bid sub 98, ftr Malta, art Kweichow
BM3 - LennardF vs Dawg (Allies +21)
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Iraq to Gibraltar 1 infantry moved from United Kingdom to 110 Sea Zone 1 bomber moved from Iraq to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 105 Sea Zone Americans take 105 Sea Zone from Germans 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Morocco to Tunisia 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Borneo Battle in Holland Belgium Battle in Philippines Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 mech_infantry placed in Western United States 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Iraq to Gibraltar 1 infantry moved from United Kingdom to 110 Sea Zone 1 bomber moved from Iraq to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 105 Sea Zone Americans take 105 Sea Zone from Germans 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Morocco to Tunisia 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Borneo Battle in Holland Belgium Battle in Philippines Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 mech_infantry placed in Western United States 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 98 Sea Zone to Iraq 2 armour and 7 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Northwest Persia to Persia 1 fighter moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Syria to Persia 2 armour moved from West India to Persia 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in 39 Sea Zone British attack with 2 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Non Combat Move - British 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 aaGun, 2 artilleries and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tunisia to Libya 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 3 armour placed in Persia 2 transports placed in 98 Sea Zone 1 infantry placed in Egypt British undo move 3. 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 4 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 artilleries and 5 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 3 fighters and 4 infantry British defend with 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.83 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for British: 4 infantry Non Combat Move - Italians 1 aaGun moved from Southern France to France 1 fighter moved from Normandy Bordeaux to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 3 infantry moved from Western Germany to France 2 aaGuns moved from Northern Italy to Southern Italy 1 bomber and 2 fighters moved from Normandy Bordeaux to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,2,3,2,6,3,4,4,2,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4 Italians collect 5 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Persia Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Persia Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Rostov to Bryansk 5 tactical_bombers moved from Novgorod to Bryansk 4 fighters moved from Novgorod to Bryansk 2 bombers moved from Novgorod to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 10 mech_infantrys moved from Ukraine to Volgograd 8 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Volgograd 23 armour, 3 infantry and 7 mech_infantrys moved from Caucasus to Volgograd 2 artilleries and 1 infantry moved from Belarus to Baltic States 3 artilleries and 2 infantry moved from Novgorod to Baltic States 2 infantry moved from Archangel to Novgorod 8 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Poland to Novgorod 8 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from France to Western Germany Combat - Germans Battle in Bryansk Germans attack with 4 fighters, 3 infantry and 5 tactical_bombers Russians defend with 3 infantry Germans roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Bryansk, round 2 : 7/12 hits, 5.67 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 31 armour, 5 artilleries, 8 infantry and 19 mech_infantrys Russians defend with 1 aaGun, 1 factory_minor and 14 infantry Germans roll dice for 31 armour, 5 artilleries, 8 infantry and 19 mech_infantrys in Volgograd, round 2 : 21/63 hits, 22.50 expected hits Russians roll dice for 1 aaGun and 14 infantry in Volgograd, round 2 : 9/14 hits, 4.67 expected hits 14 infantry owned by the Russians, 8 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 31 armour, 5 artilleries and 18 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 8 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 14 infantry Non Combat Move - Germans 3 aaGuns moved from Rostov to Volgograd 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 3 fighters and 4 tactical_bombers moved from Bryansk to Novgorod 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from France to Western Germany 2 bombers moved from Holland Belgium to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,6,5,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,3,6,1,6,2,1,4,4,5,1,6 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 4.33 Germans regular : 1.17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 8 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 3 infantry moved from Smolensk to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 2 armour, 4 artilleries, 37 infantry and 1 mech_infantry moved from Smolensk to Russia 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk 2 infantry moved from Vologda to Smolensk 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 60 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Manchuria 1 artillery and 1 infantry moved from Shantung to Jehol 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from French Indo China to Malaya 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Yunnan 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 mech_infantry moved from Burma to Yunnan 1 submarine moved from 38 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Burma to 37 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 5 fighters moved from 35 Sea Zone to Philippines 5 fighters moved from Burma to 35 Sea Zone 3 tactical_bombers moved from 20 Sea Zone to Hopei 4 tactical_bombers moved from Burma to Malaya 1 fighter moved from Burma to Malaya 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Yunnan to 43 Sea Zone 2 bombers moved from Yunnan to Hopei 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter moved from Burma to Malaya Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 5 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 5 fighters and 2 infantry in Philippines, round 2 : 4/7 hits, 2.83 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers in Hopei, round 2 : 4/7 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers ANZAC defend with 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Malaya, round 2 : 2/8 hits, 3.67 expected hits ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 5 fighters moved from Philippines to 35 Sea Zone 1 bomber moved from 43 Sea Zone to Yunnan 1 aaGun moved from Burma to India 2 bombers moved from Hopei to Yunnan 3 tactical_bombers moved from Hopei to Anhwe 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Jehol 1 fighter moved from Malaya to Yunnan 1 fighter moved from Malaya to Yunnan 1 tactical_bomber moved from Malaya to Yunnan 3 tactical_bombers moved from Malaya to French Indo China Place Units - Japanese 2 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 carrier and 1 submarine placed in 20 Sea Zone 1 infantry placed in Kwangtung 3 infantry placed in India 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,5,4 Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 0.00 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany 3 bombers moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 1 armour moved from Tunisia to Tobruk 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Malaya Americans attack with 1 artillery and 1 infantry Japanese defend with 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 3 bombers moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 2 infantry placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 2. 1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.67 Japanese regular : 0.00 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany 3 bombers moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 1 armour moved from Tunisia to Tobruk 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Malaya Americans attack with 1 artillery and 1 infantry Japanese defend with 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 3 bombers moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 2 infantry placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 2. 1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 5 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium 3 mech_infantrys moved from Iraq to Caucasus 1 bomber and 2 fighters moved from Iraq to Caucasus 1 mech_infantry moved from Persia to West India UK_Pacific take West India from Japanese 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 7 armour and 2 infantry moved from Persia to Eastern Persia 2 armour and 5 mech_infantrys moved from Iraq to Eastern Persia 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Greece Battle in Caucasus British attack with 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/9 hits, 3.83 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Caucasus British win, taking Greece from Germans, taking Caucasus from Germans with 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Holland Belgium British attack with 1 artillery and 3 infantry Germans defend with 2 infantry British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium Germans win with no units remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Caucasus to Eastern Persia 1 tactical_bomber moved from Caucasus to Eastern Persia 2 fighters moved from Caucasus to Eastern Persia 2 fighters moved from Caucasus to Eastern Persia Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Persia 2 armour and 1 fighter placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 80 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by British to 80 Sea Zone: 1 transport EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.67 Japanese regular : 0.00 Germans AA : -0.17 Germans regular : 1.67 British regular : -0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from France to Normandy Bordeaux 1 bomber and 3 fighters moved from Southern Italy to Normandy Bordeaux 2 armour, 2 artilleries and 8 infantry moved from Rostov to Volgograd Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 3 fighters and 3 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry and 2 mech_infantrys Non Combat Move - Italians 1 aaGun moved from France to Northern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 3 fighters moved from Normandy Bordeaux to Western Germany Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,4,3,4,2,3,3,4,6,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,1,2 Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Siam 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Siam Battle in Shan State ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 24 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Siam 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Siam Battle in Shan State ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 24 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Volgograd to Caucasus 15 armour moved from Volgograd to Caucasus 3 artilleries moved from Volgograd to Caucasus 2 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Novgorod to Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 fighter moved from Rostov to Archangel 1 tactical_bomber moved from Rostov to Archangel 2 fighters moved from Novgorod to Bryansk 2 tactical_bombers moved from Novgorod to Bryansk 2 tactical_bombers moved from Novgorod to Archangel 5 artilleries and 3 infantry moved from Baltic States to Belarus 2 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 13 mech_infantrys moved from Novgorod to Belarus 2 bombers moved from Western Germany to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 2 bombers Americans defend with 1 destroyer and 1 transport Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Bryansk Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 5 artilleries, 5 infantry and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 artilleries, 5 infantry and 13 mech_infantrys in Belarus, round 2 : 3/23 hits, 5.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 artilleries, 5 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 15 armour, 3 artilleries and 10 mech_infantrys British defend with 3 mech_infantrys Germans roll dice for 15 armour, 3 artilleries and 10 mech_infantrys in Caucasus, round 2 : 11/28 hits, 10.67 expected hits Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 15 armour, 3 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for British: 3 mech_infantrys Non Combat Move - Germans 1 aaGun moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod 1 fighter and 3 tactical_bombers moved from Archangel to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 6 mech_infantrys moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Poland to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Southern France 2 bombers moved from 91 Sea Zone to Southern France Place Units - Germans 3 infantry placed in Volgograd 1 armour, 1 fighter and 1 infantry placed in Southern France 1 infantry and 1 mech_infantry placed in Western Germany 3 infantry placed in Novgorod 8 infantry and 1 mech_infantry placed in Germany Germans undo move 3. 1 mech_infantry placed in Germany 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 2 armour EDIT: Adding units owned by Germans to Caucasus: 2 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,6,3,4 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.33 Germans regular : -3.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 9 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Urals 3 infantry moved from Samara to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters, 2 infantry, 4 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Shan State 1 infantry moved from India to West India 1 mech_infantry moved from Hunan to Shan State 1 mech_infantry moved from Yunnan to Siam 1 armour moved from Yunnan to India 1 mech_infantry moved from Yunnan to India 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Yunnan to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Szechwan to Shensi 1 artillery moved from Kweichow to Szechwan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 armour moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 2 infantry moved from Manchuria to Amur 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 carrier and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 3 fighters moved from 37 Sea Zone to Siam 3 fighters moved from 37 Sea Zone to Shan State 3 fighters moved from 37 Sea Zone to Malaya 2 fighters moved from Japan to 37 Sea Zone 1 tactical_bomber moved from French Indo China to Siam 1 tactical_bomber moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Shan State 2 infantry moved from Kwangsi to Yunnan 2 fighters moved from Yunnan to West India 2 tactical_bombers moved from Yunnan to West India 1 fighter moved from 37 Sea Zone to Malaya 1 fighter moved from Japan to Kwangtung 1 bomber moved from Yunnan to 39 Sea Zone 1 bomber moved from Yunnan to 39 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 3 tactical_bombers moved from Anhwe to Shan State 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from India to West India 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 1 transport Americans defend with 1 transport; ANZAC defend with 2 transports 2 transports owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 21 Casualties for Americans: 1 transport Casualties for ANZAC: 2 transports Battle in Siberia Battle in West India Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking Siberia from Russians, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Siam Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 3/6 hits, 2.50 expected hits ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 39 Sea Zone Japanese attack with 2 bombers and 1 destroyer British defend with 2 submarines Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from UK_Pacific with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for British: 2 submarines Battle in Shan State Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Malaya Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 harbour Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/7 hits, 3.00 expected hits Americans roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Malaya Japanese win, taking Malaya from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Kazakhstan Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan 1 bomber owned by the Japanese retreated Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from 39 Sea Zone to Yunnan 1 bomber moved from Kazakhstan to Yunnan 2 fighters and 2 tactical_bombers moved from West India to India 3 fighters moved from Siam to 37 Sea Zone 3 fighters moved from Shan State to 37 Sea Zone 4 fighters moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to French Indo China 4 tactical_bombers moved from Shan State to French Indo China 1 tactical_bomber moved from Siam to French Indo China 2 infantry moved from 19 Sea Zone to Manchuria Place Units - Japanese 1 carrier and 1 submarine placed in 20 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 3 infantry placed in India 1 mech_infantry placed in Kwangtung 2 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -2.83 ANZAC regular : 0.33 UK_Pacific regular : -0.33 Russians regular : 0.67 British regular : -0.33
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@lennardf Crazy battle in Kazakhstan.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 7 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Tobruk to Egypt 4 destroyers moved from 105 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 bombers moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany Combat - Americans Air Battle in Western Germany
Combat Hit Differential Summary :