Round: 7
Purchase Units - Russians
Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
Russians buy 1 Tank_General, 1 artillery, 4 infantry, 3 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
1 elite moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 guard_infantry moved from Volgograd to Caucasus
1 guard_infantry moved from Volgograd to Ukraine
1 armour moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Baltic States
1 elite moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 elite moved from Novgorod to Belarus
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Belarus
1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Baltic States
1 guard_infantry moved from Novgorod to Belarus
1 guard_infantry moved from Novgorod to Baltic States
1 submarine moved from 123 Sea Zone to 116 Sea Zone
Combat - Russians
Battle in Ukraine
Changer loiter and taunt; Russians attack with 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber
Germans defend with 1 Panzer_Grndrs, 1 artillery and 1 mech_infantry; Changer defend
Russians roll dice for 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1,17 expected hits
1 Panzer_Grndrs owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 mech_infantry
Germans defend with 1 Panzer_Grndrs and 3 infantry
Russians roll dice for 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 4/8 hits, 2,33 expected hits
Germans roll dice for 1 Panzer_Grndrs and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,50 expected hits
1 Panzer_Grndrs owned by the Germans, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 Panzer_Grndrs and 3 infantry
Battle in Belarus
Changer loiter and taunt; Russians attack with 1 elite, 1 guard_infantry, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry; Changer defend
Russians roll dice for 1 elite, 1 guard_infantry, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 elite, 1 guard_infantry, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber
Germans defend with 1 elite, 2 german_paras and 1 infantry
Russians roll dice for 1 armour, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/8 hits, 2,67 expected hits
Germans roll dice for 1 elite, 2 german_paras and 1 infantry in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour, 1 elite, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/7 hits, 2,50 expected hits
Germans roll dice for 1 elite, 2 german_paras and 1 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 german_paras owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 1 elite, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Caucasus, round 4 : 2/6 hits, 2,33 expected hits
Germans roll dice for 1 elite in Caucasus, round 4 : 1/2 hits, 0,67 expected hits
1 elite owned by the Germans and 1 guard_infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 guard_infantry and 2 infantry
Casualties for Germans: 1 elite, 2 german_paras and 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
COMMENT: All Army Corps still contain three Armor. There is now also a Tank Army in Bryansk
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Timguska
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Novgorod
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Baltic States to Novgorod
1 armour moved from Urals to Archangel
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
3 infantry moved from Volgograd to Caucasus
2 Rails moved from Russia to Smolensk
2 Rails and 2 infantry moved from Smolensk to Novgorod
1 Europe_Rail moved from Russia to Vologda
1 Europe_Rail and 1 infantry moved from Vologda to Timguska
1 infantry moved from Tambov to Samara
6 mine_unarmeds moved from Russia to Smolensk
3 mine_unarmeds moved from Bryansk to Belarus
1 Soviet_Commisar moved from Bryansk to Archangel
1 guard_infantry moved from Novgorod to Archangel
1 guard_infantry moved from Russia to Archangel
1 guard_infantry moved from Russia to Volgograd
1 guard_infantry moved from Russia to Tambov
5 armour moved from Bryansk to Russia
1 Soviet_Commisar moved from Bryansk to Smolensk
2 armour moved from Archangel to Smolensk
1 armour moved from Bryansk to Smolensk
1 Soviet_Commisar_3 and 3 armour moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
5 infantry moved from Bryansk to Smolensk
5 infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Tambov
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive
EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to Smolensk: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from Archangel: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to Archangel: 1 Soviet_Commisar_3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 Tank_General3
EDIT: Removing units owned by Russians from Russia: 1 Tank_General
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Changer to Bryansk: 3 russian_mines
EDIT: Removing units owned by Russians from Bryansk: 3 mine_unarmeds
COMMENT: Three mines on teh Bryanks- Wukr border
COMMENT: And +3 (now 4) on the Belarus - EPol border
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Changer to Belarus: 3 russian_mines
EDIT: Removing units owned by Russians from Belarus: 3 mine_unarmeds
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mine_unarmeds placed in Russia
3 infantry placed in Volgograd
Russians undo move 2.
1 artillery and 2 infantry placed in Volgograd
1 Tank_General, 2 infantry and 2 russian_paras placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Hi, sorry for the silence. Believe it or not, I got another harsh flu. I became very busy after that (again) because of work, and then I kind of couldn’t spare time for this. Life got in the way a bit. Strange, normally I never have the flu, but this time I got two in one month!
Now, I really want to resume our ongoing game, so here is my turn finally. I hope you have had a nice Christmas and a happy New Year.
Round: 7
Purchase Units - Japanese
Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
Japanese buy 3 Escorts, 5 armour, 1 elite, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
1 elite moved from Shensi to Sikang
6 armour moved from Kweichow to Sikang
5 armour, 1 elite and 1 japanese_para moved from Kansu to Tsinghai
4 armour moved from Suiyuyan to Tsinghai
2 bombers moved from French Indo China to Sikang
Combat - Japanese
Battle in Sikang
Japanese attack with 6 armour, 2 bombers, 1 elite and 1 infantry
Chinese defend with 5 infantry
Japanese roll dice for 6 armour, 2 bombers, 1 elite and 1 infantry in Sikang, round 2 : 5/11 hits, 4.83 expected hits
Chinese roll dice for 5 infantry in Sikang, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 elite owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 6 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 elite and 1 infantry
Casualties for Chinese: 5 infantry
Battle in Tsinghai
Japanese attack with 9 armour, 1 elite and 1 japanese_para
Chinese defend with 6 infantry
Japanese roll dice for 9 armour, 1 elite and 1 japanese_para in Tsinghai, round 2 : 5/12 hits, 5.00 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 2.00 expected hits
1 elite owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 8 armour and 1 japanese_para in Tsinghai, round 3 : 5/9 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 7 armour and 1 japanese_para remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour and 1 elite
Casualties for Chinese: 6 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.50 expected hits
British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan
1 Escort_Convoy and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 Escort_Convoy, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 Japan_destroyer moved from 38 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
2 armour moved from Kiangsu to Kweichow
2 armour moved from Shantung to Kweichow
2 bombers moved from Sikang to French Indo China
1 aaGun moved from Kansu to Tsinghai
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Kansu
1 Rail moved from Kiangsu to Korea
1 Rail and 1 elite moved from Korea to Yunnan
1 aaGun and 1 infantry moved from Korea to Manchuria
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 Escort_Convoy moved from 6 Sea Zone to 23 Sea Zone
1 Escort moved from 6 Sea Zone to 22 Sea Zone
1 Escort moved from 35 Sea Zone to 34 Sea Zone
1 Escort_Convoy moved from 35 Sea Zone to 46 Sea Zone
2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 36 Sea Zone
1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
1 elite moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 elite moved from 36 Sea Zone to French Indo China
EDIT: 2 infantry moved from Japan to Korea
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 Escort_Convoy
EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 Escort
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 Escort_Convoy
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 Escort
EDIT: Turning off Edit Mode
1 harbour and 3 infantry placed in French Indo China
3 armour placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 elite and 2 infantry placed in Japan
3 Escorts placed in 6 Sea Zone
Turn Complete - Japanese
Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 65 PUs; end with 65 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Trigger Japan Loses CarolineIslands Turn7: Japanese met a national objective for an additional -3 PUs; end with 66 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 74 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.50
British regular : 0.33
Round: 7
Purchase Units - Americans
Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
Americans buy 1 artillery, 6 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 7 destroyers, 5 infantry, 1 marine, 4 transports, 1 usa_armour and 4 usa_fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 pacific_submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Caroline Islands to 16 Sea Zone
3 usa_fighters moved from 33 Sea Zone to 23 Sea Zone
3 usa_fighters moved from 33 Sea Zone to 22 Sea Zone
2 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 5 infantry, 1 marine and 1 usa_armour
Italians defend with 1 aaGun, 1 factory_major and 6 infantry
Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 5 infantry, 1 marine and 1 usa_armour in Northern Italy, round 2 : 3/8 hits, 2,17 expected hits
Italians roll dice for 1 aaGun and 6 infantry in Northern Italy, round 2 : 4/7 hits, 2,17 expected hits
1 aaGun owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 3 : 1/4 hits, 1,50 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 4 : 1/4 hits, 1,50 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 5 : 2/4 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 marine and 1 usa_armour remaining. Battle score for attacker is 8
Casualties for Americans: 5 infantry
Casualties for Italians: 1 aaGun and 6 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 Escort
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 3 usa_fighters
Japanese defend with 1 Escort
Americans roll dice for 1 destroyer and 3 usa_fighters in 22 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 22 Sea Zone
Americans win with 3 usa_fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 Escort
Battle in 23 Sea Zone
Americans attack with 1 pacific_submarine and 3 usa_fighters
Japanese defend with 1 Escort
Americans roll dice for 1 pacific_submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 usa_fighters in 23 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 Escort in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 23 Sea Zone
Americans win with 1 pacific_submarine and 3 usa_fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Escort
Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 34 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 Escort in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 usa_fighters and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 usa_fighters moved from 22 Sea Zone to 33 Sea Zone
3 usa_fighters moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 Heavy_BB, 2 destroyers and 1 pacific_cruiser moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from Mexico to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 NavyFighters, 1 artillery, 2 destroyers, 3 infantry, 1 pacific_carrier and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 elite and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 elite, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 elite and 6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 artillery and 6 infantry placed in Eastern United States
6 destroyers and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,6,1,4,1,2,3,3,1,2
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Lol, what you can do is do your turn first as a local game, once or twice, and then do it for real as a PBEM game. I do that as well, and I almost never forget to move something, because I already played out the turn and remembered the moves I am going to make.
And sorry about being late again, I guess I am just slow with everything ")
Move your BB if u want. Was gonna put it in 91 for ya but spaced.
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 Hvy_Ind_1, 3 armour, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Place Units - Italians
Units in Southern Italy being upgraded or consumed: 1 factory_minor
1 Hvy_Ind_1 placed in Southern Italy
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 bomber moved from Greece to Northern Italy
3 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Northern Italy
2 armour moved from Southern Italy to Northern Italy
3 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 armour, 1 bomber and 6 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 marine and 1 usa_armour
Italians win, taking Northern Italy from Americans with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery, 1 marine and 1 usa_armour
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
2 armour moved from Romania to Greece
1 infantry moved from Bessarabia to Romania
4 infantry moved from Syria to Iraq
1 italian_para moved from Syria to Iraq
EDIT: 2 infantry moved from Greece to Syria
EDIT: 1 Italian_LCV moved from Syria to Greece
EDIT: 3 italian_paras moved from Southern Italy to Syria
Place Units - Italians
1 factory_minor placed in Egypt
3 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in Kwangtung
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 Escort
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,33
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in Kwangtung
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 Escort
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Sorry! This was a very busy week for me. I will try to respond faster from now on.
Breaking news: the French did something during their turn! They invaded Libya with one guy :)
Round: 8
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body>
Trigger King Tiger: buyKing_Tiger added to productionGermans
Trigger King Tiger: buyRepair_Tiger added to productionGermans
Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
Germans buy 2 Atlantic_Walls, 1 Panzer_General, 2 Panzer_Grndrss, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 2 german_paras and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 GermanUBoat moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
11 infantry moved from Finland to Karelia
1 Panzer_Grndrs moved from Norway to Karelia
1 bomber moved from Eastern Poland to Caucasus
1 fighter and 1 tactical_bomber moved from Romania to Caucasus
EDIT: 2 Waffen_Paras moved from Western Ukraine to Caucasus
EDIT: 1 German_LCV, 1 armour and 1 elite moved from Romania to Caucasus
EDIT: 2 german_paras moved from Greece to Caucasus
2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
8 infantry moved from Poland to Baltic States
1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 5 waffen_infantrys and 1 waffen_panzer moved from Eastern Poland to Baltic States
Combat - Germans
Battle in Caucasus
Germans attack with 1 German_LCV, 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber
Russians defend with 1 armour, 1 elite and 3 infantry
Germans roll dice for 1 German_LCV, 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber in Caucasus, round 2 : 4/10 hits, 4.00 expected hits
Russians roll dice for 1 armour, 1 elite and 3 infantry in Caucasus, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Russians, 1 armour owned by the Russians, 1 German_LCV owned by the Germans and 2 german_paras owned by the Germans lost in Caucasus
Germans roll dice for 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 4/8 hits, 3.67 expected hits
Russians roll dice for 1 elite in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 German_LCV and 2 german_paras
Casualties for Russians: 1 armour, 1 elite and 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 GermanUBoat and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer
Russians defend with 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry
Germans roll dice for 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer in Baltic States, round 2 : 20/42 hits, 18.17 expected hits
Russians roll dice for 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/6 hits, 2.17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 18
Casualties for Russians: 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 1 Panzer_Grndrs and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 1 Panzer_Grndrs and 11 infantry in Karelia, round 2 : 1/12 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 Panzer_Grndrs and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Baltic States
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 aaGun moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 Panzer_Grndrs moved from Germany to Eastern Poland
1 Panzer_Grndrs moved from Germany to Baltic States
1 waffen_infantry moved from Eastern Poland to Germany
2 german_paras moved from Germany to Romania
1 german_para moved from Western Ukraine to Romania
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Romania
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 Rail and 1 elite moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 Rail and 1 infantry moved from Germany to Baltic States
4 armour moved from Western Germany to Southern Italy
2 armour moved from Western Germany to Northern Italy
1 fighter moved from Baltic States to Western Germany
1 fighter and 2 tactical_bombers moved from Baltic States to Romania
1 artillery moved from Normandy Bordeaux to France
1 air_transport moved from Egypt to Western Germany
Place Units - Germans
1 Atlantic_Wall placed in Denmark
1 Atlantic_Wall placed in Norway
1 infantry placed in Southern France
1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 2 german_paras placed in Germany
2 Panzer_Grndrss, 6 TotalWarMechInfs and 1 infantry placed in Western Germany
Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Round: 8
Purchase Units - Russians
Russians buy 1 demo_airfield, 1 elite and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 armour and 3 infantry moved from Rostov to Caucasus
1 artillery, 1 fighter, 2 guard_infantrys, 2 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
2 russian_paras moved from Russia to Western Ukraine
2 russian_paras moved from Russia to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Changer loiter and taunt; Russians attack with 1 fighter, 2 russian_paras and 1 tactical_bomber
Germans defend with 1 mech_infantry; Changer defend
Russians roll dice for 1 fighter, 2 russian_paras and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 russian_paras and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 2 russian_paras
Italians defend with 1 infantry
Russians roll RussianAirborneAttack dice in Bessarabia : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 russian_paras remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 5 infantry and 2 tactical_bombers
Germans defend with 2 Waffen_Paras, 1 armour and 1 elite
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 5 infantry and 2 tactical_bombers in Caucasus, round 2 : 6/13 hits, 4,83 expected hits
Germans roll dice for 2 Waffen_Paras, 1 armour and 1 elite in Caucasus, round 2 : 3/5 hits, 2,50 expected hits
1 elite owned by the Germans, 3 infantry owned by the Russians, 2 Waffen_Paras owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for Germans: 2 Waffen_Paras, 1 armour and 1 elite
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 elite, 1 guard_infantry and 1 mech_infantry moved from Belarus to Bryansk
1 Soviet_Commisar_3 and 3 armour moved from Smolensk to Bryansk
1 guard_infantry moved from Ukraine to Smolensk
1 Soviet_Commisar_3 and 2 guard_infantrys moved from Archangel to Smolensk
1 Tank_General3 and 5 armour moved from Russia to Bryansk
1 Tank_General moved from Russia to Smolensk
4 armour moved from Archangel to Smolensk
1 armour moved from Urals to Smolensk
7 infantry moved from Novgorod to Archangel
2 aaGuns moved from Novgorod to Archangel
1 Europe_Rail, 2 Rails and 3 infantry moved from Russia to Rostov
6 mine_unarmeds moved from Smolensk to Archangel
3 mine_unarmeds moved from Russia to Smolensk
4 infantry moved from Russia to Vologda
1 Soviet_Commisar_3 and 3 armour moved from Tambov to Vologda
2 aaGuns moved from Tambov to Rostov
1 guard_infantry moved from Tambov to Vologda
2 infantry moved from Tambov to Samara
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Novosibirsk to Urals
Place Units - Russians
Units in Novgorod being upgraded or consumed: 1 airfield
1 demo_airfield placed in Novgorod
1 elite placed in Russia
3 infantry placed in Volgograd
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 1 Soviet_Commisar
EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to Smolensk: 1 Tank_General3
EDIT: Removing units owned by Russians from Smolensk: 1 Tank_General
EDIT: Adding units owned by Russians to Bryansk: 1 Soviet_Commisar
EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar_3
EDIT: Turning off Edit Mode
COMMENT: The Soviet Army Corps in Smolensk contains three Guard infantry units, the other Commissars command three tanks
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
If you happen to take Karelia on the German turn (there is a high chance you will :) ), I will destroy the Leningrad factory at just before you take over the territory.
Forgot the BB again though… well, I think I have to do it on the UK turn then lol
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Ottomans roll mine dice in SZ 20 : 0/1 hits, 0.17 expected hits
Ottomans roll mine dice in SZ 20 : 0/1 hits, 0.17 expected hits
Germans roll mine dice in SZ 11 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Russians
lost in SZ 11
Germans roll mine dice in SZ 10 : 1/1 hits, 0.17 expected hits
1 battleship lost in SZ 10
1 cruiser moved from SZ 21 to SZ 20
1 cruiser moved from SZ 21 to SZ 20
1 battleship moved from SZ 12 to SZ 11
1 battleship moved from SZ 11 to SZ 10
1 artillery and 6 infantry moved from Poland to Ukraine
6 infantry moved from Belarus to Ukraine
1 artillery and 6 infantry moved from Moscow to Ukraine
3 infantry moved from Tatarstan to Ukraine
3 infantry moved from Livonia to Belarus
1 infantry moved from Karelia to Moscow
1 infantry moved from Finland to Karelia
2 artilleries and 3 infantry moved from Sevastopol to Mesopotamia
Combat - Russians
Russians has abandoned SZ 10 to Germans
Russians has abandoned SZ 18 to AustroHungarians
Battle in SZ 20
Russians attack with 2 cruisers
Ottomans defend with 2 cruisers and 1 mines
Russians roll dice for 2 cruisers in SZ 20, round 2 : 2/2 hits, 1.00 expected hits
Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 0/2 hits, 1.00 expected hits
2 cruisers owned by the Ottomans lost in SZ 20
Russians win, taking SZ 10 from Neutral, taking SZ 18 from Neutral, taking SZ 20 from Neutral with 2 cruisers remaining. Battle score for attacker is 18
Casualties for Ottomans: 2 cruisers
Battle in Mesopotamia
Russians attack with 2 artilleries and 3 infantry
Ottomans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Mesopotamia, round 2 : 4/5 hits, 2.33 expected hits
Ottomans roll dice for 1 artillery and 2 infantry in Mesopotamia, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians lost in Mesopotamia
1 artillery owned by the Ottomans and 2 infantry owned by the Ottomans lost in Mesopotamia
Russians win, taking Mesopotamia from Ottomans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Ottomans: 1 artillery and 2 infantry
Combat Move - Russians
Trigger ChangeToConstantinopleMine: Ottomans captures territory SZ 20
1 infantry moved from Kazakhstan to Tatarstan
Place Units - Russians
1 artillery and 7 infantry placed in Moscow
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Persia to East Europe
2 armour moved from Finland Norway to East Europe
1 armour, 1 fighter and 22 infantry moved from Karelia S.S.R. to East Europe
2 infantry moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in East Europe
Russians attack with 3 armour, 2 fighters and 22 infantry
Germans defend with 6 armour, 3 fighters and 13 infantry
Russians roll dice for 3 armour, 2 fighters and 22 infantry in East Europe, round 2 : 8/27 hits, 6.17 expected hits
Germans roll dice for 6 armour, 3 fighters and 13 infantry in East Europe, round 2 : 9/22 hits, 8.33 expected hits
9 infantry owned by the Russians lost in East Europe
8 infantry owned by the Germans lost in East Europe
Russians roll dice for 3 armour, 2 fighters and 13 infantry in East Europe, round 3 : 6/18 hits, 4.67 expected hits
Germans roll dice for 6 armour, 3 fighters and 5 infantry in East Europe, round 3 : 7/14 hits, 5.67 expected hits
7 infantry owned by the Russians lost in East Europe
5 infantry owned by the Germans and 1 armour owned by the Germans lost in East Europe
Russians roll dice for 3 armour, 2 fighters and 6 infantry in East Europe, round 4 : 2/11 hits, 3.50 expected hits
Germans roll dice for 5 armour and 3 fighters in East Europe, round 4 : 5/8 hits, 3.67 expected hits
5 infantry owned by the Russians lost in East Europe
2 armour owned by the Germans lost in East Europe
Russians roll dice for 3 armour, 2 fighters and 1 infantry in East Europe, round 5 : 5/6 hits, 2.67 expected hits
Germans roll dice for 3 armour and 3 fighters in East Europe, round 5 : 3/6 hits, 3.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Russians lost in East Europe
2 fighters owned by the Germans and 3 armour owned by the Germans lost in East Europe
Russians roll dice for 1 armour and 2 fighters in East Europe, round 6 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 fighter in East Europe, round 6 : 1/1 hits, 0.67 expected hits
1 armour owned by the Russians lost in East Europe
1 fighter owned by the Germans lost in East Europe
Russians win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Russians: 3 armour and 22 infantry
Casualties for Germans: 6 armour, 3 fighters and 13 infantry
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour moved from India to Novosibirsk
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Finland Norway to Karelia S.S.R.
2 fighters moved from East Europe to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Karelia S.S.R.
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 carriers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Hopei to Shensi
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 destroyer and 2 fighters moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from Philippines to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 3/12 hits, 6.50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
1 bomber moved from Shensi to Jehol
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Hopei
1 armour and 2 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 battleship, 1 carrier, 1 destroyer and 9 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to India
7 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
3 carriers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in India
1 infantry placed in Kwangtung
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.50
Japanese regular : -3.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
2 artilleries and 6 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 3 aaGuns
3 aaGuns owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 7 infantry in Smolensk, round 2 : 2/9 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Smolensk
2 aaGuns, 6 artilleries and 40 infantry moved from Russia to Tambov
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
5 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
Place Units - Russians
1 fighter, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs