edit if it isn’t too late.
Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit ModeL21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
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@feltmarskal Battle in sz 6 i was too fast on casualty. sink a carrie and keep a plane, i meant to do the opposite. i edit , hop its ok. The plane sunk.
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@feltmarskal I could actually have saved one more carrier for a plane.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 submarines moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Combat - Americans Battle in 104 Sea Zone Americans attack with 2 destroyers and 4 submarines Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 4 submarines in 104 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 104 Sea Zone Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 0/5 hits, 2,50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 3 submarines in 104 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 carrier in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 5 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 carrier in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 6 : 3/3 hits, 1,00 expected hits 1 carrier owned by the Germans lost in 104 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is 20 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine 2 fighters owned by the Germans could not land and were killed Non Combat Move - Americans Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Germans regular : -3,00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Szechwan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 submarines moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Combat - Americans Battle in 104 Sea Zone Americans attack with 2 destroyers and 4 submarines Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 4 submarines in 104 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 104 Sea Zone Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 0/5 hits, 2,50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 3 submarines in 104 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 carrier in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 5 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 carrier in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 6 : 3/3 hits, 1,00 expected hits 1 carrier owned by the Germans lost in 104 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is 20 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine 2 fighters owned by the Germans could not land and were killed Non Combat Move - Americans Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Szechwan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Egypt to Iraq 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to Malta 1 submarine moved from 76 Sea Zone to 79 Sea Zone Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Iraq British attack with 1 fighter Neutral_Axis defend with 1 infantry British roll dice for 1 fighter in Iraq, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry and 1 tactical_bomber British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Borneo, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Borneo, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo British roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in Borneo, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in Borneo, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in Borneo, round 6 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese lost in Borneo British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 1 tactical_bomber Battle in French Indo China British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Iraq to Caucasus 2 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Gibraltar to Malta 1 bomber moved from Northern Italy to Malta Place Units - British 2 submarines placed in 98 Sea Zone 1 mech_infantry placed in Egypt 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 3 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -1,17 Germans regular : -3,00 Neutral_Axis regular : -0,33 British regular : 0,67 Italians AA : -0,17
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Eastern Poland to Bessarabia 3 fighters and 5 infantry moved from Romania to Bessarabia 1 bomber moved from Northern Italy to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry Russians defend with 1 aaGun and 5 armour Russians roll AA dice in Bessarabia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Bessarabia Italians roll dice for 1 armour, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/12 hits, 3.50 expected hits Russians roll dice for 1 aaGun and 5 armour in Bessarabia, round 2 : 4/5 hits, 2.50 expected hits 1 armour owned by the Russians, 1 aaGun owned by the Russians and 4 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/8 hits, 2.83 expected hits Russians roll dice for 4 armour in Bessarabia, round 3 : 4/4 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 armour, 1 bomber and 2 fighters in Bessarabia, round 4 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 armour in Bessarabia, round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Italians lost in Bessarabia Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour, 1 fighter, 7 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 5 armour Non Combat Move - Italians 2 fighters moved from Bessarabia to Romania 1 bomber moved from Bessarabia to Romania 1 infantry moved from Yugoslavia to Romania 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -2.50 Russians regular : 3.50 Russians AA : 0.50
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@martin Missing the French
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@feltmarskal I had posted France turn 4 - please see below
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@feltmarskal France did nothing
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Vyborg to Novgorod 4 infantry moved from Karelia to Novgorod 3 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Romania to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 armour, 8 artilleries, 16 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Poland to Western Ukraine 5 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Belarus 1 bomber moved from Normandy Bordeaux to Baltic States 2 infantry moved from Western Germany to 113 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 bombers moved from Normandy Bordeaux to 114 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Poland to Baltic States 3 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 7 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 1.67 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in 114 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 infantry, 1 submarine and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in Western Ukraine Germans attack with 4 armour, 8 artilleries, 16 infantry and 2 mech_infantrys Russians defend with 1 aaGun, 3 infantry and 1 mech_infantry Germans roll dice for 4 armour, 8 artilleries, 16 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 9/30 hits, 9.00 expected hits Russians roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 armour, 8 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun, 3 infantry and 1 mech_infantry Battle in Baltic States Germans attack with 1 bomber and 7 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 7 infantry in Baltic States, round 2 : 1/8 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 bomber and 6 infantry in Baltic States, round 3 : 2/7 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 bomber moved from Baltic States to Eastern Poland 2 bombers moved from 114 Sea Zone to Western Germany 2 infantry moved from 114 Sea Zone to Poland 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery moved from France to Western Germany Place Units - Germans 1 bomber placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 3.17 Germans regular : 3.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Vyborg to Novgorod 4 infantry moved from Karelia to Novgorod 3 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Romania to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 armour, 8 artilleries, 16 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Poland to Western Ukraine 5 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Belarus 1 bomber moved from Normandy Bordeaux to Baltic States 2 infantry moved from Western Germany to 113 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 bombers moved from Normandy Bordeaux to 114 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Poland to Baltic States 3 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 7 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 1.67 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in 114 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 infantry, 1 submarine and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in Western Ukraine Germans attack with 4 armour, 8 artilleries, 16 infantry and 2 mech_infantrys Russians defend with 1 aaGun, 3 infantry and 1 mech_infantry Germans roll dice for 4 armour, 8 artilleries, 16 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 9/30 hits, 9.00 expected hits Russians roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 armour, 8 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun, 3 infantry and 1 mech_infantry Battle in Baltic States Germans attack with 1 bomber and 7 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 7 infantry in Baltic States, round 2 : 1/8 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 bomber and 6 infantry in Baltic States, round 3 : 2/7 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 bomber moved from Baltic States to Eastern Poland 2 bombers moved from 114 Sea Zone to Western Germany 2 infantry moved from 114 Sea Zone to Poland 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery moved from France to Western Germany Place Units - Germans 1 bomber placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 3.17 Germans regular : 3.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Neutral_Axis 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 3 infantry moved from Novosibirsk to Tsinghai 2 infantry moved from Smolensk to Belarus 2 fighters and 2 tactical_bombers moved from Bryansk to Belarus Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 transport in 114 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 transport in 114 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Tsinghai Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 armour, 3 artilleries and 6 infantry moved from Bryansk to Russia 1 aaGun moved from Smolensk to Russia 1 infantry moved from Smolensk to Russia 2 fighters moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Russia 1 aaGun moved from Archangel to Vologda 1 artillery moved from Archangel to Vologda 3 infantry moved from Novosibirsk to Vologda 1 infantry moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Rostov 1 mech_infantry moved from Volgograd to Russia 4 infantry moved from Timguska to Novosibirsk 1 aaGun moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Ukraine 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -0,67 Russians regular : -0,17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Kwangsi to Hunan 2 artilleries moved from Kwangsi to French Indo China 2 infantry moved from Kwangsi to French Indo China 2 mech_infantrys moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Kwangtung to Szechwan 1 bomber moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Szechwan, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 2 artilleries, 6 infantry and 2 mech_infantrys British defend with 1 artillery Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 aaGun moved from Kwangsi to French Indo China 1 armour and 4 mech_infantrys moved from Kwangsi to Siam 1 bomber moved from Szechwan to Siam 1 bomber moved from Hunan to Siam 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Caroline Islands to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Siam 1 fighter moved from Philippines to Siam 2 mech_infantrys moved from Kiangsu to Chahar 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kwangtung 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Philippines to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Hunan to Kwangtung 4 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 2.17 UK_Pacific regular : -0.33
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@feltmarskal If i can move in Amur without triggered the Mongolian then i will do that. Russia attack japan so i can take Amour with no consequence ?
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@feltmarskal said in L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd:
ed the Mongolian then i will do that. Russia attack japan so i can ta
Russia declared war on Japan but never attacked Japanese controlled territories adjacent to Monglia and also did not attack Korea. So until now, the Mondolian rule is not negated.
I think this explanation is very well done by @Young-Grasshopper :
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@martin Then i will not attack Amur, this weekend i cannot play.
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@feltmarskal OK. I will do my move, tomorrow or on Saturday. Have a good weekend!