FlyingBadger Allies +20 -VS- dawgoneit Axis. BM3

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 3 mech_infantrys moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Tunisia
                Americans attack with 2 armour, 3 infantry and 4 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 armour, 3 infantry and 4 mech_infantrys in Tunisia, round 2 : 1/9 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 2 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            1 bomber moved from 55 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from Western United States to 10 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 marines placed in Western United States
            2 artilleries and 4 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Neutral_Axis regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 3 mech_infantrys moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Tunisia
                Americans attack with 2 armour, 3 infantry and 4 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 armour, 3 infantry and 4 mech_infantrys in Tunisia, round 2 : 1/9 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 2 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            1 bomber moved from 55 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from Western United States to 10 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 marines placed in Western United States
            2 artilleries and 4 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from West India to India
            4 fighters and 2 tactical_bombers moved from Eastern Persia to India
            1 bomber moved from Algeria to Northern Italy
            1 armour moved from Algeria to Libya
                  British take Libya from Italians
            1 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in India
                British attack with 4 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor and 2 infantry
                    British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/9 hits, 3.83 expected hits
                    Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from India to Eastern Persia
            2 infantry moved from Eastern Persia to West India
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            2 artilleries and 2 infantry moved from Alexandria to Egypt
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 76 Sea Zone
            1 armour moved from Ethiopia to 76 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 76 Sea Zone to 80 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 80 Sea Zone to Eastern Persia
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 destroyers placed in 106 Sea Zone
            3 mech_infantrys placed in Iraq
            3 artilleries placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.50
    Japanese regular : -0.33
    Neutral_Axis regular : -0.33
    British regular : 0.17
    Italians AA : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            1 armour moved from Finland to Novgorod
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                1 mech_infantry owned by the Italians retreated to Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Bryansk
                Italians attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Bryansk
                Russians win with 1 artillery remaining. Battle score for attacker is -8
                Casualties for Italians: 1 armour and 2 mech_infantrys
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 3 infantry
            EDIT: Adding units owned by Italians to Ukraine: 3 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
            EDIT: Adding units owned by Italians to Yugoslavia: 4 infantry
            EDIT: Turning off Edit Mode
            2 armour and 1 artillery placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            1 armour moved from Finland to Novgorod
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                1 mech_infantry owned by the Italians retreated to Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Bryansk
                Italians attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Bryansk
                Russians win with 1 artillery remaining. Battle score for attacker is -8
                Casualties for Italians: 1 armour and 2 mech_infantrys
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 3 infantry
            EDIT: Adding units owned by Italians to Ukraine: 3 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
            EDIT: Adding units owned by Italians to Yugoslavia: 4 infantry
            EDIT: Turning off Edit Mode
            2 armour and 1 artillery placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : 1.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Eire to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Poland to Belarus
            3 infantry moved from Poland to Eastern Poland
            3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Bryansk to Belarus
    
        Place Units - Germans
            4 armour and 2 mech_infantrys placed in Germany
            1 bomber and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -2.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Vologda
            2 fighters moved from Russia to Vologda
            3 fighters, 4 infantry and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Samara to Novosibirsk
            3 fighters and 1 tactical_bomber moved from Bryansk to Russia
            2 fighters moved from Vologda to Russia
    
        Place Units - Russians
            3 artilleries placed in Volgograd
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                  Japanese take 44 Sea Zone from ANZAC
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            3 infantry moved from Burma to India
            2 fighters and 2 tactical_bombers moved from Burma to India
            2 bombers moved from Burma to India
            1 mech_infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from Hunan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Burma
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kweichow to Anhwe
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in India
                Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 3 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 3/9 hits, 4.17 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            3 transports moved from 36 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from Burma to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Kwangsi to Hunan
            4 infantry moved from Kwangsi to Yunnan
            2 bombers, 2 fighters and 2 tactical_bombers moved from India to Burma
            1 carrier moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            1 armour placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
            Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.50
    ANZAC regular : 0.67
    UK_Pacific regular : 0.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from Queensland to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
                  Americans take 39 Sea Zone from Japanese
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 armour and 4 mech_infantrys moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to Queensland
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            4 carriers, 5 destroyers and 6 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 marines moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 marine moved from 91 Sea Zone to Morocco
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            3 infantry moved from Tunisia to Algeria
            2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Central United States
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -1.00
    Japanese AA : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Hopei to Chahar
            1 fighter moved from Kansu to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
            1 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Japanese regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from Queensland to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
                  Americans take 39 Sea Zone from Japanese
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 armour and 4 mech_infantrys moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to Queensland
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            4 carriers, 5 destroyers and 6 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 marines moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 marine moved from 91 Sea Zone to Morocco
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            3 infantry moved from Tunisia to Algeria
            2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Central United States
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Hopei to Chahar
            1 fighter moved from Kansu to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
            1 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            3 infantry moved from West India to India
            4 fighters and 2 tactical_bombers moved from Eastern Persia to India
    
        Combat - British
            Battle in India
                British attack with 4 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor and 2 infantry
                    British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 2/9 hits, 3.83 expected hits
                    Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from India to Eastern Persia
            1 armour, 3 artilleries and 5 infantry moved from Eastern Persia to West India
            3 artilleries moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            3 artilleries and 1 infantry moved from Iraq to Persia
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 armour moved from Libya to Alexandria
            3 transports moved from 80 Sea Zone to 72 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 destroyers moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 artilleries placed in Persia
            3 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Americans regular : -0.67
    Japanese regular : -1.00
    Japanese AA : -0.33
    British regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Ukraine to Rostov
            3 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Novgorod to Bryansk
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Italians attack with 4 armour, 2 infantry and 1 mech_infantry
                Russians defend with 4 infantry
                    Italians roll dice for 4 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 4/7 hits, 2.50 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            4 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 95 Sea Zone
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Russians regular : -1.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Queensland to Caroline Islands
            2 infantry moved from Iraq to Northwest Persia
                  ANZAC take Northwest Persia from Neutral_Allies
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger french

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Queensland to Caroline Islands
            2 infantry moved from Iraq to Northwest Persia
                  ANZAC take Northwest Persia from Neutral_Allies
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Scotland to United Kingdom
            1 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit said in FlyingBadger Allies +20 -VS- dawgoneit Axis. BM3:

    @flyingbadger french

    Sorry, missed them. Done now.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Smolensk to Vologda
            1 tactical_bomber moved from Belarus to Vologda
            1 infantry moved from Belarus to Smolensk
            16 armour, 12 artilleries, 9 infantry and 13 mech_infantrys moved from Belarus to Bryansk
            3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            3 infantry moved from Eastern Poland to Western Ukraine
            4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Vologda to Bryansk
            3 aaGuns moved from Belarus to Bryansk
    
        Place Units - Germans
            4 armour and 2 mech_infantrys placed in Germany
            1 bomber and 1 infantry placed in Western Germany
            Germans undo move 2.
            1 bomber placed in Western Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
            Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Urals
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Urals
            2 fighters moved from Russia to Vologda
            2 fighters moved from Russia to Tambov
            2 infantry moved from Buryatia to Amur
            2 infantry moved from Buyant-Uhaa to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Urals
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 3 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Urals to Russia
            2 fighters moved from Vologda to Russia
            2 fighters moved from Tambov to Russia
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 infantry moved from Olgiy to Dzavhan
    
        Place Units - Russians
            3 infantry placed in Volgograd
            7 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -1.33
    Russians regular : 2.67
    

    Savegame

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