese undo move 4.
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 mech_infantrys placed in Kwangtung
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : -0,33