@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
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No Scramble
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@feltmarskal To the end in Japan
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Combat - Americans Battle in Japan Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits 1 armour owned by the Americans lost in Japan Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry Casualties for Japanese: 3 aaGuns and 4 infantry Non Combat Move - Americans 2 bombers moved from Japan to Korea 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 submarine moved from 91 Sea Zone to 107 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 2. Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Americans undo move 1. Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Korea 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 2,67 Japanese AA : -0,17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Jehol 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Combat - Americans Battle in Japan Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits 1 armour owned by the Americans lost in Japan Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry Casualties for Japanese: 3 aaGuns and 4 infantry Non Combat Move - Americans 2 bombers moved from Japan to Korea 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 submarine moved from 91 Sea Zone to 107 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 2. Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Americans undo move 1. Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Korea 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Jehol 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Yunnan to French Indo China 1 armour moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 artillery moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan Combat - British Battle in Northwest Persia British attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Turkmenistan British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Turkmenistan British roll dice for 1 artillery in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Turkmenistan Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in French Indo China British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2,67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/11 hits, 4,00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China 1 bomber owned by the British retreated 1 artillery owned by the British and 1 armour owned by the British retreated to Yunnan Japanese win with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7 Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - British 1 bomber moved from French Indo China to India 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Algeria to Tunisia 1 fighter moved from Northwest Persia to Iraq Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Yunnan: 1 infantry EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry EDIT: Removing units owned by British from India: 1 artillery and 1 infantry EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry EDIT: Removing units owned by British from India: 1 artillery and 2 infantry EDIT: Adding units owned by British to Eastern Persia: 1 armour EDIT: Removing units owned by British from India: 1 armour EDIT: Turning off Edit Mode 1 transport placed in 39 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -0,17 Japanese regular : 3,00 Japanese AA : -0,33 Germans regular : 0,67 British regular : -1,00
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@martin I change my strategy after you had bad luck with destroying the Italian army at rostock.
Bad luck again in japan for you, you must giv offering to the dice Gods:angel: -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 4 infantry moved from Tambov to Volgograd 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yugoslavia to Southern Italy 1 infantry moved from Western Ukraine to Ukraine Non Combat Move - Italians Place Units - Italians 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,6,6 Italians collect 10 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone Combat - ANZAC Battle in Kwangtung ANZAC attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 1 fighter and 3 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 2,00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone Combat - ANZAC Battle in Kwangtung ANZAC attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 1 fighter and 3 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 2,00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 115 PUs; Germans buy 1 artillery, 3 bombers, 2 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from 110 Sea Zone to 104 Sea Zone 1 infantry moved from Smolensk to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 infantry and 2 mech_infantrys moved from Smolensk to Russia 1 bomber moved from Novgorod to Russia 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Samara to Russia 5 armour, 3 bombers, 1 fighter and 2 mech_infantrys moved from Volgograd to Russia 5 bombers moved from Western Germany to Russia Combat - Germans Battle in Bryansk Germans attack with 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 8 armour, 2 artilleries, 9 bombers, 1 fighter, 5 infantry and 6 mech_infantrys Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 13 infantry Russians roll AA dice in Russia : 3/10 hits, 1.67 expected hits 2 bombers owned by the Germans and 1 fighter owned by the Germans lost in Russia Germans roll dice for 8 armour, 2 artilleries, 7 bombers, 5 infantry and 6 mech_infantrys in Russia, round 2 : 13/28 hits, 11.50 expected hits Russians roll dice for 4 aaGuns, 1 artillery, 2 fighters and 13 infantry in Russia, round 2 : 7/16 hits, 6.00 expected hits 9 infantry owned by the Russians, 5 infantry owned by the Germans, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 8 armour, 2 artilleries, 7 bombers and 4 mech_infantrys in Russia, round 3 : 11/21 hits, 10.33 expected hits Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Russia, round 3 : 3/7 hits, 3.00 expected hits 4 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 16PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 8 armour, 2 artilleries, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Germans: 2 bombers, 1 fighter, 5 infantry and 5 mech_infantrys Casualties for Russians: 4 aaGuns, 1 artillery, 2 fighters and 13 infantry Non Combat Move - Germans 1 aaGun, 1 artillery and 1 infantry moved from Archangel to Vologda 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Vologda 4 bombers moved from Russia to Vologda 1 aaGun moved from Samara to Russia 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Turkmenistan to Caucasus 1 infantry moved from Greater Southern Germany to Northern Italy 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom 4 fighters moved from 104 Sea Zone to 110 Sea Zone 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 artillery moved from Western Germany to 112 Sea Zone 1 aaGun, 1 artillery and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 artillery moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 105 Sea Zone to 110 Sea Zone Place Units - Germans 2 fighters and 1 infantry placed in United Kingdom 3 mech_infantrys placed in Novgorod 2 destroyers and 1 submarine placed in 110 Sea Zone 1 artillery and 2 infantry placed in Volgograd 3 bombers placed in Western Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,1,1 Germans collect 69 PUs (2 lost to blockades); end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 1.67 Germans regular : 4.33 Russians AA : 1.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Yenisey to Timguska 1 mech_infantry moved from Timguska to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Kiangsi to Kwangtung 1 fighter moved from French Indo China to Kwangtung 1 artillery, 6 infantry and 2 mech_infantrys moved from French Indo China to Yunnan Combat - Japanese Battle in Kwangtung Japanese attack with 1 fighter and 3 infantry ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Yunnan Japanese attack with 1 artillery, 6 infantry and 2 mech_infantrys British defend with 3 aaGuns, 1 armour, 1 artillery and 1 infantry; Chinese defend with 1 fighter Japanese roll dice for 1 artillery, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/9 hits, 1.83 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Yunnan, round 3 : 0/7 hits, 1.50 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 3/4 hits, 1.83 expected hits 3 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to French Indo China Chinese win with 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 5 infantry Non Combat Move - Japanese 1 mech_infantry moved from Shantung to Kiangsu 1 fighter moved from Kwangtung to Kiangsu 1 infantry moved from Anhwe to Shantung 2 infantry moved from Anhwe to Kiangsu Place Units - Japanese 1 aaGun and 2 infantry placed in Japan 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,3,2,5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,2,4,1,6,6,3 Japanese collect 9 PUs (14 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -4.33 UK_Pacific regular : -0.67
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries moved from Korea to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 2 bombers moved from Korea to Japan 4 infantry moved from Korea to 6 Sea Zone 2 fighters moved from 20 Sea Zone to Japan 2 tactical_bombers moved from 6 Sea Zone to Japan 1 armour, 4 artilleries and 4 infantry moved from 6 Sea Zone to Japan 1 carrier moved from 20 Sea Zone to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@feltmarskal do you scramble to SZ6? If yes, how?
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@martin No scramble
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries moved from Korea to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 2 bombers moved from Korea to Japan 4 infantry moved from Korea to 6 Sea Zone 2 fighters moved from 20 Sea Zone to Japan 2 tactical_bombers moved from 6 Sea Zone to Japan 1 armour, 4 artilleries and 4 infantry moved from 6 Sea Zone to Japan 1 carrier moved from 20 Sea Zone to 6 Sea Zone Combat - Americans Battle in Japan Americans attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 7/15 hits, 6,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 2 tactical_bombers in Japan, round 2 : 7/13 hits, 5,67 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Japan, round 3 : 4/8 hits, 4,50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Japan, round 3 : 5/7 hits, 3,67 expected hits 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 1 armour and 2 bombers in Japan, round 4 : 3/3 hits, 1,83 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 1/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 1 bomber owned by the Americans lost in Japan Americans captures 9PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers Casualties for Japanese: 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 2 tactical_bombers Non Combat Move - Americans 1 bomber moved from Japan to Korea 1 destroyer moved from 107 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 107 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Amur to Buryatia 1 mech_infantry moved from Buryatia to Yakut S.S.R. Place Units - Americans 1 factory_minor placed in Iraq 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 1,67 Japanese AA : -0,50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Jehol 1 infantry moved from Kweichow to Anhwe Place Units - Chinese 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Hunan 2 infantry placed in Sikang 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries moved from Korea to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 2 bombers moved from Korea to Japan 4 infantry moved from Korea to 6 Sea Zone 2 fighters moved from 20 Sea Zone to Japan 2 tactical_bombers moved from 6 Sea Zone to Japan 1 armour, 4 artilleries and 4 infantry moved from 6 Sea Zone to Japan 1 carrier moved from 20 Sea Zone to 6 Sea Zone Combat - Americans Battle in Japan Americans attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 7/15 hits, 6,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 2 tactical_bombers in Japan, round 2 : 7/13 hits, 5,67 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Japan, round 3 : 4/8 hits, 4,50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Japan, round 3 : 5/7 hits, 3,67 expected hits 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 1 armour and 2 bombers in Japan, round 4 : 3/3 hits, 1,83 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 1/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 1 bomber owned by the Americans lost in Japan Americans captures 9PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers Casualties for Japanese: 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 2 tactical_bombers Non Combat Move - Americans 1 bomber moved from Japan to Korea 1 destroyer moved from 107 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 107 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Amur to Buryatia 1 mech_infantry moved from Buryatia to Yakut S.S.R. Place Units - Americans 1 factory_minor placed in Iraq 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Jehol 1 infantry moved from Kweichow to Anhwe Place Units - Chinese 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Hunan 2 infantry placed in Sikang 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 bomber moved from India to French Indo China 1 mech_infantry moved from Eastern Persia to Turkmenistan British take Turkmenistan from Germans Combat - British Battle in French Indo China British attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in French Indo China, round 2 : 2/6 hits, 2,50 expected hits Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China British roll dice for 1 armour, 2 artilleries and 1 bomber in French Indo China, round 3 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the British lost in French Indo China British roll dice for 1 armour and 1 bomber in French Indo China, round 4 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 bomber in French Indo China, round 5 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 2 artilleries and 2 infantry Casualties for Japanese: 1 artillery, 3 infantry and 2 mech_infantrys Non Combat Move - British 1 bomber moved from French Indo China to India 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Persia to Northwest Persia 1 armour moved from Eastern Persia to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 2 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 1 infantry moved from India to West India 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Tunisia to Libya Place Units - UK_Pacific 1 artillery, 2 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,83 Japanese regular : 2,33 Japanese AA : -0,50 British regular : 0,33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Yugoslavia to Northern Italy 2 mech_infantrys moved from Southern Italy to Southern France 1 infantry moved from Bulgaria to Greece 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Volgograd to Caucasus 1 infantry moved from Ukraine to Rostov Place Units - Italians 2 infantry placed in Southern Italy 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,2,2 Italians collect 9 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from Queensland to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 destroyers and 1 submarine moved from 51 Sea Zone to 89 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone 1 aaGun and 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from Siam to French Indo China 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :