edit was to change landing place for planes. Also I assumed no scramble
BM FlyingBadger (Axis) vs Giallo (Allies+21) #1
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 27 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 3 artilleries and 14 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,3,1 Italians collect 0 PUs (9 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Albania to Yugoslavia 8 fighters moved from Greece to Yugoslavia 5 fighters moved from Albania to Yugoslavia 5 fighters moved from Turkey to Yugoslavia 1 fighter moved from Eastern Persia to Greece 2 artilleries moved from Eastern Persia to Persia 1 artillery and 4 infantry moved from Persia to Northwest Persia 3 fighters moved from Queensland to Shan State 2 transports moved from 39 Sea Zone to 55 Sea Zone 2 artilleries moved from South Australia to Northern Territory 1 fighter moved from Egypt to Albania 1 fighter moved from 39 Sea Zone to Turkey Combat - ANZAC Battle in Yugoslavia ANZAC attack with 1 artillery, 18 fighters and 3 infantry Italians defend with 1 infantry ANZAC roll dice for 1 artillery, 18 fighters and 3 infantry in Yugoslavia, round 2 : 11/22 hits, 10,00 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia ANZAC win, taking Yugoslavia from Italians with 1 artillery, 18 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 13 fighters moved from Yugoslavia to Southern France 5 fighters moved from Yugoslavia to Romania 1 fighter moved from Russia to Romania Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 ANZAC collect 18 PUs (3 lost to blockades); end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 ANZAC regular : 1,00
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TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Albania to Yugoslavia 8 fighters moved from Greece to Yugoslavia 5 fighters moved from Albania to Yugoslavia 5 fighters moved from Turkey to Yugoslavia 1 fighter moved from Eastern Persia to Greece 2 artilleries moved from Eastern Persia to Persia 1 artillery and 4 infantry moved from Persia to Northwest Persia 3 fighters moved from Queensland to Shan State 2 transports moved from 39 Sea Zone to 55 Sea Zone 2 artilleries moved from South Australia to Northern Territory 1 fighter moved from Egypt to Albania 1 fighter moved from 39 Sea Zone to Turkey Combat - ANZAC Battle in Yugoslavia ANZAC attack with 1 artillery, 18 fighters and 3 infantry Italians defend with 1 infantry ANZAC roll dice for 1 artillery, 18 fighters and 3 infantry in Yugoslavia, round 2 : 11/22 hits, 10,00 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia ANZAC win, taking Yugoslavia from Italians with 1 artillery, 18 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 13 fighters moved from Yugoslavia to Southern France 5 fighters moved from Yugoslavia to Romania 1 fighter moved from Russia to Romania Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 ANZAC collect 18 PUs (3 lost to blockades); end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,33 ANZAC regular : 1,00
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Western Germany to Greater Southern Germany Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Eastern Poland Germans attack with 1 artillery and 2 infantry British defend with 1 armour Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 4 artilleries and 3 infantry moved from Poland to Germany Place Units - Germans 10 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.00 Germans regular : -0.33
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 28 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 5 PUs; Combat Move - Russians 1 armour moved from Novgorod to Finland Russians take Finland from Germans 1 armour moved from Novgorod to Baltic States 2 infantry moved from Belarus to Baltic States 3 armour moved from Ukraine to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 3 armour Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 armour in Eastern Poland, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 armour remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Baltic States Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 39 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 28 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,3,4,1,4,5,1,6,6,5,6,6,4,6 Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 28 Purchase Units - Americans Americans buy 21 armour; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 2 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 3 armour moved from Spain to Holland Belgium 1 artillery moved from Norway to 125 Sea Zone 1 artillery and 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 armour moved from Western Ukraine to Slovakia Hungary 1 artillery and 3 infantry moved from Ukraine to Bessarabia 1 armour moved from Bulgaria to Greater Southern Germany 1 armour moved from Bulgaria to Greater Southern Germany 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from Bulgaria to Northern Italy 1 artillery moved from Bulgaria to Yugoslavia 1 fighter and 1 tactical_bomber moved from Ukraine to Slovakia Hungary 5 armour and 1 mech_infantry moved from Greece to Yugoslavia 4 armour and 2 mech_infantrys moved from Turkey to Albania 3 armour moved from Iraq to Greece 3 armour moved from Saudi Arabia to Turkey 50 fighters and 9 tactical_bombers moved from Greece to Southern Italy 8 transports moved from 92 Sea Zone to 93 Sea Zone 8 artilleries and 8 infantry moved from Southern France to 93 Sea Zone 8 artilleries, 8 infantry and 8 transports moved from 93 Sea Zone to 97 Sea Zone 8 artilleries and 8 infantry moved from 97 Sea Zone to Southern Italy 3 battleships, 4 carriers and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 3 fighters moved from Gibraltar to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Northern Italy 2 fighters moved from 92 Sea Zone to Northern Italy 1 fighter moved from Spain to Northern Italy 1 artillery moved from Southern France to Northern Italy 4 artilleries and 2 infantry moved from Greece to Albania Combat - Americans Battle in Denmark Battle in Northern Italy Americans attack with 1 armour, 1 artillery and 4 fighters Italians defend with 1 factory_major and 1 infantry Americans roll dice for 1 armour, 1 artillery and 4 fighters in Northern Italy, round 2 : 2/6 hits, 2,83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Denmark from Germans, taking Northern Italy from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 5 armour and 1 mech_infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 5 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Americans roll dice for 4 armour in Holland Belgium, round 3 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour and 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Battle in 97 Sea Zone Americans attack with 3 battleships, 4 carriers, 1 destroyer, 3 submarines and 8 transports Italians defend with 1 destroyer Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 3 battleships, 4 carriers, 1 destroyer, 3 submarines and 8 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Greater Southern Germany Americans attack with 2 armour Germans defend with 1 infantry Americans roll dice for 2 armour in Greater Southern Germany, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Americans attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry Battle in Southern Italy Americans attack with 8 artilleries, 58 fighters, 8 infantry and 9 tactical_bombers Italians defend with 3 aaGuns, 1 airfield, 11 artilleries, 1 factory_minor, 1 harbour and 39 infantry Italians roll AA dice in Southern Italy : 2/9 hits, 1,50 expected hits 2 fighters owned by the Americans lost in Southern Italy Americans roll dice for 8 artilleries, 56 fighters, 8 infantry and 9 tactical_bombers in Southern Italy, round 2 : 36/81 hits, 39,33 expected hits Italians roll dice for 3 aaGuns, 11 artilleries and 39 infantry in Southern Italy, round 2 : 15/50 hits, 16,67 expected hits 3 aaGuns owned by the Italians, 8 infantry owned by the Americans, 7 artilleries owned by the Americans and 33 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 artillery, 56 fighters and 9 tactical_bombers in Southern Italy, round 3 : 33/66 hits, 34,33 expected hits Italians roll dice for 11 artilleries and 6 infantry in Southern Italy, round 3 : 6/17 hits, 5,67 expected hits 6 fighters owned by the Americans, 11 artilleries owned by the Italians and 6 infantry owned by the Italians lost in Southern Italy Americans captures 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 50 fighters and 9 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Americans: 7 artilleries, 8 fighters and 8 infantry Casualties for Italians: 3 aaGuns, 11 artilleries and 39 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 48 fighters and 9 tactical_bombers moved from Southern Italy to Greece 2 fighters moved from Southern Italy to 97 Sea Zone 4 fighters moved from Northern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania 6 fighters moved from Greece to 97 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 3 armour placed in Spain 3 armour placed in Normandy Bordeaux 3 armour placed in Southern France 3 armour placed in Greece 3 armour placed in Turkey 3 armour placed in Iraq 3 armour placed in Saudi Arabia Turn Complete - Americans Americans collect 100 PUs; end with 104 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 109 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 124 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 129 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 134 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 139 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 144 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 149 PUs
Combat Hit Differential Summary :
Americans regular : -6,33 Italians regular : -1,00 Germans regular : 0,67 Italians AA : 0,50
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TripleA Turn Summary: Chinese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 28 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy nothing; Remaining resources: 156 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 23 PUs; end with 179 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 182 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 28 Purchase Units - Americans Americans buy 21 armour; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 2 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 3 armour moved from Spain to Holland Belgium 1 artillery moved from Norway to 125 Sea Zone 1 artillery and 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 armour moved from Western Ukraine to Slovakia Hungary 1 artillery and 3 infantry moved from Ukraine to Bessarabia 1 armour moved from Bulgaria to Greater Southern Germany 1 armour moved from Bulgaria to Greater Southern Germany 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from Bulgaria to Northern Italy 1 artillery moved from Bulgaria to Yugoslavia 1 fighter and 1 tactical_bomber moved from Ukraine to Slovakia Hungary 5 armour and 1 mech_infantry moved from Greece to Yugoslavia 4 armour and 2 mech_infantrys moved from Turkey to Albania 3 armour moved from Iraq to Greece 3 armour moved from Saudi Arabia to Turkey 50 fighters and 9 tactical_bombers moved from Greece to Southern Italy 8 transports moved from 92 Sea Zone to 93 Sea Zone 8 artilleries and 8 infantry moved from Southern France to 93 Sea Zone 8 artilleries, 8 infantry and 8 transports moved from 93 Sea Zone to 97 Sea Zone 8 artilleries and 8 infantry moved from 97 Sea Zone to Southern Italy 3 battleships, 4 carriers and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 3 fighters moved from Gibraltar to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Northern Italy 2 fighters moved from 92 Sea Zone to Northern Italy 1 fighter moved from Spain to Northern Italy 1 artillery moved from Southern France to Northern Italy 4 artilleries and 2 infantry moved from Greece to Albania Combat - Americans Battle in Denmark Battle in Northern Italy Americans attack with 1 armour, 1 artillery and 4 fighters Italians defend with 1 factory_major and 1 infantry Americans roll dice for 1 armour, 1 artillery and 4 fighters in Northern Italy, round 2 : 2/6 hits, 2,83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Denmark from Germans, taking Northern Italy from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 5 armour and 1 mech_infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 5 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Americans roll dice for 4 armour in Holland Belgium, round 3 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour and 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Battle in 97 Sea Zone Americans attack with 3 battleships, 4 carriers, 1 destroyer, 3 submarines and 8 transports Italians defend with 1 destroyer Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 3 battleships, 4 carriers, 1 destroyer, 3 submarines and 8 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Greater Southern Germany Americans attack with 2 armour Germans defend with 1 infantry Americans roll dice for 2 armour in Greater Southern Germany, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Americans attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry Battle in Southern Italy Americans attack with 8 artilleries, 58 fighters, 8 infantry and 9 tactical_bombers Italians defend with 3 aaGuns, 1 airfield, 11 artilleries, 1 factory_minor, 1 harbour and 39 infantry Italians roll AA dice in Southern Italy : 2/9 hits, 1,50 expected hits 2 fighters owned by the Americans lost in Southern Italy Americans roll dice for 8 artilleries, 56 fighters, 8 infantry and 9 tactical_bombers in Southern Italy, round 2 : 36/81 hits, 39,33 expected hits Italians roll dice for 3 aaGuns, 11 artilleries and 39 infantry in Southern Italy, round 2 : 15/50 hits, 16,67 expected hits 3 aaGuns owned by the Italians, 8 infantry owned by the Americans, 7 artilleries owned by the Americans and 33 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 artillery, 56 fighters and 9 tactical_bombers in Southern Italy, round 3 : 33/66 hits, 34,33 expected hits Italians roll dice for 11 artilleries and 6 infantry in Southern Italy, round 3 : 6/17 hits, 5,67 expected hits 6 fighters owned by the Americans, 11 artilleries owned by the Italians and 6 infantry owned by the Italians lost in Southern Italy Americans captures 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 50 fighters and 9 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Americans: 7 artilleries, 8 fighters and 8 infantry Casualties for Italians: 3 aaGuns, 11 artilleries and 39 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 48 fighters and 9 tactical_bombers moved from Southern Italy to Greece 2 fighters moved from Southern Italy to 97 Sea Zone 4 fighters moved from Northern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania 6 fighters moved from Greece to 97 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 3 armour placed in Spain 3 armour placed in Normandy Bordeaux 3 armour placed in Southern France 3 armour placed in Greece 3 armour placed in Turkey 3 armour placed in Iraq 3 armour placed in Saudi Arabia Turn Complete - Americans Americans collect 100 PUs; end with 104 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 109 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 124 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 129 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 134 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 139 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 144 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 149 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy nothing; Remaining resources: 156 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 23 PUs; end with 179 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 182 PUs Purchase Units - British British buy 6 armour and 1 factory_minor; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 24 armour and 6 mech_infantrys moved from Romania to Germany 8 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone 8 artilleries, 8 infantry and 8 transports moved from 110 Sea Zone to 114 Sea Zone 8 artilleries and 8 infantry moved from 114 Sea Zone to Germany 2 fighters moved from United Kingdom to Germany 3 fighters moved from Bulgaria to Germany 5 armour moved from Greece to Romania 8 armour moved from Albania to Slovakia Hungary 6 fighters moved from Albania to Germany 6 fighters moved from Turkey to Slovakia Hungary 3 artilleries moved from Turkey to Greece 3 armour moved from Turkey to Bulgaria 3 armour and 3 mech_infantrys moved from Iraq to Greece 3 mech_infantrys moved from Egypt to Syria 4 artilleries and 4 infantry moved from Normandy Bordeaux to France Combat - British Battle in France British attack with 4 artilleries and 4 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry British roll dice for 4 artilleries and 4 infantry in France, round 2 : 5/8 hits, 2,67 expected hits Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Germany British attack with 24 armour, 8 artilleries, 11 fighters, 8 infantry and 6 mech_infantrys Germans defend with 5 armour, 6 artilleries, 1 factory_major, 41 infantry, 2 marines and 14 mech_infantrys British roll dice for 24 armour, 8 artilleries, 11 fighters, 8 infantry and 6 mech_infantrys in Germany, round 2 : 22/57 hits, 23,83 expected hits Germans roll dice for 5 armour, 6 artilleries, 41 infantry, 2 marines and 14 mech_infantrys in Germany, round 2 : 25/68 hits, 23,50 expected hits 6 mech_infantrys owned by the British, 22 infantry owned by the Germans, 8 artilleries owned by the British, 8 infantry owned by the British and 3 armour owned by the British lost in Germany British roll dice for 21 armour and 11 fighters in Germany, round 3 : 18/32 hits, 16,00 expected hits Germans roll dice for 5 armour, 6 artilleries, 19 infantry, 2 marines and 14 mech_infantrys in Germany, round 3 : 16/46 hits, 16,17 expected hits 18 infantry owned by the Germans and 16 armour owned by the British lost in Germany British roll dice for 5 armour and 11 fighters in Germany, round 4 : 6/16 hits, 8,00 expected hits Germans roll dice for 5 armour, 6 artilleries, 1 infantry, 2 marines and 14 mech_infantrys in Germany, round 4 : 12/28 hits, 10,17 expected hits 1 infantry owned by the Germans, 5 mech_infantrys owned by the Germans, 7 fighters owned by the British and 5 armour owned by the British lost in Germany 4 fighters owned by the British retreated Germans win with 5 armour, 6 artilleries, 2 marines and 9 mech_infantrys remaining. Battle score for attacker is -151 Casualties for British: 24 armour, 8 artilleries, 7 fighters, 8 infantry and 6 mech_infantrys Casualties for Germans: 41 infantry and 5 mech_infantrys Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 4 fighters moved from Germany to Slovakia Hungary 3 fighters moved from India to Turkey 1 aaGun and 1 artillery moved from Albania to Yugoslavia 2 armour moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Slovakia Hungary 1 armour moved from Vyborg to Baltic States 1 infantry moved from Vologda to Smolensk 9 armour moved from Bessarabia to Slovakia Hungary 1 infantry moved from Bessarabia to Romania Place Units - British 1 factory_minor placed in Romania 3 armour placed in Persia 3 armour placed in Egypt Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
Americans regular : -6,33 Italians regular : -1,00 Germans regular : 3,50 British regular : 0,50 Italians AA : 0,50
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TripleA Turn Summary: ANZAC round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 28 PUs; Combat Move - ANZAC 3 fighters moved from Shan State to Eastern Persia 2 artilleries moved from Persia to Northwest Persia 1 artillery and 4 infantry moved from Northwest Persia to Turkey 1 fighter moved from Turkey to Slovakia Hungary 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Albania to Germany 1 fighter moved from Greece to Germany 13 fighters moved from Southern France to Germany 6 fighters moved from Romania to Germany Combat - ANZAC Battle in Germany ANZAC attack with 21 fighters Germans defend with 5 armour, 6 artilleries, 1 factory_major, 2 marines and 9 mech_infantrys ANZAC roll dice for 21 fighters in Germany, round 2 : 9/21 hits, 10,50 expected hits Germans roll dice for 5 armour, 6 artilleries, 2 marines and 9 mech_infantrys in Germany, round 2 : 6/22 hits, 8,17 expected hits 6 fighters owned by the ANZAC and 9 mech_infantrys owned by the Germans lost in Germany ANZAC roll dice for 15 fighters in Germany, round 3 : 8/15 hits, 7,50 expected hits Germans roll dice for 5 armour, 6 artilleries and 2 marines in Germany, round 3 : 7/13 hits, 5,17 expected hits 7 fighters owned by the ANZAC, 6 artilleries owned by the Germans and 2 marines owned by the Germans lost in Germany ANZAC roll dice for 8 fighters in Germany, round 4 : 4/8 hits, 4,00 expected hits Germans roll dice for 5 armour in Germany, round 4 : 0/5 hits, 2,50 expected hits 4 armour owned by the Germans lost in Germany ANZAC roll dice for 8 fighters in Germany, round 5 : 3/8 hits, 4,00 expected hits Germans roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0,50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Germans lost in Germany ANZAC win with 7 fighters remaining. Battle score for attacker is -40 Casualties for ANZAC: 14 fighters Casualties for Germans: 5 armour, 6 artilleries, 2 marines and 9 mech_infantrys Non Combat Move - ANZAC 7 fighters moved from Germany to Slovakia Hungary 2 aaGuns moved from Persia to Northwest Persia 2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 41 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 49 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 52 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 55 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC regular : -2,00 Germans regular : -2,33
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@Giallo Hitler’s brains are no sprayed all over the wall of the bunker.
Well done and very well player. You stuffed up Japan nicely (it was funny that they were all trapped on the island at the end) and held the line in the Middle East to stop the Germans. Good move to keep piling US fighters in for the defence.
Happy to receive any feedback or thoughts you have on my play if you have any, always looking to improve.
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@flyingbadger said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:
@Giallo Hitler’s brains are no sprayed all over the wall of the bunker.
Well done and very well player. You stuffed up Japan nicely (it was funny that they were all trapped on the island at the end) and held the line in the Middle East to stop the Germans. Good move to keep piling US fighters in for the defence.
Happy to receive any feedback or thoughts you have on my play if you have any, always looking to improve.
Thanks for the game! It’s diffcult to analyse the game, I would need to look back every round. But I believe you didn’t buy enough landunits with Germany, this way you can’t pressure Russia enough and this give the allies the chance to pressure from the south and the west. The allies did had lots of fighters!