@wizmark Dice continuing in my favor, hopefully they even out.
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
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Playing Italy sucks!
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,5,5 Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 61 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from New South Wales to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Playing Germany sucks!
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Bryansk Germans take Bryansk from Russians 2 artilleries moved from Romania to Bessarabia 1 fighter moved from Romania to Bessarabia 2 mech_infantrys moved from Southern Italy to Southern France 2 infantry moved from Western Germany to Holland Belgium 3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France 3 bombers moved from Western Germany to Southern France Combat - Germans Battle in Bessarabia Germans attack with 2 artilleries and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 artilleries and 1 fighter in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3,50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Southern France Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/7 hits, 3,50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 2 fighters moved from Holland Belgium to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 14 mech_infantrys moved from Romania to Belarus 1 artillery moved from Novgorod to Belarus 2 armour, 2 artilleries and 15 mech_infantrys moved from Eastern Poland to Belarus 2 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Poland to Eastern Poland 1 fighter moved from Bessarabia to Belarus 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 mech_infantrys moved from Norway to Finland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Germans 1 destroyer and 8 submarines placed in 112 Sea Zone 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,5,1,6 Germans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Russians regular : 0,67 Germans regular : -0,17
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Germany had Russian territory, but the Red Army was still intact!
To Berlin!
Game History
Round: 13 Purchase Units - Russians Russians buy 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Urals to Timguska 1 artillery moved from Novosibirsk to Timguska 3 artilleries and 6 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Kansu 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Western Ukraine to Bessarabia 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk 3 fighters and 2 infantry moved from Western Ukraine to Eastern Poland Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys Germans defend with 1 artillery Russians roll dice for 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys in Bessarabia, round 2 : 7/18 hits, 5.33 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 4 armour, 3 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Timguska Russians attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Russians attack with 3 artilleries and 7 infantry Japanese defend with 1 infantry Russians roll dice for 3 artilleries and 7 infantry in Kansu, round 2 : 1/10 hits, 2.67 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns, 1 artillery and 27 infantry moved from Archangel to Smolensk 3 mech_infantrys moved from Ukraine to Smolensk 2 fighters moved from Bryansk to Smolensk 1 fighter moved from Eastern Poland to Smolensk 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from Eastern Poland to Western Ukraine 1 aaGun, 3 artilleries and 7 infantry moved from Kazakhstan to Tsinghai Place Units - Russians 3 artilleries placed in Western Ukraine 1 infantry and 2 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.33
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That was round 9 - man, you make me feel nostalgic with that picture of the good old times!
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I should get to the Japanese turn, in the evening.
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Any scrambling plans for SZ54?
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@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
Any scrambling plans for SZ54?
No scramble, thanks.
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 4x airfield; Remaining resources: 82 PUs; 6 SuicideAttackTokens; Japanese buy 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 fighter moved from India to 80 Sea Zone 1 bomber moved from New Guinea to 63 Sea Zone 1 bomber and 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 submarine moved from 42 Sea Zone to 61 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 54 Sea Zone Japanese attack with 1 bomber and 3 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 63 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 63 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 61 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 61 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 80 Sea Zone to 39 Sea Zone 1 infantry and 2 mech_infantrys moved from Burma to India 1 armour and 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 bomber moved from 63 Sea Zone to New Guinea 2 armour, 2 artilleries and 4 infantry moved from Java to 42 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 39 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 39 Sea Zone to India 1 fighter moved from 42 Sea Zone to India 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 mech_infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Shensi to Kweichow 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Siberia to Amur 1 aaGun moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Japan to French Indo China 1 bomber moved from 54 Sea Zone to New Guinea 1 carrier moved from 42 Sea Zone to 35 Sea Zone 3 fighters moved from 54 Sea Zone to New Guinea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 39 Sea Zone 1 fighter and 1 tactical_bomber placed in India 1 factory_minor placed in Malaya 1 bomber placed in French Indo China 1 submarine placed in 20 Sea Zone 1 infantry and 1 mech_infantry placed in Kiangsu 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,33 ANZAC regular : -1,00
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I had made a plan, then I got very busy again, and then I discovered that I needed to amend the plan. I have no idea how I can stop committing to do a move the same or the following day :face_with_rolling_eyes:
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So if I will do that ever again, just ignore me! :joy:
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour, 5 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from 95 Sea Zone to Sicily 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 armour and 2 mech_infantrys moved from Tsinghai to Olgiy Americans take Olgiy from Germans Combat - Americans Battle in Sicily Battle in Sardinia Battle in Malta Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Malta from Italians with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/7 hits, 3.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/7 hits, 3.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 armour, 5 artilleries and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 armour, 5 artilleries and 2 infantry in Southern France, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 3 aaGuns moved from Normandy Bordeaux to Southern France 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 3 carriers, 4 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 29 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 2 fighters placed in 110 Sea Zone 3 artilleries and 3 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 2 aaGuns, 4 armour, 8 artilleries, 17 infantry and 11 mech_infantrys moved from West India to Eastern Persia 5 infantry moved from Persia to Eastern Persia 1 aaGun moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from Eastern Persia to Iraq 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to United Kingdom 2 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France Place Units - British 1 transport placed in 81 Sea Zone 1 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in Iraq 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -5.33 Japanese regular : -0.33 Germans regular : -1.00
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@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
I had made a plan, then I got very busy again, and then I discovered that I needed to amend the plan. I have no idea how I can stop committing to do a move the same or the following day
Never a problem, we all have other stuff to deal with.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,6,6 Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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In case I manage to play Germany during the night, it might be in a rather drunk state :sunglasses:
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to South Australia 3 fighters moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 artillery and 1 infantry moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia 1 armour moved from New South Wales to Queensland 1 infantry moved from Persia to Iraq Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 4 fighters and 4 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 4 infantry in South Australia, round 2 : 1/9 hits, 3.17 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to 54 Sea Zone 3 fighters moved from South Australia to Queensland 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Normandy Bordeaux to Southern France Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -2.17
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@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
In case I manage to play Germany during the night, it might be in a rather drunk state
I look forward to it!
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 95 Sea Zone 1 infantry moved from Romania to Eastern Poland 2 armour, 3 artilleries and 29 mech_infantrys moved from Belarus to Eastern Poland 2 infantry moved from Novgorod to Archangel 1 fighter moved from Belarus to Archangel 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 96 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Germans win, taking 125 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 95 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 114 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans lost in 114 Sea Zone 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Holland Belgium Germans attack with 4 fighters and 3 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys in Eastern Poland, round 2 : 5/35 hits, 7,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries and 29 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 4 fighters moved from Holland Belgium to 112 Sea Zone 3 mech_infantrys moved from Finland to Novgorod 1 fighter moved from Archangel to Novgorod 1 mech_infantry moved from Yugoslavia to Western Germany 1 bomber moved from 96 Sea Zone to Western Germany 1 bomber moved from 95 Sea Zone to Western Germany 1 artillery moved from Norway to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 3 artilleries moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 1 fighter and 4 mech_infantrys placed in Western Germany 2 infantry placed in France 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,2,1 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : 0,67 Germans regular : -0,17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Timguska to Evenkiyskiy 2 fighters and 1 tactical_bomber moved from Western Ukraine to Romania 1 infantry moved from Bessarabia to Romania 3 artilleries and 7 infantry moved from Kansu to Shensi 2 artilleries and 5 infantry moved from Tsinghai to Shensi 1 artillery and 2 infantry moved from Tsinghai to Sikang 2 mech_infantrys moved from Volgograd to Sikang 3 fighters moved from Smolensk to Archangel 3 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Bessarabia to Romania Combat - Russians Battle in Archangel Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Romania Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 5 artilleries and 12 infantry Germans defend with 1 airfield; Japanese defend with 1 infantry Russians roll dice for 5 artilleries and 12 infantry in Shensi, round 2 : 7/17 hits, 4.50 expected hits Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 artillery, 2 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Sikang, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Tsinghai to Shensi 2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine 3 fighters moved from Archangel to Western Ukraine 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 4 armour, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Bessarabia to Western Ukraine 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 3 mech_infantrys moved from Smolensk to Western Ukraine 5 infantry moved from Smolensk to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 aaGun, 3 artilleries and 18 infantry moved from Smolensk to Archangel Place Units - Russians 3 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Western Ukraine Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -0.33 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Burma to India 1 mech_infantry moved from Shan State to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 bombers moved from New Guinea to India 1 bomber moved from French Indo China to India 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 artillery moved from Hopei to Anhwe 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kweichow to Hunan 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Jehol to Anhwe 2 infantry moved from French Indo China to Yunnan 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Amur to Buryatia 2 fighters moved from 25 Sea Zone to 6 Sea Zone 2 battleships and 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 3 fighters moved from New Guinea to 35 Sea Zone 1 infantry moved from Hunan to Anhwe 2 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from French Indo China to Philippines 1 fighter moved from French Indo China to Philippines 1 fighter moved from 39 Sea Zone to India Place Units - Japanese 1 carrier and 1 destroyer placed in 39 Sea Zone 1 tactical_bomber placed in India 1 destroyer placed in 6 Sea Zone 2 destroyers placed in 20 Sea Zone Japanese undo move 4. 1 destroyer placed in 20 Sea Zone 1 destroyer placed in 36 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 mech_infantrys placed in Kwangtung 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -0,33