Awesome, thanks guys, this is really going to help in my game!
Novel naval base placements?
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I recently realized the power of a naval base and factory in Alaska t1? This has led me to wonder what other territories might be a game changers if they had a naval base. What do you all think? What have you done that’s failed?
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Good question. Egypt’s always good for industrial complexes, but I don’t find myself building naval bases a lot. It’s definitely harder to place as you have to think about how much you can use it.
Of course, Shanghai’s a great place for a minor industrial complex.
Another thing is that most territories where you need naval bases already have them, or otherwise the use is too niche for it to be viable.
French Indochina or Hainan are not bad choices though.
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@crockett36 Samoa for the US.
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Only places I’ve put them are Haian and Midway, once saw someone do something sneaky in the Med moving a German fleet to somewhere seemingly non-threatening then placing a naval base with the Italians and catching the opponent out.
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Ooh, nice double move by the Axis there. Germany and Italy can do nice stuff like that.
Why one at Midway though?
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Samoa is controlled by Britain.
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@superbattleshipyamato said in Novel naval base placements?:
Why one at Midway though?
There are 3 different 3 space moves to Japan, so forces Japan to use 3 blockers or stack their home waters with a fleet to defend.
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That makes a lot of sense. I guess it also works on Wake Island. Whilst I’ve never done it before (because my opponent didn’t think of it), it’s easy to block the two sea zone route (from Midway) to Japan.
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@cornwallis oh, I’ll take a look.
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@flyingbadger There is one mean move you can do in a similar vein with the USA and GB (the threat of this play forces different play from the axis) If the allies have boats in seazone 104 and have attacked spain, they can build a naval base on the US turn and attack berlin on the british turn.
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Almost every starting unit the US has can reach Wake Island. I’ve done a video on that. A naval base there puts you in Guam with all Pac navy and air force turn 3 even if NOT AT WAR.
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@superbattleshipyamato correct but at war US can use this base.
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@crockett36 i made a topic on that here on the forum, it´’s still on the first page here.
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Whoa, so true. Contingent on taking Denmark though.
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True. If you want to reach the Philippines, you can still do by the end of the third turn through the South Pacific. Doesn’t work for Guam, you need the naval base.
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True. I’ve only thought about the US before war, including a plan to send the Atlantic fleet before the US declared war. Naval base on Fiji and Samoa were the core of this plan (didn’t work because of the rules).
I can see how it might be useful though.
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@superbattleshipyamato said in Novel naval base placements?:
True. If you want to reach the Philippines, you can still do by the end of the third turn through the South Pacific. Doesn’t work for Guam, you need the naval base.
if you are not at war, you can’t use the naval base off queensland, so can you get to the philippines by t3 with everything? I wasn’t trying to get the Ps any way. It’s too “on the way” for the Japanese. That’s why I don’t like the S Pac strategy for the US. Japan can fork the Allies in two or three different ways from Mal.
Guam slows them down, takes them backwards, gives Calcutta life while pining a great deal of units. From Guam, the air force can launch onto the mainland and the navy retreat. You can threaten to convoy. You can move north in the noncom to strangle Honshu.
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Makes sense. Every time the US moved their fleet to the Philippines Japan crushes, meaning that the US is out of the game for two turns.
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And for the West Coast fleet to reach the Philippines (Atlantic Fleet can’t) you go to Johnston Island, eastern New Guinea, then Philippines, you can be there by the end of the third turn when you declare war.
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My route includes air cover all the way