@Martin just a heads up, I made a couple non-combat edits
Sent US units to Morocco and decided to take Brazil instead when starting UK’s turn Moved a UK troop to Alexandriaplease just make sure to use the most recent version!
Do you scramble to SZ39? How?
@martin no thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Americans creates battle in territory 106 Sea Zone
Battle in Soviet Far East
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win, taking 6 Sea Zone from Japanese, taking 106 Sea Zone from Germans, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Americans
2 infantry moved from Brazil to British Guiana
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 submarines moved from 106 Sea Zone to 91 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 infantry moved from Central America to Southeast Mexico
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 fighter moved from Western United States to 3 Sea Zone
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 9 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 10 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 10 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 artillery moved from Algeria to Morocco
4 mech_infantrys moved from Shan State to Malaya
3 mech_infantrys moved from Yunnan to Malaya
1 fighter moved from India to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - British
Battle in Morocco
British attack with 1 armour and 1 artillery
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 1 artillery in Morocco, round 2 : 0/2 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Morocco
British roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Neutral_Axis: 1 infantry
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 3 transports
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 37 Sea Zone
Japanese win with 1 destroyer and 3 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Malaya
British attack with 1 fighter and 7 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
British roll dice for 1 fighter and 7 mech_infantrys in Malaya, round 2 : 0/8 hits, 1,67 expected hits
Japanese roll dice for 4 fighters and 2 infantry in Malaya, round 2 : 1/6 hits, 3,33 expected hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 fighter and 6 mech_infantrys in Malaya, round 3 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 4 fighters and 2 infantry in Malaya, round 3 : 4/6 hits, 3,33 expected hits
1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Malaya
British roll dice for 1 fighter and 2 mech_infantrys in Malaya, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 4 fighters and 1 infantry in Malaya, round 4 : 4/5 hits, 3,00 expected hits
2 mech_infantrys owned by the British and 1 fighter owned by the British lost in Malaya
Japanese win with 4 fighters and 1 infantry remaining. Battle score for attacker is -35
Casualties for British: 1 fighter and 7 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 aaGun moved from Burma to India
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to Eastern Persia
2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from British Columbia to Alaska
Place Units - British
1 carrier, 1 fighter and 1 tactical_bomber placed in 98 Sea Zone
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2,00
Americans regular : -1,17
Japanese regular : -1,00
Italians regular : 0,67
Neutral_Axis regular : 0,33
British regular : -4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea Zone
1 armour, 1 artillery and 1 bomber moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans submerged
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 infantry; Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/6 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 bomber moved from Rostov to Southern Italy
2 aaGuns moved from Ukraine to Rostov
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from France to Southern France
Italians take Southern France from Neutral_Axis
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
2 artilleries and 7 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Belarus to Russia
4 armour moved from Bryansk to Russia
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Ukraine to Caucasus
2 bombers moved from Novgorod to Caucasus
15 mech_infantrys moved from Bryansk to Russia
5 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
3 tactical_bombers moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
6 tactical_bombers moved from Novgorod to Caucasus
Combat - Germans
Battle in Russia
Germans attack with 10 armour, 2 artilleries, 8 infantry, 17 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 28 infantry
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 10 armour, 2 artilleries, 8 infantry, 17 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 12/39 hits, 11.50 expected hits
Russians roll dice for 2 aaGuns, 1 artillery and 28 infantry in Russia, round 2 : 12/29 hits, 9.67 expected hits
10 infantry owned by the Russians, 8 infantry owned by the Germans, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 2 artilleries, 13 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 9/27 hits, 9.50 expected hits
Russians roll dice for 1 artillery and 18 infantry in Russia, round 3 : 5/19 hits, 6.33 expected hits
9 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 2 artilleries, 8 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 7/22 hits, 8.67 expected hits
Russians roll dice for 1 artillery and 9 infantry in Russia, round 4 : 4/10 hits, 3.33 expected hits
7 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 2 artilleries, 4 mech_infantrys and 2 tactical_bombers in Russia, round 5 : 10/18 hits, 8.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Russia, round 5 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 2 artilleries, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 8 infantry, 13 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 artillery and 28 infantry
Battle in Caucasus
Germans attack with 4 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 6 tactical_bombers
British defend with 2 mech_infantrys; Russians defend with 3 artilleries and 4 infantry
Germans roll dice for 4 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 6 tactical_bombers in Caucasus, round 2 : 6/17 hits, 8.33 expected hits
Russians roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.00 expected hits
4 infantry owned by the Russians, 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 6 tactical_bombers in Caucasus, round 3 : 9/15 hits, 8.00 expected hits
Russians roll dice for 3 artilleries in Caucasus, round 3 : 2/3 hits, 1.00 expected hits
3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 2 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrys
Casualties for British: 2 mech_infantrys
Casualties for Russians: 3 artilleries and 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers moved from Caucasus to Rostov
2 aaGuns, 8 artilleries and 8 infantry moved from Ukraine to Rostov
1 fighter and 6 tactical_bombers moved from Caucasus to Rostov
2 infantry moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Russia to Rostov
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Novgorod to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.00
Russians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
2 infantry moved from Buryatia to Sakha
1 fighter moved from Ulaanbaatar to Sakha
2 mech_infantrys moved from Kansu to Suiyuyan
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 artillery moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Suiyuyan
Russians attack with 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Sakha, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Russians win, taking Sakha from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 armour and 1 mech_infantry moved from Sikang to Yunnan
1 armour moved from Sikang to Yunnan
1 infantry moved from Samara to Vologda
2 artilleries moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1,00
Russians regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kiangsi to Hunan
2 fighters moved from Malaya to Hunan
1 bomber moved from Manchuria to Shensi
1 bomber moved from Manchuria to Kweichow
Combat - Japanese
Battle in Burma
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking Burma from UK_Pacific, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Kiangsu to Anhwe
2 fighters moved from Hunan to Anhwe
1 bomber moved from Kweichow to Anhwe
1 bomber moved from Shensi to Anhwe
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
2 fighters moved from Japan to Manchuria
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from Malaya to 42 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
3 infantry placed in Malaya
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,4,3,4,5,6,5,4
Japanese collect 40 PUs (6 lost to blockades); end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -0.33
@martin Click too fast. Meant to stop attacking in Hopei after my Inf was killed. I edited back the mech and my Bomber. Let me know if you do not accept the edit and we can change it back.
@majikforce I think it is time to resign! Well played - thank you for the game!
I managed to keep Japan small, but that wasn’t enough. Now, Germany will turn into an unstoppable monster. You played very well a Japan with only a few IPCs - annoying Russia, the US, ANZAC and the UK at the same time :grin: !
I should resist the temptation to make aggressive purchases with Russia, and I should play more decisive: If I decide (at all) to send a few units towards China to help, I should do it in round one or never, of course it will always remain being a very risky play.
Towards Germany and Italy, I didn’t really have a plan with the UK and the US. Maybe the UK should in general start in turn 2 to prepare for Germany going south of Caucasus. No matter if Moscow will fall or not, the Germans will stand in front of Persia sooner rather than later.
Good luck in the playoffs and in your next games! Maybe you want to test my skills with the Axis, in a few weeks.
@martin said in BM Martin +16 vs Majikforce:
@majikforce I think it is time to resign! Well played - thank you for the game!
I managed to keep Japan small, but that wasn’t enough. Now, Germany will turn into an unstoppable monster. You played very well a Japan with only a few IPCs - annoying Russia, the US, ANZAC and the UK at the same time :grin: !
I should resist the temptation to make aggressive purchases with Russia, and I should play more decisive: If I decide (at all) to send a few units towards China to help, I should do it in round one or never, of course it will always remain being a very risky play.
Towards Germany and Italy, I didn’t really have a plan with the UK and the US. Maybe the UK should in general start in turn 2 to prepare for Germany going south of Caucasus. No matter if Moscow will fall or not, the Germans will stand in front of Persia sooner rather than later.
Good luck in the playoffs and in your next games! Maybe you want to test my skills with the Axis, in a few weeks.
GG! I agree you sent too many Russian assets to attack Japan. You did do a good job of keeping Japan in check but at the cost of losing Moscow too easily for Germany. When Moscow is about to fall I think it is much more effective to vacate the land with your stack and march around just being a pest for as long as a possible. It makes it much more difficult for Germany to account for than just eradicating Russian troops.