Forgot tech.
BM FlyingBadger (Axis) vs Giallo (Allies+21) #1
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Northern Territory to South Australia 2 infantry moved from Queensland to New South Wales 1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone ANZAC take 6 Sea Zone from Japanese 1 fighter moved from Caroline Islands to New South Wales 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Northern Territory to South Australia 2 infantry moved from Queensland to New South Wales 1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone ANZAC take 6 Sea Zone from Japanese 1 fighter moved from Caroline Islands to New South Wales 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda 3 armour moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 4 infantry moved from Rostov to Tambov 1 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Novosibirsk to Tambov 1 armour and 2 mech_infantrys moved from Tambov to Bryansk 1 artillery moved from Rostov to Bryansk 2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from Bryansk to Germany 3 fighters and 1 tactical_bomber moved from Bryansk to Vologda 1 artillery and 1 infantry moved from Western Germany to Germany 1 infantry moved from Holland Belgium to Western Germany 5 artilleries and 6 infantry moved from France to Western Germany Combat - Germans Battle in Vologda Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Vologda to Bryansk Place Units - Germans 2 tactical_bombers placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine Germans undo move 2. 1 armour and 2 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 2 infantry placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Samara Russians take Samara from Germans 17 infantry moved from Korea to Manchuria 1 mech_infantry moved from Russia to Samara 1 armour and 1 mech_infantry moved from Samara to Volgograd 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Manchuria Russians attack with 17 infantry Japanese defend with 1 aaGun and 12 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits, 2,83 expected hits Japanese roll dice for 1 aaGun and 12 infantry in Manchuria, round 2 : 6/12 hits, 4,00 expected hits 2 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria 11 infantry owned by the Russians retreated to Korea Japanese win with 10 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 6 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Volgograd Russians attack with 1 armour, 3 fighters and 1 mech_infantry Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Volgograd, round 2 : 1/5 hits, 2,17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour and 3 fighters in Volgograd, round 3 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd 3 fighters owned by the Russians retreated Germans win with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 3 fighters moved from Volgograd to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00 Germans regular : -0,00 Russians regular : -2,00
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 2 fighters moved from Philippines to 6 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi Japanese take Kiangsi from Chinese 2 artilleries moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Malaya to French Indo China 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 10 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 infantry moved from Kwangsi to Kiangsi Combat - Japanese Battle in Western Australia Battle in Kiangsu Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits
Combat Hit Differential Summary :
Japanese regular : 2.00 ANZAC regular : 0.67
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@Giallo The Sea of Japan must be cleared!
18 casualties?
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@flyingbadger it’s a 20% battle
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@giallo max defense this 1st round, pls ask for 2nd round
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@giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:
@flyingbadger it’s a 20% battle
We are putting in 120% effort, so we will 100% win, I think…
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 2 fighters moved from Philippines to 6 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi Japanese take Kiangsi from Chinese 2 artilleries moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Malaya to French Indo China 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 10 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 infantry moved from Kwangsi to Kiangsi Combat - Japanese Battle in Western Australia Battle in Kiangsu Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 battleships, 9 carriers, 2 cruisers, 5 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 23/37 hits, 18.50 expected hits Units damaged: 2 battleships owned by the Japanese 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 7 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 13 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits, 14.50 expected hits
Combat Hit Differential Summary :
Americans regular : 4.33 Japanese regular : -0.50 ANZAC regular : 0.67
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@Giallo 23 hits on defense by the Allies Navy.
The IJN presses on knowing that god is on their side… :flag-jp:
12 casualties?
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@flyingbadger loose cv’s and 4 tac
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 2 fighters moved from Philippines to 6 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi Japanese take Kiangsi from Chinese 2 artilleries moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Malaya to French Indo China 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 10 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 infantry moved from Kwangsi to Kiangsi Combat - Japanese Battle in Western Australia Battle in Kiangsu Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 battleships, 9 carriers, 2 cruisers, 5 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 23/37 hits, 18.50 expected hits Units damaged: 2 battleships owned by the Japanese 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 7 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 13 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits, 14.50 expected hits Americans roll dice for 3 battleships, 8 carriers, 2 cruisers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 17/31 hits, 16.50 expected hits 9 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 bomber owned by the Japanese, 4 tactical_bombers owned by the Americans, 7 carriers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone 8 fighters owned by the Japanese retreated Americans win with 3 battleships, 2 cruisers, 11 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -141 Casualties for Japanese: 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 8 fighters, 1 submarine and 9 tactical_bombers Casualties for Americans: 8 carriers, 5 destroyers, 1 submarine and 4 tactical_bombers Casualties for ANZAC: 1 carrier 2 fighters owned by the ANZAC, 3 tactical_bombers owned by the Americans and 9 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese 8 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 36 Sea Zone 10 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Malaya 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,3,5 Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 4.83 Japanese regular : -0.50 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Korea to 19 Sea Zone
Combat Hit Differential Summary :
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@flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…
Scrmable 112?
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@giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:
@flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…
Scrmable 112?
No scramble thanks.
It was a long shot for a victory, was hoping to take out more units at least and hurt the invasion build up. Had forgot about the Korean mIC adding more units the previous turn which put me in a bad spot. Hopefully a good lesson learned there about watching out for that factory, haven’t had one built there against me before.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Korea to 19 Sea Zone Combat - Americans Battle in Denmark Battle in Norway Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from 19 Sea Zone to Korea 1 mech_infantry moved from Korea to Manchuria 3 fighters moved from Western United States to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from Korea to 6 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from Korea to Midway Place Units - Americans 3 carriers placed in 6 Sea Zone 1 airfield and 1 harbour placed in Korea 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 3 artilleries moved from Kweichow to Anhwe 5 infantry moved from Kweichow to Anhwe 4 infantry moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Anhwe 3 infantry moved from Kweichow to Hunan 10 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Anhwe Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Korea to 19 Sea Zone Combat - Americans Battle in Denmark Battle in Norway Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from 19 Sea Zone to Korea 1 mech_infantry moved from Korea to Manchuria 3 fighters moved from Western United States to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from Korea to 6 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from Korea to Midway Place Units - Americans 3 carriers placed in 6 Sea Zone 1 airfield and 1 harbour placed in Korea 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 3 artilleries moved from Kweichow to Anhwe 5 infantry moved from Kweichow to Anhwe 4 infantry moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Anhwe 3 infantry moved from Kweichow to Hunan 10 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Anhwe Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 43 PUs; British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to United Kingdom: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 tactical_bomber moved from India to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 1 fighter moved from India to 56 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 3 fighters moved from Persia to Caucasus Combat - British Battle in 56 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Battle in 42 Sea Zone British attack with 1 carrier, 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine and 1 transport British roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone British win, taking Sumatra from Japanese, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Burma British attack with 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry Japanese defend with 1 marine British roll dice for 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry in Burma, round 2 : 7/20 hits, 5,67 expected hits Japanese roll dice for 1 marine in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 marine Battle in Caucasus British attack with 1 armour, 3 fighters and 2 mech_infantrys Italians defend with 2 armour and 1 mech_infantry British roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2,33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 4/5 hits, 2,17 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - British 3 fighters moved from Caucasus to Persia 1 artillery moved from Trans-Jordan to Egypt 6 infantry moved from Trans-Jordan to Egypt 9 infantry moved from Trans-Jordan to Iraq 3 aaGuns moved from India to Burma 1 fighter moved from 56 Sea Zone to 42 Sea Zone 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 3 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 artillery and 2 fighters placed in Egypt 2 artilleries and 1 infantry placed in Persia 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,50 Italians regular : 0,17 Japanese regular : 0,83 British regular : 3,00
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 97 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk
Combat Hit Differential Summary :