L23 Martin X vs FlyingBadger L+22 BM4 Playoffs


  • Playing Italy sucks!

    39632 Round 12 - Italy.tsvg

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,5,5
            Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :


  • Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from New South Wales to Queensland
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    39632-round-12-france.tsvg


  • Playing Germany sucks!

    39632 Round 13 - Germany.tsvg

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Bryansk
                  Germans take Bryansk from Russians
            2 artilleries moved from Romania to Bessarabia
            1 fighter moved from Romania to Bessarabia
            2 mech_infantrys moved from Southern Italy to Southern France
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
            3 bombers moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 artilleries and 1 fighter
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 1 fighter in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3,50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Southern France
                Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/7 hits, 3,50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            2 fighters moved from Holland Belgium to 112 Sea Zone
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            14 mech_infantrys moved from Romania to Belarus
            1 artillery moved from Novgorod to Belarus
            2 armour, 2 artilleries and 15 mech_infantrys moved from Eastern Poland to Belarus
            2 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Poland to Eastern Poland
            1 fighter moved from Bessarabia to Belarus
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 mech_infantrys moved from Norway to Finland
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Germans
            1 destroyer and 8 submarines placed in 112 Sea Zone
            2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,5,1,6
            Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Russians regular : 0,67
    Germans regular : -0,17
    

  • Germany had Russian territory, but the Red Army was still intact!
    dc0fb5bb-5201-4338-94a4-404cb3200b01-image.png To Berlin!


    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Timguska
            1 infantry moved from Urals to Timguska
            1 artillery moved from Novosibirsk to Timguska
            3 artilleries and 6 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Novosibirsk to Kansu
            4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Western Ukraine to Bessarabia
            1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
            3 fighters and 2 infantry moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.67 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys
                Germans defend with 1 artillery
                    Russians roll dice for 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys in Bessarabia, round 2 : 7/18 hits, 5.33 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 4 armour, 3 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Timguska
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Russians attack with 3 artilleries and 7 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 artilleries and 7 infantry in Kansu, round 2 : 1/10 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 artillery and 27 infantry moved from Archangel to Smolensk
            3 mech_infantrys moved from Ukraine to Smolensk
            2 fighters moved from Bryansk to Smolensk
            1 fighter moved from Eastern Poland to Smolensk
            1 tactical_bomber moved from Bryansk to Western Ukraine
            2 fighters moved from Eastern Poland to Western Ukraine
            1 aaGun, 3 artilleries and 7 infantry moved from Kazakhstan to Tsinghai
    
        Place Units - Russians
            3 artilleries placed in Western Ukraine
            1 infantry and 2 mech_infantrys placed in Ukraine
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -1.33
    

    39632-round-13-russia.tsvg


  • That was round 9 - man, you make me feel nostalgic with that picture of the good old times!

  • 2024 2023 '22 '21

    I should get to the Japanese turn, in the evening.

  • 2024 2023 '22 '21

    Any scrambling plans for SZ54?

    39632 Round 13 - Japan - combat.tsvg

    Scramble.jpg


  • @Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:

    Any scrambling plans for SZ54?

    No scramble, thanks.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 4x airfield; Remaining resources: 82 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 fighter moved from India to 80 Sea Zone
            1 bomber moved from New Guinea to 63 Sea Zone
            1 bomber and 2 fighters moved from New Guinea to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Western Australia to South Australia
                  Japanese take South Australia from ANZAC
            1 submarine moved from 42 Sea Zone to 61 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 1 bomber and 3 fighters
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 63 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 63 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 61 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 61 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 61 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 80 Sea Zone to 39 Sea Zone
            1 infantry and 2 mech_infantrys moved from Burma to India
            1 armour and 1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hunan to Burma
            1 artillery moved from Suiyuyan to Hopei
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 bomber moved from 63 Sea Zone to New Guinea
            2 armour, 2 artilleries and 4 infantry moved from Java to 42 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 39 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from 39 Sea Zone to India
            1 fighter moved from 42 Sea Zone to India
            1 mech_infantry moved from Western Australia to 56 Sea Zone
            1 mech_infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from 37 Sea Zone to Shan State
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Shensi to Kweichow
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Siberia to Amur
            1 aaGun moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from Japan to French Indo China
            1 bomber moved from 54 Sea Zone to New Guinea
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            3 fighters moved from 54 Sea Zone to New Guinea
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier placed in 39 Sea Zone
            1 fighter and 1 tactical_bomber placed in India
            1 factory_minor placed in Malaya
            1 bomber placed in French Indo China
            1 submarine placed in 20 Sea Zone
            1 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,33
    ANZAC regular : -1,00
    

    Savegame

  • 2024 2023 '22 '21

    I had made a plan, then I got very busy again, and then I discovered that I needed to amend the plan. I have no idea how I can stop committing to do a move the same or the following day :face_with_rolling_eyes:

  • 2024 2023 '22 '21

    So if I will do that ever again, just ignore me! :joy:

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour, 5 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
            3 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry moved from 95 Sea Zone to Sicily
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            1 armour and 2 mech_infantrys moved from Tsinghai to Olgiy
                  Americans take Olgiy from Germans
    
        Combat - Americans
            Battle in Sicily
            Battle in Sardinia
            Battle in Malta
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Malta from Italians with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/7 hits, 3.17 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/7 hits, 3.17 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 1 armour, 5 artilleries and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 1 armour, 5 artilleries and 2 infantry in Southern France, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            3 aaGuns moved from Normandy Bordeaux to Southern France
            1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            3 carriers, 4 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 29 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 fighters placed in 110 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            2 fighters placed in Western United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 destroyers moved from 98 Sea Zone to 81 Sea Zone
            1 submarine moved from 99 Sea Zone to 81 Sea Zone
            2 aaGuns, 4 armour, 8 artilleries, 17 infantry and 11 mech_infantrys moved from West India to Eastern Persia
            5 infantry moved from Persia to Eastern Persia
            1 aaGun moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            3 fighters moved from Eastern Persia to Iraq
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to United Kingdom
            2 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            1 infantry and 1 mech_infantry placed in Egypt
            3 infantry placed in Iraq
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -5.33
    Japanese regular : -0.33
    Germans regular : -1.00
    

    Savegame


  • @Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:

    I had made a plan, then I got very busy again, and then I discovered that I needed to amend the plan. I have no idea how I can stop committing to do a move the same or the following day

    Never a problem, we all have other stuff to deal with.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,6,6
            Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    In case I manage to play Germany during the night, it might be in a rather drunk state :sunglasses:

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to South Australia
            3 fighters moved from Queensland to South Australia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from Queensland to South Australia
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
            1 armour moved from New South Wales to Queensland
            1 infantry moved from Persia to Iraq
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 artillery, 4 fighters and 4 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 4 fighters and 4 infantry in South Australia, round 2 : 1/9 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to 54 Sea Zone
            3 fighters moved from South Australia to Queensland
            1 aaGun moved from Queensland to South Australia
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from Normandy Bordeaux to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -2.17
    

    Savegame


  • @Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:

    In case I manage to play Germany during the night, it might be in a rather drunk state

    I look forward to it!

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to 96 Sea Zone
            1 bomber moved from Western Germany to 95 Sea Zone
            1 infantry moved from Romania to Eastern Poland
            2 armour, 3 artilleries and 29 mech_infantrys moved from Belarus to Eastern Poland
            2 infantry moved from Novgorod to Archangel
            1 fighter moved from Belarus to Archangel
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 96 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Germans win, taking 125 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 95 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 95 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 114 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Germans lost in 114 Sea Zone
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Holland Belgium
                Germans attack with 4 fighters and 3 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys in Eastern Poland, round 2 : 5/35 hits, 7,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries and 29 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
            4 fighters moved from Holland Belgium to 112 Sea Zone
            3 mech_infantrys moved from Finland to Novgorod
            1 fighter moved from Archangel to Novgorod
            1 mech_infantry moved from Yugoslavia to Western Germany
            1 bomber moved from 96 Sea Zone to Western Germany
            1 bomber moved from 95 Sea Zone to Western Germany
            1 artillery moved from Norway to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            3 artilleries moved from Western Germany to France
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 112 Sea Zone
            1 fighter and 4 mech_infantrys placed in Western Germany
            2 infantry placed in France
            1 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,2,1
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Russians regular : 0,67
    Germans regular : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Timguska to Evenkiyskiy
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Romania
            1 infantry moved from Bessarabia to Romania
            3 artilleries and 7 infantry moved from Kansu to Shensi
            2 artilleries and 5 infantry moved from Tsinghai to Shensi
            1 artillery and 2 infantry moved from Tsinghai to Sikang
            2 mech_infantrys moved from Volgograd to Sikang
            3 fighters moved from Smolensk to Archangel
            3 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Bessarabia to Romania
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Romania
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Evenkiyskiy
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                    Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                    1 infantry owned by the Japanese lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 5 artilleries and 12 infantry
                Germans defend with 1 airfield; Japanese defend with 1 infantry
                    Russians roll dice for 5 artilleries and 12 infantry in Shensi, round 2 : 7/17 hits, 4.50 expected hits
                    Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Russians attack with 1 artillery, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Sikang, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tsinghai to Shensi
            2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
            3 fighters moved from Archangel to Western Ukraine
            1 artillery and 3 infantry moved from Bryansk to Western Ukraine
            4 armour, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Bessarabia to Western Ukraine
            1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
            3 mech_infantrys moved from Smolensk to Western Ukraine
            5 infantry moved from Smolensk to Bryansk
            1 aaGun moved from Smolensk to Bryansk
            1 aaGun, 3 artilleries and 18 infantry moved from Smolensk to Archangel
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Western Ukraine
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Germans regular : -0.33
    Russians regular : 2.83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Shan State to India
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 bombers moved from New Guinea to India
            1 bomber moved from French Indo China to India
            2 transports moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Kweichow to Hunan
            1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Jehol to Anhwe
            2 infantry moved from French Indo China to Yunnan
            1 submarine moved from 61 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Amur to Buryatia
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 battleships and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            3 fighters moved from New Guinea to 35 Sea Zone
            1 infantry moved from Hunan to Anhwe
            2 infantry moved from New Guinea to Dutch New Guinea
            2 fighters moved from French Indo China to Philippines
            1 fighter moved from French Indo China to Philippines
            1 fighter moved from 39 Sea Zone to India
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 39 Sea Zone
            1 tactical_bomber placed in India
            1 destroyer placed in 6 Sea Zone
            2 destroyers placed in 20 Sea Zone
            Japanese undo move 4.
            1 destroyer placed in 20 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 mech_infantrys placed in Kwangtung
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : -0,33
    

    Savegame

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