L21 Martin (X) - FlyingBadger (L+20) BM
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria 1 bomber moved from Western Germany to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from British Somaliland to Ethiopia 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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@flyingbadger I did not anticipate that the British fleet could pass the blocker in SZ91 and head towards SZ109 in your last turn, but I guess it is fine. Sneaky - I will put this in my tactics book :-)
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria 1 bomber moved from Western Germany to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from British Somaliland to Ethiopia 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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@FlyingBadger I posted twice the same savegame. Time to go to bed - I am excited to see how Sealion will turn out. Apparently no chance in the first round. Just keep your Russian armies away from our boarder!
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 infantry moved from Shan State to Burma 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 infantry moved from Shan State to Burma 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 37 Sea Zone Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@flyingbadger I did not anticipate that the British fleet could pass the blocker in SZ91 and head towards SZ109 in your last turn, but I guess it is fine. Sneaky - I will put this in my tactics book :-)
Perfidious Albion
It works well with planes as they can keep moving after combat.Just keep your Russian armies away from our border!
Stalin is happily watching the other powers attack each other, Mussolini is probably fancying his chances too (until the firing starts).
Britain stands ready…
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@flyingbadger hmm, the presence of the British Navy seems to make Sea Lion impossible - for now. Let’s see what I come up with. I won’t be able to make this German turn on the side and need to wait until the imperialist and communist enemies are sleeping.
What I need now, is a
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 unit repaired. 2 fighters moved from 112 Sea Zone to 127 Sea Zone 1 carrier moved from 112 Sea Zone to 127 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 fighters and 5 tactical_bombers moved from Holland Belgium to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 7 armour, 1 artillery and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from Romania to Bessarabia 4 infantry moved from Romania to Bessarabia 2 infantry moved from Norway to 112 Sea Zone 7 armour, 1 artillery, 2 infantry, 1 mech_infantry and 11 transports moved from 112 Sea Zone to 127 Sea Zone 6 infantry moved from Finland to 127 Sea Zone 1 armour and 1 mech_infantry moved from 127 Sea Zone to Nenetsia 1 armour moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from 127 Sea Zone to Nenetsia 5 armour, 1 artillery and 6 infantry moved from 127 Sea Zone to Novgorod 1 mech_infantry moved from Northern Italy to Slovakia Hungary 2 mech_infantrys moved from Holland Belgium to Germany 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Romania to Bessarabia Combat - Germans
Combat Hit Differential Summary :
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@FlyingBadger Plan B is ready to go. Do you scramble to SZ109? How? Does the sub submerge? OOL?
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger Plan B is ready to go. Do you scramble to SZ109? How? Does the sub submerge? OOL?
Interesting, trying to outflank the Russians with a big left hook.
Scramble 3 fighters please, 2 UK and 1 French. Max defense on the OOL:
- damage the carrier
- lose 2 destroyers
- lose the carrier
- lose 1 destroyer
- lose 2 crusiers
- lose the French fighter
- lose the UK fighters
Think that covers everything.
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@flyingbadger does the sub stay or submerge?
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@FlyingBadger I assume the sub stays and is the second loss.
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger I assume the sub stays and is the second loss.
Yes that’s right. I had forgot about the sub.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 unit repaired. 2 fighters moved from 112 Sea Zone to 127 Sea Zone 1 carrier moved from 112 Sea Zone to 127 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 fighters and 5 tactical_bombers moved from Holland Belgium to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 7 armour, 1 artillery and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from Romania to Bessarabia 4 infantry moved from Romania to Bessarabia 2 infantry moved from Norway to 112 Sea Zone 7 armour, 1 artillery, 2 infantry, 1 mech_infantry and 11 transports moved from 112 Sea Zone to 127 Sea Zone 6 infantry moved from Finland to 127 Sea Zone 1 armour and 1 mech_infantry moved from 127 Sea Zone to Nenetsia 1 armour moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from 127 Sea Zone to Nenetsia 5 armour, 1 artillery and 6 infantry moved from 127 Sea Zone to Novgorod 1 mech_infantry moved from Northern Italy to Slovakia Hungary 2 mech_infantrys moved from Holland Belgium to Germany 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Romania to Bessarabia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Archangel Battle in Nenetsia Battle in Bessarabia Germans attack with 1 artillery and 5 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits, 1,33 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 4 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 5 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 6 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 7 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Novgorod Germans attack with 5 armour, 1 artillery and 6 infantry Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 5 armour, 1 artillery and 6 infantry in Novgorod, round 2 : 4/12 hits, 4,00 expected hits Russians roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 : 4/8 hits, 2,67 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Germans roll dice for 5 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 5/8 hits, 3,33 expected hits Russians roll dice for 3 artilleries and 1 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 5 infantry Casualties for Russians: 3 artilleries and 5 infantry Battle in 109 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters, 1 submarine and 5 tactical_bombers British defend with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports; French defend with 1 fighter; Russians defend with 1 submarine British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 bomber, 2 fighters and 5 tactical_bombers in 109 Sea Zone, round 2 : 2/8 hits, 4,50 expected hits British roll dice for 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 2 transports in 109 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone British roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 battleship owned by the Germans lost in 109 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 4 tactical_bombers in 109 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 transports in 109 Sea Zone, round 3 : 5/7 hits, 3,67 expected hits 1 destroyer owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the French and 1 carrier owned by the British lost in 109 Sea Zone 1 submarine owned by the Russians submerged Germans roll dice for 1 bomber and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits British roll dice for 2 fighters and 2 transports in 109 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone 2 transports owned by the British lost in 109 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 5 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports Casualties for French: 1 fighter Non Combat Move - Germans 1 bomber moved from 109 Sea Zone to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 3 artilleries moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 artillery moved from Romania to Slovakia Hungary 8 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Romania to Slovakia Hungary 2 infantry moved from Romania to Bessarabia Place Units - Germans 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry placed in Germany 1 artillery and 3 infantry placed in Western Germany Germans undo move 2. Germans undo move 1. 5 artilleries and 5 infantry placed in Germany 2 armour, 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -3,67 British regular : 1,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 14 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 2 artilleries moved from Western Ukraine to Bessarabia 1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia 1 tactical_bomber moved from Russia to Novgorod 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Novgorod 3 infantry moved from Baltic States to Novgorod 2 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 5/13 hits, 4.50 expected hits Germans roll dice for 5 armour, 1 artillery and 1 infantry in Novgorod, round 2 : 3/7 hits, 3.17 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Novgorod Russians roll dice for 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 4/10 hits, 4.00 expected hits Germans roll dice for 2 armour in Novgorod, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Russians: 3 infantry Casualties for Germans: 5 armour, 1 artillery and 1 infantry Battle in Bessarabia Russians attack with 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys Germans defend with 1 artillery and 5 infantry Russians roll dice for 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Bessarabia, round 2 : 8/20 hits, 4.67 expected hits Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 3 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 5 infantry Non Combat Move - Russians 1 aaGun moved from Belarus to Novgorod 2 aaGuns moved from Eastern Poland to Bessarabia 1 aaGun moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bessarabia 4 infantry moved from Bryansk to Russia 4 infantry moved from Western Ukraine to Bryansk 6 infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Yenisey 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 submarine moved from 109 Sea Zone to 105 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 Russians regular : 3.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 armour and 1 infantry moved from Kwangsi to Kwangtung 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 2 bombers moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 fighters moved from Kwangsi to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Anhwe to French Indo China 1 fighter moved from Anhwe to Kwangtung Combat - Japanese Battle in Java Battle in Borneo Battle in Guam Battle in Celebes Battle in Kwangtung Japanese attack with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport French defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Philippines Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/8 hits, 4,00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Philippines to Kwangsi 2 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Caroline Islands to Philippines 2 fighters moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 factory_minor placed in Shantung 1 submarine placed in 6 Sea Zone 1 infantry and 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 French regular : -0,33 Japanese regular : 0,50 UK_Pacific regular : -1,00
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@FlyingBadger I have edited a forgotten obvious combat move, sinking the Aussie transport with a fighter. I will not be fine with that, but I hope that you are fine with that…
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@FlyingBadger cannot edit forum post like the chats. The first “I” of the last sentence was supposed a “you” as well ;-)