It’s rare to see dice that bad, wow 🤯
[Game 4] TGC (CP) v DoManMacgee (Entente) -oob, no bid, RR
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@the_good_captain Game History
Round: 4 Puchase Units - Italians Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 artillery and 1 infantry moved from Libya to SZ 17 1 artillery and 1 infantry moved from SZ 17 to Albania 1 infantry moved from Kamerun to Nigeria British take Nigeria from Germans 1 submarine moved from SZ 16 to SZ 14 1 cruiser moved from SZ 17 to SZ 7 1 submarine moved from SZ 14 to SZ 7 5 infantry moved from Tyrolia to Venice 6 artilleries moved from Tyrolia to Venice 1 artillery and 2 infantry moved from Tuscany to Venice 2 artilleries and 2 infantry moved from Rome to Tuscany Combat - Italians Italians creates battle in territory Tyrolia Battle in Tyrolia Italians attack with 1 infantry Germans defend with 1 infantry; AustroHungarians defend with 9 artilleries, 1 fighter and 7 infantry Italians roll dice for 1 infantry in Tyrolia, round 2 : 1/1 hits, 0.33 expected hits AustroHungarians roll dice for 9 artilleries, 1 fighter and 8 infantry in Tyrolia, round 2 : 6/18 hits, 10.33 expected hits 1 infantry owned by the AustroHungarians and 1 infantry owned by the Italians lost in Tyrolia AustroHungarians win with 9 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for AustroHungarians: 1 infantry Turning on Edit Mode EDIT: Adding units owned by Italians to Tyrolia: 1 infantry EDIT: Adding units owned by AustroHungarians to Tyrolia: 1 infantry EDIT: Turning off Edit Mode Battle in SZ 7 Italians attack with 1 cruiser and 1 submarine Germans defend with 1 submarine Italians roll dice for 1 cruiser and 1 submarine in SZ 7, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in SZ 7, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 7 Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Albania Italians attack with 1 artillery and 1 infantry AustroHungarians defend with 1 infantry Italians roll dice for 1 battleship in Albania, round 2 : 1/1 hits, 0.67 expected hits AustroHungarians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Albania Italians win, taking Albania from AustroHungarians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for AustroHungarians: 1 infantry Combat Move - Italians Place Units - Italians 1 artillery, 1 fighter and 3 infantry placed in Rome Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Germans regular : -0.33 AustroHungarians regular : -4.83
I forgot to edit out the Italian blocker in Tyrolia for combat but I put everything back the way it should be.
Also managed to one-round the German sub in SZ7 to prevent the submerge.
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@domanmacgee Game History
Round: 4 Puchase Units - Americans Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 1 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied 4 artilleries and 4 infantry moved from United States of America to SZ 1 4 artilleries, 4 infantry and 4 transports moved from SZ 1 to SZ 14 4 artilleries and 4 infantry moved from SZ 14 to Spanish Morocco Americans take Spanish Morocco from Neutral_True Combat - Americans Battle in SZ 1 Americans attack with 1 battleship, 1 cruiser, 1 mines and 3 submarines Germans defend with 1 battleship and 1 submarine Americans roll dice for 1 battleship, 1 cruiser and 3 submarines in SZ 1, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 submarine in SZ 1, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in SZ 1 Americans win with 1 battleship, 1 cruiser and 3 submarines remaining. Battle score for attacker is 18 Casualties for Germans: 1 battleship and 1 submarine Combat Move - Americans Place Units - Americans 3 transports placed in SZ 1 1 infantry placed in United States of America Turn Complete - Americans Americans collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : 0.00
The German navy is kaput (aside from the Cruiser running around near Africa) so no more Unrestricted Submarine Warfare income loss. Hope your trip was pleasant.
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@domanmacgee for the USA turn, I’m pretty sure the presence of German ships in SZ 1 creates a hostile sea zone and you not allowed to load/unload in a hostile SZ.
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@domanmacgee page 16: "As with loading, offloading can only be done to an adjacent territory from a friendly sea zone. "
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@the_good_captain whoops. Revised save posted.1914-game-4-usa4-edited.tsvg
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Game History
Round: 5 Puchase Units - AustroHungarians AustroHungarians buy 7 infantry and 2 tanks; Remaining resources: 2 PUs; Combat Move - AustroHungarians Turning on Edit Mode EDIT: Removing units owned by AustroHungarians from Karelia: 1 infantry EDIT: Removing units owned by AustroHungarians from Ukraine: 4 artilleries and 4 infantry EDIT: Adding units owned by AustroHungarians to Belarus: 1 infantry EDIT: Adding units owned by AustroHungarians to Ukraine: 4 artilleries and 3 infantry EDIT: Removing units owned by AustroHungarians from Ukraine: 4 artilleries and 3 infantry EDIT: Adding units owned by Neutral_True to Ukraine: 4 artilleries and 3 infantry EDIT: Adding units owned by Neutral_True to Karelia: 1 infantry EDIT: Turning off Edit Mode 4 infantry moved from Vienna to Galicia 3 infantry moved from Vienna to Tyrolia 2 fighters moved from Vienna to Tyrolia 3 artilleries and 4 infantry moved from Trieste to Albania 1 artillery and 1 infantry moved from Trieste to Tyrolia Combat - AustroHungarians Battle in Tyrolia Germans loiter and taunt; AustroHungarians attack with 10 artilleries, 3 fighters and 11 infantry Italians defend with 1 infantry AustroHungarians roll dice for 10 artilleries, 3 fighters and 11 infantry in Tyrolia, round 2 : 17/24 hits, 13.00 expected hits Italians roll dice for 1 infantry in Tyrolia, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Tyrolia AustroHungarians win, taking Tyrolia from Italians with 10 artilleries, 3 fighters and 11 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Albania AustroHungarians attack with 3 artilleries and 4 infantry Italians defend with 1 artillery and 1 infantry AustroHungarians roll dice for 3 artilleries and 4 infantry in Albania, round 2 : 3/7 hits, 3.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania AustroHungarians win, taking Albania from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for AustroHungarians: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 7 infantry and 2 tanks placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 AustroHungarians regular : 3.67
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@the_good_captain Game History
Round: 5 Puchase Units - Russians Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 1 infantry EDIT: Adding units owned by Neutral_Allied to Karelia: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 12 artilleries and 1 infantry EDIT: Adding units owned by Neutral_Allied to Ukraine: 14 artilleries and 4 infantry EDIT: Removing units owned by Russians from Ukraine: 24 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Moscow: 2 artilleries, 1 factory and 3 infantry EDIT: Turning off Edit Mode Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Neutral_Allied from Karelia: 1 infantry EDIT: Adding units owned by Russians to Karelia: 1 infantry EDIT: Removing units owned by AustroHungarians from SZ 6: 1 mines EDIT: Adding units owned by Russians to SZ 6: 1 mines EDIT: Removing units owned by AustroHungarians from SZ 12: 1 mines EDIT: Adding units owned by Russians to SZ 12: 1 mines EDIT: Adding units owned by Russians to Ukraine: 14 artilleries and 4 infantry EDIT: Removing units owned by Russians from Ukraine: 14 artilleries and 4 infantry EDIT: Adding units owned by Russians to Ukraine: 14 artilleries and 4 infantry EDIT: Removing units owned by Neutral_Allied from Ukraine: 14 artilleries and 4 infantry EDIT: Turning off Edit Mode Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Moscow: 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Moscow: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry were produced but were not placed Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Can you tell I haven’t done this in a few days?
Also; I found out what causes the mines to get screwy. If control of a territory with mines shifts (even if during edit shenanigans), ownership of the mines in adjacent Sea Zones shifts as well (similar to how ICs, AA Guns, etc. are coded in normal maps). This is at-odds with the rules of the game, which state that mines simply become inactive if the territory hosting the mines falls into enemy hands (and said mines are restored if/when the territory is recaptured). Not too important but I figured I’d point it out for future reference.
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@domanmacgee I don’t believe that your interpretation of the rules for mines is correct. I believe once a port is captured, the mines flip and work for the captured side. Page 17, “At the end of this phase, the player controlling the corresponding territory (or the original controller if it’s contested) rolls one die for each of your ships that moved into or through each enemy minefield sea zone. Each ship is called out one at a time and one die is rolled.”
Also, the minefield in question is attached to Rome. Rome is not changing hands. I could be misunderstanding what you’re saying but I’m more confused than before, haha.
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@domanmacgee also, from the FAQ:
Q. If the territory that shares a naval base with a mined sea zone is contested, do sea units on
both sides have to roll for mines?A. No. Only sea units that belong to enemies of the power that controls the naval base (see Errata on page 1 of this document) must roll for mines.
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Game History
Round: 5 Puchase Units - Germans Germans buy 2 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser moved from SZ 23 to SZ 26 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 6 infantry moved from Poland to Ukraine 8 infantry moved from Silesia to Poland 1 artillery and 4 infantry moved from Hanover to Ruhr 2 infantry moved from Ruhr to Alsace 1 infantry moved from Berlin to Kiel 2 infantry moved from Berlin to Silesia 8 infantry and 2 tanks moved from Berlin to Hanover 1 infantry moved from Tyrolia to Trieste 1 artillery moved from Ruhr to Hanover Combat - Germans Battle in SZ 26 Germans attack with 1 cruiser British defend with 1 transport 1 transport owned by the British lost in SZ 26 Germans win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Alsace Germans attack with 2 infantry French defend with 1 infantry Germans roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Alsace Germans win, taking Alsace from French with 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Ukraine Germans attack with 13 artilleries, 2 fighters and 11 infantry; AustroHungarians loiter and taunt Russians defend with 14 artilleries and 4 infantry Germans roll dice for 13 artilleries, 2 fighters and 11 infantry in Ukraine, round 2 : 12/26 hits, 14.83 expected hits Russians roll dice for 14 artilleries and 4 infantry in Ukraine, round 2 : 10/18 hits, 9.00 expected hits 3 infantry owned by the Russians, 9 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Ukraine Russians and Germans reach a stalemate . Battle score for attacker is 15 Casualties for Germans: 10 infantry Casualties for Russians: 9 artilleries and 3 infantry Combat Move - Germans Place Units - Germans 2 artilleries, 3 fighters and 5 infantry placed in Berlin Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
French regular : -0.50 Russians regular : 1.00 Germans regular : -2.50
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@the_good_captain Game History
Round: 5 Puchase Units - French French buy 3 artilleries, 1 fighter, 2 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - French 1 transport moved from SZ 16 to SZ 14 2 infantry moved from Portugal to SZ 14 2 infantry and 1 transport moved from SZ 14 to SZ 16 2 infantry moved from SZ 16 to Marseilles 1 artillery and 1 infantry moved from Piedmont to Venice 1 artillery and 3 infantry moved from Lorraine to Alsace 7 artilleries, 2 fighters and 29 infantry moved from Belgium to Alsace 10 infantry moved from Picardy to Lorraine 3 fighters moved from Paris to Lorraine 1 artillery and 1 infantry moved from Paris to Picardy Combat - French Battle in Alsace French attack with 8 artilleries, 2 fighters and 32 infantry Germans defend with 2 infantry French roll dice for 8 artilleries, 2 fighters and 32 infantry in Alsace, round 2 : 15/42 hits, 18.00 expected hits Germans roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the French lost in Alsace French win, taking Alsace from Germans with 8 artilleries, 2 fighters and 31 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Germans: 2 infantry Combat Move - French Place Units - French 3 artilleries, 1 fighter, 2 infantry and 1 tank placed in Paris Turn Complete - French French collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -3.00 Germans regular : 0.00
You’re right on the mine question, actually. Now I’m confused as to how the port in SZ17 ever got flipped at all.
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@domanmacgee Game History
Round: 5 Puchase Units - British British buy 3 artilleries, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 7 infantry moved from London to SZ 9 5 infantry moved from Wales to London 3 artilleries, 7 infantry and 5 transports moved from SZ 9 to SZ 6 3 artilleries and 7 infantry moved from SZ 6 to Karelia 4 artilleries moved from Sevastopol to Persia 3 artilleries and 2 infantry moved from Afghanistan to Persia 1 infantry moved from India to Persia 1 transport moved from SZ 28 to SZ 29 1 cruiser moved from SZ 14 to SZ 24 1 battleship moved from SZ 14 to SZ 23 Combat - British British creates battle in territory Sevastopol British creates battle in territory Trans-Jordan Battle in Karelia British attack with 3 artilleries and 7 infantry; Russians loiter and taunt AustroHungarians defend with 1 infantry and 1 port British roll dice for 3 artilleries and 7 infantry in Karelia, round 2 : 2/10 hits, 4.33 expected hits AustroHungarians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians and 1 infantry owned by the British lost in Karelia British win, taking Karelia from AustroHungarians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for AustroHungarians: 1 infantry Battle in Sevastopol British attack with 1 infantry; Russians loiter and taunt Ottomans defend with 4 artilleries, 3 fighters and 7 infantry British roll dice for 1 infantry in Sevastopol, round 2 : 0/1 hits, 0.33 expected hits Ottomans roll dice for 4 artilleries, 3 fighters and 7 infantry in Sevastopol, round 2 : 7/14 hits, 7.17 expected hits 1 infantry owned by the British lost in Sevastopol Ottomans win with 4 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Turning on Edit Mode EDIT: Adding units owned by British to Sevastopol: 1 infantry EDIT: Turning off Edit Mode Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Ottomans defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 1.00 expected hits Ottomans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits 1 artillery owned by the British lost in Trans-Jordan Ottomans and British reach a stalemate . Battle score for attacker is -4 Casualties for British: 1 artillery Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French Equatorial Africa from Germans to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Union of South Africa from Germans to British EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa 1 artillery and 1 infantry moved from Portuguese East Africa to Union of South Africa Place Units - British 3 transports placed in SZ 9 1 artillery placed in London 2 artilleries and 1 infantry placed in India Turn Complete - British British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Ottomans regular : -0.17 AustroHungarians regular : 0.50 British regular : -3.67
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Game History
Round: 5 Puchase Units - Ottomans Ottomans buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 4 artilleries, 3 fighters and 7 infantry moved from Sevastopol to Ukraine 2 artilleries and 8 infantry moved from Mesopotamia to Sevastopol 1 infantry moved from Ankara to Mesopotamia 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Smyrna to Trans-Jordan 1 fighter moved from Ankara to Trans-Jordan 6 infantry moved from Constantinople to Ankara 1 infantry moved from Constantinople to Smyrna 1 artillery moved from Constantinople to Ankara 1 infantry moved from Bulgaria to Constantinople 1 infantry moved from Anglo Egyptian Sudan to British East Africa Ottomans take British East Africa from British Combat - Ottomans Battle in Trans-Jordan Ottomans attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 infantry Ottomans roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Trans-Jordan Ottomans win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Ottomans: 1 infantry Casualties for British: 1 infantry Battle in Ukraine Germans loiter and taunt; AustroHungarians loiter and taunt; Ottomans attack with 4 artilleries, 3 fighters and 7 infantry Russians defend with 5 artilleries and 1 infantry Ottomans roll dice for 4 artilleries, 3 fighters and 7 infantry in Ukraine, round 2 : 3/14 hits, 6.67 expected hits Russians roll dice for 5 artilleries and 1 infantry in Ukraine, round 2 : 2/6 hits, 3.00 expected hits 3 artilleries owned by the Russians and 2 infantry owned by the Ottomans lost in Ukraine Russians and Ottomans reach a stalemate . Battle score for attacker is 6 Casualties for Ottomans: 2 infantry Casualties for Russians: 3 artilleries Battle in Sevastopol Ottomans attack with 2 artilleries, 8 infantry and 1 port British defend with 1 infantry Ottomans roll dice for 2 artilleries and 8 infantry in Sevastopol, round 2 : 7/10 hits, 4.00 expected hits Russians roll dice for 1 infantry in Sevastopol, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Sevastopol Ottomans win, taking Sevastopol from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Ottomans: 1 infantry Casualties for British: 1 infantry Combat Move - Ottomans Place Units - Ottomans 1 artillery and 6 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Ottomans regular : -0.83 British regular : 0.50
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@the_good_captain You can’t move the Ottomans out of Sevastopol and into Ukraine:
Pg. 15 of the rules (under “Land Units”):
“Land units that begin the turn in contested territories can only be moved to territories that are controlled by your power, or to territories that are also contested and already contain units belonging to your power. If they are moved by transport, they may also remain at sea.”
I bring this up because I would have done the same thing you did (move most of my units from Sevastopol into Ukraine) had I been allowed to.
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@domanmacgee well done. I’ll refire the turn then if that’s okay? (if I battle in Sevastopol in something like the same manner, I’ll keep the UK kill)
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@the_good_captain Yeah that’s fine. I only had a blocker left in UK and you had no other combat so just revive the dead Ottomans/Russians from Ukraine and move all the Ottomans back into Sevastopol and we should be good to go.
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@domanmacgee actually, there was no need to refire anything. I just made EDITS and consolidated in Karelia.
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@the_good_captain Game History
Round: 5 Puchase Units - Italians Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Rome to Venice 2 artilleries and 2 infantry moved from Tuscany to Venice 1 artillery and 3 infantry moved from Rome to Tuscany Combat Move - Italians Place Units - Italians 2 artilleries, 1 fighter and 1 infantry placed in Rome Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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@domanmacgee Game History
Round: 5 Puchase Units - Americans Americans buy 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 3 artilleries and 3 infantry moved from United States of America to SZ 1 3 artilleries, 3 infantry and 3 transports moved from SZ 1 to SZ 14 3 artilleries and 3 infantry moved from SZ 14 to Spanish Morocco Americans take Spanish Morocco from Neutral_True 1 artillery and 1 infantry moved from United States of America to SZ 1 1 artillery, 1 infantry and 1 transport moved from SZ 1 to SZ 14 1 artillery and 1 infantry moved from SZ 14 to Spanish Morocco 2 artilleries and 2 infantry moved from United States of America to SZ 1 2 artilleries, 2 infantry and 2 transports moved from SZ 1 to SZ 14 2 artilleries and 2 infantry moved from SZ 14 to Spanish Morocco 1 battleship, 1 cruiser and 3 submarines moved from SZ 1 to SZ 14 1 cruiser moved from SZ 14 to SZ 7 Combat - Americans Combat Move - Americans Place Units - Americans 2 transports placed in SZ 1 3 infantry placed in United States of America Turn Complete - Americans Americans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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Game History
Round: 6 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - AustroHungarians 3 artilleries and 1 infantry moved from Albania to Trieste 10 artilleries, 3 fighters and 11 infantry moved from Tyrolia to Trieste 3 infantry and 2 tanks moved from Vienna to Trieste 4 infantry moved from Galicia to Ukraine 3 infantry moved from Vienna to Galicia 1 infantry moved from Vienna to Trieste Combat - AustroHungarians Battle in Ukraine Germans loiter and taunt; AustroHungarians attack with 4 artilleries and 7 infantry Russians defend with 5 artilleries and 1 infantry AustroHungarians roll dice for 4 artilleries and 7 infantry in Ukraine, round 2 : 4/11 hits, 5.00 expected hits Russians roll dice for 5 artilleries and 1 infantry in Ukraine, round 2 : 3/6 hits, 3.00 expected hits 3 infantry owned by the AustroHungarians and 4 artilleries owned by the Russians lost in Ukraine Russians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 3 infantry Casualties for Russians: 4 artilleries Combat Move - AustroHungarians Place Units - AustroHungarians 1 fighter and 10 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 AustroHungarians regular : -1.00