BM Martin +16 vs Majikforce

  • '22 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Burma
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            2 fighters moved from Malaya to Hunan
            1 bomber moved from Manchuria to Shensi
            1 bomber moved from Manchuria to Kweichow
    
        Combat - Japanese
            Battle in Burma
            Battle in 79 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win, taking Burma from UK_Pacific, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Shensi
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Hunan to Anhwe
            1 bomber moved from Kweichow to Anhwe
            1 bomber moved from Shensi to Anhwe
            1 mech_infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            2 fighters moved from Japan to Manchuria
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 fighter moved from Malaya to 42 Sea Zone
            1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            3 infantry placed in Malaya
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,4,3,4,5,6,5,4
            Japanese collect 40 PUs (6 lost to blockades); end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : -0.33
    

    Savegame

  • '22 '16

  • 2024 '23 '22 '21

  • '22 '16

  • 2024 '23 '22 '21

  • '22 '16

    @martin Click too fast. Meant to stop attacking in Hopei after my Inf was killed. I edited back the mech and my Bomber. Let me know if you do not accept the edit and we can change it back.

    Jap 7.tsvg

  • 2024 '23 '22 '21

  • '22 '16

  • 2024 '23 '22 '21

  • '22 '16

  • 2024 '23 '22 '21

    @majikforce I think it is time to resign! Well played - thank you for the game!

    I managed to keep Japan small, but that wasn’t enough. Now, Germany will turn into an unstoppable monster. You played very well a Japan with only a few IPCs - annoying Russia, the US, ANZAC and the UK at the same time :grin: !

    I should resist the temptation to make aggressive purchases with Russia, and I should play more decisive: If I decide (at all) to send a few units towards China to help, I should do it in round one or never, of course it will always remain being a very risky play.

    Towards Germany and Italy, I didn’t really have a plan with the UK and the US. Maybe the UK should in general start in turn 2 to prepare for Germany going south of Caucasus. No matter if Moscow will fall or not, the Germans will stand in front of Persia sooner rather than later.

    Good luck in the playoffs and in your next games! Maybe you want to test my skills with the Axis, in a few weeks.

  • MartinM Martin referenced this topic on
  • '22 '16

    @martin said in BM Martin +16 vs Majikforce:

    @majikforce I think it is time to resign! Well played - thank you for the game!

    I managed to keep Japan small, but that wasn’t enough. Now, Germany will turn into an unstoppable monster. You played very well a Japan with only a few IPCs - annoying Russia, the US, ANZAC and the UK at the same time :grin: !

    I should resist the temptation to make aggressive purchases with Russia, and I should play more decisive: If I decide (at all) to send a few units towards China to help, I should do it in round one or never, of course it will always remain being a very risky play.

    Towards Germany and Italy, I didn’t really have a plan with the UK and the US. Maybe the UK should in general start in turn 2 to prepare for Germany going south of Caucasus. No matter if Moscow will fall or not, the Germans will stand in front of Persia sooner rather than later.

    Good luck in the playoffs and in your next games! Maybe you want to test my skills with the Axis, in a few weeks.

    GG! I agree you sent too many Russian assets to attack Japan. You did do a good job of keeping Japan in check but at the cost of losing Moscow too easily for Germany. When Moscow is about to fall I think it is much more effective to vacate the land with your stack and march around just being a pest for as long as a possible. It makes it much more difficult for Germany to account for than just eradicating Russian troops.

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