@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Germany to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Romania to Bessarabia
1 fighter moved from 127 Sea Zone to Novgorod
2 aaGuns, 2 armour, 4 artilleries and 14 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
5 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Novgorod to Belarus
5 mech_infantrys moved from Germany to Baltic States
1 armour moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Slovakia Hungary to Belarus
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 127 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters and 2 tactical_bombers moved from Russia to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys in Bryansk, round 2 : 9/24 hits, 5.33 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Ukraine to Russia
3 aaGuns moved from Western Ukraine to Bryansk
1 infantry moved from Timguska to Kansu
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Smolensk
1 artillery and 1 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
3 artilleries and 13 infantry moved from Russia to Bryansk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 6 infantry moved from Korea to Amur
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 artillery, 1 battleship, 2 carriers, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Anhwe to Amur
4 tactical_bombers moved from Japan to Amur
1 mech_infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Hunan to Shensi
2 bombers moved from Hunan to India
1 infantry moved from Kwangsi to Hunan
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in West India
Battle in Eastern Persia
Battle in Persia
Battle in Amur
Japanese attack with 1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry
Russians roll AA dice in Amur : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 2 : 11/21 hits, 8,67 expected hits
Russians roll dice for 2 aaGuns and 9 infantry in Amur, round 2 : 3/9 hits, 3,00 expected hits
3 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese win, taking West India from UK_Pacific, taking Eastern Persia from British, taking Persia from British, taking Amur from Russians with 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shensi, round 2 : 5/7 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Korea
7 tactical_bombers moved from Amur to Korea
1 bomber moved from India to Yunnan
1 bomber moved from India to Yunnan
1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,33
Japanese regular : 5,83
UK_Pacific AA : -0,33
Russians regular : 0,00
Russians AA : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to 25 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Algeria to Tunisia
1 bomber moved from Algeria to Tunisia
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 5 infantry and 1 marine
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tunisia
Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers, 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/10 hits, 4.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 3 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 aaGuns moved from Central United States to Southeast Mexico
1 bomber moved from Tunisia to Morocco
Place Units - Americans
1 infantry placed in Central United States
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.17
Italians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 9 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 10 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 11 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 2 bombers
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.33
@Martin
Will continue this later
@flyingbadger no worries - I am hyper busy these days…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to 25 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Algeria to Tunisia
1 bomber moved from Algeria to Tunisia
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 5 infantry and 1 marine
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tunisia
Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers, 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/10 hits, 4.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 3 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 aaGuns moved from Central United States to Southeast Mexico
1 bomber moved from Tunisia to Morocco
Place Units - Americans
1 infantry placed in Central United States
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 9 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 10 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Yunnan, round 11 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 2 bombers
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery, 1 fighter and 2 infantry moved from Iraq to Syria
2 artilleries and 2 infantry moved from Iraq to Persia
6 infantry moved from India to West India
1 artillery and 8 infantry moved from India to Burma
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Burma
British attack with 1 artillery and 8 infantry
Japanese defend with 5 infantry
British roll dice for 1 artillery and 8 infantry in Burma, round 2 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 5 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 6 infantry in Burma, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 5 infantry in Burma, round 4 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 5 infantry
Battle in West India
British attack with 6 infantry
Japanese defend with 1 marine
British roll dice for 6 infantry in West India, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 marine in West India, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in West India
British win, taking West India from Japanese with 6 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Persia
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Syria
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Syria, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Syria
British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
British roll dice for 1 artillery and 1 fighter in Syria, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Belgian Congo
British attack with 3 mech_infantrys
Italians defend with 1 armour
British roll dice for 3 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Syria to Iraq
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
1 transport placed in 109 Sea Zone
1 submarine placed in 80 Sea Zone
2 submarines placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,6,3,5,2,2,6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
British collect 24 PUs (4 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.00
Japanese regular : -3.83
Italians regular : 0.83
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 95 Sea Zone to Tunisia
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Tunisia
Italians attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Tunisia, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour and 2 fighters in Tunisia, round 3 : 3/3 hits, 1,50 expected hits
Americans roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Italians win, taking Crete from Neutral_Allies with 1 fighter remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 fighter and 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Belgian Congo
Italians attack with 1 bomber and 1 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 2 mech_infantrys in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
1 bomber owned by the Italians retreated
British win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Belgian Congo to Egypt
4 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Tunisia to 95 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Belarus to Bessarabia
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -0,00
British regular : 0,33
@FlyingBadger I was reminded of the Chinese Guerilla rule the hardest way…
@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger I was reminded of the Chinese Guerilla rule the hardest way…
Yes, it was harsh. There was literally nothing I could do either, they just appear and cannot be moved so could just watch as all the rolls went on. Bombers are also more expensive in BM.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
1 artillery moved from Queensland to New South Wales
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
1 artillery moved from Queensland to New South Wales
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Baltic States to Smolensk
4 infantry moved from Bessarabia to Ukraine
1 bomber moved from Belarus to Ukraine
1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 infantry moved from Southern Italy to 95 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 mech_infantry moved from Baltic States to Vyborg
1 armour moved from Novgorod to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 mech_infantry moved from Baltic States to Smolensk
1 infantry moved from Eastern Poland to Belarus
5 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Denmark
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 2 : 1/5 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 3 : 0/5 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber and 3 infantry in Ukraine, round 4 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Novgorod
1 mech_infantry moved from Germany to Denmark
5 artilleries and 4 infantry moved from Romania to Bessarabia
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Belarus to Novgorod
2 armour moved from Belarus to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Germany
1 mech_infantry moved from Novgorod to Vyborg
1 bomber moved from Ukraine to Novgorod
Place Units - Germans
1 fighter placed in Western Germany
2 artilleries and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : -0,17
@Martin Darn, was hoping the Mongolians would now be friends and cannon fodder for Stalin, but Russia did attack Kansu which does border Mongolia so they are (probably wisely) staying away from Stalin.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 2 infantry moved from Vologda to Archangel
1 artillery and 11 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 artillery and 3 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 11 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 3/12 hits, 2.33 expected hits
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : 2.00
Russians regular : -2.67
@flyingbadger not understanding the Mongolian rule with all consequences annoyed me quite a lot. Young Grasshopper did a very good 20min video just on that rule:
https://www.youtube.com/watch?v=FiVgZajaXWc&t=428s
When I played my first PtV, thinking I know the rule, I was hit by surprise, when my attack on Siberia triggered the Mongolian rule…
@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@flyingbadger not understanding the Mongolian rule with all consequences annoyed me quite a lot. Young Grasshopper did a very good 20min video just on that rule:
https://www.youtube.com/watch?v=FiVgZajaXWc&t=428s
When I played my first PtV, thinking I know the rule, I was hit by surprise, when my attack on Siberia triggered the Mongolian rule…
Despite all a recent talk about the Mongolian rule I still managed to accidently trigger them in another game late night. Was finishing up a turn as Japan and was confused why there were suddenly a load of Russians where there weren’t a minute ago. I had conquered Timiguska(?), well just rolled a Mech Inf into there, for no particular reason other than to annoy Russia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 cruiser moved from 79 Sea Zone to 38 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
2 carriers moved from 80 Sea Zone to 39 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Amur to Siberia
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hopei to Suiyuyan
1 armour moved from Shantung to Hopei
3 infantry moved from Shensi to Suiyuyan
1 armour, 1 artillery and 1 mech_infantry moved from Shensi to Suiyuyan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
Combat - Japanese
Battle in Soviet Far East
Battle in Alaska
Battle in Persia
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Persia, round 2 : 5/6 hits, 3,00 expected hits
British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Persia
Japanese win, taking Soviet Far East from Russians, taking Alaska from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 2 artilleries and 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Suiyuyan, round 2 : 2/8 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Korea to Hopei
1 artillery moved from Kweichow to Szechwan
3 tactical_bombers moved from Korea to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 bomber and 1 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 2,17
British regular : 2,67