L21 Martin (X) - FlyingBadger (L+20) BM

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            6 infantry moved from Timguska to Kansu
            3 infantry moved from Yenisey to Timguska
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            1 aaGun and 5 infantry moved from Bryansk to Western Ukraine
            2 fighters and 2 tactical_bombers moved from Bryansk to Russia
            2 artilleries and 6 infantry moved from Russia to Vologda
            1 infantry moved from Bryansk to Belarus
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            1 infantry placed in Ukraine
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 0.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 39 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to Szechwan
            1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Shensi
            2 bombers moved from Kwangsi to Shensi
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            2 tactical_bombers moved from Japan to 25 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger do you scramble to SZ39?

    Scramble.jpg


  • @martin said in L21 Martin (X) - FlyingBadger (L+20) BM:

    @FlyingBadger do you scramble to SZ39?

    Yes please, all 3.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            2 bombers moved from Kwangsi to Shensi
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to Szechwan
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
            1 battleship and 2 carriers moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 39 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from Japan to 25 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
            Battle in Sumatra
            Battle in Shensi
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/7 hits, 3,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 4/7 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Sumatra from UK_Pacific, taking Shensi from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 tactical_bombers in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 39 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 6/10 hits, 5,50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 : 4/10 hits, 4,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 5 destroyers owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 39 Sea Zone
                    Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 6/8 hits, 4,67 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 65
                Casualties for Japanese: 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from 35 Sea Zone to Japan
            1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Korea
            1 fighter moved from Shensi to Anhwe
            1 tactical_bomber moved from Shensi to Anhwe
            2 bombers moved from Shensi to Hunan
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 mech_infantry moved from Kweichow to Hopei
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Kwangsi to Yunnan
            1 armour moved from Kwangtung to Hunan
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 tactical_bomber moved from Anhwe to Japan
            1 fighter moved from Anhwe to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 marine placed in Japan
            3 mech_infantrys placed in Shantung
            1 factory_minor placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : -0,50
    Japanese regular : 1,17
    British regular : -1,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            1 bomber moved from United Kingdom to Tunisia
    
        Combat - Americans
            Battle in French West Africa
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Tunisia
                Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 4 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Algeria
            1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from Morocco to Algeria
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 marines moved from Western United States to 10 Sea Zone
            1 carrier, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 fighter and 3 infantry placed in Eastern United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 0.00
    Japanese regular : -0.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.50
    Japanese regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            1 bomber moved from United Kingdom to Tunisia
    
        Combat - Americans
            Battle in French West Africa
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Tunisia
                Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 4 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Algeria
            1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from Morocco to Algeria
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 marines moved from Western United States to 10 Sea Zone
            1 carrier, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 fighter and 3 infantry placed in Eastern United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            1 fighter moved from Iraq to Syria
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 armour, 2 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Syria
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
                1 fighter owned by the British retreated
                Italians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Syria to Iraq
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
    
        Place Units - British
            1 destroyer placed in 109 Sea Zone
            2 artilleries and 1 infantry placed in Iraq
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6
            British collect 27 PUs (1 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,2,5,2,6,3,6,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -4.50
    Americans regular : -0.67
    Italians regular : 1.00
    Japanese regular : -0.50
    British regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Baltic States to Bessarabia
            1 armour moved from Baltic States to Belarus
            1 bomber moved from Southern Italy to Belgian Congo
            1 infantry moved from French Equatorial Africa to Belgian Congo
            2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            2 fighters moved from Southern Italy to Tunisia
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from France to Northern Italy
            1 battleship moved from 98 Sea Zone to 94 Sea Zone
            1 cruiser moved from 95 Sea Zone to 94 Sea Zone
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Tunisia
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0,83 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
                Italians win, taking Gibraltar from British, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 armour and 1 mech_infantry
            Battle in Bessarabia
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belgian Congo
                Italians attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 armour, 2 infantry and 2 mech_infantrys
                    Italians roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1,83 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belgian Congo, round 3 : 2/4 hits, 1,83 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 3 : 1/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the British and 1 mech_infantry owned by the Italians lost in Belgian Congo
                    Italians roll dice for 2 armour and 1 bomber in Belgian Congo, round 4 : 3/3 hits, 1,67 expected hits
                    British roll dice for 1 armour in Belgian Congo, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
            2 fighters moved from Tunisia to 95 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 factory_minor placed in Egypt
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Italians regular : 2,50
    Russians regular : 0,33
    British regular : -0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 bomber moved from Germany to Ukraine
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine to Belarus
            1 aaGun moved from Eastern Poland to Belarus
            1 infantry moved from Romania to Bessarabia
            1 fighter moved from 127 Sea Zone to Novgorod
            2 aaGuns, 2 armour, 4 artilleries and 14 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Slovakia Hungary to Eastern Poland
            5 artilleries moved from Slovakia Hungary to Romania
            4 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Bessarabia
            1 armour moved from Novgorod to Belarus
            5 mech_infantrys moved from Germany to Baltic States
            1 armour moved from Western Germany to Slovakia Hungary
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 armour moved from Slovakia Hungary to Belarus
            1 aaGun moved from Germany to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 127 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
            1 artillery and 1 mech_infantry placed in Novgorod
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : 1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 fighters and 2 tactical_bombers moved from Russia to Ukraine
            2 infantry moved from Western Ukraine to Ukraine
            1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys in Bryansk, round 2 : 9/24 hits, 5.33 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Ukraine to Russia
            3 aaGuns moved from Western Ukraine to Bryansk
            1 infantry moved from Timguska to Kansu
            2 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Vologda to Smolensk
            1 artillery and 1 infantry moved from Vologda to Russia
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            3 artilleries and 13 infantry moved from Russia to Bryansk
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 3.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 6 infantry moved from Korea to Amur
            1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Shantung to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Shantung to Chahar
            1 artillery, 1 battleship, 2 carriers, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 79 Sea Zone
            1 marine moved from 79 Sea Zone to West India
            1 fighter and 1 tactical_bomber moved from Anhwe to Amur
            4 tactical_bombers moved from Japan to Amur
            1 mech_infantry moved from Hopei to Shensi
            1 artillery moved from Kweichow to Shensi
            1 artillery moved from Yunnan to Kweichow
            1 mech_infantry moved from Shantung to Hopei
            1 armour moved from Hunan to Shensi
            2 bombers moved from Hunan to India
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 8,4 and causes: 12 damage to unit: factory_major
                Bombing raid in India causes 12 damage total. 
            Battle in West India
            Battle in Eastern Persia
            Battle in Persia
            Battle in Amur
                Japanese attack with 1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers
                Russians defend with 2 aaGuns and 9 infantry
                    Russians roll AA dice in Amur : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 2 : 11/21 hits, 8,67 expected hits
                    Russians roll dice for 2 aaGuns and 9 infantry in Amur, round 2 : 3/9 hits, 3,00 expected hits
                    3 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                Japanese win, taking West India from UK_Pacific, taking Eastern Persia from British, taking Persia from British, taking Amur from Russians with 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 2 aaGuns and 9 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shensi, round 2 : 5/7 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from Amur to 6 Sea Zone
            1 fighter moved from Amur to Korea
            7 tactical_bombers moved from Amur to Korea
            1 bomber moved from India to Yunnan
            1 bomber moved from India to Yunnan
            1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 artillery moved from Yunnan to Kweichow
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            1 infantry and 2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -0,33
    Japanese regular : 5,83
    UK_Pacific AA : -0,33
    Russians regular : 0,00
    Russians AA : -1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western United States to 25 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from Morocco to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Morocco to Tunisia
            3 infantry moved from Algeria to Tunisia
            1 bomber moved from Algeria to Tunisia
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 5 infantry and 1 marine
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tunisia
                Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers, 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 18
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun, 1 fighter and 3 infantry
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            2 aaGuns moved from Central United States to Southeast Mexico
            1 bomber moved from Tunisia to Morocco
    
        Place Units - Americans
            1 infantry placed in Central United States
            2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in Western United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.17
    Italians regular : 0.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter and 1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 10 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 11 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 28
                Casualties for Japanese: 2 bombers
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -2.33
    

    Savegame

  • 2024 '23 '22 '21

    @Martin
    Will continue this later


  • @flyingbadger no worries - I am hyper busy these days…

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western United States to 25 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from Morocco to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Morocco to Tunisia
            3 infantry moved from Algeria to Tunisia
            1 bomber moved from Algeria to Tunisia
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 5 infantry and 1 marine
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tunisia
                Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers, 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 18
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun, 1 fighter and 3 infantry
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            2 aaGuns moved from Central United States to Southeast Mexico
            1 bomber moved from Tunisia to Morocco
    
        Place Units - Americans
            1 infantry placed in Central United States
            2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in Western United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter and 1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 10 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Yunnan, round 11 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 28
                Casualties for Japanese: 2 bombers
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 5 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery, 1 fighter and 2 infantry moved from Iraq to Syria
            2 artilleries and 2 infantry moved from Iraq to Persia
            6 infantry moved from India to West India
            1 artillery and 8 infantry moved from India to Burma
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 8 infantry
                Japanese defend with 5 infantry
                    British roll dice for 1 artillery and 8 infantry in Burma, round 2 : 2/9 hits, 1.83 expected hits
                    Japanese roll dice for 5 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 6 infantry in Burma, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 5 infantry in Burma, round 4 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                Casualties for British: 3 infantry
                Casualties for Japanese: 5 infantry
            Battle in West India
                British attack with 6 infantry
                Japanese defend with 1 marine
                    British roll dice for 6 infantry in West India, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 marine in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in West India
                British win, taking West India from Japanese with 6 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Persia
                British attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Persia
                British win, taking Persia from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Syria
                British attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Syria, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Syria
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
                    British roll dice for 1 artillery and 1 fighter in Syria, round 4 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Belgian Congo
                British attack with 3 mech_infantrys
                Italians defend with 1 armour
                    British roll dice for 3 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Syria to Iraq
            1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            1 submarine placed in 80 Sea Zone
            2 submarines placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,6,3,5,2,2,6,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
            British collect 24 PUs (4 lost to blockades); end with 24 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.00
    Japanese regular : -3.83
    Italians regular : 0.83
    British regular : 1.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 armour moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
            2 fighters moved from 95 Sea Zone to Tunisia
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in Tunisia
                Italians attack with 1 armour, 2 fighters and 1 infantry
                Americans defend with 2 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 infantry in Tunisia, round 2 : 0/4 hits, 1,67 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 armour and 2 fighters in Tunisia, round 3 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                Italians win, taking Crete from Neutral_Allies with 1 fighter remaining. Battle score for attacker is -9
                Casualties for Italians: 1 armour, 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry and 1 mech_infantry
            Battle in Belgian Congo
                Italians attack with 1 bomber and 1 infantry
                British defend with 2 mech_infantrys
                    Italians roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 2 mech_infantrys in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                1 bomber owned by the Italians retreated
                British win with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belgian Congo to Egypt
            4 artilleries and 5 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Tunisia to 95 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 armour moved from Belarus to Bessarabia
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 armour and 2 mech_infantrys placed in Egypt
            2 artilleries and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -0,00
    British regular : 0,33
    

    Savegame

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