@Stucifer scramble into z114
L21 Martin (X) - FlyingBadger (L+20) BM
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Timguska to Kansu 3 infantry moved from Yenisey to Timguska Combat - Russians Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 aaGun and 5 infantry moved from Bryansk to Western Ukraine 2 fighters and 2 tactical_bombers moved from Bryansk to Russia 2 artilleries and 6 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Belarus Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 infantry placed in Ukraine 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.00
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Shensi 2 bombers moved from Kwangsi to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 2 tactical_bombers moved from Japan to 25 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@FlyingBadger do you scramble to SZ39?
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger do you scramble to SZ39?
Yes please, all 3.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 2 bombers moved from Kwangsi to Shensi 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 submarine moved from 37 Sea Zone to 39 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 battleship and 2 carriers moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 39 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese British scrambles 3 units out of India to defend against the attack in 39 Sea Zone Battle in Sumatra Battle in Shensi Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/7 hits, 3,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 4/7 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Sumatra from UK_Pacific, taking Shensi from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 tactical_bombers in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 39 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 6/10 hits, 5,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 : 4/10 hits, 4,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 5 destroyers owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 6/8 hits, 4,67 expected hits British roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Japanese: 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to Japan 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Korea 1 fighter moved from Shensi to Anhwe 1 tactical_bomber moved from Shensi to Anhwe 2 bombers moved from Shensi to Hunan 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 mech_infantry moved from Kweichow to Hopei 1 artillery moved from Hunan to Kweichow 1 artillery moved from Kwangsi to Yunnan 1 armour moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 tactical_bomber moved from Anhwe to Japan 1 fighter moved from Anhwe to 6 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 marine placed in Japan 3 mech_infantrys placed in Shantung 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,50 Japanese regular : 1,17 British regular : -1,67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 bomber moved from United Kingdom to Tunisia Combat - Americans Battle in French West Africa Battle in 25 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Tunisia Americans attack with 1 armour, 1 bomber and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 4 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Algeria 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Morocco to Algeria 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 marines moved from Western United States to 10 Sea Zone 1 carrier, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.00 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -4.50 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 bomber moved from United Kingdom to Tunisia Combat - Americans Battle in French West Africa Battle in 25 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Tunisia Americans attack with 1 armour, 1 bomber and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 4 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Algeria 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Morocco to Algeria 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 marines moved from Western United States to 10 Sea Zone 1 carrier, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Trans-Jordan to Syria 1 fighter moved from Iraq to Syria Combat - British Battle in Belgian Congo British attack with 1 armour, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria 1 fighter owned by the British retreated Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Syria to Iraq 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 109 Sea Zone to 125 Sea Zone Place Units - British 1 destroyer placed in 109 Sea Zone 2 artilleries and 1 infantry placed in Iraq 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6 British collect 27 PUs (1 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,2,5,2,6,3,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.50 Americans regular : -0.67 Italians regular : 1.00 Japanese regular : -0.50 British regular : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Baltic States to Bessarabia 1 armour moved from Baltic States to Belarus 1 bomber moved from Southern Italy to Belgian Congo 1 infantry moved from French Equatorial Africa to Belgian Congo 2 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from Southern Italy to Tunisia 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from France to Northern Italy 1 battleship moved from 98 Sea Zone to 94 Sea Zone 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Battle in Tunisia Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Gibraltar from British, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 armour and 1 mech_infantry Battle in Bessarabia Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belgian Congo Italians attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 armour, 2 infantry and 2 mech_infantrys Italians roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1,83 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belgian Congo, round 3 : 2/4 hits, 1,83 expected hits British roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 3 : 1/3 hits, 1,17 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Italians lost in Belgian Congo Italians roll dice for 2 armour and 1 bomber in Belgian Congo, round 4 : 3/3 hits, 1,67 expected hits British roll dice for 1 armour in Belgian Congo, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from Tunisia to 95 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 cruiser moved from 98 Sea Zone to 99 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone 1 factory_minor placed in Egypt 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Italians regular : 2,50 Russians regular : 0,33 British regular : -0,50
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Germany to Ukraine 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod Combat - Germans Battle in Ukraine Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 infantry moved from Romania to Bessarabia 1 fighter moved from 127 Sea Zone to Novgorod 2 aaGuns, 2 armour, 4 artilleries and 14 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Slovakia Hungary to Eastern Poland 5 artilleries moved from Slovakia Hungary to Romania 4 infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Novgorod to Belarus 5 mech_infantrys moved from Germany to Baltic States 1 armour moved from Western Germany to Slovakia Hungary 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 armour moved from Slovakia Hungary to Belarus 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 destroyer placed in 127 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in France 1 artillery and 2 infantry placed in Western Germany 1 artillery and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 1,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 2 infantry moved from Western Ukraine to Ukraine 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys in Bryansk, round 2 : 9/24 hits, 5.33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 3 aaGuns moved from Western Ukraine to Bryansk 1 infantry moved from Timguska to Kansu 2 infantry moved from Timguska to Novosibirsk 1 infantry moved from Vologda to Smolensk 1 artillery and 1 infantry moved from Vologda to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 3 artilleries and 13 infantry moved from Russia to Bryansk 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 3.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Korea to Amur 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Shantung to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 artillery moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 artillery, 1 battleship, 2 carriers, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 79 Sea Zone 1 marine moved from 79 Sea Zone to West India 1 fighter and 1 tactical_bomber moved from Anhwe to Amur 4 tactical_bombers moved from Japan to Amur 1 mech_infantry moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 1 artillery moved from Yunnan to Kweichow 1 mech_infantry moved from Shantung to Hopei 1 armour moved from Hunan to Shensi 2 bombers moved from Hunan to India 1 infantry moved from Kwangsi to Hunan Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 8,4 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in West India Battle in Eastern Persia Battle in Persia Battle in Amur Japanese attack with 1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers Russians defend with 2 aaGuns and 9 infantry Russians roll AA dice in Amur : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 2 : 11/21 hits, 8,67 expected hits Russians roll dice for 2 aaGuns and 9 infantry in Amur, round 2 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese win, taking West India from UK_Pacific, taking Eastern Persia from British, taking Persia from British, taking Amur from Russians with 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 3 infantry Casualties for Russians: 2 aaGuns and 9 infantry Battle in Shensi Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shensi, round 2 : 5/7 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from Amur to 6 Sea Zone 1 fighter moved from Amur to Korea 7 tactical_bombers moved from Amur to Korea 1 bomber moved from India to Yunnan 1 bomber moved from India to Yunnan 1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 artillery moved from Yunnan to Kweichow 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 1 infantry and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,33 Japanese regular : 5,83 UK_Pacific AA : -0,33 Russians regular : 0,00 Russians AA : -1,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to 25 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 3 infantry moved from Algeria to Tunisia 1 bomber moved from Algeria to Tunisia 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 5 infantry and 1 marine Italians defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia Americans attack with 1 bomber, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 25 Sea Zone Americans attack with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers, 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/10 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun, 1 fighter and 3 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 2 aaGuns moved from Central United States to Southeast Mexico 1 bomber moved from Tunisia to Morocco Place Units - Americans 1 infantry placed in Central United States 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.17 Italians regular : 0.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in Yunnan, round 3 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 10 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 11 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 28 Casualties for Japanese: 2 bombers Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.33
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@Martin
Will continue this later -
@flyingbadger no worries - I am hyper busy these days…
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to 25 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 3 infantry moved from Algeria to Tunisia 1 bomber moved from Algeria to Tunisia 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 5 infantry and 1 marine Italians defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia Americans attack with 1 bomber, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 25 Sea Zone Americans attack with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers, 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/10 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun, 1 fighter and 3 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 2 aaGuns moved from Central United States to Southeast Mexico 1 bomber moved from Tunisia to Morocco Place Units - Americans 1 infantry placed in Central United States 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in Yunnan, round 3 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 10 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 11 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 28 Casualties for Japanese: 2 bombers Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery, 1 fighter and 2 infantry moved from Iraq to Syria 2 artilleries and 2 infantry moved from Iraq to Persia 6 infantry moved from India to West India 1 artillery and 8 infantry moved from India to Burma 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Burma British attack with 1 artillery and 8 infantry Japanese defend with 5 infantry British roll dice for 1 artillery and 8 infantry in Burma, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 5 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 artillery and 6 infantry in Burma, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 5 infantry in Burma, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Japanese: 5 infantry Battle in West India British attack with 6 infantry Japanese defend with 1 marine British roll dice for 6 infantry in West India, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 marine in West India, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in West India British win, taking West India from Japanese with 6 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Persia British attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Syria British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Syria, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Syria British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 1 artillery and 1 fighter in Syria, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in Belgian Congo British attack with 3 mech_infantrys Italians defend with 1 armour British roll dice for 3 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Syria to Iraq 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - British 1 transport placed in 109 Sea Zone 1 submarine placed in 80 Sea Zone 2 submarines placed in 71 Sea Zone 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,6,3,5,2,2,6,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 British collect 24 PUs (4 lost to blockades); end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : -3.83 Italians regular : 0.83 British regular : 1.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 bomber moved from Anglo Egyptian Sudan to Belgian Congo 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 95 Sea Zone to Tunisia 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 submarines moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Tunisia Italians attack with 1 armour, 2 fighters and 1 infantry Americans defend with 2 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 fighters and 1 infantry in Tunisia, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour and 2 fighters in Tunisia, round 3 : 3/3 hits, 1,50 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia Italians win, taking Crete from Neutral_Allies with 1 fighter remaining. Battle score for attacker is -9 Casualties for Italians: 1 armour, 1 fighter and 1 infantry Casualties for Americans: 2 infantry and 1 mech_infantry Battle in Belgian Congo Italians attack with 1 bomber and 1 infantry British defend with 2 mech_infantrys Italians roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 2 mech_infantrys in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo 1 bomber owned by the Italians retreated British win with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Belgian Congo to Egypt 4 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Tunisia to 95 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Belarus to Bessarabia Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -0,00 British regular : 0,33