Scramble scotland
L21 BM3 jkeller (Axis) vs aequitas-et-veritas(Allies + 19)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 infantry moved from Baltic States to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 armour and 4 mech_infantrys moved from Baltic States to Bryansk 2 bombers, 1 fighter and 1 tactical_bomber moved from Finland to Eastern Poland 1 mech_infantry moved from Poland to Belarus 1 fighter and 3 tactical_bombers moved from Egypt to Southern Italy 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 10 armour, 11 artilleries, 24 infantry and 13 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Archangel to Belarus Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 2 PUs; Combat - Germans Battle in Bryansk Germans attack with 12 armour, 11 artilleries, 24 infantry and 17 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 11 artilleries, 24 infantry and 17 mech_infantrys in Bryansk, round 2 : 18/64 hits, 18.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 12 armour, 11 artilleries, 24 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 5/9 hits, 4.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour and 3 mech_infantrys moved from Romania to Belarus 1 aaGun moved from Romania to Eastern Poland 4 mech_infantrys moved from Germany to Northern Italy 1 destroyer moved from 119 Sea Zone to 104 Sea Zone 2 infantry moved from Baltic States to Belarus 2 bombers, 3 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus 2 aaGuns moved from Belarus to Bryansk 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Germany to Northern Italy Place Units - Germans 4 bombers placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 fighter moved from Ukraine to 99 Sea Zone 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans Purchase Units - Russians Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in 99 Sea Zone Russians attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 mech_infantrys moved from Vyborg to Finland 1 aaGun moved from Vyborg to Finland 6 infantry moved from Novosibirsk to Samara 1 aaGun, 3 artilleries and 3 infantry moved from Rostov to Tambov 1 fighter moved from Ukraine to Russia 2 aaGuns and 10 infantry moved from Amur to Manchuria 1 fighter moved from 99 Sea Zone to Caucasus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 2 fighters and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,5,5,5,6,4,1,4,2,2,1 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,33
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I don’t think that I messed up anything big. Of course the garrison at Egypt second round was thin (I actually came up with a 28% chance for you) so i decided to build an IC and didn’t worry to much. But after the attack and using adiffrent battle Calc it still said below 50% chance for you.
And I still can’t find what I did wrong.I pushed my Russians to the limits and this i maybe regret and shold have played stable. Let’s see if Fortuna is holding my beer on your G turn or it’ll be darn quick this one.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 bombers moved from Kwangsi to 43 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 mech_infantry moved from Malaya to Burma 3 armour, 4 artilleries and 11 infantry moved from Yunnan to Burma 2 infantry moved from Hunan to Yunnan 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Korea 1 fighter moved from Japan to Korea 1 infantry moved from Siam to Shan State 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 3 carriers moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from 6 Sea Zone to Kwangsi 3 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 3 armour, 4 artilleries, 13 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 4 artilleries, 13 infantry and 1 mech_infantry in Burma, round 2 : 3/21 hits, 5.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 2 bombers moved from 43 Sea Zone to Kwangsi 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : -4.83 UK_Pacific regular : -0.67 ANZAC regular : -0.50 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 bombers moved from Kwangsi to 43 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 mech_infantry moved from Malaya to Burma 3 armour, 4 artilleries and 11 infantry moved from Yunnan to Burma 2 infantry moved from Hunan to Yunnan 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Korea 1 fighter moved from Japan to Korea 1 infantry moved from Siam to Shan State 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 3 carriers moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from 6 Sea Zone to Kwangsi 3 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 3 armour, 4 artilleries, 13 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 4 artilleries, 13 infantry and 1 mech_infantry in Burma, round 2 : 3/21 hits, 5.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 2 bombers moved from 43 Sea Zone to Kwangsi 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -4.83 UK_Pacific regular : -0.67 ANZAC regular : -0.50 Russians regular : -0.33
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made one additional nc/edit in most recent post if you don’t mind
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to Tunisia 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 fighters moved from Gibraltar to 104 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Purchase Units - Americans Americans buy 1 bomber, 1 cruiser, 2 destroyers, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Philippines Battle in French West Africa Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking Philippines from Japanese, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 104 Sea Zone Americans attack with 5 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 4 fighters moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from Tunisia to Morocco 1 fighter moved from 104 Sea Zone to United Kingdom 2 infantry moved from Brazil to French Guiana 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 80 Sea Zone to 79 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Non Combat Move - Chinese 1 artillery, 1 fighter and 18 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Combat Move - British 1 infantry moved from Iraq to Syria 1 artillery, 2 infantry and 1 marine moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 2 fighters moved from Persia to Syria 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in French Madagascar British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in French Madagascar, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in French Madagascar, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Madagascar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Madagascar British win, taking French Madagascar from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Trans-Jordan, round 2 : 1/6 hits, 2,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 2 fighters and 1 infantry in Syria, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Syria 1 fighter owned by the British retreated Italians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Syria to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 armour, 4 artilleries and 14 infantry moved from India to West India Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,4,3,5,1,2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 aaGun and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGun and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,33 Italians regular : 0,67 Germans regular : 0,67 Neutral_Axis regular : -0,67 British regular : -1,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 artillery moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Tobruk to Egypt 5 infantry moved from Northern Italy to Western Germany Purchase Units - Italians Italians buy 1 artillery, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 artillery, 2 infantry and 1 marine Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery, 2 infantry and 1 marine in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 1 artillery, 2 infantry and 1 marine Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 2 transports placed in 97 Sea Zone 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 4 aaGuns and 5 infantry EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns and 5 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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wtf this battle was literally over 99%…I dont understand how the dice on this site are legit at all
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 submarine moved from 98 Sea Zone to 94 Sea Zone 2 mech_infantrys moved from Northern Italy to Romania 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 tactical_bomber moved from Southern Italy to Romania 1 fighter moved from Southern Italy to Romania 12 armour, 11 artilleries, 24 infantry and 17 mech_infantrys moved from Bryansk to Russia 3 armour, 2 bombers, 3 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Belarus to Russia 4 bombers moved from Western Germany to Russia 1 submarine moved from 119 Sea Zone to 117 Sea Zone Purchase Units - Germans Germans buy 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 94 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Romania Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 15 armour, 11 artilleries, 6 bombers, 3 fighters, 24 infantry, 21 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 5 fighters, 53 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 15 armour, 11 artilleries, 6 bombers, 1 fighter, 24 infantry, 21 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 17/80 hits, 26.33 expected hits Russians roll dice for 2 aaGuns, 8 artilleries, 5 fighters, 53 infantry and 1 tactical_bomber in Russia, round 2 : 29/67 hits, 24.17 expected hits 15 infantry owned by the Russians, 24 infantry owned by the Germans, 2 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 11 artilleries, 6 bombers, 1 fighter, 16 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 17/51 hits, 21.50 expected hits Russians roll dice for 8 artilleries, 5 fighters, 38 infantry and 1 tactical_bomber in Russia, round 3 : 20/52 hits, 19.17 expected hits 17 infantry owned by the Russians, 4 artilleries owned by the Germans and 16 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 7 artilleries, 6 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 : 15/31 hits, 15.67 expected hits Russians roll dice for 8 artilleries, 5 fighters, 21 infantry and 1 tactical_bomber in Russia, round 4 : 15/35 hits, 13.50 expected hits 15 infantry owned by the Russians, 7 artilleries owned by the Germans and 8 armour owned by the Germans lost in Russia Germans roll dice for 7 armour, 6 bombers, 1 fighter and 2 tactical_bombers in Russia, round 5 : 13/16 hits, 9.33 expected hits Russians roll dice for 8 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber in Russia, round 5 : 13/20 hits, 8.50 expected hits 6 infantry owned by the Russians, 7 artilleries owned by the Russians, 6 bombers owned by the Germans and 7 armour owned by the Germans lost in Russia 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated Russians win with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -185 Casualties for Germans: 15 armour, 11 artilleries, 6 bombers, 2 fighters, 24 infantry and 21 mech_infantrys Casualties for Russians: 2 aaGuns, 7 artilleries and 53 infantry Non Combat Move - Germans 2 tactical_bombers moved from Russia to Smolensk 2 aaGuns moved from Bryansk to Smolensk 2 infantry moved from Belarus to Smolensk 1 fighter moved from Russia to Smolensk 1 aaGun moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Northern Italy to Romania 2 aaGuns moved from Northern Italy to Western Germany 1 tactical_bomber moved from Romania to Eastern Poland 1 fighter moved from Romania to Eastern Poland 2 tactical_bombers moved from Southern Italy to Eastern Poland 1 aaGun moved from Southern Italy to Northern Italy Place Units - Germans 3 infantry placed in France 1 fighter, 6 infantry and 3 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 11.33 Germans regular : -10.33 Russians AA : 1.00
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@jkeller is there any way we can get some verification this dice engine is in any way legit? I am new to this site but does not seem random at all. I mean I don’t know what I could have done to piss off whoever controls the dice lol but damn…
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average result gives 32 germans left over instead I lose the battle outright and you dont even lose any planes
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average ipc gain was +70 for attacker instead finish -185 ipc lol
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@jkeller said in L21 BM3 jkeller (Axis) vs aequitas-et-veritas(Allies + 19):
@jkeller is there any way we can get some verification this dice engine is in any way legit? I am new to this site but does not seem random at all. I mean I don’t know what I could have done to piss off whoever controls the dice lol but damn…
To answer your question, yes exact this happens from time to time.
It is not every second game, nor every third forth and so on but it happens.
MARTI is sometimes a B/@÷$(-)…Well if you def. need a second opinion on that, you normaly could have asked Gamerman01, but unfortunately he is absent for a while.
You may consult one of the top players or post a comment in the League discussion forum.
But this is def. worth a post in the 1940 forum.
See link in the next post. -
Here is the link to the
Hallo of shame:
https://www.axisandallies.org/forums/topic/21731/hall-of-shame-tales-of-the-worst-dice-ever/124 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 infantry moved from Novgorod to Archangel Russians take Archangel from Germans 5 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Purchase Units - Russians Russians buy 1 armour, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Western Ukraine Russians attack with 5 fighters and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 5 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 3,17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Samara to Novosibirsk 5 infantry moved from Samara to Russia 1 aaGun moved from Tambov to Russia 3 artilleries and 2 infantry moved from Tambov to Rostov 1 fighter moved from Caucasus to Shensi 2 mech_infantrys moved from Finland to Novgorod Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 7 infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -2,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Combat Move - Japanese 6 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 3 infantry moved from Burma to India 1 artillery moved from Burma to India 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 4 tactical_bombers moved from Kwangsi to Philippines 4 fighters moved from Kwangsi to 35 Sea Zone 4 fighters moved from 35 Sea Zone to Philippines 2 fighters moved from 6 Sea Zone to Jehol 2 infantry moved from Shantung to Jehol 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 5 carriers moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Yunnan Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 5 carriers, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 5 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 cruiser, 2 destroyers and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Philippines, round 2 : 7/14 hits, 7.50 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 4 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 marine remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 artillery and 3 infantry British defend with 1 aaGun and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 aaGun and 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 aaGun owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 aaGun and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 armour moved from Burma to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 mech_infantry moved from Shantung to Anhwe 2 fighters moved from Jehol to Korea 4 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 bombers moved from Philippines to Kwangsi 5 tactical_bombers moved from Philippines to 35 Sea Zone 5 fighters moved from Philippines to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Shantung 4 infantry placed in Japan 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : -0.17 UK_Pacific regular : -0.33 ANZAC regular : 1.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Combat Move - Japanese 6 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 3 infantry moved from Burma to India 1 artillery moved from Burma to India 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 4 tactical_bombers moved from Kwangsi to Philippines 4 fighters moved from Kwangsi to 35 Sea Zone 4 fighters moved from 35 Sea Zone to Philippines 2 fighters moved from 6 Sea Zone to Jehol 2 infantry moved from Shantung to Jehol 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 5 carriers moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Yunnan Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 5 carriers, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 5 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 cruiser, 2 destroyers and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Philippines, round 2 : 7/14 hits, 7.50 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 4 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 marine remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 artillery and 3 infantry British defend with 1 aaGun and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 aaGun and 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 aaGun owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 aaGun and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 armour moved from Burma to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 mech_infantry moved from Shantung to Anhwe 2 fighters moved from Jehol to Korea 4 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 bombers moved from Philippines to Kwangsi 5 tactical_bombers moved from Philippines to 35 Sea Zone 5 fighters moved from Philippines to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Shantung 4 infantry placed in Japan 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : -0.17 UK_Pacific regular : -0.33 ANZAC regular : 1.00