Yes, full scramble please with all three fighters.
OOL:
Hit Battleship 1x
Cruiser
German Fighter
2 Italian Fighters
Sink Battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 armour, 7 artilleries, 3 fighters, 15 infantry and 1 mech_infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
3 bombers moved from French Indo China to India
5 fighters and 5 tactical_bombers moved from 37 Sea Zone to India
2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to Anhwe
1 artillery moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
2 artilleries moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Shantung
2 tactical_bombers moved from Manchuria to Kiangsu
2 fighters moved from Manchuria to Kiangsu
2 fighters moved from Japan to Shantung
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Kiangsu
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Shantung, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 8 artilleries, 3 bombers, 8 fighters, 16 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 6 artilleries and 23 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 8 artilleries, 3 bombers, 7 fighters, 16 infantry, 2 mech_infantrys and 5 tactical_bombers in India, round 2 : 15/42 hits, 16.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 6 artilleries and 23 infantry in India, round 2 : 8/29 hits, 9.67 expected hits
8 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 8 artilleries, 3 bombers, 7 fighters, 8 infantry, 2 mech_infantrys and 5 tactical_bombers in India, round 3 : 15/34 hits, 15.00 expected hits
UK_Pacific roll dice for 6 artilleries and 11 infantry in India, round 3 : 6/17 hits, 5.67 expected hits
6 infantry owned by the Japanese, 4 artilleries owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 8 artilleries, 3 bombers, 7 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in India, round 4 : 8/28 hits, 13.33 expected hits
UK_Pacific roll dice for 2 artilleries in India, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 8 artilleries, 3 bombers, 7 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 1 fighter and 15 infantry
Casualties for British: 3 aaGuns, 6 artilleries and 23 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
2 fighters moved from Shantung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 20 Sea Zone
3 bombers moved from India to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from French Indo China to Burma
7 fighters and 5 tactical_bombers moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -7.17
British AA : -0.50
UK_Pacific regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Iraq to Gibraltar
1 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from Iraq to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
Americans take 105 Sea Zone from Germans
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to Tunisia
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Holland Belgium
Battle in Philippines
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 mech_infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Iraq to Gibraltar
1 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from Iraq to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
Americans take 105 Sea Zone from Germans
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to Tunisia
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Holland Belgium
Battle in Philippines
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 mech_infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
2 armour and 7 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Northwest Persia to Persia
1 fighter moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Syria to Persia
2 armour moved from West India to Persia
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in 39 Sea Zone
British attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Non Combat Move - British
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 aaGun, 2 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
3 armour placed in Persia
2 transports placed in 98 Sea Zone
1 infantry placed in Egypt
British undo move 3.
1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
4 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters and 4 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.83 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for British: 4 infantry
Non Combat Move - Italians
1 aaGun moved from Southern France to France
1 fighter moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to France
2 aaGuns moved from Northern Italy to Southern Italy
1 bomber and 2 fighters moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,2,3,2,6,3,4,4,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Italians collect 5 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Persia
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Persia
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Rostov to Bryansk
5 tactical_bombers moved from Novgorod to Bryansk
4 fighters moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
10 mech_infantrys moved from Ukraine to Volgograd
8 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Volgograd
23 armour, 3 infantry and 7 mech_infantrys moved from Caucasus to Volgograd
2 artilleries and 1 infantry moved from Belarus to Baltic States
3 artilleries and 2 infantry moved from Novgorod to Baltic States
2 infantry moved from Archangel to Novgorod
8 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from France to Western Germany
Combat - Germans
Battle in Bryansk
Germans attack with 4 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Bryansk, round 2 : 7/12 hits, 5.67 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 31 armour, 5 artilleries, 8 infantry and 19 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 14 infantry
Germans roll dice for 31 armour, 5 artilleries, 8 infantry and 19 mech_infantrys in Volgograd, round 2 : 21/63 hits, 22.50 expected hits
Russians roll dice for 1 aaGun and 14 infantry in Volgograd, round 2 : 9/14 hits, 4.67 expected hits
14 infantry owned by the Russians, 8 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 31 armour, 5 artilleries and 18 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 8 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 14 infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Volgograd
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
3 fighters and 4 tactical_bombers moved from Bryansk to Novgorod
2 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from France to Western Germany
2 bombers moved from Holland Belgium to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
2 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,6,5,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,3,6,1,6,2,1,4,4,5,1,6
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 4.33
Germans regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 8 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
3 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
2 armour, 4 artilleries, 37 infantry and 1 mech_infantry moved from Smolensk to Russia
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Vologda to Smolensk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Yunnan
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 mech_infantry moved from Burma to Yunnan
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
5 fighters moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
5 fighters moved from 35 Sea Zone to Philippines
5 fighters moved from Burma to 35 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to Hopei
4 tactical_bombers moved from Burma to Malaya
1 fighter moved from Burma to Malaya
2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Yunnan to 43 Sea Zone
2 bombers moved from Yunnan to Hopei
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from Burma to Malaya
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 5 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 5 fighters and 2 infantry in Philippines, round 2 : 4/7 hits, 2.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers in Hopei, round 2 : 4/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Malaya, round 2 : 2/8 hits, 3.67 expected hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
5 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from 43 Sea Zone to Yunnan
1 aaGun moved from Burma to India
2 bombers moved from Hopei to Yunnan
3 tactical_bombers moved from Hopei to Anhwe
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
3 tactical_bombers moved from Malaya to French Indo China
Place Units - Japanese
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 carrier and 1 submarine placed in 20 Sea Zone
1 infantry placed in Kwangtung
3 infantry placed in India
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,5,4
Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 0.00
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
3 bombers moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 bombers moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.67
Japanese regular : 0.00
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
3 bombers moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 bombers moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 5 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
3 mech_infantrys moved from Iraq to Caucasus
1 bomber and 2 fighters moved from Iraq to Caucasus
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
7 armour and 2 infantry moved from Persia to Eastern Persia
2 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Greece
Battle in Caucasus
British attack with 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/9 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Caucasus
British win, taking Greece from Germans, taking Caucasus from Germans with 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Holland Belgium
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
2 fighters moved from Caucasus to Eastern Persia
2 fighters moved from Caucasus to Eastern Persia
Place Units - British
1 factory_minor placed in Iraq
3 armour placed in Persia
2 armour and 1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.67
Japanese regular : 0.00
Germans AA : -0.17
Germans regular : 1.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from France to Normandy Bordeaux
1 bomber and 3 fighters moved from Southern Italy to Normandy Bordeaux
2 armour, 2 artilleries and 8 infantry moved from Rostov to Volgograd
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 aaGun moved from France to Northern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,4,3,4,2,3,3,4,6,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,1,2
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 5 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Siam
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Siam
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 5 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Siam
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Siam
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 mech_infantrys moved from Volgograd to Caucasus
15 armour moved from Volgograd to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Novgorod to Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 fighter moved from Rostov to Archangel
1 tactical_bomber moved from Rostov to Archangel
2 fighters moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Archangel
5 artilleries and 3 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
13 mech_infantrys moved from Novgorod to Belarus
2 bombers moved from Western Germany to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Bryansk
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 artilleries, 5 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 5 infantry and 13 mech_infantrys in Belarus, round 2 : 3/23 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 artilleries, 5 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 15 armour, 3 artilleries and 10 mech_infantrys
British defend with 3 mech_infantrys
Germans roll dice for 15 armour, 3 artilleries and 10 mech_infantrys in Caucasus, round 2 : 11/28 hits, 10.67 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 15 armour, 3 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
1 fighter and 3 tactical_bombers moved from Archangel to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
6 mech_infantrys moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Southern France
2 bombers moved from 91 Sea Zone to Southern France
Place Units - Germans
3 infantry placed in Volgograd
1 armour, 1 fighter and 1 infantry placed in Southern France
1 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Novgorod
8 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
1 mech_infantry placed in Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 armour
EDIT: Adding units owned by Germans to Caucasus: 2 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,6,3,4
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.33
Germans regular : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 9 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Urals
3 infantry moved from Samara to Novosibirsk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters, 2 infantry, 4 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 infantry moved from India to West India
1 mech_infantry moved from Hunan to Shan State
1 mech_infantry moved from Yunnan to Siam
1 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Yunnan to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
2 infantry moved from Manchuria to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 carrier and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
3 fighters moved from 37 Sea Zone to Siam
3 fighters moved from 37 Sea Zone to Shan State
3 fighters moved from 37 Sea Zone to Malaya
2 fighters moved from Japan to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Shan State
2 infantry moved from Kwangsi to Yunnan
2 fighters moved from Yunnan to West India
2 tactical_bombers moved from Yunnan to West India
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from Japan to Kwangtung
1 bomber moved from Yunnan to 39 Sea Zone
1 bomber moved from Yunnan to 39 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Anhwe to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from India to West India
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 1 transport
Americans defend with 1 transport; ANZAC defend with 2 transports
2 transports owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 transport
Casualties for ANZAC: 2 transports
Battle in Siberia
Battle in West India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking Siberia from Russians, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 3/6 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in 39 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 2 submarines
Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Malaya
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 harbour
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/7 hits, 3.00 expected hits
Americans roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Malaya
Japanese win, taking Malaya from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
1 bomber owned by the Japanese retreated
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from 39 Sea Zone to Yunnan
1 bomber moved from Kazakhstan to Yunnan
2 fighters and 2 tactical_bombers moved from West India to India
3 fighters moved from Siam to 37 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
4 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
4 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Siam to French Indo China
2 infantry moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 carrier and 1 submarine placed in 20 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in India
1 mech_infantry placed in Kwangtung
2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -2.83
ANZAC regular : 0.33
UK_Pacific regular : -0.33
Russians regular : 0.67
British regular : -0.33
@lennardf Crazy battle in Kazakhstan.