@Stucifer scramble into z114
FlyingBadger Allies +20 -VS- dawgoneit Axis. BM3
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 3 mech_infantrys moved from Burma to India 2 bombers moved from Burma to India 1 artillery moved from Burma to India 1 mech_infantry moved from Burma to India 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 armour, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour and 5 infantry moved from 5 Sea Zone to Amur 1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi 1 mech_infantry moved from Hunan to Burma 1 artillery and 5 infantry moved from Yunnan to Burma 5 infantry moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Kiangsu to Chahar 2 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Battle in India Japanese attack with 1 artillery, 2 bombers and 4 mech_infantrys British defend with 3 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery, 2 bombers and 4 mech_infantrys in India, round 2 : 2/7 hits, 2.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 bombers and 3 mech_infantrys in India, round 3 : 3/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for British: 3 infantry Battle in Chahar Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Chahar, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Amur Japanese attack with 1 armour and 5 infantry Russians defend with 3 infantry Japanese roll dice for 1 armour and 5 infantry in Amur, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour and 4 infantry in Amur, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 2 bombers moved from India to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters and 2 tactical_bombers EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Japanese to Philippines: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 4 destroyers and 3 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5 Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.50 UK_Pacific regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 6 artilleries, 6 infantry and 1 marine moved from Morocco to 91 Sea Zone 6 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 6 infantry, 1 marine and 6 transports moved from 91 Sea Zone to 110 Sea Zone 6 artilleries, 4 fighters, 6 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 6 artilleries, 4 fighters, 6 infantry and 1 marine Germans defend with 2 aaGuns, 1 factory_minor, 1 harbour and 12 infantry Germans roll AA dice in Normandy Bordeaux : 0/4 hits, 0.67 expected hits Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 6 artilleries, 4 fighters, 6 infantry and 1 marine in Normandy Bordeaux, round 2 : 7/17 hits, 6.33 expected hits Germans roll dice for 2 aaGuns and 12 infantry in Normandy Bordeaux, round 2 : 2/12 hits, 4.00 expected hits 2 aaGuns owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 6 artilleries, 4 fighters, 4 infantry and 1 marine in Normandy Bordeaux, round 3 : 7/15 hits, 5.67 expected hits Germans roll dice for 6 infantry in Normandy Bordeaux, round 3 : 0/6 hits, 2.00 expected hits 6 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 6 artilleries, 4 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 40 Casualties for Americans: 2 infantry Casualties for Germans: 2 aaGuns and 12 infantry Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 23 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 34 Sea Zone to Queensland 3 fighters moved from 34 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone 4 fighters moved from 23 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 marines moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 marines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 marines moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 3 infantry moved from Algeria to Morocco 2 armour and 4 mech_infantrys moved from Tobruk to Egypt 4 fighters moved from Normandy Bordeaux to 110 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 4.33 Japanese regular : 0.00 Germans AA : -0.67 Germans regular : -4.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 3 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 5 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 armour remaining. Battle score for attacker is -10 Casualties for Chinese: 6 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 4 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : 2.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 6 artilleries, 6 infantry and 1 marine moved from Morocco to 91 Sea Zone 6 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 6 infantry, 1 marine and 6 transports moved from 91 Sea Zone to 110 Sea Zone 6 artilleries, 4 fighters, 6 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 6 artilleries, 4 fighters, 6 infantry and 1 marine Germans defend with 2 aaGuns, 1 factory_minor, 1 harbour and 12 infantry Germans roll AA dice in Normandy Bordeaux : 0/4 hits, 0.67 expected hits Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 6 artilleries, 4 fighters, 6 infantry and 1 marine in Normandy Bordeaux, round 2 : 7/17 hits, 6.33 expected hits Germans roll dice for 2 aaGuns and 12 infantry in Normandy Bordeaux, round 2 : 2/12 hits, 4.00 expected hits 2 aaGuns owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 6 artilleries, 4 fighters, 4 infantry and 1 marine in Normandy Bordeaux, round 3 : 7/15 hits, 5.67 expected hits Germans roll dice for 6 infantry in Normandy Bordeaux, round 3 : 0/6 hits, 2.00 expected hits 6 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 6 artilleries, 4 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 40 Casualties for Americans: 2 infantry Casualties for Germans: 2 aaGuns and 12 infantry Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 23 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 34 Sea Zone to Queensland 3 fighters moved from 34 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone 4 fighters moved from 23 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 marines moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 marines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 marines moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 3 infantry moved from Algeria to Morocco 2 armour and 4 mech_infantrys moved from Tobruk to Egypt 4 fighters moved from Normandy Bordeaux to 110 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 3 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 5 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 armour remaining. Battle score for attacker is -10 Casualties for Chinese: 6 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 4 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 6 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 5 infantry moved from West India to India 4 fighters and 2 tactical_bombers moved from Eastern Persia to India 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in India British attack with 4 fighters, 5 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 1 factory_minor and 3 mech_infantrys British roll dice for 4 fighters, 5 infantry and 2 tactical_bombers in India, round 2 : 5/11 hits, 4.17 expected hits Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 2 : 2/4 hits, 1.33 expected hits 3 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India British win, taking Holland Belgium from Germans, taking India from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 3 mech_infantrys Non Combat Move - British 4 fighters and 2 tactical_bombers moved from India to Eastern Persia 3 artilleries and 3 mech_infantrys moved from Eastern Persia to West India 6 artilleries and 1 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 armour moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Gibraltar to United Kingdom 3 transports moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - British 3 artilleries placed in Union of South Africa 3 mech_infantrys placed in Persia British undo move 2. 3 mech_infantrys placed in Iraq 3 artilleries placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : 4.33 Japanese regular : 2.67 Germans AA : -0.67 Germans regular : -4.00 British regular : 0.83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus Italians take Caucasus from Russians 1 artillery moved from Rostov to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry and 1 mech_infantry moved from Bryansk to Tambov 1 destroyer and 15 submarines moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Tambov Italians attack with 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tambov, round 3 : 4/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in 97 Sea Zone Italians attack with 1 destroyer and 15 submarines British defend with 1 submarine Italians roll dice for 15 submarines in 97 Sea Zone, round 2 : 6/15 hits, 5.00 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 destroyer and 15 submarines remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 aaGun, 3 infantry and 2 mech_infantrys moved from Northern Italy to Southern France 6 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 5 infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 3.00 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 5 fighters, 1 marine and 1 transport moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 artillery and 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 5 fighters, 1 marine and 1 transport moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 artillery and 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 10 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 2 mech_infantrys moved from Bryansk to Vologda 1 tactical_bomber moved from Bryansk to Vologda 19 armour moved from Bryansk to Volgograd 15 mech_infantrys moved from Bryansk to Volgograd Combat - Germans Battle in Vologda Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vologda, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Germans attack with 19 armour and 15 mech_infantrys Russians defend with 7 artilleries, 1 factory_minor and 12 infantry Germans roll dice for 19 armour and 15 mech_infantrys in Volgograd, round 2 : 17/34 hits, 12.00 expected hits Russians roll dice for 7 artilleries and 12 infantry in Volgograd, round 2 : 9/19 hits, 6.33 expected hits 12 infantry owned by the Russians, 5 artilleries owned by the Russians and 9 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 19 armour and 6 mech_infantrys in Volgograd, round 3 : 12/25 hits, 10.50 expected hits Russians roll dice for 2 artilleries in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 19 armour and 5 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Germans: 10 mech_infantrys Casualties for Russians: 7 artilleries and 12 infantry Battle in Holland Belgium Germans attack with 10 bombers, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry Germans roll dice for 10 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 11/19 hits, 10.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 10 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 4 armour and 2 mech_infantrys moved from Germany to France 10 bombers moved from Holland Belgium to Western Germany 9 infantry moved from Western Germany to France 3 fighters and 3 tactical_bombers moved from Holland Belgium to France 3 aaGuns, 12 artilleries and 9 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Vologda to Novgorod Place Units - Germans 10 infantry placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 2.67 Germans regular : 6.50 British regular : 0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Urals to Vologda 2 artilleries and 2 infantry moved from Russia to Vologda 1 armour moved from Russia to Vologda 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Smolensk 2 fighters and 2 infantry moved from Russia to Samara 3 artilleries, 1 fighter and 3 infantry moved from Russia to Bryansk 2 artilleries, 1 fighter and 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Combat - Russians Battle in Vologda Russians attack with 1 armour, 2 artilleries and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Vologda, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Samara, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 2 artilleries, 1 fighter and 2 infantry Italians defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Tambov, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Tambov Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in Bryansk Russians attack with 3 artilleries, 1 fighter and 3 infantry Italians defend with 4 armour Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 : 3/7 hits, 2.50 expected hits Italians roll dice for 4 armour in Bryansk, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Russians and 3 armour owned by the Italians lost in Bryansk Russians roll dice for 3 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 : 0/5 hits, 1.83 expected hits Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 3 artilleries and 1 fighter in Bryansk, round 4 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 11 Casualties for Russians: 1 artillery and 3 infantry Casualties for Italians: 4 armour Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 armour moved from Russia to Nenetsia 2 armour moved from Russia to Nenetsia 1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Russians 6 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 3.67 Germans regular : 0.00 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 3 infantry moved from Burma to India 2 bombers moved from Kwangsi to India 5 infantry moved from Yunnan to Burma 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 3 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Buyant-Uhaa to Chahar 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 10 fighters and 6 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to Burma 1 armour and 2 mech_infantrys moved from Kiangsu to Chahar 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 3 transports moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in India Japanese attack with 1 artillery, 2 bombers and 3 infantry British defend with 3 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in India, round 2 : 3/6 hits, 2.33 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 23 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 1 destroyer, 12 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 12 fighters and 6 tactical_bombers in 22 Sea Zone, round 2 : 9/19 hits, 10.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 12 fighters and 6 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 2 bombers moved from India to Burma Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 carrier and 3 destroyers placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.33 UK_Pacific regular : 0.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 artilleries, 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 2 fighters moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from Hawaiian Islands to 23 Sea Zone 2 fighters moved from Hawaiian Islands to 23 Sea Zone 1 infantry and 1 marine moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 2 fighters moved from Gibraltar to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 11 fighters and 1 tactical_bomber moved from 54 Sea Zone to 23 Sea Zone Combat - Americans Battle in Norway Battle in 23 Sea Zone Americans attack with 1 destroyer, 16 fighters and 1 tactical_bomber Japanese defend with 2 submarines Americans roll dice for 1 destroyer, 16 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 8/18 hits, 9.00 expected hits Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 23 Sea Zone Americans win, taking Norway from Germans with 16 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Battle in Holland Belgium Americans attack with 6 fighters, 1 infantry and 1 marine Germans defend with 2 infantry Americans roll dice for 6 fighters, 1 infantry and 1 marine in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 6 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 6 fighters moved from Holland Belgium to Normandy Bordeaux 5 transports moved from 110 Sea Zone to 107 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from 23 Sea Zone to Caroline Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 23 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 3 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from 23 Sea Zone to 26 Sea Zone 11 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Queensland to Caroline Islands Place Units - Americans 1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux 2 destroyers placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 3 artilleries and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.67 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 artilleries, 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 2 fighters moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from Hawaiian Islands to 23 Sea Zone 2 fighters moved from Hawaiian Islands to 23 Sea Zone 1 infantry and 1 marine moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 2 fighters moved from Gibraltar to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 11 fighters and 1 tactical_bomber moved from 54 Sea Zone to 23 Sea Zone Combat - Americans Battle in Norway Battle in 23 Sea Zone Americans attack with 1 destroyer, 16 fighters and 1 tactical_bomber Japanese defend with 2 submarines Americans roll dice for 1 destroyer, 16 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 8/18 hits, 9.00 expected hits Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 23 Sea Zone Americans win, taking Norway from Germans with 16 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Battle in Holland Belgium Americans attack with 6 fighters, 1 infantry and 1 marine Germans defend with 2 infantry Americans roll dice for 6 fighters, 1 infantry and 1 marine in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 6 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 6 fighters moved from Holland Belgium to Normandy Bordeaux 5 transports moved from 110 Sea Zone to 107 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from 23 Sea Zone to Caroline Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 23 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 3 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from 23 Sea Zone to 26 Sea Zone 11 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Queensland to Caroline Islands Place Units - Americans 1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux 2 destroyers placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 3 artilleries and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 artillery and 3 infantry moved from West India to India 1 destroyer moved from 92 Sea Zone to 110 Sea Zone Combat - British Battle in Caucasus British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in India British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 factory_minor and 2 infantry British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 4/8 hits, 3.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia 6 artilleries, 1 infantry and 3 mech_infantrys moved from Eastern Persia to West India 3 artilleries moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 2 infantry moved from Iraq to Persia 1 armour moved from Trans-Jordan to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 71 Sea Zone to 79 Sea Zone 3 artilleries and 3 infantry moved from 79 Sea Zone to West India 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from United Kingdom to Normandy Bordeaux Place Units - British 2 fighters placed in United Kingdom 3 mech_infantrys placed in Iraq 3 artilleries placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : -0.67 British regular : 1.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 11 infantry moved from Northern Italy to Southern France Non Combat Move - Italians Place Units - Italians 3 artilleries placed in Southern France 2 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 4 fighters moved from Queensland to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 4 fighters moved from Queensland to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 3 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers moved from France to Normandy Bordeaux 10 infantry moved from Western Germany to Holland Belgium 10 bombers moved from Western Germany to Normandy Bordeaux 5 armour and 5 mech_infantrys moved from Volgograd to Tsinghai Germans take Kazakhstan from Russians 1 armour moved from Volgograd to Sikang Germans take Sikang from Chinese 13 armour moved from Volgograd to Caucasus 2 artilleries and 3 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Novgorod to 125 Sea Zone 1 mech_infantry moved from Eastern Poland to Archangel 2 armour and 1 mech_infantry moved from Eastern Poland to Smolensk 3 infantry moved from Bulgaria to Romania Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 armour, 10 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 1 artillery, 6 fighters and 3 infantry; Americans defend with 1 airfield, 8 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 6 infantry British roll AA dice in Normandy Bordeaux : 3/6 hits, 1.00 expected hits 3 fighters owned by the Germans lost in Normandy Bordeaux Germans roll dice for 4 armour, 10 bombers, 9 infantry, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 11/28 hits, 12.50 expected hits Americans roll dice for 2 aaGuns, 9 artilleries, 12 fighters and 9 infantry in Normandy Bordeaux, round 2 : 14/30 hits, 14.00 expected hits 2 aaGuns owned by the British, 9 infantry owned by the Germans, 3 armour owned by the Germans, 6 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 10 bombers and 3 tactical_bombers in Normandy Bordeaux, round 3 : 10/14 hits, 8.83 expected hits Americans roll dice for 9 artilleries and 12 fighters in Normandy Bordeaux, round 3 : 9/21 hits, 11.00 expected hits 5 bombers owned by the Germans, 1 armour owned by the Germans, 8 artilleries owned by the Americans, 3 tactical_bombers owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 5 bombers in Normandy Bordeaux, round 4 : 3/5 hits, 3.33 expected hits Americans roll dice for 11 fighters in Normandy Bordeaux, round 4 : 8/11 hits, 7.33 expected hits 5 bombers owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux Americans win with 8 fighters remaining. Battle score for attacker is -129 Casualties for Germans: 4 armour, 10 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers Casualties for Americans: 8 artilleries, 2 fighters and 6 infantry Casualties for British: 2 aaGuns, 1 artillery, 2 fighters and 3 infantry Battle in Holland Belgium Germans attack with 10 infantry Americans defend with 1 infantry and 1 marine Germans roll dice for 10 infantry in Holland Belgium, round 2 : 2/10 hits, 1.67 expected hits Americans roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 10 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry and 1 marine Battle in 125 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians submerged Germans roll dice for 1 tactical_bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caucasus Germans attack with 13 armour British defend with 2 mech_infantrys Germans roll dice for 13 armour in Caucasus, round 2 : 10/13 hits, 6.50 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 13 armour remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Smolensk Germans attack with 2 armour and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tsinghai Germans attack with 5 armour and 5 mech_infantrys Chinese defend with 3 infantry Germans roll dice for 5 armour and 5 mech_infantrys in Tsinghai, round 2 : 3/10 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai Germans win, taking Tsinghai from Chinese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Bryansk Germans attack with 2 artilleries and 3 infantry Russians defend with 2 artilleries Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries Non Combat Move - Germans 2 armour moved from Eastern Poland to Novgorod 1 tactical_bomber moved from 125 Sea Zone to Western Germany Place Units - Germans 3 artilleries placed in France 10 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -2.00 British AA : 2.00 Russians regular : -1.00 Germans regular : 3.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 infantry moved from Nenetsia to Archangel 2 artilleries and 2 infantry moved from Vologda to Archangel 1 armour moved from Nenetsia to Smolensk 1 armour moved from Vologda to Smolensk 2 artilleries and 3 infantry moved from Russia to Smolensk 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Italians 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 13 artilleries and 47 infantry moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Dzavhan to Olgiy Combat - Russians Battle in Archangel Russians attack with 2 armour, 2 artilleries and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Archangel, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 armour, 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/13 hits, 5.67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 armour, 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Bryansk Russians attack with 13 artilleries and 47 infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 13 artilleries and 47 infantry in Bryansk, round 2 : 11/60 hits, 14.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 13 artilleries and 45 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Vologda 5 fighters and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 3 artilleries, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -4.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 6 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 artillery and 3 infantry moved from Burma to India 2 bombers and 1 tactical_bomber moved from Burma to India 2 fighters moved from Burma to India 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 12 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Kiangsu to Chahar 1 armour moved from Soviet Far East to Sakha 1 infantry moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Yunnan to Burma 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in Guam Battle in India Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 1/9 hits, 4.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 3 : 2/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking Guam from Americans, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 12 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 12 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 10/19 hits, 10.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 12 fighters and 6 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from India to Burma Place Units - Japanese 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 6 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -5.00 UK_Pacific regular : 0.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 factory_minor, 4 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Caroline Islands to 23 Sea Zone 1 bomber moved from Caroline Islands to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 7 fighters moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Italians 1 submarine moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 22 Sea Zone Americans attack with 7 fighters Japanese defend with 1 destroyer Americans roll dice for 7 fighters in 22 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 7 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber and 1 fighter moved from 23 Sea Zone to Caroline Islands 2 fighters moved from 23 Sea Zone to 33 Sea Zone 7 fighters moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Central United States to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia 5 transports moved from 107 Sea Zone to 106 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 armour and 4 mech_infantrys moved from Iraq to Eastern Persia Place Units - Americans 1 factory_minor placed in Norway 3 armour placed in Normandy Bordeaux 3 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67