@leemorrison almost forgot, inf lib; inf fic; inf kwang
FlyingBadger Allies +20 -VS- dawgoneit Axis. BM3
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 infantry and 3 mech_infantrys moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Tunisia Americans attack with 2 armour, 3 infantry and 4 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 2 armour, 3 infantry and 4 mech_infantrys in Tunisia, round 2 : 1/9 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 2 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 10 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 2 marines placed in Western United States 2 artilleries and 4 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Neutral_Axis regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 infantry and 3 mech_infantrys moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Tunisia Americans attack with 2 armour, 3 infantry and 4 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 2 armour, 3 infantry and 4 mech_infantrys in Tunisia, round 2 : 1/9 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 2 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 10 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 2 marines placed in Western United States 2 artilleries and 4 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 artilleries, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 4 fighters and 2 tactical_bombers moved from Eastern Persia to India 1 bomber moved from Algeria to Northern Italy 1 armour moved from Algeria to Libya British take Libya from Italians 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in India British attack with 4 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor and 2 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/9 hits, 3.83 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in India British win, taking India from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from India to Eastern Persia 2 infantry moved from Eastern Persia to West India 1 artillery and 2 infantry moved from Persia to Eastern Persia 3 artilleries and 1 infantry moved from Trans-Jordan to Iraq 2 artilleries and 2 infantry moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 76 Sea Zone 1 armour moved from Ethiopia to 76 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 76 Sea Zone to 80 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 80 Sea Zone to Eastern Persia 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco Place Units - British 1 fighter placed in United Kingdom 2 destroyers placed in 106 Sea Zone 3 mech_infantrys placed in Iraq 3 artilleries placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.50 Japanese regular : -0.33 Neutral_Axis regular : -0.33 British regular : 0.17 Italians AA : 0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Finland to Novgorod Combat - Italians Battle in Rostov Italians attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov 1 mech_infantry owned by the Italians retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Bryansk Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Bryansk Russians win with 1 artillery remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour and 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 3 infantry EDIT: Adding units owned by Italians to Ukraine: 3 infantry EDIT: Removing units owned by Italians from Northern Italy: 4 infantry EDIT: Adding units owned by Italians to Yugoslavia: 4 infantry EDIT: Turning off Edit Mode 2 armour and 1 artillery placed in Ukraine 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 1.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Finland to Novgorod Combat - Italians Battle in Rostov Italians attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov 1 mech_infantry owned by the Italians retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Bryansk Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Bryansk Russians win with 1 artillery remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour and 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 3 infantry EDIT: Adding units owned by Italians to Ukraine: 3 infantry EDIT: Removing units owned by Italians from Northern Italy: 4 infantry EDIT: Adding units owned by Italians to Yugoslavia: 4 infantry EDIT: Turning off Edit Mode 2 armour and 1 artillery placed in Ukraine 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 1.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Eire to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Bryansk Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 armour and 2 mech_infantrys moved from Poland to Belarus 3 infantry moved from Poland to Eastern Poland 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Bryansk to Belarus Place Units - Germans 4 armour and 2 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Germans collect 42 PUs (4 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -2.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Samara to Vologda 2 fighters moved from Russia to Vologda 3 fighters, 4 infantry and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/8 hits, 2.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Samara to Novosibirsk 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Vologda to Russia Place Units - Russians 3 artilleries placed in Volgograd 6 artilleries placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from ANZAC 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 infantry moved from Burma to India 2 fighters and 2 tactical_bombers moved from Burma to India 2 bombers moved from Burma to India 1 mech_infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Hunan to Burma 1 infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Burma 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hunan Combat - Japanese Battle in India Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 3/9 hits, 4.17 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Burma to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Kwangsi to Hunan 4 infantry moved from Kwangsi to Yunnan 2 bombers, 2 fighters and 2 tactical_bombers moved from India to Burma 1 carrier moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 armour placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese regular : 2.50 ANZAC regular : 0.67 UK_Pacific regular : 0.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone Americans take 39 Sea Zone from Japanese 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 armour and 4 mech_infantrys moved from Tunisia to Tobruk Americans take Tobruk from Italians Combat - Americans Battle in 36 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 submarine moved from 55 Sea Zone to 41 Sea Zone 4 carriers, 5 destroyers and 6 fighters moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery and 1 marine moved from 91 Sea Zone to Morocco 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 infantry moved from Tunisia to Algeria 2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 artillery and 3 infantry placed in Central United States 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.00 Japanese AA : -0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 2 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Kansu to Suiyuyan 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone Americans take 39 Sea Zone from Japanese 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 armour and 4 mech_infantrys moved from Tunisia to Tobruk Americans take Tobruk from Italians Combat - Americans Battle in 36 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 submarine moved from 55 Sea Zone to 41 Sea Zone 4 carriers, 5 destroyers and 6 fighters moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery and 1 marine moved from 91 Sea Zone to Morocco 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 infantry moved from Tunisia to Algeria 2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 artillery and 3 infantry placed in Central United States 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 2 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Kansu to Suiyuyan 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from West India to India 4 fighters and 2 tactical_bombers moved from Eastern Persia to India Combat - British Battle in India British attack with 4 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor and 2 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 2/9 hits, 3.83 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in India British win, taking India from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from India to Eastern Persia 1 armour, 3 artilleries and 5 infantry moved from Eastern Persia to West India 3 artilleries moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 3 artilleries and 1 infantry moved from Iraq to Persia 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from French Central Africa to French Equatorial Africa 1 armour moved from Libya to Alexandria 3 transports moved from 80 Sea Zone to 72 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 106 Sea Zone to 91 Sea Zone Place Units - British 3 mech_infantrys placed in Iraq 3 artilleries placed in Persia 3 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -0.67 Japanese regular : -1.00 Japanese AA : -0.33 British regular : -1.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Ukraine to Rostov 3 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Novgorod to Bryansk Combat - Italians Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 4 armour, 2 infantry and 1 mech_infantry Russians defend with 4 infantry Italians roll dice for 4 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1.83 Russians regular : -1.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 2 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Neutral_Allies Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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@flyingbadger french
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 2 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Neutral_Allies Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Scotland to United Kingdom 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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@dawgoneit said in FlyingBadger Allies +20 -VS- dawgoneit Axis. BM3:
@flyingbadger french
Sorry, missed them. Done now.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Smolensk to Vologda 1 tactical_bomber moved from Belarus to Vologda 1 infantry moved from Belarus to Smolensk 16 armour, 12 artilleries, 9 infantry and 13 mech_infantrys moved from Belarus to Bryansk 3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Eastern Poland to Western Ukraine 4 armour and 2 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Vologda Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Vologda to Bryansk 3 aaGuns moved from Belarus to Bryansk Place Units - Germans 4 armour and 2 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany Germans undo move 2. 1 bomber placed in Western Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Germans collect 43 PUs (4 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Novosibirsk to Urals 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Urals 2 fighters moved from Russia to Vologda 2 fighters moved from Russia to Tambov 2 infantry moved from Buryatia to Amur 2 infantry moved from Buyant-Uhaa to Amur Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 3 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Urals to Russia 2 fighters moved from Vologda to Russia 2 fighters moved from Tambov to Russia 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Dzavhan Place Units - Russians 3 infantry placed in Volgograd 7 artilleries placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -1.33 Russians regular : 2.67