@barnee
Game History
Round: 7
Purchase Units - Americans
Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
Americans buy 1 artillery, 6 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 7 destroyers, 5 infantry, 1 marine, 4 transports, 1 usa_armour and 4 usa_fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 pacific_submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Caroline Islands to 16 Sea Zone
3 usa_fighters moved from 33 Sea Zone to 23 Sea Zone
3 usa_fighters moved from 33 Sea Zone to 22 Sea Zone
2 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 5 infantry, 1 marine and 1 usa_armour
Italians defend with 1 aaGun, 1 factory_major and 6 infantry
Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 5 infantry, 1 marine and 1 usa_armour in Northern Italy, round 2 : 3/8 hits, 2,17 expected hits
Italians roll dice for 1 aaGun and 6 infantry in Northern Italy, round 2 : 4/7 hits, 2,17 expected hits
1 aaGun owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 3 : 1/4 hits, 1,50 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 4 : 1/4 hits, 1,50 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 5 : 2/4 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 marine and 1 usa_armour remaining. Battle score for attacker is 8
Casualties for Americans: 5 infantry
Casualties for Italians: 1 aaGun and 6 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 Escort
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 3 usa_fighters
Japanese defend with 1 Escort
Americans roll dice for 1 destroyer and 3 usa_fighters in 22 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 22 Sea Zone
Americans win with 3 usa_fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 Escort
Battle in 23 Sea Zone
Americans attack with 1 pacific_submarine and 3 usa_fighters
Japanese defend with 1 Escort
Americans roll dice for 1 pacific_submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 usa_fighters in 23 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 Escort in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 23 Sea Zone
Americans win with 1 pacific_submarine and 3 usa_fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Escort
Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 34 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 Escort in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 usa_fighters and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 usa_fighters moved from 22 Sea Zone to 33 Sea Zone
3 usa_fighters moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 Heavy_BB, 2 destroyers and 1 pacific_cruiser moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from Mexico to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 NavyFighters, 1 artillery, 2 destroyers, 3 infantry, 1 pacific_carrier and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 elite and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 elite, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 elite and 6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 artillery and 6 infantry placed in Eastern United States
6 destroyers and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,6,1,4,1,2,3,3,1,2
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -3,00
Japanese regular : -0,67
Italians regular : -0,17
Exp US7.tsvg
Lol, what you can do is do your turn first as a local game, once or twice, and then do it for real as a PBEM game. I do that as well, and I almost never forget to move something, because I already played out the turn and remembered the moves I am going to make.
And sorry about being late again, I guess I am just slow with everything ")